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r_n

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Posts posted by r_n

  1. I wouldn't be surprised if a lot of (though not necessarily everything) this information was stuff written about the characters to begin with. Like they outline what each character's deals are, what goes on in the timeline, then use that as a basis for the actual dialog and events in game. And sometimes, as seen here, that stuff just never makes it into the game.

    Nier series is a pretty big example. There is a ton of backstory written for those games, but most of it is just trickled out in the game themselves.  But you can tell from what is there that they're not JUST back writing it in.

    You see it in Pokemon, too. There' stuff only mentioned in passing *on their concept art* that never shows up in the games. Sun & Moon's concept art for Grimsley casually drops a time period relative to Gen 5 and information about his family's fall from riches is only on there or mentioned off hand in interviews. Pokemon design traits are often there too

    So thing's like Nuibaba's extensive backstory is probably the same. It was written probably so writers could do her scenario and "voice" with that in mind (keeping a bunch of beautiful women in her dungeon, her interactions with Berkut, trying ot bring in Alm to her, specifically, etc).

     

    Also is Dolth the one who summons draco zombies and the fort where you go through the underground? Is there *anything* in this book that talks about that fort because that always stood out to me. It's like...a factory. There's steel, extensive piping...it really stands out, design wise, from everything else that's usually just "generic fantasy"

  2. 1 hour ago, jeffridgeback said:

    New member here, though I've used the site plenty.

    I'm kind of bored with FEW at 40hrs. I love it and I want to keep playing, but I don't really know what to do when I start it up.

    I don't plan to beat everything, battles are starting to feel the same, and I don't find improving the characters to be very compelling now that I've surge crested everyone I use and put the more important skills on my favorites. What's left for me besides weapon scrolls and farming for builds that help with winning the same battles against enemies with higher stats?

    My stopping point was when I needed to catch a bunch of bows up for one of the later battles in Together to the End, trying to unlock Celica. They all play the same and it seems like a lot of work.

    What goal should I set and why?

    It kind of sounds like you wouldn't necessarily enjoy the rest of the game moving forward. You're getting tired of the battles, the weapon progression, leveling people up, etc. It might be best to just call it quits rather than force yourself to keep playing, that's a good way to burn out and sour yourself on the game. Been there with other games!

  3. 1 minute ago, Kirokan said:

    I resolved the Gray and Tobin issue. Their page is now up. Thanks to all who pointed it out!

    I did see that new tidbits were being revealed in the profiles. I was thinking it would be like Tellius Recollection where barely anything new came about. But now i see there is plenty of new information.

    I reached out to those translators to see if I can use their work (and edit it if needed), and will start gathering other translators to see if we can get through the vast amount of profiles in a way that satisfies demand without any of us overworking. : )

    For people in this thread, any preferences on which profiles you want to see translated first? Everybody who has a full body portrait has a profile attached, so feel free to pick!

    Concept art I still will do in the background slowly!

    Grima, Genny and Nuibaba

  4. 3 hours ago, VincentASM said:

    @Kirokan

    Awesome! It feels kind of strange how they made such high resolution artwork even though the game's resolution is tiny ^^

    Timeline Part 3 of 8

    I don't think there's anything too remarkable here, but it sheds more light on Mycen's exploits.

    ah yeah gimmie that political backgrounds, that's the stuff

    As I figured multiple people have had the brand, pretty interesting that Duma has final say in who rules.

    I like how they went out of their way to state Mycen probably had no relationships with anyone and even if he did it wasn't long lasting. Like geeze historians, put the guy more on blast why dont ya.

  5. 11 minutes ago, omegaxis1 said:

    What? That sort of breaks the entire case of the prophecy.

    he has a brand but it may not specifically be the brand in the prophecy

    Placement of the brand also matters doesn't it? like it has to be the back of the left hand or w/e

    e: Double checking the Memory, I think the fact that Celica was born at the same time with the brand also matters. Mycen & Rudolf both put emphasis on both children being birthed with matching marks.

  6. 3 minutes ago, VincentASM said:

    Isn't it strange how they have the same name? I don't think it's a coincidence.

    But anyway, there is a massive gap between Tellius and the other games so I can't really explain how the two are linked.

    Still, if you consider their basic properties, they do have similarities. Both are promises between two parties and both are magically based. Perhaps the dragonkin simply found a way to improve them?

