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Von Ithipathachai

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Everything posted by Von Ithipathachai

  1. I'm not so certain. Looking back at all the comments I got that were actually helpful, there seems to be as much disdain for the look of the default assets themselves as there is for the way they're animated.
  2. Yay, done with the MAFC project, meaning I can finally get back to work on Sanctaea Chronicles. Also, this happened:
  3. I guess now is a good time to tell you guys the results so far. As of this writing, 45 people have responded: 28 from FEUniverse (62.2%), 9 from Serenes Forest (20%), 5 from Mekkah's Keep (11.1%), and 3 from Ft. Mangs (6.7%). 42 respondents (93.3%) have Windows machines that they can use to play SRPG Studio games, so system compatibility is a negligible issue. The reasons people have given for being put off from Fire Emblem fangames/clones made with SRPG Studio have had overwhelmingly to do with the perceived bad graphics. Some sample responses: I could go on, but I think you get the idea. All this said, despite the misgivings people have had about the graphics, 34 responders (so far, 75.6%) have said that they ARE willing to play a completed, full-length Fire Emblem fangame or clone made in SRPG Studio. So I think it's still just as important to get a nice, full-length, decently well-made (in the context of mainly using RTP assets) game finished as it is to dump money into improved assets. Therefore, I’ve concluded the SRPG Studio community has two goals. The first is to figure out some way of procuring better-looking assets for use with the software, and the second is to get more full-length finished games out there. MarkyJoe is one of the English SRPG Studio community's greatest allies, and so he is planning at the conclusion of another project of his for his artists to start working on a set of enhanced assets (mainly class graphics) for use with the software. We're still trying to decide what they need to include and how they should be paid for. I for my part just finished work on my MAFC project after fixing some bugs with the Weapon Ranks plugins, so I should be able to resume work on Sanctaea Chronicles soon. It has 21 of 28 planned chapters finished, so hopefully I should be able to finish the rest of it soon.
  4. Hey again, everyone. So Mangs recently said on Discord that he was unwilling to Let's Play SRPG Studio games other than Vestaria Saga simply because they were SRPG Studio games. Sometime earlier, Ghast said that he would eventually start doing Let's Plays again, but would probably place SRPG Studio games in low priority outside of MAFC simply due to all the other hacks he wants to play first. I do not agree with these decisions, but I ultimately respect them. I'm not the one to tell them how they should be making content for their channels. That said, this is very bad for people like me who are making Fire Emblem fangames/clones with the software and hoping for them to gain some respect and recognition from the fan project community at large, as we have now been largely denied two of the most effective sources of project exposure. I have heard various reasons for this lack of acceptance such as perceived graphical inferiority to GBAFE hacks and framerate issues. This survey is intended to gauge precisely the scale of the problem and how it can be addressed. The survey While I'm still here, I want to stress a few things: This is not about converting people who are already using FEBuilder or buildfiles or whatnot for making hacks to SRPG Studio. I simply feel that a well-made Fire Emblem clone/fangame made with SRPG Studio should be just as deserving of attention as a well-made GBAFE hack. I acknowledge that I have a personal stake in this as somebody making a Fire Emblem clone with SRPG Studio himself. But I do this in hopes that it will benefit the rest of the SRPG Studio community and help us determine an appropriate course of action. DO NOT ATTACK ANYBODY ON THE BASIS OF THEIR DECISION. You probably won't change their mind and it's just a crass thing to do. With that, thank you, and good evening.
  5. Funny. I simultaneously got a stat-screwed Ike and a stat-blessed Mia when I played Path of Radiance. I still dropped her for Stefan, though.
  6. Can't really give much feedback on Chapter 1 yet with the severe lack of enemies other than (presumably) the boss. The portraits look relatively decent for being made in CharacterCreator, but you'll have to make mini portraits and talking+blinking frames for them unless you switch over to SRPG Studio. You could use these as-is there after resizing them to fit in 96 x 96 squares, but you will have to do a lot more from the ground up, such as modifying the existing default classes, to make things more GBA-like.
  7. If possible, don't make them as important as the actual main protagonist, if there is one. If needed, the Avatar can make some important decisions about what the protagonist and their army should do next, but anything more is risky. Robin came close to this until the last arc of Awakening.
  8. I dunno... There are people who like to play games blind, even if they have to emulate them.
  9. Fffffff.... I was about to say this, but you beat me to the punch. If there's one thing I can add onto this, it's not to put too much stock in growth rates. RNG screwage is a thing that exists, which is why base stats are generally held in higher importance. Of course, if both your base stats AND your growth rates are satisfactory, then all the more power to you.
  10. Staves missing and solid Fog of War are pretty stupid, I won't lie. But I don't think these are major problems overall. I especially like the use of Dismount to nerf mounted units indoors, though I wish Weapon Ranks were handled better in places. *cough*Lance and Axe Cavaliers*cough*
  11. Niime's main draw is her high base Mag and A Rank in Staves. Neither Raigh nor Sophia is likely to attain that Staff Rank unless you spend way too long grinding. She probably won't be as good in combat as a sufficiently trained Raigh, but then she doesn't need to be if you use her mainly for healing.
