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Codename Shrimp

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Everything posted by Codename Shrimp

  1. Some Mayushi would help in this rain quite a bit, ngl xD
  2. Seth, Jagen and the like i don't like to use, either. Early prepromotes should be more like Eyvel, Felicia and Sothe imo. The units i like to use the most are the ones like Dean, Faye, Sylvis and Larentia. Strong, but not so strong as to trivilize the game, and have quite a few weakness, namely in the def department. For est units Sarah from FE5 would always be the best example imo. True. Although most Kaga moments do appear late game tbf. Manster arc is exemplary in it's gameplay design, imo. I mean, Fates was the best selling yet they backpedalled alot from it, so i have some hope! Supporter + commander help alot early game. Desperation Dean, too! Correct me if i am wrong, but doesn't Christine come with a bowgun? And you don't get acess to iron Crossvow until ch2 or Sylvis, who had already won my heart back then?
  3. I would just like to add it could be playstyles. Like i usually like to use reliable units more than anything, hence in usual FE fighters and the like aren't my thing at all Ngl i was surprised when everyone was calling 3H easy online, especially since i am one of those who think FE5 is on the easier side most of the time after the manster arc. Only time i found 3H easy was when i was playing Blue Lions, because every unit of theirs was so op haha Agree True! I would say so far Berwick is on the upper half of FEs imo (just below FE5), but there are just some really frustrating design descisions keeping it from being truely great imo, but i will go in detail when i finish the game, and maybe 2nd half of the game will change my mind on them 😉 I love 3H but i don't want another 3H xD
  4. here is the thing: I can't level him up because he never hits anything, and due to low lvl he can't use any of the good weapons Which means you have to use her first thing next turn, which is severly lmiting, especially if other units are in danger. Crossbows aren't even that good, imo. 0 Range counter is nice, sure, but game is more geared towards Player turn action, and 0 counter only works of she can evade, which Christine can't due to low Speed. Without aim she will have ~50 hit early game, which is blind in my books, considering i was able to consistly get ~80 hit in ch1 with almost everyone. Don't forget she also comes 4 turns late by which you have cleared most of the map already. Nope, i got it 😛 It made me go wtf, really haha. Faye now has a cool nosferatu sword I was refering to another ch11 main map when i went ''Kaga 24 fetish'' xD Call me weird but outside of early game and ch10 i found berwick actually easier than 3H. Then again i think 3H is harder than most FE for some reason lmao.
  5. btw @Benice is there some even for Czene in that wyvern desert map? She complains about them and says ''what a pain'' let's take this is an example. Horse lover is super super niche And Aim is not that good with christine because she can neither hide nor dodge tank. With Sylvis, i can hide her in a forest so no one will detect her, then use Aim. Not to mention Sylvis has good speen, enough to dodgetank semi-reliably. Is she could atleast do something well, like for example perceval with thunder, she would be ''suboptimal'', but how she is she can't do anything well, even with her prf you have to be super careful. Hence a burden. Good prfs alone doesn't make a unit good.
  6. because she blind. I wouldn't call 7 decent. I think you should know that i played enough FE games to know that, with one that foces you to use alot of your units. your definition of suboptimal is different from mine. Suboptimal units are like Odin in Conquest, being somewhat useful. Or like Perceval in Berwick, with the only good thunder access, or Esteban with extra FoW range. Units that have their niche situations Sophia for example is downright a big burden, so is most of FE6 cast, and Ruby/Sherlock/Christine in Berwick.
  7. ...not really. Having a purpose =/= not burden/useful. Christine's purpose being citizen requests still makes her a big ass burden that annoys me everytime i have to use her, as an example. eh. It's one thing i don't think should ever go honestly. I it already got nerfed in 3H since you can't tradequip magic anymore.
  8. Not every unit has to be amazing. I never said that. But not every unit has to be a burden, either. The amount of amazing units in FE5 can be counted on two hands, while you have to have ~30 units ready, and the units i would call a burden in FE5 can be counted in one hand Can still be useful with treadequipping. Especially since tradeequipping costs a player action.
  9. i like fatigue, but i don't think you can compare both You don't get other pov with fatigue, as an example
  10. You can do that without making 90% of yout units a burden. See FE5. FE5 forces you to use more units than usual because fatigue, but it never goes into forcing useless units on players. Unless you are only stuck with Marty party. umm, not really, thanks to the turn system, the enemy will have a shot at you before you can trade it around. I see nothing wrong with it, if you plan around doing that.
  11. It's not a gamebreaker, but it should definetly be a viable strat, especially since it costs a character action
  12. Yes, but nobody should lose that many good units in the first place. ...except Brom isn't really tanky. Ah the classic ''it's game design'' It's bullshit design I could also tell you 3H maddening ambush is designed around you recruting everyone so you can replace who you loose easily. Still bullshit design Which is good. There should be some effort in making units reclass. Which makes me just not use the weapon if i can't unequip it by trading.
  13. And equipping items shouldn't force me to move the unit unless the unit was disarmed by an enemy unit and/or is injured.
  14. Teehee is eternal! Would be my prefered setup as well. Especially with the lords on opposing sides. Fun fact: if it wasn't for Part 4 RD would be my fav. xD
  15. The Teehee is mine! Teehee tag should still be there tbh
  16. A Unit like Jill still exists. And so do other units, like Gatrie, etc. Also if Haar dies later on someone like Aran won't salvage the situation. *laughs in ambush spawns* but like DSFE also makes every unit become everything????
  17. I just hope school was a one time thing. I really don't hope they go down the fates route and double down on everything i didn't like much in 3H.
  18. Good Morning, Julian! I see what you did there xD
  19. To add to that, make some ''Magic Scrolls'' available where people can learn magic using them. depends on how they design the game, really.
  20. I don't play ironmans much, especially not on a first run. But even on ironman, the most such units would do is send em to suicide while my other units do their job. And most games usually give you enough useful units to do an ironman without your life being a pain.
  21. See? That's where our philosphies clash. Having a merit =/= Unit useful. We can even see it in the way we played Berwick. I insta dropped units like Esteban, Ruby and Christine, and they are too weak for my tastes and i see no merit in training them. I like my growth units, as for example i trained Enid as she came with a sword that allowed me to train her, but if you are gonna make my life a pain, i am not using you. Wanna see what game did growth units right? FE5. Sarah appears late game lvl1, but she comes with Paragon/Adept/Wrath/Miracle, which makes training her fun, even if it requires effort. It doesn't make your life a pain. How xD She's the first unit to join you haha And even without Flame shuriken, she can still debuff 😉
  22. ...balancing 80 character is definetly that complicated xD
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