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Johann

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Everything posted by Johann

  1. I can't really rag on the multipliers when they haven't given anyone a win yet. The outcomes have all been decided by the number of people on each team. I'd like to see the whole system shift a little more to your performance in battle, possibly a scored thing like Tempest but perhaps with different parameters. Defending your leader's unit in unique maps would be cool too.
  2. Yeah, I guess it's just a matter of seeing the information consolidated without having to go between multiple tabs or making your own spreadsheets. It becomes a bit harder to distinguish between characters easily, especially as they add new ones that adhere to a common stat archetype (ie: the "myrmidons"). A graph that shows statistics and showcases a selected character from the list would be a simple way of quickly conveying not just where they're ahead/behind others, but by how much. Here's a quick and crude mock-up of how it'd function on a barebones level, with the sword cavaliers as an example: Of course, the real thing would look much better-- the calculator and other site features are well designed so I'm confident that whoever designs those things would do it justice. The core feature is really just being able to draw up a list of heroes and comparing their base stats, though, so the visual aids are just a bonus.
  3. I agree with what Astellius said. #4 had been on my mind for a while as well, specifically the "arrange each column by color" thing. The tile based index is preferable since you can see most characters on one page. Only other thing I could suggest regarding that would be if there was a sorting feature, as sometimes it's nice to examine units by movement type as well as weapon. Another feature I'd like to see, if possible, would be something to compare stats of units. The Hero Charts and other stat lists are nice but it would be useful to be able to select multiple units and see how each of them compares in that grouping. This is sort of in line with the Insights on the character pages, though I think ideally you could group any characters together, not just by color/weapon/movement/etc. Thanks for all your hard work, I know how much time and energy these passion projects can take.
  4. And counter them it does! Since half the teams I run against (including the one in the picture above) are oriented around buffs, it works out very well, especially on vertically oriented maps (like the two bridges). Pretty much useless in GHBs and Tempest though, due to the crazy HP everything gets. I'm not sure I'd call it a game-changer, but it does help in plenty of situations, especially with Reinhardt and Cecilia oriented teams. Disregarding cavalry buffs and the Fortify Res 1 Seal, I'd say Hone Speed is the most common thing I see, an dropping someone's speed by 4 (or I guess 8 really) can make a big difference. You have to anticipate the enemy AI to use it well, though. Interestingly, enemies will still use Rallies on Panicked units. Since the AI is set to use units with Rallies before units that can attack, this has led to a few surprising match-ups.
  5. Ah, good catch, thanks. I don't usually check those notices since I leave the game running on a tablet.
  6. Noticed when doing the new maps and my Arena rounds that Panic Ploy was not working. In this example, it should be active on the enemy Soren, since Cain has Panic Ploy 3 set. Has anyone else seen problems like this with other skills? I guess I have to make a formal bug report.
  7. Dorothy from Binding Blade does, at least in her in-game portrait.
  8. Uncontested victories are boring. Blue shells and lightning bolts all the way.
  9. Going with Team Lissa cuz she's the only unit remaining that I have. Also, relevant for anybody upset: https://www.youtube.com/watch?v=t_mldpjy1mg
  10. Hmm... well, I like the underdogs, and I don't have Elise, Sakura, Lachesis, or Priscilla, so I expect I'd probably end up on Team Lissa since I don't know if Mist or Maria can make it (I'm not observing the other matches). Which of the characters do you have? After losing my choice character, I'd really just be in it for whatever can get the largest feather payout. Though I would say the easiest way to get feathers while minimizing the effort (that is, fewer battles) is to just go with the likely winner. Also I think the multiplier is interesting, it certainly gives the underdogs a chance and adds some dramatic tension to the whole affair. I do think they could add a few other touches to spice things up though, even if just the battles themselves. I would also like it if they let you use characters closely associated with the team's leader (ie: Klein, Raven, etc) and get the same or partial bonuses.
  11. Team Priscilla's burning through flags like crazy and catching up by about 30 million votes per hour, which would be just barely enough to win.
  12. It's really going to be down to the wire between Priscilla and Clarine, like less than 1%. Priscilla is losing momentum too close to the end and they won't get a multiplier, so it really comes down to whether or not enough of her members are going to burn some flags.
  13. I still have plenty of flags myself but who can say. I'd like to think most people know to only use them during the multipliers anyway. Also yeah your unit is fine, no worries. Since you're using her yourself, I'd say focus more on what works best for you. Against 3 units, Savage Blow hasn't been as necessary as Pain.
  14. Looking at the math, it seems as though Clarine v. Priscilla is more likely going to Priscilla, but Team Clarine could potentially maintain a lead from the next (and last!) multiplier (which should be in like 10 min). It'll depend entirely on how many Clarine people feel like using flags, which I highly recommend we all do if just for the personal rewards, as it will likely be the last multiplier between these two teams.
  15. Well, if they're doing things based on how it goes in Japan, then I look forward to someone wielding a bucket of KFC in the Winter banner.
  16. I would suspect, then, that an Autumn banner would focus more on "the harvest", rather than a Halloween thing, which would mirror the Spring banner thematically.
  17. Frederick is my number 1 murder machine. edit: back on topic of the swimsuit banner, I have to say I expected Gaius for Halloween. Wonder if they're going to do like, a spooky Nohrian group for that.
  18. I recall waiting on the multiplier last month in the final round, but it would barely come and I almost ended up not using my flags at all (I anticipated a landslide like the previous gauntlets). The tricky thing about waiting it out is that a larger gap is necessary for it to kick in. Specifically, our team has to have 10% fewer votes at the top of the hour, so it takes longer for that gap to be reached the further along the round goes. Incidentally, with the slow rate that Priscilla's team has been gaining on us, a well-timed multiplier could potentially win it for us. I'm not tracking the scores to determine if this is likely, though. There's also a potential advantage for holding onto flags; the final round grants a bit more feathers for rank, due to the higher amount of players on teams. On the flip side, waiting too much may ultimately hinder your Cumulative Score if you continually hold out for a higher multiplier that never comes.
  19. No rush, I think it should be fine since my Clarine is only 4*, so I'm not up against super merged crazy people or anything. If Cain doesn't work out much for you, lemme know and I'll swap in someone else. He also has Panic Ploy ready in case you keep running into -blade users.
  20. Yes indeed! And yeah, Pain might work extremely well since Clarine's Atk isn't particularly high, and many of the opponents are likely going to come in with higher Res. Savage Blow might also add up, hmmm....
  21. My first match-up was Clarine, Clarine, and Lissa (what?) vs Clarine, Genny, and Anna. Pain worked really well since my own Clarine is -Atk.
  22. But where's the fun in that? Also I don't expect many people will be setting a healer character as their lead unit.
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