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YotsuMaboroshi

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Everything posted by YotsuMaboroshi

  1. You could also be attacking a Mia who is able to counter, and trigger an offensive special, which would then normally trigger Special Spiral, but it's disabled by the staff effect.
  2. Nothing to do with Trilemma. It resets the special CD of the target and all foes in 2 spaces, and then inflicts the Guard effect on them to prevent them from charging special for a turn. The last sentence says it neutralizes things like Special Spiral, but doesn't affect Killer Weapons or Lightning Breath/Bladetome CD mods. Basically, if you get hit by the staff, your Special and the special of all allies in 2 spaces of you reset to their starting value after combat, and all opponents for you and those allies have Guard until the unit's next action is over. As the staff should be inheritable, it is probably refinable like any other inheritable staff.
  3. ...The first thing I think of I see that image of Shuten is that the white fox thing reminds me of Kyuubei, in large part because Shuten's VA is Madoka. Given that they've already referenced that before in-game, I'm not too certain it's a coincidence.
  4. It's an Interlude, not a Strengthening Quest, though that just means it has story attached to the fight rather than just a series of fights. On the other hand, it requires bond 10, and is apparently a relatively hard fight compared with most Interludes and Strengthenings. @Alexmender He's pretty much a joke character. Usable, but only if you're dedicated to him and build the team specifically around his gimmick. If you don't actually care about the character, he's probably not worth the effort of trying to use. Oh, and in addition to what DehNutCase said, upping his NP does nothing for the damage it inflicts unless you get to NP5. NP1 through NP4 all do the same damage, unlike every other servant with a damaging NP (though he still gets the extra NP bar like normal).
  5. Seems like this has been fixed already. I wonder what we'll get for compensation.
  6. FYI for anyone who hasn't checked yet, NA Master Missions this week currently only give 1 SQ fragment each. Since it's probably a bug, you might not want to turn them in until it gets fixed (or we hear that it isn't a bug).
  7. Ishtar is the Xmas limited servant, with no other rate-up SR or SSR servants. Quetz is one of the Babylonia story locks, and on the Babylonia Part 2 banner. It is pretty much impossible to roll them from the same banner.
  8. She also has the Dark Mage line as a reclass option, which could be a reason for her to be red, since Dark Magic is red in FEH.
  9. That's the end of the anime for now. The source manga is still ongoing, but there isn't enough content yet for another season.
  10. It is the same game design used for previous collab events, with a different UI on the package, which was my original point. As far as I can tell, the only issue people have with this is that it uses the raid UI, rather than standard quest UI, which makes people want to kill the boss HP faster. I never said it was good game design, I said it was the same as before. And Priest's last response to me wasn't about the game design anyways, it was about the rationale for the missions gating episodes.
  11. By and large, that is story and gameplay segregation. Most of the missions are kill x type of minion, and the minions are associated with their Queen, not the First Lady. IIRC the servant kill missions appear for Helena and Medb's fights, both of which are located next to the barrier, and having the First Lady's familiars interfere with the fights still makes sense. Moving to other locations is largely a gameplay excuse to justify using a separate map, otherwise there would be a map with 6 nodes on it, with all quests for an area stacked up on a each node, and very few servant bosses to break up the gameplay. The general pattern of "I need to retreat to power up, minions buy me time" is fairly obviously what they were trying to go for. Just because you can't reconcile the idea with the execution doesn't mean it's not there. Edit: Alternately, they ran away and we're chasing them, and we catch up to them again after running in circles and getting caught up in other fights. My main point is that there are ways that the mission style fits the story formula, regardless of whether people like the execution.
  12. So it's basically what I said then. You can see the entire boss HP, so you want to kill it all at once. Would it feel better if the episodes were individual nodes with standard arrow progression? Because that's exactly the same thing just hidden using the UI. Also, the "pause" isn't that nonsensical. Most of the time, the missions are related to the surrounding area. It's basically the boss retreating and making you fight mooks, which makes perfect sense for a magical girl show (and a hell of a lot of other genres), though it could have been communicated better.
  13. TBH, I don't actually get why everyone is complaining about this. It's no different from the way all collab events work, as they all lock progression nodes behind missions. Is it a perception thing, where you're just frustrated because you can see all of the boss's HP already?