  12. You should be able to get away with really any team composition on Normal, though the Knights and most Axe infantry are usually considered not very good. Binding Blade has large maps and is not very kind to Axes. Most of your magic users are also a little mediocre.
  13. SRPG Studio has worked very well for me and what I'm doing, but if you're not intending to deviate too far from GBAFE conventions, then FEBuilder may work just as well for you. As with anything, I recommend getting it on sale if at all possible.
  14. Welcome. Make sure you read the rules.
  15. Heyoooo, welcome to the forest! If you're interested in FE fangames, feel free to check out Sanctaea Chronicles, which I'm making in SRPG Studio.
  16. Glad you were able to get it up here. I'll try and play through it and give some feedback. So far I'm only on the Prologue right before fighting the Mage dude. But at least on the surface level, what I've seen so far is more impressive than I was expecting. You look like you know what you're doing. Hopefully the rest of the game will reinforce that.
  17. I think you have to post a certain number of replies in other threads in order to be able to post your own. This is meant to deter spambots. Though, I will say that I've also seen ordinary guests start threads here before. If you aren't able to do that here, I recommend posting your game on FEUniverse.
  18. I should probably reiterate that while I do want to eventually play the Definitive Edition of AoE2, it's the Definitive Edition of AoE1 I'm trying to decide if I should get before or after Tiberian Sun. Hence why the thread title says "Age of Empires: Definitive Edition" and not "Age of Empires II: Definitive Edition".
  19. Hey, everyone. I'm currently playing Command & Conquer: Red Alert. I've beaten the Allied campaign and am now about halfway through the Soviet campaign. I intend to keep playing the Command & Conquer series at least up to and including Red Alert 2 + Yuri's Revenge, but not long ago I became aware that Definitive Editions of Age of Empires and Age of Empires II were a thing, with one for Age of Empires III also currently in the works. The Age of Empires series holds a lot more nostalgic value for me, and the original is the only one I don't own in any shape or form. Which one do you guys think I should get next?
  20. Is this thread going to be specifically for Fire Emblem opinions, or will it include opinions on other stuff as well? If it's focusing specifically on Fire Emblem, you may want to get this thread moved to a more relevant subforum.
  21. I've been playing Command & Conquer: Red Alert. I beat the Allied campaign and got started on the Soviet campaign last night.
  22. Hey, again. I was in the mood to annoy amuse a couple of Discord buddies, so I went and rated every Genesis studio album out of 100. https://docs.google.com/spreadsheets/d/1lLrGC1iqfQ-ifTiK0Oj-Z1fUaTASws_mqTPBwXpkCLM/edit?usp=sharing How these calculation work for each album is that each song is given a quality length equal to a rating I give it from 1 to 10 multiplied by that song's length in seconds. All these quality lengths are added together and divided by the total length of the album in seconds to get the song-by-song score. The song-by-song score is further increased/decreased based on my personal preferences to get the final score. The rankings are: A Trick of the Tail (94) Trespass (91) Foxtrot (88) The Lamb Lies Down on Broadway (82) ...And Then There Were Three... (80) Duke (77) (Tie) Selling England by the Pound/Genesis (76) Abacab (74) (Tie) Nursery Cryme/Wind & Wuthering/Invisible Touch (72) We Can't Dance (69) Calling All Stations (58) From Genesis to Revelation (54) Feel free to respond below.
  23. Hey, everyone. Sorry for the general lack of updates. I've been busy working on a side project for Ghast's Make a Fun Chapter contest, but hopefully that should be wrapping up soon. In the meantime, I've decided to separate the "favorite character" questions from the feedback survey since turnout for the survey has been poor. Please fill it out, if you can. Note that you will need to sign into your Google account to do so. https://forms.gle/qCmhmtZrSr6MLboC8
  24. Whoa, Eclipse beat me to the punch in SRPG Studio shilling? What kind of timeline is this? But yeah, adding in new weapon types like Tonfas at least is something SRPG Studio can do with great ease. Alternatively, you could just have Tonfas as a character's personal weapon and treat them as Swords or something. You can't really do a full-on FE8-style world map in SRPG Studio, but there are plugins for free-roaming maps similar to what Gaiden has, so maybe you could do something with that. SRPG Studio may also lend itself more easily to stat inflation and other unusual approaches to Leveling, such as Genealogy of the Holy War's of the Level cap being 30 and not resetting on promotion. Your game also sounds like a Radiant Dawn-style class system would be a good fit for it, but unfortunately neither the hacking nor SRPG Studio communities have figured out how to make adequate-quality three-tier class systems yet. I guess just think about it.
  25. You may want to consult FEUniverse about something like this if you insist on sticking with hacking. It sounds like something that might require ASM if it's not something FEBuilder is capable of doing natively. Alternatively, if you're willing to spend $60 and/or wait for it to go on sale on Steam, RNG-based chapter progression is something SRPG Studio can do easily. I also know of maybe one or two roguelike SRPG Studio projects in the works by members of the English SRPG Studio community. Heck, even the project I'm working on for Ghast's Make a Fun Chapter contest works on similar principles of RNG-determined environment types.
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