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Terrador

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Everything posted by Terrador

  1. Give me Cord and the Navarre, as if I have any idea what I'm doing.
  2. 3-turning might actually be easier for you. Get a Bow Knight to bait Duma at the edge of his range turn 1 (Medusa can't reach, so surviving isn't especially hard), optionally Warp in someone else to help fight, then Warp Alm in for the kill. No Upheaval, no Jedah, no Medusa, and not much of the left group. Also, have you considered just letting a chump or two kick it? I'm assuming you still have resurrections in reserve, so if you aren't trying to get the medal for a deathless H/C run you might as well just rush Duma and damn the consequences.
  3. Alm's next mandatory Mila Shrine is... right after Rudolf. Celica's is a lot closer (thanks, tree dungeon) Also, on TC: Blitzkrieg counts dungeon encounters, and though odds are I'll get it with room to spare, I'm still watching my TCs. Right now I'm at something like 235 turns (including the fights in DH) with Act 4, Duma, a short dungeon, and two long ones to go.
  4. I've been trying to do a run of NM Classic with the lowest possible calendar days, skipping everything possible. It's been fun so far, but frankly, I'm scared of acts 4 and 5. Anyway, here's how things have gone. -Alm doesn't really get to skip anything except Thieves' Shrine in act 1... however, skipping that means no Silque, no promoted Villagers or Lukas until Deliverance Hideout, and no Iron Sword. Because of this, I actually had Alm solo the first few maps, just to be strong enough to kill the mercenary. He gets the Thunder Sword after rolling Southern Outpost up under his biceps (with the help of a growing Lukas and the chump villagers), picks up Clair (blegh), cleans up a couple more maps, then at DH I do a lot (it's my only ingame dungeon on Alm's side!) With just one run of encounters allowed, I squeeze in enough EXP to promote everyone but Clair and Forsyth before I go, then boost Python's Attack three times to make sure his attacks matter. Zofia Castle is smooth sailing. -Act 2 has some pretty big skips pretty fast. 1 ATK Celica/2 SPE Mae on the boosters, and at least we get Saber, but after that we skip Valbar, we skip Necrodragon, we skip Zofia Harbor. Thankfully, Celica and Mae are crazy top-tier in act 2, so they can run train on the world while Genny and Saber eat kills to contribute later. Not complicated, I did this in like an hour. -Celica's act 3 was... rocky, but ultimately not super frustrating. We skip basically everything fun--no Palla/Catria, no Atlas or forging, no Jesse/Southern Outpost, no Dragon Shrine. All that said, a blessed Saber made life a bit easier, and fairly slow play with heavy Invoke use carried me through Grieth's three nasty maps. Palla/Catria and Mila Temple were also headaches to some extent, but... wow. Shadow sword jerk is EASY in NM. Deen comes out the box ready to solo this map, and kinda does. -Alm's act 3 was mostly good, but not good enough that I'm at all comfortable about act 4. Clive Ridersbanes a lot of the game (however, he's a bit slow, and doesn't keep doubling--definitely an issue where his levels matter), and the Merc filler helps when I'm swarmed by archers and other low-value targets. Alm, Lukas, Clive, and Python were all just... consistently good enough. I skip Forest Village, Desaix's Fortress Interior (Royal Sword... Mathilda...), and Sylvan Shrine; with just the one mandatory visit at the end, Alm can run from map to map. Act 1 takes 15 days, Act 2 takes 14 days, and Act 3 takes 26. Name Class Lv HP AT SK SP LK DF RS Arts Alm Fighter 12 37 18 12 9 11 11 4 Thunderclap, Foudroyant Lukas Knight 8 37 18 9 6 7 15 2 Armorcrush Faye Cleric 9 26 9 3 7 10 6 8 Swap Gray Mercenary 3 24 10 10 11 3 4 2 Tobin Mercenary 3 26 9 9 10 6 5 4 Kliff Mercenary 3 25 8 8 10 12 5 8 Clair Pegasus Knight 6 21 12 8 10 15 5 9 Clive Paladin 9 33 16 10 10 9 11 1 Armorcrush, Tempest Lance Python Sniper 8 33 18 8 9 4 9 5 Curved Shot, Swap Forsyth Soldier 6 28 12 5 5 4 8 5 Delthea Mage 3 22 11 8 10 15 3 15 ------- Celica Princess 1 32 18 17 12 14 8 8 Swap, Plentitude, Earth's Boon Mae Mage 12 23 18 2 15 9 3 10 Swap Genny Saint 1 30 15 11 8 12 5 14 Swap Boey Mage 8 26 12 8 7 10 8 7 Swap Saber Myrmidon 1 30 15 12 15 11 8 6 Plentitude Deen Myrmidon 8 33 13 18 18 6 11 4 Penetrate Est Pegasus Knight 3 20 9 5 11 5 4 12
  5. Late but I was TOTALLY FINE, I was already gonna chug that team rum punch and it still didn't turn out to be that much. I'm just a lightweight!
