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Hawkwing

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Everything posted by Hawkwing

  1. ...Kellam, who was a little sad that his character disappeared when he was killed much earlier in the story, and wanted to reappear again. Just then, an editor appeared, noticed the plothole, and mended it by...
  2. 13. Kamui may not run off with the treasury whenever a necrodragon appears. He may not stay on the sidelines whenever we fight one, however. 14. Python is not allowed to be in charge of morale duty at any point or time. 15. Valbar is allowed to use his shield as a sandboard (or better yet, just buy him a sandboard) if it will speed up his movement on the desert maps. 16. Silque is not allowed to threaten anyone (except bandits) with her ability to summon dread fighters. 17. Similarly, Genny is not allowed to summon her soldiers for any purpose other than combat. 18. Female mages are now required to wear pants at all times. 19. Training will now commence for sages on how to use their staff and fists for melee combat, so they no longer have to rely solely on magic.
  3. ...This: Unfortunately, they sang so well that the villagers really did think there was trouble in River City, and...
  4. 51. Owains fanfiction plays must now be reviewed by three people before he gives a public performance. 52. Speed-eating contests are no longer allowed, as Panne wins every time. 53. Mages are not allowed to learn the "cast from HP magic." Common guys, they only did that because tomes didn't exist then! I don't care how much it saves on money!
  5. ...A Mandalorian war song: Upon hearing this Berdo/Beldo/Betram was filled with...
  6. I can't tell if it's a good, or a bad thing that I want to see legitimate parodies of these ideas. Anyway: Tharja has to successfully court Robin while keeping every other potential suitor out of the way through the use of magic and other tactics. Sereva is the tale of an annoying mercenary who was continuously fired by her various bosses. Swamp maps hate everyone, and to act on their hatred, they force everyone to die a slow death of loosing 5 hp per turn. They also destroy any bridges or boats that dare enter their domain. Fog of War gives everyone the middle finger by ignoring good examples of fog of war in other games and instead forces everyone to move without knowing what lies ahead.
  7. 32. Despite being mercenaries, Gregor, Sereva, and Ingio are not to be paid until everyone else is. 33. Stahl and Lon'qu must sacrifice two days of the week not do the plate cleaning and potato peeling jobs, respectively. We know you love your job, guys, but please let someone else have a turn. 34. Sully is no longer allowed on cooking or sowing duty. That fire could have been a whole lot worse, and don't get me started on that "bad clothes day" episode. 35. Panne, Yarne, and especially Nowi must wear pants and an actual shirt when not on duty. It saves money on brain bleach.
  8. ...memorize Field Manual-L (FM-L) Part 17b—Special Case Scenario (39a) for Fulgore Mark 03, unit Serial Number: S4.Q4NT.YX-003. When Berdo/Beldo/Betram heard about such a task, he immediately...
  9. ...Yoda, who trained him well in the usage of the force and the use of the lightsaber. Berdo/Beldo/Betram was so moved by his lessons that he abandoned the path of evil and dedicated the rest of his life towards...
  10. Because it's gameplay isn't like the previous games at all? On a (more) serious note, I've made the comparison before that if Gaiden was Zelda 2, then Shadows of Valentia is Skyward Sword, in the sense that what people liked and didn't like will be different between each person, and to varying degrees on top of that. Some people enjoyed the story, and others were understandably annoyed by it's flaws, while still others merely saw it as ok. Similarly, some people really enjoyed the gameplay, others hated it, and some just thought it was a nice diversion. SoV is one of those games where everyone will have a differing opinion over it, even if some of them do overlap.
  11. Arcanists and Cantors that have magic other than miasma, because the rest of the enemy spells have the combination of having over ten might and 1-3 range. Compounded with having an actually good attack stat, and the fact that all of your units, even mages, have low resistance, and you'll learn what getting hit with a magical truck looks like. Their only saving grace is they don't have any kind of promotion, as if that helps any. Runner-ups would have to be Dread Fighters and Bow Knights from SoV. Enemy dread fighters aren't bad to face when using your own dread fighters or a knight who can tank the hits, but very little else fares well against them. Bow Knights, especially on hard mode where they get actual bows, combine mobility with a large attack range, and archers in general range from simply being an annoyance to being the entire reason a level is hard. And as stated above, they wield bows on hard mode (which makes them more inaccurate, thankfully), taking pegasus knights down a peg in usefulness. The reason they aren't as frustrating as they could be is the fact that warp, rescue, and physic are really useful in that game.
