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Hawk King

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Everything posted by Hawk King

  1. Sorry this is so late. I hate to keep the boobie talk going, but Camilla and Kagero are certainly DD or larger. Each one is the size of their heads. And at least from my perspective, their outfits seem to be tightly holding them in. If they were unleashed they would probably look even bigger. It also doesn't help that their cleavage is so visible.
  2. I don't even like big boobs. There is a perfect middle ground, but if I had to choose between extremes, I would go with Lucina and Cordelia types over Camilla and Aversa types. Kagero and Camilla were ruined as characters to me because of their freakishly, implant-sized boobs. Without those distractions they each would have been ideal waifu material.
  3. Fire Emblem tier lists are the same. They assume LTC or pretty close to LTC play. Hence why Seth and Titania (FE9) are at the tops of their games despite not having the best 20/20 stats of all the paladins.
  4. Just you. Every other person has been saying how easy it is. Tier lists for literally any other game are not for people who need help getting better. they are simply for arguing about and determining who the best character are, period. there are fighting games where the best characters require an insane amount of skill to use them at their full potential so new players and even intermediate players would be absolutely terrible with them despite the characters being top tier.
  5. Normally, guides are for new players. Tier lists are for the advanced.
  6. This explains things very well. I still think it is a strange target audience, but it explains why things are the way they are. There does lie the issue that people bouncing between 19 and 20 typically won't always have things like DC and Bold Fighter at their disposal, so all of the armors at the top is that much more dubious. The enemies you face will be stronger and have these skills, but your units won't always have them. And the tier list assumes a units value in the hands of the player. A line should be drawn somewhere as opposed to not at all. If Lukas doesn't counter attack, Tharja would also need the Quickened Pulse seal. I'm sorry if it looks that way. I don't think it is wrong. I just didn't understand why things were the way they were. I have a much better understanding now, so thank you. Basically the list has very little relevance for the +10 meta. I'm going to just completely avoid any talks or discussions about it from not on. It is kind of ironic that the top players are excluded from the criteria of this list when tier lists are usually only relevant for the highest level of play for a game.
  7. How do you determine that though? A team of armors, all with with Aether, DC, and Bold Fighter will have very few merges like +2 at most for any of them. A team of mages with lower SP skills could all have higher merges and still fall in that range. Based on the score ranges, it seems that it should be the other way around, shouldn't it? Lower BST units should be assumed to have more merges. Personally, I feel it should be all +0 v +0 or +10 v +10 just for the sake of simplicity. While this is true, I think it is safe to assume that high HP units get no more than 1 stack and low HP units can get as much as 3. Just flat out dismissing it altogether is a pretty ignorant solution. Besides, on a fully optimized Infantry team, someone gets 1 stack, 2 stacks, and 3 stacks with the highest HP getting none. So for instance, labeling Ishtar as the "2 stack receiver/1 stack giver" should be fair for determining her value as both an offensive threat and a support role. If anything, the fluidity of the roles on an Infantry team just goes to show how powerful they can be. A red mage needs to both double and have 60+atk to kill Lukas at +10 with his SB, QR, Bonfire build. Armor Tharja doesn't hit 60 atk without a blade tome so she would need Bold fighter and a 2 cooldown special to kill him. Aside from her, only Lilina and maybe Celica can hit 60 atk without blade tomes? With Rallies and spur/drive support, they would need way more than 60 atk. Basically, he can bait and survive most red mages and then kill on the player phase if need be. His additional job is being able to take out axes. I'm sure I could come up with a build for him that deals with all red mages, swords, and lances, but I'm not interested in a build like that.
  8. LOL, now we are on the same page! I have been giggling about this image in my head for a while now. This suggestion is purely for comedic reasons only. It would be very similar to Family Guy when Peter dresses in the daisy dukes and washes cars...
  9. I go to him a lot, but Lukas can 1v1 literally every single Lance unit above him. Even the Bold Fighter armors with buffs. And you're not exactly going to see a whole lot of DC at the 710 score range which would only make ranged attackers better. Or at least the ranged attackers would have more merges than say Armors with DC. A 710 score range seems strange to me. It is well below the cut off for Tier 20. With only 2 infantry on a team, Ishtar would have to use Draconic Aura instead of Dragon Fang. She would still be able to 1 shot most if not all blues. With the new Infantry skill being introduced they should add an Infantry Emblem list alongside Armor, Cavalry, and Flyer.
  10. Obviously they would have to stretch a little bit and would most likely begin to tear apart, but Oliver's body is pretty "squishy" so I think he could squeeze in with enough effort. I'm picturing a complete mess in my head. Belt buckles unable to fasten, belly hanging out, the top not even remotely able to cover the part of his um... "chest" it is supposed to cover, flabs of flesh sticking out pretty much everywhere because the clothes have started to rip. Basically he would have permanent damaged art.
  11. Screw the random castle units. I want to see Oliver in Nowi's clothes. Nowi's actual clothes. Not a XXXL size of her clothes. That being said, I have absolutely zero artistic ability.
