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SMinairo

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Posts posted by SMinairo

  1. 3 hours ago, Glennstavos said:

    Why are people still calling Lyn a clone of a speculated character? Even if she did share a moveset with Navarre, I would think he'd be a clone of her, not the other way around. Or are people pretending they know how late characters were made in development of the game? Whatever logic it is, we only see Lyn so far, and she was here first.

    Have you seen her gameplay? She shows quite a bit of dual wielding, something that she isn't known for, but do you know who it's actually "famous" for dual weilding? A certain scarlet swordsman, so it's kinda safe to say that the moveset was created with Navarre in mind.

  2. 3 hours ago, SatsumaFSoysoy said:

    Just mentioned that Lyn has the Mani Katti on her back along with her wielded Sol Katti, and switches to a dual-wield style occasionally. While she's not using her iaijutsu style, this doesn't seem like something Navarre would also do. So perhaps she's not a clone?

    It's stated in the games and shown in artworks/cards that Navarre can dual wield, so if that's what you are talking about, yes, it's something he'd do.

  3. 14 minutes ago, Interdimensional Observer said:

    Mark did actually have stats hidden in FE7, but they aren't pretty.

      Reveal hidden contents

    Tactician

    Class: Prince (Tactician)
    Affinity: None
    Weapon Ranks: None
    Notes: Has generic growth rates (the class name is likely a placeholder), also has data as a Mage

    Base Stats/Caps

    Type HP S/M Skl Spd Lck Def Res Con
    Tactician base 10 0 0 0 0 0 0 1
    Stat addition 0 0 0 0 0 2 -1 0
    Base stats 10 0 0 0 0 2 -1 1
    Tactician caps /60 /20 /20 /20 /30 /20 /20 /20

    Growth Rates

    HP S/M Skl Spd Lck Def Res
    85% 25% 60% 10% 25% 15% 15%

     

    Wow, THAT is an avatar, finally someone who I can relate with, not a dragon or the bringer of destruction.

  4. 1 minute ago, Arthur97 said:

    The question is: would they want to have three characters with essentially the same moveset? I mean, they'll probably have different skills and stats (except they would probably all have Aether).

    On a separate note, assuming Chrom and Lucina have Aether as a skill, that may mean that using supports, I can just start giving out Aether!

    Caeda is probably going to be another pegasus knight with the same moveset so...

  5. 24 minutes ago, Deva Ashera said:

    It wouldn't be out of character for Koei to do that though. Hyrule Warriors had a focus on Ocarina of Time, Twilight Princess, and Skyward Sword but Koei also wanted to randomly include Tingle until Aonuma (Zelda director) said not to.

    As such, it could be Koei really wanted to include Lyn or Intelligent Systems requested/demanded that she be in. We don't have enough information yet.

    Tingle wasn't in the initial roster though.

  6. 4 minutes ago, Motendra said:

    Assuming Celica is in the game, it'd be an injustice if she had a tome at all, since Valentia employs black magic. In that respect, I'd imagine her charge attacks to take advantage of that and combine it with her sword

    If she used magic without a tome she would hurt herself, it would make sense to give her one, and it could be used for a support, talking about how useful it is.

  7. 3 minutes ago, Tolvir said:

    I definitely agree. The most likely will choose the most popular characters from Tellius if we get a PoR or RD pack. That means most likely characters like Nephenee, Micaiah, Elincia, etc. Laguz will be pretty low on the list of what to include.

    I think the game outside of the main 3 that should get DLC is SoV. Its a small enough cast that throwing in a few characters would be enough, and its got a good potential for some unique characters like Lukas.

    Yeah, SoV would be the exception to me too, I mean it happens not only in the same universe thAN SD and Awakening, but also at the same time than the first, and it's cast knows the Whitewings at least and nyna so there could be interesting conversations, and there aren't that many important characters.

  8. I really didn't want this game to have more than the three announced games, I understand the needs of older fans, but the packs, if they do them, will be too lacking., for example, if they make packs for each game I can't see laguz being in the Tellius one/s because Koei isn't going to make a moveset that can't be used by more than one character., but Tellius isn't Tellius without it's laguz to me.

     

  9. Wow... this is much worse than I expected... I mean, I though they at least would change the wind effects to light...

    I'm fine with Hinoka and Cordelia playing the same, as neither have anything special, I'm fine with Lucina and Chrom, for story reasons, but Sakura moving like Takumi feels... wrong. Takumi's moveset being so acrobatic is what makes it suit him, having more archers doing those moves make it less amazing imo. The opposite of Leo, who's moves screams "generic".