  12. ...fire, which was in truth an oil field that hadn't gone out yet. When Dart arrived, he stated his request to change the support system. When the three beings heard of this, they huddled together to decide what the best course of action would be. After much debate, they concluded...
  13. That's why Rudolf intentionally escalated the conflict into a total war, so that either side had to conquer the other in order to win. And if the other side oppressed the looser, then either nation would rebel (Zofia rebelling against Desaix set of the main plot, while a people like Rigel wouldn't go down without a fight). Heck, it plainly states in the epilogue that Alm and Celica had to deal with rebellions and bandits even have the continent is united. That, and Rigel firmly believes that hardship builds character, and since war is hell... Rudolf sent Alm with Mycen to protect him from the Duma Faithful, as it's not hard to imagine that the more fanatical members would be willing to kill a child to protect Duma, and I don't see how he could have successfully communicated with Alm himself without raising suspicion. I can see him secretly communicating with Mycen, however. As for Celica, all Rudolf knew was that she was born at a similar time that Alm was. How could he have communicated with her or have integrated her into his plan? As for Alm surviving, it isn't the "be all, end all" of his plan. It's simply a very risky but very rewarding gamble: If Alm survives, then he has the ability to kill Duma. It doesn't matter if he's just a normal soldier or the leader of the Deliverance, or even if he didn't join at all. All Alm needs to do is wield Falchion and slay Duma. Part of the reason Rudolf entrusted Alm with Mycen (besides for his safety) is the hope that he can be formed into a trained fighter and strong leader. If Alm dies then either: A. Duma survives, and delves deeper into madness, but considering he's mostly locked away in his tower, it's possible that the populace just deals with his shenanigans until another dragon/god slaying weapon/hero shows up. OR B. Rudolf takes the Falchion and kills Duma himself (he's show wielding it earlier in the story), betraying his country in the eyes of the people, and accepting the consequences (or allowing himself to be killed after slaying Duma, wiping himself out of the picture then and there). Rudolf would keep Berkut out of of the loop so the latter wouldn't be accused of conspiracy, and the crown would be passed onto his nephew. (On a side note, he could have integrated Berkut into the plan more smoothly, so that the shock of having another heir wouldn't of hit his nephew so hard.)
  14. I think some people forget that Rudolfs plan was two-fold: It had the larger goal of uniting the continent through war, and potentially eliminating or at least downplaying the flaws of the each nation. I.E. If Rigel won, they would need compassion in order to successfully rule over Zofia. If Zofia won, they would have proven Rigels strength, but they would need to learn diligence and discipline in order to keep the Rigelians from rebelling. He unites the continent, and forces both sides to give up their flaws in order to remain united. On that note, it's entirely possible that Rudolf tried to enact this plan earlier by invading Zofia when the King refused to give Rigel food during the famine, as then he had an excuse to attack Zofia without backlash and with full support of the Rigelian populace. However, he was forced to stop the invasion when the king of Zofia offered them gold to end the war, as it would be politically unwise to refuse such an offer, and his soldiers were fighting a war of resources, not conquest. When Desaix enacted his Coup d'état, he requested Rigels aid, which provided the perfect opportunity to get Rigel back into a war. It also had the smaller, riskier, but more rewarding plan featuring Alm. With the prophecy, it's entirely possible that Rudolf wouldn't put stock in such things normally, but knew that the more fanatical members of the Duma Faithful would, and some of them would also be willing to kill a child. He also saw nothing to lose, and everything to gain from believing it, and entrusted Alm with Mycen, both for the childs safety and so that Alm would learn values from both continents. If Alm survived the war, regardless of whether or not he even joined, or was just a normal soldier instead of the Deliverance's leader, then Mycen would spill the beans on his ability to wield Falchion, and his purpose to slay the Duma. If Alm died, then either A. Duma survives, and delves deeper into madness, but considering he's mostly locked away in his tower, it's possible that the populace just deals with his shenanigans until another dragon/god slaying weapon/hero shows up, or B. Rudolf takes the Falchion and kills Duma himself (he's show wielding it earlier in the story), betraying his country in the eyes of the people, and accepting the consequences (or allowing himself to be killed after killing Duma, wiping himself out of the picture then and there). Rudolf would keep Berkut out of of the loop so the latter wouldn't be accused of conspiracy, and the crown would be passed onto his nephew.