    On another tangent, the developers talked about the ability to use Dragon Veins as bring the result of a geas. Previously, geas were used in Jugdral to grant special power to humans.

    So the developers do like their references ^^

    The dragon vein thing is also detailed in Anankos' long

    oh so long

    entirely too long

    Spiel in the 2 part prologue dlc to the awakening trio. 

    I don't think the tellius blood pacts and the blood pacts of the archanea super saga are really that similar beyond name (& blood pacts in fiction are fairly common to begin with). Tellius is a literal contract with magical consequences for breaking it. It's more like dark magic's hexes. In archanea (etc) it's blood locking things with no consequence unless you're Loptyr. If Fates is indicative of anything* blood pacts might be literal exchanges of blood that you actually ingest to give you dragon powers; in fates I think it was a show of bonds between anankos and the kings.

     

     

    *Fates' "pacts" could be its own things and not related to any other game. I know some things in the game make people think its a very very very early timeline with archanea but the evidence seems shaky and fates' setting is so ill-defined as it is overly detailed. Hopefully the Fates artbook will detail...any of that...at all...

  7. 1 minute ago, omegaxis1 said:

    It has to be draconic one way or another. 

    1) Made by a dragon and has a dragonstone, thus it functions similarly to the Jugdral Holy Weapons without the blood pact like Anri's Falchion, Aura, and Excalibur does. Gradivus' artwork seems to show that it resembles Gungnir and Gae Bolg rather closely.

    2) Made by humans in Thabes from the knowledge and power given to them by dragons. 

    Well I mean everything is technically draconic if we go with #2 considering the dragons brought things like iron & fire (& by extension: the forge). Including all alcohol

    It just seems if the 3 weapons were made by dragons, it'd have been mentioned in the 7 games they appear in or either artbook? But they just sort of exist without comment, just strong weapons that make their wielders feared. The closest thing we have to an origin is you can make them at any forge in Echoes out of blessed items but that's all quasi-canon.

    But I guess to return to my original point, actual origins of the weapons aren't listed on the timeline, merely that the regalia were stored there. 

     

  8. 1 minute ago, omegaxis1 said:

    I prefer to call those blood contracts rather than pacts since I attribute blood pacts in Fire Emblem to be the dragon human blood bond. And those blood contracts really doesn't make sense for any kind of prototype.

    I dunno. They could be draconic in origin. These are very powerful weapons after all that are clearly somehow functioning to Awakening.

    They "function" in Awakening but you can't actually get them normally. They're renown-locked or available in the regalia DLC

    But yes there's nothing proving they aren't dragon-made, but considering how they're just considered strong weapons I think they may just be that. 

  9. 6 minutes ago, Interdimensional Observer said:

    And I guess when the founder of the Kingdom of Archanea raided the Fane of Raman he stole the Regalia in addition to the Fire Emblem? How'd he miss the Falchion though? It is good to have the origins of the Regalia known though. Dragon-crafted implements, presumably without a blood component, and with less canonical power.

    Not sure what they mean when they say the Fane might have a Valentian connection. Maybe some of the treasures of it, many if not all presumably of the Divine Dragons, once belonged to Mila and Duma? Could the Gradivus have been Duma's toothpick?

    I don't think the regalia are dragon-crafted, they're just mighty artifacts kept in the Fane. Nothing in the blurb claims they're made, just stored there alongside Falchion.

  10. 6 minutes ago, VincentASM said:

    Before I go to sleep, here's timeline part 2 of 8.

    I love how Duma and Mila had to give people the Falchion to defeat a bunch of pirates : P

    EDIT

    Oh, that's a good idea about the Sea Dragons. Although I assumed it was referring to the Seabound Shrine or something.

    Also, Exalted Falchion is a synonym for Divine Blade Falchion, which is the Falchion's full name in all of the Marth games.

    As comical and unthreatening as the pirates are in the game, I'm guessing a full nation's worth of these people who have full control on the sea were pretty dangerous.

    I like how the threw in the desire thing. Like it's fine, it fits with how duma operates on Berkut for example, but it's still seeming like something where they went "hhhhh okay maybe the duma faithful are a bit too evil" and wanted to explain how someone like Jedah & Nuibaba rose to the top. It is interesting to see degeneration not just be "rabid beast" like I assumed, losing self-control & inhibitinos makes more sense before you become a horrifying singleminded zombie.

