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Køkø

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Posts posted by Køkø

  1. 3 hours ago, Rapier said:

    Nobody said it was easy. (sorry, I couldn't help myself but notice the reference) But it is doable.

    I can't vouch for the children characters and Charlotte (Gunther sucks, forget him), but Mozu, Kaze, Laslow, Peri, Nosferatu!Odin and probably Arthur if you invest a bit more money on him are perfectly usable. You also just cited 80% of Conquest's character pool as efficient units in Hard mode, so where is the issue?

     

    ---

     

    I'm not sure between FE10 (I'm counting US Normal Mode as Hard Mode because that is what it is) and FE14/FE15. Since I never played the later games in Normal, I'll go with FE10.

    It's fine to post what you have to say, but please address me with a question I haven't answered already. This topic is mostly me going back and forth, and frankly I'm tired of it. 

  2. 1 minute ago, Intercopter said:

    No, I don't typically use reclassing. I've disliked the system since FE11. 

    I never denied that Conquest Hard wasn't difficult, I just said I thought it fairly challenged the player. Sure, I got my ass handed to me on occasion, but it was always my fault. The game never threw any sucker punches at me that I wasn't capable of avoiding.

    I guess you and I just have different standards for difficulty.

    Me too. If you used Arthur from Chapter 7 to Endgame without all that, that's really impressive. 

    I feel like Conquest started to slip during late game. Things started feeling more contrived, with the game relying on swarms of enemies and ridiculous skill sets instead of clever map design. There are definitely instances in which RNG matters, so I disagree on the "sucker punch" part. Evasion is not good in this game.  

     

  3. 6 minutes ago, Intercopter said:

    This is far from an objective topic.

    "Which FE hard mode is balanced in your opinion." It most definitely comes down to personal preferences.

    If you really want to know what specific units I used, alright. I used Arthur because I liked his character. I used Laslow and Selena because I thought a mercenary duo would be fun to play with. Shigure ended up being my best flier. Soleil ended up being a pretty kickass Hero. Kaze ended up being a decent dodge tank.

    I never had any huge issues with Conquest Hard Mode's difficulty when I just used whoever I felt like using. I never got the impression that the game was so ball-bustingly hard that I had to stick to a very specific set of units like you claim.

    Excuse me, didn't see that. I only read the main title.  In regards to being non objective, it's whatever you want to be. No conversation needs to be had, because it boils down to personal choice. 

    In regards to objectivity, it's not Conquest.  

     

    Did you reclass at all?

     

    If Conquest Hard isn't difficult to you, what is? 

  4. 9 minutes ago, Intercopter said:

    Easy isn't always a good thing when you're considering balance.

    If a game doesn't challenge the player significantly, then the game becomes a chore to play through. If the game is so heavily skewed in the player's favor, that's poor balance. If you enjoy how easy FE8-FE9 are, that's perfectly fine. Others clearly prefer Conquest's level of difficulty. I don't understand why you're confused, this just comes down to personal preference.

    Where did I say enjoyed FE8-FE9's difficulty? Look to the left, see where it says favorite FE? I only mentioned it because in the context of balance, an easier game isn't as demanding. This means the units you use don't matter, and there isn't a much of a tier list. I'm confused because I think there are better examples than Conquest. Considering this isn't a non objective topic, it does not come down to personal preferences.  

     

    Do you plan on answering my previous question?

  5. 13 minutes ago, KoimanZX said:

    I wonder how many people realize that one can use castle battles to grind supports in Conquest. Anyway, the characters in Fates have pretty good growth rates in comparison to most games in the series (save for HP). The issue is that--since the stats are so high--each point matters less, and being screwed by the random number generator is that much worse. I would, however, side with the team that says that most of the characters are usable with a bit of a caveat: many of the characters take more effort to be made good than others. Characters like Harold and Mozume can be used with some babying (with the former benefiting from Veteran Intuition, and the latter from special classes), but one would be better off with characters like Camilla, Silas, or Elffie (Silas has a good join time and is mostly pretty balanced save for his lacking speed). Gunther has no hope, however. 

    Though technically not DLC, any outside source was not considered when I made my point. You mentioned Veteran Intuition, that's an example of DLC. I was evaluating it from pure default gameplay. No online, DLC, Amiibo, etc. 

