So I do. Will post.
error_log_server_listener68116861.log
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(SocketInputStream.java:185)
at java.net.SocketInputStream.read(SocketInputStream.java:199)
at java.io.ObjectInputStream$PeekInputStream.peek(ObjectInputStream.java:2291)
at java.io.ObjectInputStream$BlockDataInputStream.peek(ObjectInputStream.java:2584)
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(ObjectInputStream.java:2594)
at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1317)
at java.io.ObjectInputStream.readObject(ObjectInputStream.java:369)
at net.fe.network.ServerListener.run(ServerListener.java:45)
error_log_server_listener8362730.log
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(SocketInputStream.java:185)
at java.net.SocketInputStream.read(SocketInputStream.java:199)
at java.io.ObjectInputStream$PeekInputStream.peek(ObjectInputStream.java:2291)
at java.io.ObjectInputStream$BlockDataInputStream.peek(ObjectInputStream.java:2584)
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(ObjectInputStream.java:2594)
at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1317)
at java.io.ObjectInputStream.readObject(ObjectInputStream.java:369)
at net.fe.network.ServerListener.run(ServerListener.java:45)error_log_server_listener8361654.log
java.io.EOFException
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(ObjectInputStream.java:2596)
at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1317)
at java.io.ObjectInputStream.readObject(ObjectInputStream.java:369)
at net.fe.network.ServerListener.run(ServerListener.java:45)error_log_client8360922.log
java.lang.ClassCastException: net.fe.fightStage.anim.DodgeAnimation cannot be cast to net.fe.fightStage.anim.AttackAnimation
at net.fe.fightStage.FightStage.processAttackQueue(FightStage.java:232)
at net.fe.fightStage.FightStage.beginStep(FightStage.java:170)
at net.fe.transition.OverworldFightTransition.<init>(OverworldFightTransition.java:33)
at net.fe.FEMultiplayer.goToFightStage(FEMultiplayer.java:272)
at net.fe.overworldStage.ClientOverworldStage$5.execute(ClientOverworldStage.java:380)
at net.fe.unit.Unit.onStep(Unit.java:238)
at net.fe.overworldStage.ClientOverworldStage.onStep(ClientOverworldStage.java:209)
at net.fe.FEMultiplayer.loop(FEMultiplayer.java:240)
at net.fe.FEMultiplayer.main(FEMultiplayer.java:69)error_log_client7436834.log
java.lang.NullPointerException
at net.fe.Session.removePlayer(Session.java:48)
at net.fe.overworldStage.OverworldStage.beginStep(OverworldStage.java:210)
at net.fe.overworldStage.ClientOverworldStage.beginStep(ClientOverworldStage.java:164)
at net.fe.FEMultiplayer.loop(FEMultiplayer.java:239)
at net.fe.FEMultiplayer.main(FEMultiplayer.java:69)error_log_server7436815.log
java.lang.NullPointerException
at net.fe.Session.removePlayer(Session.java:48)
at net.fe.overworldStage.OverworldStage.beginStep(OverworldStage.java:210)
at net.fe.network.FEServer.loop(FEServer.java:309)
at net.fe.network.FEServer$4$2.run(FEServer.java:245)The freeze happened when I confirmed the attack but before the attack could animate.The crashes happened at various times, as far as I know, simply moving. I believe both times it happened on the non-host's (enemy) phase.