The tail wasn't worth adding, IMO (with how much you see of it), and it wasn't on the frames I was given.
With all the Treansform-attack-untransform frames you'll probably get an overflow error. (That's what happend to me a while back with a custom manakete I made a long time ago)
You don't even have to recolor the package, just tell the game to use a different palette for it. (A custom battle palette, I mean.)
I'm fine with you editing it or whatever, though.
I also cut out the frames you won't be using.
(The fire glow and the transforming are ASM, IIRC)
While I didn't change it you may want to lighten the shadow. (Take the color from another sprite or something.) Because black is too dark.
In the tower of Valni and the ruins there are several floors with several monsters that try to break walls.
I think its Valni 2 and Lagdou 3.
Lagduo 2 has a singe bone walker break that one random crack and in valni 3 most of the monsters near walls break them.
(I'm probably off on floor numbers, though.)
Oh, look, I got around to splicing some more stuff:
Younger Eirika (Lilinia and Eirika):
Natalie is now a morph (Natalie, Limstella, plus a generic girl):
Make the C on his back not stand out so much (anti- whatever its called).
I personally think you should get rid of the C altogether, IMO.
Make the 'blur' of the sword on frame 6 should match the sword more, IMO.
Otherwise it looks good. :)
Like this:
EDIT: You also might wanna change the shadow between the legs:
-pokes first post-
I'll fix up the frames some, if I get some suggestions onto how. (Aside from missing a back leg, lol, I'll fix that later)
Does this look better?
If someone explains how the transforming animations work (and I were sent some frames) I could script it. :P
I'm pretty sure transformations aren't in FE7, though.
Do manaketes load dragonstone animations like spells?
The fire, I mean.
I'm asking for scripting purposes, I'm assuming it's like magic/ranged attacks.