    What confuses me though most why people are saying Conquest in particular. I agree the Fates in general is balanced, just not Conquest. Even if you think Gunter is the only one without hope, why would you choose Conquest as number 1 when there are far easier games to work with? It's impossible for anyone to bad FE8-FE9 because they're so easy.

  6. 16 minutes ago, Levant Mir Celestia said:

    Yeah. Guess that can serve as a FYI. Anyways, I generally found it easier when I only broke pots that hindered me as little as possible (largely Silence pots, since unless they hit a magic user, they don't do anything).

    Cool. You have to do what's best for you. I preferred to poison the enemies for easy kills and delicious exp. 

     

     

    15 minutes ago, Armagon said:

    Then stay out of it.

    No i do, it's just that i don't remember the exact specifics of enemy stats and skills.

     

    I only used her to refresh at the end when it twas time to "kill" Hinoka. Camilla did the job.

    I would if i had a capture card. I'm not a good teacher btw. i just do things.

    Until Nobody enlightened me, I didn't think it was possible. First time I'm hearing his particular strategy.  

    If we're debating the difficulty of a game, I think the things you missed are things you should know before arguing your points. 

    Interesting. She was too busy handling the reinforcements in my file. I barely got through, but Corrin got a crit on her.

     

  7. 17 minutes ago, Armagon said:

    Alright, my mistake. But Azama still doesn't move.

    You're making this sound like it requiers God-tier skill. Here's a hint: it doesn't. Also, no, i completely disagree. Ch.17 is way worse than Ch.24. Ninja Hell is not fun. It took me like 10 resets to beat it. Ch.24? Only three resets were required.

    Because i don't want the enemy to rush me. It was actually easier for me to beat that chapter without using the Dragon Vein.

    Also

    Axe users and Archers exist. Azura exists. Really not that hard to take down Camilla.

    He doesn't have to, given his range.  

    Well when you're describing it the way you are, you make sound so easy. I just want to see you in action dude, maybe teach me some things. :-_-:  

    It is objectively harder to do Chapter 12 that way. 

    You have no idea of what you're talking about. That's yet another inaccuracy. There are no safe places for Azura to refresh from, and Hinoka does not have a flying weakness. Plus, she has Sol, Luna and Darting Blow. I feel like late game Conquest difficulty became really contrived. 

     

    10 minutes ago, Nobody said:

    Kaze, the unit you're the literal only person in the world who thinks is bad, can one round every flier and mage in that map with the hunter's knife. First thing I do on turn 1 is put him in this tile:

      Hide contents

    9wf7Hlw.png

    Just move your units in groups, have a bow user (Niles is the best one), and use dragon vein to your favor. There are three dragon vein in the map which you can easily reach. I like to use the first one to bait Setsuna's group (watch out for the reinforcements that appear after she's baited), one to reach Azama without being hexed (keep a durable mouted unit just outside of his range, pair azura with a mount, use the dragon vein and move them as far as you can and you will be able to reach Azama without being hit by the rod), and one whenever I feel like I need to.

    Conquest is a game in which you should focus on player phase offense, unless you're Xandering stuff or something, which doesn't always work.

    Thank you for attempting to help. Maybe it's just me, but evasion is not reliable in this game. Kaze always died on me. Never said he was bad by the way. 

     

     

     

     

     

     

     

     

  8. 1 minute ago, Levant Mir Celestia said:

    The issue is, you can't grow if all you do is get "MISS!!" when it really counts. And frankly, Arthur's no better - if anything, his crit woes make him even worse.

    Also, to be frank, all the answers of Conquest are doing nothing but make me shake my head - having duds on the level of Arthur and Charlotte makes me question that.

    Lol. I'm sorry, I know that feeling. Is it just me, or is Fates RNG particularly wonky? It took a lot of time and patience but I made her good. Never bothered with Arthur. 

    I don't understand all the Conquest assertions either, but everyone has a opinion. 

  9. 1 hour ago, Armagon said:

    They don't move though.

    You're making this sound worse than it actually is. Debuff enemies are annoying but unless it's Lunatic, they won't have Inevitable End. They were honestly more of a problem in Ch.17. Reinforcements are reinforcements. The reinforcements in Binding Blade Ch.21 are worse tbh.

