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Whitefang

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Everything posted by Whitefang

  1. Integrity took my opportunity to boost Celes's MP in the WoB. Boo, Integrity. So I'll pick, uh, Terra until route split, Terra until Narshe. Why not.
  2. Oh, cool. I'll check it out.

  3. Yeah, Magic Master sucks...if only I could use Runic. But I can't. I can't remember if reflect works, I'll have to experiment. Did you post videos of your lowest steps run? Your team looks pretty good. A little better than mine, I'd say.

  4. Got cut off...

    Picking Celes first was probably an iffy choice, but eh. I just know that with low levels abilities are king, so I went with characters that have good abilities.

  5. I've played through it twice, and I watched HCBailly's LP of it. He showed off some pretty cheap ways of beating bosses that I sort of remember. He didn't even go as cheap as using Vanish tricks, so I can copy all his strategies and I think they'll apply to a LLG. I'm not so good at the equipment and money management, though, so we'll see how I do! (The Celes fir...

  6. Mog (until Cave to Sealed Gate) Setzer (until Cave to Sealed Gate), as I need someone for this.
  7. Woops. I guess I deleted the wrong Sabin...anyone notice any other mistakes?
  8. Sorry guys, I was having trouble reading the unit list. I will take Relm (until end WoB) I think this is accurate. --- DONE ---
  9. Yeah, I thought about it because I was thinking of drafting some instance of Gau. Oh, can you unequip espers? I can't remember. If you can, then it would be easy to do that when getting rages for Gau. I'll take WoR Cyan, and Terra until end WoB.
  10. I just thought of something to discuss, but maybe it can wait until we're done drafting. What about the veldt? Should we allow unlimited magic grinding or put some kind of limit on it? I personally think it should be free or at least allowed to a certain point. Otherwise the person with Gau won't get any/many rages.
  11. Dondon and Horace already stated the only real problem with the map...swordreavers and magic (and an archer) that attack Jaffar. For Hard mode only... I would suggest giving the fighters regular axes...maybe Silver or Killer. To balance this, give Zephiel a Lancereaver, so that he is vulnerable to the enemies again, which makes it harder to defend him (the point of the chapter). The big issue is that the swordreavers are supposed to make it hard to protect Zephiel since he wields swords, but what it also accomplishes is that Jaffar pretty much has a 50% chance of death. Combine that with his AI where he charges headlong into enemies, abandons pillars, and doesn't use the elixir until he's below 50% health, and that's the problem. Nino is fine. You might give her paragon so that she gains exp faster. I have no idea if that's possible, though.
  12. Yeah, I think the rules for the FFVI draft look good. I'm waiting to see what Blues has to say, since he started the topic and originally only had 3 drafters.

  13. I tend to agree, I think more choices would be better. It just makes it easier to draft and say, "When is X available?" Well, this way you know for certain, and can plan your team better.
  14. Well, IMO, IV is better. However, for drafts, I think IV is objectively better, due to Cecil being required and therefore free, giving everyone the opportunity to at least finish even if they get a high score due to poor draft selections. A V draft of jobs would be interesting, but someone might get stuck with freelancer and white mage for most of the game (for example), even with good draft selections. I'm not sure how a VI draft would work, you'd need a few exceptions which, frankly, I just don't like. How similar is the FFIVj version and the GBA version? We need to all play the same version of the game (or at least similar). I may also need to adjust the boss level sheet above. My initial plan was to use the NA version (for the sake of ease and to not have to think about all those extra items), but I'd go for the original. Is that good for everyone? Original post will be edited to reflect changes that are decided on. I just realized that I *own* the GBA version, and since I was planning to play this on the SNES, I could do the GBA version on my DS as well. It's up to Baldrick and Horace.
  15. People should join this because it will be fun! I promise!
  16. RE: Thieves Well, it's simple really. 28x is going to cost turns to visit, and Fel Contracts cost 50k. If I do promote one, it'll only be one, and only to abuse silencer if I can. Now, there is a gem (or two?) to steal in 28x, but is it worth it? I don't know. Maybe. Plus the speedwings are there, too. Maybe it's worth a trip. RE: Renault Killing blows award double WEXP, so it's entirely feasible to get Renault to S Light by the time he gets to the dragon. Not that I'll need him, but I'd like to pretend that he's useful. (Going 2nd in a SOYO has to be the worst position). Oh, and Harken/Karel show up on turn 10. That's not exactly fast, and to recruit him I either need to have Hector hang back or eat a Marcus penalty. Not cool!
  17. A fine plan...except for the part where it didn't work. I'm not sure how Kent is better than Sain, especially with Lyn mode added on. Hope for Speed screwage? Hope for no chapter 9/10 promotion? Sain's strength score will probably be outrageous, then throw on the energy ring for fun. As for my team: Lyn Mode - Lyn, Erk, Serra, Matthew: Oh...this is going to hurt. Yay for free use of predeployed units? I'm also not remembering if the game remembers turns spent next to each other during Lyn mode. I'll have to look it up. Free Units Lyn - If she's blessed, she'll do fine. At least she'll get tons of exp. Erk - Solid unit. He will probably be my boss killer early on (*sob*) Serra - The star of the show. I'm saving a warp use for Final. Matthew - Thief! Won't get promoted! Hector - We all know Hector Drafted Units Renault - Staff user...oh wait. Um? Aureola is useful, I guess, if I can get the weapon exp up there. Farina - She has great stats, but she always takes more time to get. This time, however, she won't take extra time to get, because I don't have anyone to fly over the lake. (Which is bad, btw) Legault - Better thief! Also won't get promoted! Vaida - HM BONUS STATS OF AWESOMENESS Harken - MORE HM BONUSES plus costs turns. At least he comes with a good weapon. Raven - MORE MORE HM BONUSES. Recruiting him is going to be a pain, but since I don't have Florina, I won't be going to 17x anyway, so at least there's no timer this time. (Priscilla) - Stand on forest/fort, hope she gets attacked 700 times. If that happens...well, I'd say it'll be a huge help, because that means my turn count is going into astronomical numbers.
  18. zahlman, what did you expect to happen? I could have told you that I would be the one screwed. Ch 17 will not be fun... I don't know what to do here...Horace can have Kent, I guess. Sorry, but because of Ninils, Florina wasn't even really an option. *sigh* It might be a while before I can start this one.
  19. Best: Archer -> Sniper Take an unusable scrub and finally make them...less useless. Worst: Myrmidon -> Swordmaster Take an unusable scrub and...add 15 crit? How does that help? In some games they don't even gain the crit, and they're still locked to swords!
  20. Everyone can use Hawkeye in Living Legend...and he's still pretty slow (movement wise).
  21. Lowen...is still pretty good, I'm thinking, even with Marcus having limited availability. So Naglfar can have Heath.
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