  15. Unlike my previous posts, I'll try keep this one brief: An Ajax and Teucer pair. The former would be a hot-blood, prideful (and potentially bloodthirsty) knight, while the latter would be his calmer, more level headed archer. In their supports, the Ajax would handle the close-up stuff, while the Teucer would fire over his shield. Teucer could also be his illegitimate brother that Ajax would love anyway, but that's not necessary (I got this information from this TV Tropes page, so don't ask me about the actual myth). A thief who's personality is similar to Garrett from the Thief series, and can only capture enemies. He would also have a personal skill that after the battle, he would provide the player with extra gold depending on which environment the battle was fought in, how many enemies there where, what the quality of their equipment was, etc. The leader of the evil cult that appears in most odd the games wouldn't be an obviously evil or fanatically religious, but instead he/she would be pragmatic but faithless and would use said religion to bolster their own power. They would also be calm and calculating instead of in-your-face about this fact, too.
  16. Of the top of my head: Nobody has plot armor, even the lord. And the story would plan around this. The "lord" would be just that, a lord. Among other lords of the realm. And they would have no connection to any royal family. The final boss wouldn't be a dragon, but the second to last boss would be. And said Dragon would serve the role of, well, the dragon. A bandit leader fought early on would develop over the story into a legitimate threat. There would be a magic user who doesn't use tomes, but is instead a melee fighter who uses electricity, fire, etc. for their attacks (maybe something akin to elemental bending From The Last Avatar/Legend of Korra series). A healer/archer that's skilled in hand-to-hand and/or staff combat. You would get to choose whether you want to continue with a Jeigan, an overall average unit, or a trainee. Whoever you don't choose would appear later in the story. An otherworldly shapeshifter who functions similarly to Xane, but instead of copying a units class, they would transform into a creature that serves a similar purpose, but with a unique trait. For example, copying a knight might turn them into either a floating suit of armor, increasing their avoidance, or a rock golem with higher defense that can break through walls. Copying a myrmidon would either turn them into a being with several hands and swords, or a sea creature that is dangerously efficient on water tiles. I want them to get really creative with this idea. A Manakete that looks old and/or middle-aged, and add a few males. Also, one would be a mercenary playing both sides of the conflict. A mercenary who really is only in it for the money, and might betray you if you don't pay them enough. A thief who can't kill anyone, but can only capture them. He/She would have a unique skill to provide you with stolen money after the battle, with the amount being dependent upon where you fought, how many enemies you killed, what the quality of their equipment was, etc. Have some archetypes appear for the enemy side. For instance, there might be a dual boss based on the Cain and Able archetypes, or a fight against a Jeigan who served as the enemies mentor. There might be an Est unit that only appears on "defeat the boss" or other missions where you don't have to kill every opponent, and if said Est unit survives the fight, they'll reappear in later levels, becoming stronger for every level they survive. Have some enemy units be female, and give enemy units some unique faces, hair, and armor so we aren't looking at the same portrait all the time. Multiple endings, based both on decisions made in gameplay and in the story. A few times where both you and the enemy have to summon cannon fodder units a la Battle for Wesnoth.