    Yes, and it seems most people here agree that most Conquest units are actually viable.

    Yes, it's there to screw you over. You break the pots, and you lose all cover. That's why you should only break the absolutely necessary ones.

     

    We are definitely not playing the same game. Setsuna does move.   

    If you are such a God-tier player, I'd like to see you in action. Chapter 17 is a pain in the ass too, but nowhere near as bad as 24. Ironically, Chapter 21 FE6 is one of my favorite chapters of all time.  

    And you guys could be right, but until Harvey clarifies and we get more then 10 people in here (still meager), I'd hold off on that. And if you knew that, why would you make that comment?

    The pots where Saizo/Kagero are stationed are medicine and the pots where the enemies are contain poison. After you take them out, you're supposed to use the Dragon Vein.  Why would you break them manually, poisoning yourself and slowing down your pace? There's Freeze and Entrap staves up there too, so you want room to move around.

  10. 4 minutes ago, Glaceon Mage said:

    I don't know how to take screenshots from my 3DS, if it's doable without a capture card or Miiverse (as I don't have a Miiverse account attached to the 3DS that wasn't stolen and I'd rather not have to use Miiverse anyway).  

    I guess I can take a picture with my iPod or something but the image quality will be bad.

    Oh yeah and to answer the question of the thread: 14, but ONLY CQ.  I know nothing of BR and watching a LP of Rev did not give me positive impressions of its unit balance.  OP should split it into three options tbh.

    If it's too much trouble, don't worry about it. I disagree on Conquest, but Birthright and Revelation are easier to work with. The latter having lopsided unit balance that favored Hoshido, but both are really easy.

  11. 1 minute ago, Glaceon Mage said:

    I'm on Chapter 26 of CQ Hard right now, Mozu's my MVP.  She's currently a 20/20 Sniper with capped strength, skill, speed and Luck.  Certain Blow made bosses much easier to deal with, and quick draw augments damage while using it.

    For Nyx and Odin, while they weren't as valuable to me as Mozu, but I still trained them and both can put in work with the Calamity Gate from Ophelia's paralogue.

    I have none of the DLC aside from the free Anna's Gifts, which affected none of these units (Paragon being given to Forrest and Witch's Mark to Ophelia).

    Wow, that's awesome. Do you have a screenshot?

  12. 28 minutes ago, Nobody said:

    You have plenty of room to train them. Like, just feed them kills or something. It's not hard, and some units like Arthur don't even need to be fed kills, they can face enemies early on. Odin can also be trained pretty easily through nosferatanking.

    Well, I hate to say this, but you sound like you're simply not experienced with Fire Emblem enough. You shouldn't go saying "unit x isn't usable" when most people tell you they are. 
    I reclassed those units because it was a PMU playthrough. Arthur would have been better as a Hero and Odin as a Sorcerer. Like, do you really believe Odin would be better as a Butler? Reclassing had nothing to do with their usefullnes. I dropped them simply because I wanted to, but if I really wanted to have kept using them, I would have. It's just that after a certain point in the game, it's better to focus on less units and use others as pair up bots, but had I wanted to use Odin as Arthur as main units, I'd have been able to do so. Also, keep in mind that that was Lunatic. It would even easier to use them on hard. 

    Conquest Lunatic is a very nice and fair challenge. As are Lunatic New Mystery of the Emblem, Merciless Shadow Dragon, Hard Binding Blade. Hector Hard Mode and RD Hard are somewhat more challenging than Conquest Hard, but they aren't hard either.

    You can totally Baby units in Conquest. Simply weak enemies using your strong units and finish them using your weak ones. People have been doing that in Fire Emblem since 1990. 

    Early in the game Arthur can be fed kills, but post chapter 9? The game ain't screwing around no more. Nosferatu tanking is a thing, but there's still accuracy issues. There's a point in the game where it throws a lot debuff enemies at you, so I don't know how far you can go with that. 

    Considering Awakening and Fates are pretty different from the majority of the games, I don't think prior experience is too crucial. Though I've been playing for almost a decade with every game released, so if that's not experience, I don't know what is. 

     

    You can refer to my earlier post on reclassing. Are you thinking about using them sometime? If you don't mind, I'd like to see.  