  10. 11 hours ago, Deva Ashera said:

    He doesn't, but you can equip him with different tomes that aren't Brynhildr in both Fates and Warriors so having a few non-Brynhildr attacks makes sense while also adding a bit more variety to his attacks.

    Ryoma can wield lots of sword/katanas, should they give him a steel katana and make him use raijinto only for a couple of moves?

    Also, I'd say earth, gravity and trees is enough variety.

  11. 7 hours ago, Deva Ashera said:

    Don't Leo & Takumi still have the same animations as other male mounted mages and archers respectively though? I forget since I don't really use either of them. That said, it's possible that they taught Elise and Sakura how to use tomes/yumi.

    Probably, but imo they should use this opportunity to gave them a moveset with personality, I don't care if Leo cast his spell in the same pose as the others but make the attack, or at least the effect, unique, as he doesn't has a reason to use any other tome that isn't Brynhildr.

    3 hours ago, Nanima said:

    We have yet to see Sakura use anything but the most basic attack string. It's too early to say there is too much similarity. I agree that Leo should use Bryhildr more and actually produce trees with it, like in the game. Otherwise the elemental distinction between Siegfried and Brynhildr is way too narrow. 

    As for Sakura's weapon style, while I do think giving her a more grounded style would be better (as a nod to priestess' fighting animations) it's ultimately not too big of a deal. Many people here are leaning in the direction of "she is too weak of a fighter for the style to suit her.". Besides this argument being ridiculous in a game where Lissa can use Frederick as a hammer, you are also not giving Sakura enough credit here. She had a higher strength growth than average for a healer in Fates, stood in Corn's way during Chapter 6 despite not even being able to fight, and was later perfectly willing to shoot them in the face. Plus it's more than reasonable to assume Takumi would be the one to train her in archery. 

    Again, she has only used the same basic attack string yet, which doesn't even involve that many crazy stunts. It's safe to assume that she won't do the same amount of crazy flips as Takumi nor turn her arrows into a lightsaber to whack enemies. I get wanting characters to be more unique movement wise but using the argument of "this little girl would never fight like that." is ridiculous when you give Lissa a free pass.

    I can only spek for myself, but when I said that the style doesn't suit her I was talking about her personality and, as you said, the priestess ainmation, that's why I don't care about Lissa, her moveset suits her upbeat personality. And yeah, we have only seen her basic string, but it still seems a little bit over the top to me, jumping and turning around (but that's more a personal opinion).

  12. 1 hour ago, Deva Ashera said:

    I'd rather have more characters over less, I don't care if a few share a handful of animations. We've already seen that with Elise and Sakura having their own moves. Leo also has generic moves if equipped with any other Tome (granted, the casting animation is the same regardless), which you have been shown able to do in this game.

    It's only lazy if it was done out of laziness, I feel this was done more out of a desire to have a large roster like in Fire Emblem. 

    Would you call the main Fire Emblem series lazy due to characters sharing animations?

    I explained myself poorly in my first comment, so I'll try again.

    Obviously I prefer having a character as a clone than not having it at all, and I'm fine with clones... on lesser characters. My issue is: characters like Leo or Takumi should have a moveset on their own, Elise and Sakura doesn't have a legendary weapon, so it isn't that bad, but imo Leo should use more brynhildr and less "random tomes", and Sakura, or the archer moveset, a bit slower (but that's me thinking that the strongest show doesn't suite her).

    I know they do it for efficiency, the reason I called it lazy wasn't the clones themself or the animations, but the combination of the point above (the unique movesets) and not having enough clases and clones to pull it off right now imo.

    I hope this time I've explained better.

    1 hour ago, Tolvir said:

    I agree with you on the important characters. Lords should have unique movesets, as they do in their own game. But I really do not think you can call this lazy.. Not every character needs to be really unique, as my point was we have 5 potential heroes in Fates without taking into account reclassing. Do each of those 5 potential Heroes need their own unique moveset, or should we create a Hero moveset that each of them use with a small amount of variation in each? Option 1 means maybe 2 of those characters  actually make the cut, option 2 means that potentially all 5 make the cut. I think I would take option 2. Keep in mind we are dealing with a series here that has upwards of 300+ characters and growing as its overall roster. Thats not including remake and sequel variations.

    Its not called being lazy. Its called being efficient. It only becomes lazy once the motivation behind it was wanting to cut corners. But if the motivation was an attempt to get every Fire Emblem character as possible into the game, can you really call that lazy?