  17. Personally, I like to know ahead of time whether or not a game is focused more on gameplay or on story, as well as what kind of gameplay or what kind of story it has. That way, I can adequately prepare my expectations beforehand. I'm fine with playing a game with excellent gameplay but an average story, and at the same time, I'm fine with mediocre gameplay if I know ahead of time that the story is the major focus. I prefer gameplay over story, but I value both about equally. I'm not one to care much about visuals, as most of my gaming library is from the 90s and 2000's, and as long as I can tell things apart, I'm fine. That being said, I do admire and respect a game that put a lot of effort into presentation, regardless of when it was released. As for soundtracks, they won't get me to buy a game, but I might listen to it on youtube if I like what I here.
  18. It's predictable, but Yarne becoming a war hero or an overall solid unit despite the fact that his main character focus is about how he's a coward (though one with good reason to be so) is worth a chuckle or two. I also find it funny that hid personality is either way off from his performance as a unit, or strangely fitting, as in my experience he's either an extremely competent unit, or a very poor one, depending on how kind the child mechanics are to him. On a meta level, Kellam is constantly forgotten about in-universe, but he's actually a very solid knight and can become an excellent thief in-game, meaning he ironically shouldn't be ignored by the player. I would also say units that suffer from Matthis Syndrome, but I find those examples more frustrating and annoying than funny.
  19. ...Throw the dart board into the ocean, along with Dart. However, she forgot that the latter could swim, making her even more furious. This time, she...
  20. ...Aquaman, who was finally happy to have a job to do, and saved everyone from drowning. When the conflict was over, the people thanked him by...
  21. ...worms... in his... tubes. Unfortunately he was right, as just then a chestburster came out of his chest, and crawled away. The Giant Pre-Cursor Robot stopped his fight with Henry to deal with this threat, and the resulting battle...
  22. ...Henry, who dodged the bombs, but not without taking splash damage. Worried, Henry was debating which attack to use against the robot. In the end, he decided to go with...
  23. ..."I'm sorry, son, but the only Pichachu I could find and capture had the naughty nature. But hey! At least this will help with your resistance." For just then, Ike had gained 1 exp point for getting hit, and thus leveled up, gaining... This is first time that anyone has gained exp or leveled up in this thread, isn't it.
  24. In general, it's nice to have a character be both likable and well-written, but it really depends on the work on question whether or not one can work without the other. For instance, Atton Rand from Knights of the Old Republic 2 starts out looking like a more cynical and jaded Han Solo (in contrast to how Mission Vao from the previous game is a younger, more idealistic twist on this archetype), but after learning about his backstory and why he has certain habits, he becomes increasingly more interesting, while still not remaining the most likable of characters. Meanwhile, Game of Thrones doesn't interest me, despite being undeniably well-written, because it could be summarized as "evil people doing evil things" (yes, I know there is a heck lot more to the series than that, but that's the general impression I get whenever I see it mentioned). While both examples are very dark, the former interests me because you can still be a good guy and do great acts of kindness and heroism despite how broken the universe is and how many "good" choices can backfire on you, while the latter has very few characters you can reliably root for. As for Fire Emblem I honestly think that the support system is a very sharp double edged sword. You're limited to how many supports you can have in the GBA games, and some of them build very slowly, while in Awakening and Fates, there are so many that it's nearly impossible to see them all without looking at a wiki. Neither does it help that, most noticeable in the 3DS games (although all of games are guilty of this), many of the supports can vary wildly in quality. Seriously, you can easily go from one of the best written supports you've read to something that was written and edited in 5 or 10 minutes. It's for this reason that despite greatly disliking the opinion that some characters "are just anime tropes," I can't blame anyone for having it.
  25. It's a "heads-I-win, tails-you-loose" situation. If the player defeats Sladye first, then Desaix really was in the battle and retreated normally. If you defeat Desaix, then it was a double. Simple as that. It was a goofy hand-wave in the original game, and they kept it in the remake for old times sake. Also, it's not a clone, it's a double. Someone disguised himself as Desaix, (which could easily be done with a fake mustache and wearing similar armor) in case he is killed in battle. The poor sod was either loyal to Desaix or forced into the role, and after Desaixs actual death, they wouldn't have taken control due to not being able to keep up the facade for long (that, and Desaix was a child murderer, which is not something one wants to be falsely accused of).
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