    I'd really like to see what you did with Mozu and Gunter.

     

     

    22 minutes ago, Armagon said:

    Xander/Ike made a pretty good Pair-up team.

    Well, the Kinshi Knights, i had Niles take them out. But Bolt Naginantas are still Naginatas, so they are weak to Camilla's axe.

    Oh i'm sorry, i wasn't aware that i was required to play optimally.

    Those Apothecaries are bit tough but not too much to handle. Just try to break as little pots as possible. The Dragon's Vein on that map is a curse.

    Amiibo count as DLC. Look at my earlier post regarding that.  

    Those Sky Knights are EVERYWHERE. With ridiculous range, Azama's Hexing Rod shenanigans, Setsuna, and debuff enemies everywhere, reinforcments, and Hinoka is not going down quickly. Niles is not tanking anything, and it isn't a matter of divide and conquer. Are we playing the same game? 

    In a conversation of viability, isn't optimality everything? 

    Not breaking the pots is good way of making things harder for yourself. The Dragon Vein is there for a reason. 

     

     

    14 minutes ago, Levant Mir Celestia said:

    I disagree on Miss Whiffsalot - she starts out underleveled to the point of being far more trouble than she's worth, and her class does her no favours whatsoever.

    I got some experience on her, and she turned into a crit monster. Though you can pretty much turn anyone in Fates into a monster under the right conditions.

  13. 41 minutes ago, Armagon said:

    Yes. Hard anyway. I don't do Lunatic.

    Ch.24 isn't that hard. Sure, Hinoka's Dragon Vein but just go around the edges and have Camilla slaughter all of the Peg/Falcoknights. 

     

    I got Soleil, Kana, Shigure, Ophelia and that's it. Went back for the rest after beating the game.

    Not.....really.

    Unless it's the turn limit chapters, this isn't true.

    Not even as a pair up unit? How did you tank hits without a defensive unit? Evasion is not reliable in this game.   

     

    Having Camilla slaughter the Sky Knights? With their Silver Yumi and Bolt Naginatas? If you did this, you're a God dude. 

     

    How support grinding easy? You can't just pair up who you like, their stats have to be beneficial to the unit. There's also the fact the you don't have a lot of time to do things. Not just on the turn limit chapters, but most of them in general. Chapter 12 for example, you need to get out of there before those Apothecaries catch up.

  14. 6 minutes ago, Nobody said:

    Why would one not use pair up when it's there to be used? Anyway, I don't have files with all of those units and I don't know what mere screen shots will prove, but sure, I'll post some of them if you want me to (all on Lunatic/Classic):

    http://imgmESk2ur.com/a/

    I used Odin and Arthur until about chapter 20 in that file (it was a pmu), and after them used them as pair up bots, but I could easily have kept using them instead, since they had no problem with the first 20 or so chapters.

    Have you even tried to use those units on hard or lunatic? Because you're literally the first person I've ever seen claiming most of conquest units are unusable on those difficulties. Like, Hard Conquest isn't even hard. Why would those units even be unusable there?

    Thank you. What I meant by no pair up was as a unit and not a stat backpack. I use them myself. I didn't say you shouldn't use pair up, and frankly you have no choice. How did you train them? Conquest requires the vast majority of its chapters to be completed quickly. 

    Yes, I have. That's how I know who's viable. I see you've reclassed everyone though. You see, the thing about the newer games is that you can get a lot of crazy stuff with reclass shenanigans. Harvey didn't mention anything about reclassing, so if that's counted, then OK. I would think that when talking about unit viability, you would talking about them as they were designed. You even admitted you had to drop them after a certain point even with reclassing. If they were viable why didn't you use them if you could have "easily" done so?  

    Conquest Hard is not hard? What do you consider hard dude? I'm interested in your chapter 24 team in particular. And I still don't see Gunter,Mozu,Nyx,Beruka, and Charlotte. The latter actually being really good, but she takes a lot of babying. Something Conquest does not allow without DLC.

  15. 6 hours ago, Intercopter said:

    I just used whatever units I personally liked and enjoyed playing with. Like I said, I can't speak for the usability of every unit, I just used whoever I felt comfortable with, and I had an experience that felt like a fair challenge.