    I'm fine with your example of 5 heroes, they would be included in the "lesser characters" tag, read above to see what I meant with lazy, it probably can be resumed in "I'd be fine with the system, but I'm not with the one from the game as of now".

  13. 1 hour ago, Tolvir said:

    I can definitely understand where that would be annoying, and definitely as lazy, but I think we have a bit of a different scenario here. Fire Emblem has never really had unique movesets for most characters. That is typically reserved for the Lord and maybe some villains. Even Xander and Ryoma used the default moveset of their class with a few exceptions. Fire Emblem has always put more emphasis on class movesets being what is unique, not the character. You could have 3 different sword wielders in Fire Emblem, but each of them has different animations, for example Swordmaster, Hero, and Master of Arms in Fates.

    So why not translate that over to Warriors as far as FE Warriors is concerned? Instead of each character getting their own unique moveset, cutting down a potential roster, why not have each character use a default moveset of the class they are, with slight variations between them? Not only would this open up possiblities for characters that stood no chance, but also allow for multiple of each type without really harming a roster. Instead of splitting a cast by X game, now you split it up by class. All your Paladins here, all your Heroes here, Swordmasters there, etc. Fire Emblem has always handed out multiples of a class in the past, as I said in the original post in Fates alone you have 3 mercenaries at base, with another 2 capable of going into the Hero class, making for an effective 5 heroes before looking at reclassing. How would this really be any different?

    Would that really be considered lazy from a development standpoint? Especially when you are looking at a character roster from each game that is enough to fuel 1 maybe even 2 Warriors games on their own?

    EDIT: To really clarify what my mean, what if a FE Warriors was set up like this. You have a base of 10 classes. Lets say Paladin, Fighter, Hero, Swordmaster, General, Archer, Sage, Thief, Wyvern Rider, Pegasus Knight. From there they develop about 5 characters for each subtype, which right there is technically a 50 character roster, but as far as development was concerned only 10 unique movesets were created. So in reality only 10 characters. Would that really be a bad design as much as a smart one that really allows for Koei to tap into the Fire Emblem roster?

    Yes, it's lazy, it doesn't matter if the main games are like this, those are animations, and it's like that because they aren't going to do special animations for each weapon of each job of character in a game with +50 characters. I say that but I'm fine with having lesser characters be semi-clones, Draug, Kellam, Benny having the same moveset, or Cordelia, Sumia and the whitewings, etc. But important characters, or at least those with special weapons should be unique, I don't like Sakura having attacks from Takumi, they don't suit her, I don't like Leo having a generic mounted mage moveset and little brynhild, gravity, earth and trees should be the base of his movesets not something for differenciating him from his sister.

  14. 48 minutes ago, ChickenBits said:

    12/10 for your contributions. This was a nice change everyone needed due to salt levels. ??

    Yup, everyone needed a light-hearted topic, and even if it wasn't for everyone no one was going to get worse.

    I have to say that it worked better than expected though.

  15. 2 minutes ago, ChickenBits said:

    The way this forum strayed off from the main topic is hilarious. We go from confused/bitter/happy fans reaction to boob physics. What? ?

    Actually, that was my intention when I first talked about It, changing the topic is much better than saying "don't complain". 

  16. 10 minutes ago, Tolvir said:

    Yeah she kind of does now that you say that. Speaking of Palla, wonder what the likelyhood of any of them are. In a way I am hoping not high, since we already have 3 pegasus.

    Seeing how they said that they put Cordelia because there already were from the other games, I don't think they are very likely, they could do the triangle attack, but maybe that's the reason to have Cordelia.

  17. 13 minutes ago, Tolvir said:

    Agreed on Marth, he just seems weird. As far as Lyn goes, she looked rather.... unfinished to be honest. Part of it I think is because we just dont have a good look at the character yet, all we have is a few screenshots and a short video.

    Unfinished really is the perfect Word for Lyn's model right now. Also, while it's far too soon to say this, Caeda seems something between Lucina and Palla.

  18. 10 minutes ago, Tolvir said:

    I can see that. Considering the only "official" art for SD characters were from a game that is 20 years old, a game with rather ugly graphics and portraits, or Heroes, they probably did.

    Lyn looked fine though.

    In marth's case (who was included in the "kinda off") they could have take kozaki's drawings as reference, imo there is something in his face that doesn't feel right when compared with the others, and his body seems too "wide".

    In Lyn's case, while her face looks right, I don't like her hair, and her dress seems to have problems too.

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