  6. Take Blastoise. Randomizer is unforgiving, and it'll die soon enough.
  7. ACT 4 + DUMA: 171 TURNS A note on my strategy: Given that I have Python, I think that Alm won't make a great difference to my TCs... but not getting Gradivus to Est costs me a great deal, and I don't have a bow there to forge into a Killer, so... let's try doing part of Alm with a shitty, unpromoted Alm! Berkut: 3/3 It took awhile for me to figure out how to reliably blow up the side groups, then on the first run where I figured out "use Silque" Python decided to kill all but one of the Arcanists, giving me the chance to fish for a lucky 3-turn. It worked out. [note: the 3-turn would actually be really reliable if Mathilda had 17 SPE, but... she doesn't. She has 13. Still. Curse you, Fernand!] No joke though, figuring out this run was awful. The thwomps DOUBLED Thunder Sword!Alm. Why does he die so much. Xaizor: 3/6 2-turn wasn't feasible for this squad, so I just 3-turned for basically free. Fear Mountain: 4/10 Mathilda, Silque, and Luthier take out the topside, while Python and Kliff clear out the bottom. Alm can't even reach to put in work either way! Nuibaba: 4/14 +60/480 silver from skirmishes. Forged a Brave+2 for Kliff so he could kill things properly. Loooove Kliff. Warped him up turn 2 to kill an Arcanist, two DFs, and farm Gargoyles. Python killed the Bow Knight T1, then Hunters Volleys the Cantor and eats two Arcanists EP. Mathilda's warped up for cleanup for an easy PP4 win. Dead Man's Mire: 5/19 Gave Celica the Big Gay Crutch and Gradivus. Gradivus!Est (WORTH) lured a DF, then fought a gaggle of Gargoyles and one-rounded the Cantor. Everyone else cleaned up, with Leon's job made GREATLY easier (read: idt he, or anyone, can die), since he could finish the DF and field the Snipers before he landed. Mire Boneyard: 1/20 What's that? Is it the sound of Gradivus!Est saving a turn? By Jove, I think it is! Dolth Keep: 5/25 I got this TC last time, seems pretty standard? Leon gets assisted movement to fight the Dreads and Snipers, Est kills Dracos and Arcanists, Deen... kills a couple things I think? Two Arcanists? Arcanist and the boss? who knows, I played this map baked. Lost Treescape: Free/25 Leveled Est and Celica, with some love for Mae. Est is refusing to proc ATK. Celica levels in preparation for Ragnarok, Mae's are for Seraphim, and Est was an attempt to hit 17 ATK. Duma Gate: 5/30 Gave the Cheese to Deen and the Soma to Est. Sadly, still lost a turn to my previous run. Strat itself was pretty straightforward. I ran everyone at the pile of enemies, the end. Swamps of Duma: 3/33 Fed Est the Fruit of Life. 2-turn... belongs to the lucker dogs. Only did it last time with a stacked team, and even that was a little sketchy. Strat was pretty straightforward, had to crit Jedah because Celica was a shitter. Fear Mountain Shrine: Free/33 Celica forged Big Gay Crutch to +3, mailed it, mailed Gradivus. Did some free training. Alm promoted and got Double Lion, Luthier promoted, Kliff went Super Saiyan with Silque and Mathilda picking up a couple of stray levels. Rigel Plains: 3/36 FUTURE DRAFTERS: DO NOT OPEN TATIANA'S CELL, EVEN IF IT'S EMPTY ZEKE WILL TURN AND YOU'LL HAVE A BAD TIME That is all. Duma Tower: Free/36 Forged a +2 Ridersbane for Alm (Mathilda can ORKO Gold Knights with