    I guess you and I just had different experiences with the game, lol. 

    Not to pry too much, could you be more specific? You don't remember exactly who you used? I know Mozu,Arthur,Charlotte, and Kaze weren't on that team for example. Not sure how different our experiences could be, considering Conquest is hard as hell.

     

    6 hours ago, Armagon said:

    Same. Like, i never used Effie and Benny in my Conquest playthrough. I killed Haitaka instead of capturing him because capturing sucks tbh.

    It's been a while since i've played but i rememeber Soleil being one of my MVPs.

    On Hard and up? They have the best pair up defense boost in the game, Haitaka and Rallyman are invaluable due to their skill sets. How did you beat chapter 24 Hard/Lunatic with Soliel? How many children did you get? It's hard as hell to support grind on Hard and up. I'm genuinely curious.

     

    3 hours ago, Nobody said:

    All units are usable even on Lunatic, without DLC. Good? Definitely not. Usable? Yes. You can easily use any unit on Conquest Lunatic, and even more so on Hard.

    Actually, it boggles my mind that someone would think someone like Silas, Selena, Kaze or Beruka would even be unusable on Lunatic Conquest, because those four units have no problem AT ALL with it. Kaze is actually a great asset to the team and definitely an unit that I recommend anyone using on Lunatic Conquest. 

    I wasn't really talking about Silas and Selena. They're not the best options, but they're viable. Show me your Mozu,Arthur,Charlotte,Beruka,Effie/Benny(No pair-up),Gunter,Nyx,Odin and Kaze on Hard+ please.

  16. 1 hour ago, Intercopter said:

    Fates Conquest seemed like the most balanced to me. I can't speak for the usability of every unit, but everyone in my general entourage had a purpose. I never grew to rely on a handful of overpowered units like I did in some other games. I never felt like any one unit was objectively better than the other, either. Nobody became an invulnerable killing machine at any point. If I got complacent, I would have to restart.

     

    On Hard? Lol, tell me your secret. Who were your main units other than Corrin, Azura, the Nohrian royals, Niles/Shura,Effie/Benny, and maybe Haitaka/Rallyman? It passes the latter 3 requisites, but all units are not usable without DLC in Conquest hard and up. Unless you know something I don't. Harvey didn't mention anything about DLC, so if that counts, then ignore this post. 

     

     

    As for my vote, either Sacred Stones and Path of Radiance. They're both incredibly easy.

  17. 13 minutes ago, Armagon said:

    I don't really care about translations, unless it's something really stupid. I have a particular pet peeve when people refer to the fan-translated names as opposed to the official ones, assuming there isn't an official name. This is especially apparent in Jugdral. Like, when people call Seliph "Celice" or Valflame "Falaflame", it just annoys the hell out of me. That being said, Lachesis->Raquesis->Lachesis took some getting used to. But it seems the translators in Heroes are going off the Japanese names for characters in the Japan-only games.

    In the case of Wnedy->Gwendolyn, i don't really mind what people call her, as Wendy is basically short for Gwendolyn.

    These three names are literally pronounced the same, regardless of which translation you use. I really don't see why it's an issue.

    Besides, Silque sounds more natural than Silk, because at least she is no longer named after a type of thread.

    Gonna be honest, Grannvale sounds more natural. Because Grandbell is just "grand+bell" whereas Grannvale really does sound like a fictional country.

    The first part of your post is fine. I'm just going to say this so people know why I created this topic. I asked if YOU had any names you were discontent with. Not a critique of the ones I find unappealing. 

  18. 4 minutes ago, Glaceon Mage said:

    I actually don't care too much since they're pronounced the same.  I guess I slightly prefer Silque and Kliff.

    The point we're making is we can't really call the names Silque and Kliff changes when the old names were from fanmade translations and irrelevant to the official translators' work.  They weren't conflicting with old official material in those cases.

    Now Raquesis -> Lachesis, that is a change between official English translations.  She already had an official English name in Awakening, Raquesis, but Heroes had the translators rename her Lachesis. 

    Marx -> Xander is a Japanese to English name change, since no one is getting Xander out of Marx's kana.

    I already said I understand where you two are coming from. I said it's a change to me and others who known it otherwise for a long time. 

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