  12. What does a certain Effie build that can tank some Ishtar builds, and Fjorm being able to counter-kill her only if she has Ice Mirror have do do with anything? Ishtar's combat performance is among the best in the game regardless of weapon typing. With just two stacks of Infantry pulse and summoner support, Ishtar can 1 shot every single unit in the entire game, barring a couple units with the Emerald Axe (no one uses this), including -Hp or -Res Fjorm. That is with +10, Fury 3, and +3 to all stats overwrites. If Chill Res 3 is active, Summoner support is unneeded and even all axe units die with an Emerald Axe+ overwrite. Sure it isn't as brain-dead as a Brave Bold build on an armor (or just Bold Fighter in general), but her mobility and attack range are much better than an armor unit's. As far as the TT goes, it is looking like the top 1000 cutoff will be right around 250k. I'm pretty sure it will be a bit lower than last TT's cutoff of 262k. Probably because Canas is much worse/disliked compared to Groom Marth.
  13. Ursula is plenty competent, she just doesn't have the most amazing stat spread and skills to work with. I'm sure that if there were a bunch of Horse units for the bonus units everyone would be complaining about how Ursula is a pain to deal with. No horse units makes her tome worthless for her. Loki's skill set was fantastic for her. One of the toughest TT final maps. An enemy Ishtar just one round KO'ed my Jaffar at full heath on the final map of Lunatic-7... She freaking doubled his buffed 47 Spd and killed him with his 55 HP and 34 Res. I was so confused when Jaffar was missing from the map at the start of turn 2. That was the first time any ranged attacker killed him on the final map like that. Yet Ishtar is A+ tier... lol, yeah right. I'm guessing the first TT would be really easy. Thinking back on it, I only had 1 sword unit who could double Veronica and kill her. Only four or five 5* units total. No DC units. No super tanks who could obliterate things on the EP. I still hadn't reached the 200 unit limit on my barracks at that point so there just wasn't a lot to work with.
  14. Renewal 1 or 2 with Miracle goes a long way for keeping your units alive. I gave my Karla (+SPD/-HP) Fury 3 as well since I have been fielding a healer (I always keep them with a weapon), and she has the Close Defense seal. Without a healer, I would probably give her HP +5, Def +3, or Res +3. My Jaffar is +def and he has been my MVP so far. I gave him a +SPD refine because I still have 600 dew potentially and no real projects currently in mind. Pain+ built into his dagger and Savage Blow 3 allows him to completely decimate groups of enemies. At +3 with Fury 3 he has 37 Def and 27 Res in the TT, and I gave him Distant Def seal to bait ranged attackers which helps for Ursula. 110k is currently rank 888.
  15. Jaffar is an absolute monster with boosted stats, but what the heck are you doing wrong on Karla??
  16. Slap some dual rallies on everyone and you should be able to stay in Tier 20 with one of the Askr Trio as your bonus unit. With your merges, you really only need to optimize the SP value of your skills to be able to stay in tier 20 every week.
  17. A ranged attacker can also destroy the breakable wall and bait the ranged enemy without being in anyone else's range. So 3 of the 5 enemies can be baited and killed pretty easily. My +3 +Def Jaffar is an absolute monster here. With Fury 3 he has 37 Def. I gave his weapon a Spd refinement and he is running the Distant Defense 3 seal to be able to bait any ranged attackers. I've been pretty busy, but with almost exclusively Lunatic-5 autobattles, I have managed 25k per day so far. With my 2 days off starting tomorrow, I hope to really shoot ahead in the rankings.
  18. I think the new blessing bonus points benefit me. I passed out like 30 water and wind blessings today to give me some variety to choose from for AA. I was able to get a +28 streak which got me rank # 71. That is the highest I have ever ranked (first time on the 2nd page), and a few spots above @LordFrigid. Some of the fights were pretty tough though since a lot of my usual counters didn't receive blessings.
  19. A simple solution to having Zelgius in a Summer banner would be to put him in a full diving suit with snorkels and goggles and all. It is really good with the right nature. I pulled a +Def/-Spd Leo long before he got his refinement and I was quite bummed about it. After his refinement came, I re-checked his nature and was super happy to see that I had his best one after all. His kit works perfectly with his refinement and he has been a key contributor on my Fire team. It helps that I have gotten him to +5 from pity breakers. I just wish that ranged attackers were more common/viable in the Arena because he would be a great counter pick in AA if those units ever showed up.
  20. If you are +10'ing units that are your favorites and you already want to use then it is extra. If you have units in mind that you like and have enough copies to +10 then you should make it a priority to get them done as soon as possible. Because as XRay said, even a core of the lowest BST units can keep you in Tier 20.
  21. I HAVE FINALLY SUMMONED A LINDE!!! +def/-Hp or Res. Which doesn't really matter. I just wanted to complete the list of OG units. Another Horse Chrom came on the same circle as her so Chill Def fodder is cool too! And then I summoned on the new unit banner and got a +SPD/-HP Karla! 20 pulls with three 5* units. My luck has been insane lately.
  22. I don't see the squads having a major impact on the core FE gameplay. With battle animations turned off, I'm sure we would never even see them. With how great the map animations look, I will probably turn the battle animations off before too long.
  23. The extra resources are a nice reason to get to the point of always staying in tier 20. However, you don't need to "sell out" to armors or dragons to do it. You can +10 three of your favorites, and as long as the all have dual rallies, Aether/Galeforce, and mostly 240 SP skills you should be able to score high enough to stay in tier 20. You will want to 5* the Askr trio and build them with the same high SP skills to have a good enough scoring bonus unit each week. If you try to use healers or ranged attackers as part of your 3-unit core, you might not be able to score high enough. But I don't know that for sure. My core had Caeda, Lukas, and Nowi for a while and even with a pathetically build Askr trio for the bonus unit I never had any trouble staying in tier 20.
  24. I'm pretty sure it signals which enemies can target you on the EP.
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