  11. I think the sea god thing might be meant as a cute nod to FE1's development. Originally there were several dragons, with Medeus being "Gaia" and a water dragon (repurposed for ice dragons in FE3, I think) god named Neptune. And obviously that never existsed, ergo...

     

     

    As for "Exalted Falchion" I think it might just be the fancy title used sword any time its at full power. Echoes Marth's amiibo calls his "Exalted Falchion" for example.

  12. 24 minutes ago, Levant Mir Celestia said:

    Like was stated earlier, you have to first unlock the Armor Strike attribute on certain missions in the Hero Challenge map (some of which are restricted by story progress).

     

    So... exactly what is the point of resetting your level? And do they keep the stats gained from promoting?

    The point of level reset is to earn materials in bulk relative to the level. 1 silver every 5 levels, 1 gold every ten.

  13. 4 minutes ago, VincentASM said:

    I think they kinda dug a hole for themselves there, yeah.

    For what it's worth, Tiki in Awakening mentions Marth's ancestor from 1000 years ago, who can't be Anri, since he existed 100 years ago. So this mysterious ancestor may have forged a pact.

    Some people believe the ancestor to be Sigurd (which makes sense since he has dragon blood), although I personally wonder if it's Ike (but this is probably a massive stretch).

    EDIT

    Sorry, I forgot to mention it. "Hero" is gender-neutral here, so Zofia is probably a woman and the same person as Zofia I.

    I doubt it's Ike since I think from Priam's paralogue tellius is considered from another world. Sigurd would make some sense considering we know Jurgdal takes place in FE1/2/3/13's timeline many years in the past.

    Barring retcons as they actually try to piece together a series bible, of course. Wouldn't be the first time. The awakening artbook posits that Grima may have been an earth dragon but I believe Forneus' records indicate it was made with divine dragon's blood, for example. Though you could also read it literally as theorized by scholars in-universe unknowing of Grima's origins, but, well, sometimes a retcon is just a retcon. FE writers even at the best of times can be pretty, ah, loose with their stories in a single game much less across other content. look forward to extensive ridiculous retcons in the fates artbook

     

    Oh speaking of Forneus, Duma specifically leveling a siege against Thabes makes me wonder if that's where Forneus got his blood samples.

  14. 12 minutes ago, YotsuMaboroshi said:

    The only other one I remember is a targeted elimination in Olivia's map, which is level 95 (I think) compared with the level 65 or so mission on Emmeryn.  The restrictions are to make you work for your kills, you either grind out slowly and safely, or you're skilled enough that you can grind extra kills with more risk.  Overall, given the level of the missions, they're more for unlocking skills on Brave and Hero weapons than unlocking True Power.  I've found both stages relatively helpful (and I did grind TP for a few weapons out on the one in Olivia's map), and it's a nice change of pace from continuously running Onslaught/Gold Rush missions for skill grinding.

    Kills by the AI-controlled PCs also count towards unlocking skills on their weapons, so you don't necessarily need to be running around as the person who is unlocking skills.  Leave them to farm kills in the base, since both missions deal with base rushes, and have your other allies spread out for objectives with higher powered weapons.  And yes, it's just two times the kills.  If you find it too stressful, don't grind on them.  It's more of a reward for being able to handle stricter requirements than normal.

    But the risk doesn't outweigh the reward. A shadow elimination isn't about the risk, flat out you will lose if you do not handle everything. There's no time to properly grind out skills. IT's more a hard mission where you happen to maybe earn some extra kills to your skills. Your allies will get kills, but x2 just results in evening out what you'd earn playing normally. Maybe a little more. I think x3 or x4 would makes these more worthwhile, the skill system just isn't in the favor of spreading kills out.

    Targeted Elimination is good, though. Basically the closest thing to a normal mission in the game. I still feel like the developers didnt really think out why someone would want a skill grinding stage, but it's fine.

    The Experience Check is better, the one I found was a ~95 timed onslaught. Onslaught level curves are a little weird, but you can work around it with infernal blessing. Even without it got my level reset marth back into the 20s and taking care of the officers is fun. 

  15. 42 minutes ago, Kirokan said:

    Yes, Duma has one in the profile section, as do the other villains. The profile artworks are from the in-game art, so this gallery was only out-of-game artworks..of which Duma seems to have none. xD But I think those I should save for when they're translated rather than posting then translating separately...