that much) and whipped up a +2 Killer Bow to give him from Celica's side. Mathilda ate the speed statues, then I realized I had to do this. I actually struggled immensely with my team, since all the good shit was either liquidated or given to Alm... so I just looped Kamui and had him solo it. Nothing in Duma Tower matters for the rest of the game anyway, right? Rigel Falls: 4/40 Went for the three-turn, but discovered there was no way around rigging entirely too many things going right in Kliff's fights. Kliff took topside with Luthier, Mathilda went up the stairs, the rest went right. Last Bastion: 4/44 Pretty sure this team can't three-turn, I don't have very good thwombusting (especially on EP). Pretty boring clear overall, not much interesting went on. Rudolf: 1/45 My Kliff has 30 ATK, this clear took about a minute. Secret Shrine: Free/45 Worked on Shove for the Final 2-turn, gave Silque the DEF statues so she could eat more of Duma Temple. Duma Temple: Free/45 The strat: Feed Silque as much as I can, get everyone a-Shovin'. No clue if this'll work for Final, but we'll find out soon enough. Duma: 2/47 SHOVE SHOVE SHOVE SHOVE SHOVE Seriously though. Use the last dungeons to teach people who don't have other jobs to Shove. I did it with five shovers and a 24 ATK Silque. ====== Not gonna lie, pretty proud of this run... mostly. Still sore about turning Zeke when my Kliff rocketed through 26 ATK in Fear Mountain (from like 16 going in), but otherwise... ggs all Name Class LV HP AT SK SP LK DF RS Arts Alm Hero 12 41 18 21 18 16 18 4 Scendscale, Subdue, Double Lion, Swap, Wrath Strike Kliff Bow Knight 10 50 30 39 41 22 20 8 Hunter's Volley, Thunderclap, Foudroyant, Duelist Sword, Penetrate Silque Saint 13 36 24 13 13 14 13 11 Swap Python Bow Knight 10 43 21 14 17 7 13 8 Hunter's Volley, Shove, Swap, Curved Shot, Heavy Draw Luthier Sage 5 35 16 15 9 4 9 9 Shove, Swap Mathilda Gold Knight 8 42 19 21 18 24 15 12 Shove Mycen Gold Knight 7 44 22 14 11 3 18 8 Shove ---------------------------------------------- Celica Princess 8 37 26 15 19 25 16 8 Swap, Plentitude Mae Priestess 1 32 20 8 13 9 6 12 Swap Leon Bow Knight 9 43 19 17 15 13 11 3 Hunter's Volley, Swap, Curved Shot Deen Dread Fighter 6 39 17 21 22 9 14 4 Penetrate Est Falcoknight 6 38 18 12 16 15 14 12 Shove, Swap Nomah Sage 8 28 13 16 8 1 6 14
  8. Act 3 (Celica): 33/105 Turns Zofian Coast: 4/4 This was surprisingly annoying. Mae, Valbar, and Leon clear out the top, Celica clears out the bottom. In practice it was a little more complicated than that, basically I had to get decent peg movement and hope at least most of my spells hit. Mountain Graveyard: 2/6 Leon's one ATK short of bopping the BUFF ZOMBOS, so Mae has to crit the one I can't chip without them not-dying on Valbar at sth like 28% CoS, with Celica and Leon also having nontrivial failure rates. Still, not a very rough map--I got the clear on the first attempt where I got the right strat, so NO GUILTY CONSCIENCE WOO Desert Stronghold: 7/13 Kamui's a designated skirmisher now. +20 silver from skirmishes. Stuffed what was left of Seabound Shrine into Leon, then used Valbar to shove Celica close enough to keep him alive and Hunter's Volleyed the shit out of that entire map. Felt pretty good to finally pull it off (took awhile to figure out the strat