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Misuto

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. ...As it turns out, I was using an outdated version of Event Assembler. I haven't touched my hack in well over a year, so I didn't know there were any ;; But your code snippet helped me realize that, since the older version didn't even have _LOAD1! So thank you, it works now :Ub
  2. Thanks, but it didn't seem to work properly for me... It did remember their stats, exp, items carried, etc. even though I put in different values, but it loaded the character nonetheless. The only parameters that differed were the starting location and movement pointer parameters. But I noticed the strangest thing - it loads the unit, but he doesn't show up in the unit list or when scrolling through them. So it's definitely registering him as "dead" or disabled...I just can't get it to detect that. ...On another note, I also found out the IFCD code doesn't work right. My plan was to just unload him at the start of the map, or simply not load him at all, but the code always returns false (alive). I tested the conditional both before and after actually loading the units and it made no difference. Are you also working with FE8? If it's not too much trouble, seeing the code that you used to load the characters in the BeginningScene might help as well - I could probably go from there, assuming I find what I'm doing wrong.
  3. Quick question, and this is less of a real issue and more of a bother/chore. Or maybe I'm just handling it wrong in the first place. In chapters where the preparations screen isn't available, is there a way to only load units that are alive from previous chapters? I can't find an automated way to do so, and right now I'm considering resorting to using IFCD for every character involved, loading each one at a time, which seems tedious and... well, incorrect. For reference, I'm hacking FE8. Thanks in advance for the help!
  4. Well, unless I just didn't go far enough, A Sacred Dawn just had new maps and graphics for the first few chapters. If the events were changed at all, though, I'd like to know what part of it I can't change so that it won't crash on me. ..Well, I'm going to play around with that a little more before I contact him about that. Thanks for the tip though! I was told that before too, but FE8 seems to have a lot more features I can utilize. I rather like the branching promotions, too. The only issue is how little documentation there is on editing it, and problems like these that I run into. Worse comes to worst, I'll probably have to switch over to hacking FE7... but I've already done a lot prepping my hack for FE8, so I'd like to avoid that.
  5. I was wondering if anyone out there's done a FE8 hack with custom events, maps, and such - a "chocolate" hack, if you will. For whatever reason, chapters 2 and beyond don't work right after I've inserted new chapters (in empty spaces) to point to. I've somewhat narrowed down the problem but have had little success fixing it, and I've posted this question on Shrine of Seals as well, but I can't seem to even find an FE8 hack that's used custom events. I have a feeling it has something to do with world map events, but I'm not sure :/ ( The thread on SoS )
  6. Hello there! Like I said in the introductions, Enjoy your stay and I hope you make lots of friends. If you have questions feel free to ask anyone in this forum board.

  7. Thanks everyone! @Severlan I'm Misuto on SoS :| I'm fairly new there too, and I don't really post too much, so you probably haven't seen me around.
  8. I felt bad not posting an introduction before posting anywhere else on the site. So hi. I'm new here. I also joined Shrine of Seals shortly after FE Universe started moving over. I can't say I've played enough FE to say I'm a veteran at the games, but I've had the recent endeavor to try my hand at hacking it. And so far, I've been successful, but not without help. I've only really played FE8 and FE9, and bits of FE7 (I never actually owned the game, my friend did) (lolFEnoob) Hope to something something here! :D
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