    Though if people are in a rush to have the in-game artworks I can see about getting the raw scans up too.

    Ah, maybe I'll just edit out all the text and provide the images, and then present the translations later on.

    Well technically the other artwork is in game too. It's used for all the bottom screen images & crit cutins, just cropped.

  16. Are there any other places that get Test of Skill because the one on Emmeryn is garbage

    what on earth where they thinking with this. Shadow Eliminations are disasters, why would you make one that you msut S Rank in 7 minutes out of a 10 minute timer your grinding stage

    The ideal grinding stage is an onslaught, one you're focused on burning through many kos at once and can funnel all of them into one character (two if needed).

    Instead you make it a Shadow Elimination on a map that has a lot of one way doors AND you make the shadows being summoned Frederick?! Even with slayers or hitting res he is a brick wall that you will chip away at and bringing anything without slayers to this is asking for trouble. You don't have time to grind out weapon skills you're too busy killing the 2 mages and spending the bulk of your time kiling fredericks. Even putting aside the S Rank requirement (since you only need to get that once), doing this in 10 minutes is far too stressful.

    While we're at it, I don't understand why they threw extra restrictions on this? 10 minute time limit (7 minute s rank limit!!) and you take double damage and all for..."quicker" skill grinding. How much quicker. Is it just x2? Because that's utterly worthless. Cumulatively I had MAYBE almost 3k kills. I had to ignore almost every fort, I was too busy! That's not helpful to anyone Even if it was x4 you just do not have the time to take advantage of it.

     

    If they must have made it a shadow elimination, it should have been on Kingswood against Pegasus. Kingswood has no one way streets, lots of open spaces and pegasus knights are by design frail and will fall super easy to axes and wing slayers.

  17. 2 hours ago, Ice Dragon said:

    To be entirely fair, we've gotten only 9 limited banners in 12 months (counting Spring Festival through Love Abounds), so we've had 3 months without limited banners excluding months before the first limited banner. Hares at the Fair is only the tenth limited banner.

    Yeah if you link it along it's really not that bad. Like I said of the 233 or so characters in the game, only 41 are seasonals. It just feels notable since we only get 2 a month and the game's only been around for a little over a year. There's other issues with the summoning pools and it's just easy to make seasonals a scape goat

  18. 18 minutes ago, Florete said:

    The time and damage requirements are fine because those require the player to play well, but I'm not a fan of the KO count. It either doesn't impact anything (when you can't really avoid killing that many enemies on the way to winning) or forces you to go scrounging around for more KOs.

    I have yet to actually be negatively impacted by Recruitment Battles, but I've cut it very close. I find it's faster to just kill them instead of trying to recruit them. You get materials that way, too. It's pretty dumb how it's smarter to not play it the "right" way.

    Coming into this game after Hyrule Warriors one of my greatest wants was for the message queue system to be better. It's...not.

    I killed them once and i had to wait ten years for the message queue to do its thing while the ai slowly walked back to the base.

    My understanding of the message system is its like that in all warrior games and is specifically something they dont want to get rid of because....combos...or kos...or something. It's stupid and arbitrary and does nothing but *literally* waste your time.

  19. 10 minutes ago, Florete said:

    God, the Caeda map on Scion of Legend is such a pain. Not because it's hard, it's actually quite easy...unless you want S rank, because there are no enemies. Twice I did it and had ~1500 kills before there were just no enemies left to defeat. I had to intentionally play badly just so that more enemies can spawn.

    Oh and if you don't take out Anna soon she can one-shot the flier at your base, ending it immediately. And she's not on the map at the start so you can't just go and get rid of her immediately, you have to notice when she arrives among constantly being told that a villager is in danger and hearing them scream for their lives as you don't help them because this game can be stupid with S rank requirements.

    I think the game is pretty fair for S Ranks in 90% of instances. 

     

    But that 10% is taken almost entirely by things Villager Rescue (Recruitment? Whatever) where the way to not be scrounging around the couches for KOs is to...ignore themission entirely and let the villagers turn into enemies

    I also find Recruitment Battles  stupid because sometimes the AI will just take forever to do anything. One time I had to do the map a second time because I physically could not kill the guy fast enough. And even when things go quickly there's still a long bit where its just like "well, i've gotten my 2000+ kos and captured every fort time to literally wait for a solid minute and a half". The message queue system also does not help at all

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