  14. It's not significantly different from Garden of Order. Replace the room unlocks with boss unlocks and they're pretty much the same. The only real differences are that KnK shop CEs increased drops in a roundabout fashion by increasing the number of enemies to kill, but that made battles take longer. I also see considerably fewer event CEs for this, as it seems people aren't really rolling on the banner.
  15. Is there something specifically that doesn't make much sense? I used a general explanation since your question was vague, but if there's something specific I might be able to provide a slightly better answer. I didn't really think anything was off, but then I might be too used to this sort of thing, so what makes sense to me might not be obvious to someone else. Though it might not matter if you don't want to think too hard about the story.
  16. I'm not really sure your question can be answered without rather major spoilers for the event. Basically, the event runs similarly to the original Prillya series, which starts out fairly light-hearted, but has serious plot-lines come up as the story progresses. The Extra quests act as breathers and humorous side-stories to the main story, similar to the extra chapters the Prillya 3rei manga has.
  17. Straw that broke the camel's back. The thing I was least looking forward to about the Prillya event was the inevitable surge of police/FBI/Chris Hansen memes, as I find turning a criminal accusation into a joke very distasteful, and this pretty much proves I can't state that Prillya is my favorite Fate series anywhere without someone bringing it up (Prillya manga and Carnival Phantasm were more or less my gateway into Fate). I apologize for derailing the thread. Grats on your pulls.
  18. Going to let it drop after this, but I never said you meant to do that. The joke is literally that someone is under suspicion of being a lolicon, as it originated as a response to a real-life, high-profile child pornography case. Regardless of intent, the joke will always imply that the person being made fun of is a pedophile, because it wouldn't be a joke otherwise.
  19. I am aware the west doesn't like lolis. The joke exists because of this, and will always carry the connotation that the person being made fun of is a lolicon, regardless of the intent of the joke. The Arvis BBQ comparison is flawed, because the butt of the joke is not a real person, it's a fictional character. The butt of most lolicon-hunting jokes usually are real people. Maybe I am a bit sensitive to the joke, but it stopped being funny for me a long time ago, since it's brought up every time. I found it funny the first few times, and I might still find a particularly creative variation funny. But in general, just don't use that joke as a response to something I said, especially if that's all the response is. If there had been some other comment on what I said about magical girl shows or the Prillya event, it would have been much easier to ignore the joke.
  20. Chris Hansen has nothing to do with why the joke is tasteless. Similar jokes are overused and unoriginal. Crap like that is very close to calling someone a lolicon just because they happen to like a loli character or loli-focused show, even if it's just a tongue-in-cheek joke. ----- Moving back to the topic, the event itself seems pretty chill for the story battles, and the episodic nature of the raid battles is neat. Seems like a prelude to break bars since the fights are solo rather than full raids, and each episode has different buffs.
  21. That jokes not funny, and sort of uncalled for.
  22. I personally love it, but then Prillya is one of my favorite Fate series, and I'm a fan of several magical girl shows. I'd imagine that most people not familiar with the magical girl genre might find the event a bit off putting, though, since it's a parody, and the genre isn't something that generally appeals to a western audience.
  23. She's had 3 strengthens on JP, one to increase the heal on her second skill, one to give her a third skill, and one that gives Buster up on her NP. The last one hasn't made it to NA yet, and is probably about 2 years out.
  24. This is partly because they needed filler in 2wei in order to stick to their 10 ep/cour, so they moved the fanservice chapters of 3rei into the 2wei and Herz anime, since those chapters were set during that time period. 2wei and 2wei Herz are probably the weakest part of the anime as a result (though the fight scenes were still pretty good). They did unnecessarily draw out some Kuro's mana transfers in the anime though.
  25. Medb isn't the first servant with that kind of skill though. Medb's second is pretty much the same as Shuten's first, except with 20% Arts down instead of 20% Def down. And Shuten's was a copy of Mata Hari's second, except Mata Hari has a lower CD in exchange for only working on males. Now, I'm not saying that the single target charm skills don't need a buff. But as far as DW is concerned, it's not different enough that the other charms need to be looked at, given that there have been at least two similar skills before.
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