again) Southern Desert: 4/17 Took awhile because Leon is a squishy boy. Turns out the shove Celica strats are handy here, too? I will never sleep on consumables again, food's so good what the heck. (Mae hung back and killed a couple of Warpers) Grieth's Citadel: 8/25 +100/120 silver from skirmishes. HOLY TITS ON A STICK IT TOOK ME AWHILE TO GET A WORKING CLEAR GOING ON THIS ONE Had strat troubles and floundered for quite awhile, but then forged the Killer Bow to +1 (Big Gay Crutch), figured out mostly what I wanted to do, and an 8-turn fell into my lap a couple attempts later. Leon goes up the right and destoys everything, Celica assists and maybe kills Witches. Mae and Valbar assist movement and take down the two bottom Myrms (Mae helps some clearing out chumps as I enter the right corridor too) Valley Approach: 3/28 +40/160 silver from skirmishes. Turns out Leon's pretty good on this map. Deen actually fights well against myrms right out the box, I'm so happy. Nobody else really did anything. Dragon Shrine: Free/28 Got Est and Deen to L9, then fed Deen a Golden Apple and promoted him. Est can get the Mila Temple and quest levels to hit Falco by Act 4, thankfully. Mila Temple: 5/33 +20/180 silver from skirmishes. Easy clear. I just ran Leon and Deen up (with shuffled!Celica support) to wreck everything. Brownie points to Est for contributing (opening the door and Swapping Celica once). Forged Big Gay Crutch to +2, sent it to Alm. Est gets the three remaining EXP plusses and promotes. Celica, duh, promotes. ENDE Name Class LV HP AT SK SP LK DF RS Arts Celica Princess 1 32 20 12 13 18 10 7 Swap, Plentitude Mae Mage 12 23 17 4 12 7 4 12 Swap Leon Bow Knight 6 41 18 16 15 12 11 3 Hunter's Volley, Swap, Curved Shot Valbar Knight 4 32 15 7 4 2 13 0 Shove, Swap Deen Dread Fighter 1 36 15 18 19 8 12 4 Penetrate Est Falcon Knight 1 34 13 10 14 11 10 12 Swap, Shove ============================ Act 3 (Alm): 19/124 Turns Northern Zofia: 5/5 TBH Kliff and Python critted their way to a five-turn before I figured out a reliable way to do it, so I just took it. Zofia Forest 1: 4/9 Made FORKSYTH my skirmish gremlin, NO REGRETS +40 silver from skirmishes. Python/Kliff is... pretty good here. No idea what the reliability is, but the clear came early and 3 turns is insane so I'm content. Forest Crossroads: 1/10 The first time I attempted my two-turn strat, I got the crits for the one-turn after an EP reroll. God bless Python. Desaix's Fortress: 3/13 +100/140 silver from skirmishes. Had to forge a Silver for Kliff so he could ORKO the Witch on Turn 3, sadly. Python got Warped up the side to fight the archers and maybe some thwomps, while Alm/Luthier/Silque ran straight down the middle and killed thwomps. Brownie points to Luthier for nuking Desaix as his first combat ever. Something tells me this is why they put him there... Zofia Forest 2: 2/15 +120/260 silver from skirmishes. Fed Python the Speed statue so his reliability skyrockets from pretty good to fuckin' rad, then forged my Silver to +3. Kliff gets Warped right, and either lives enough stuff to chip Lawson or crits him at 15% on EP, and Mathilda/Python combo to wipe the left. Sylvan Shrine: Free/15 +100/360 silver from skirmishes. Got Silque to Saint, nudged Kliff to DF, promoted Leon, and fed most of the shrine to Mathilda (who's Speed cursed), and forged Gradivus. Forest Northside: 2/17 +40/400 silver from skirmishes. Basically effortless clear. Python gets Warped up to fight everything, the rest of the crew plays cleanup. Sluice Gate: 2/19 +20/420 silver from skirmishes. *banging pots and pans together* PYTHON IS BUSTED Had to dodge one of a Death and a Mire, and get his crits in, but... still. Jeezy Pete. Everything else was literally guaranteed reliability, nothing could go wrong. Name Class LV HP AT SK SP LK DF RS Arts Alm Fighter 11 36 16 12 8 11 11 4 Swap, Subdue, Wrath Strike Kliff Dread Fighter 1 36 15 19 22 13 11 8 Thunderclap, Foudroyant Silque Saint 1 30 15 8 10 9 7 11 Swap Python Bow Knight 3 41 17 13 14 6 10 6 Hunter's Volley, Swap, Curved Shot, Heavy Draw Luthier Mage 9 29 12 10 7 3 6 8 Swap Mathilda Paladin 8 28 15 16 13 18 9 11
  9. Act 2: 34/72 Turns Novis Cemetery: 4/4 Bog standard for this duo. Zofia Seaway 1: 4/8 Once again, I'm not sucking at the game! Zofia Seaway 2: 4/12 Turns out that Leather Shield Mae is really, REALLY strong. Pirate Throne: 5/17 Fun fact: Mae duo can 4-turn this boss with 14 ATK/12 SPE. Swap!Celica might help, but idt you'd get it if you're getting a fast pirate map. The actual answer here is "get two early Celica units if you can". Hate making Leon live though. Stoopid boy, just stop running at bandits, Valbar's got it handled. (Never thought I'd be saying that.) Zofia Seaway 3: 5/22 Hey, at least I didn't rig this time. ...except for that 35% Leon bow hit why is this Cantor so swole. Got it first attempt though! Also, 35% w/Turnwheel is not exactly 8% without, don't feel bad about this. Seabound Shrine: 2/24 Basically, the idea for the 3-turn with a Celica who couldn't double dragons was a lot of AI manipulation to squeeze out damage by letting Mae field EPs, including giving Leon a Fruit of Life. ...then Mae double crits the first Necrodragon out of nowhere PP2, and I fish for the Seraphim crit with Turnwheel on a whim. WE TAKE IT Seabound Shrine Interior (First Trip): Free/24 Got everybody Swap, promoted Leon. Saved the back half of the dungeon and all the goodies for Est later. Zofia Seaway 4: 3/27 Everything just kinda worked out right for this map. Leon OH PEE. Zofia Seaway 5: 3/30 Mae put in WORK, and Leon sure helped. Conrad: 4/34 Yawn. Ordinary end to a good Celica route. Name Class LV HP AT SK SP LK DF RS Arts Celica Priestess 10 26 15 9 10 13 6 7 Swap, Plentitude Mae Mage 9 22 15 3 12 7 3 12 Swap Leon Sniper 2 30 13 8 7 7 6 1 Curved Shot, Swap Valbar Knight 1 30 14 5 2 1 12 0 Swap
  10. Act 1: 38 Turns Ram Woods Battle: 3/3 Alm chips everyone, Kliff gets a whole lotta kills. Fleecer's Forest: 5/8 Alm and Kliff gang up on the Archer turn 1. After that, Alm runs at the boss and Kliff cleans up chumps (with AI manipulation assist from the undrafted squad). Had to spend a whole turn killing one brigand, but I think a four-turn is out of reach any way I slice it so ayyy. Thieves' Shrine: Free/8 Fed the boss fight to Alm (finished a Kliff level but that was garbage), promoted Kliff at L5 to basically merc bases. Ram Valley: 7/15 Kliff not two-rounding things (and being a bit bulkier) is super handy. That is all. Southern Outpost: 7/22 I kinda hate this game some maps, and this is one of them. Kliff goes left to fight the soldier (with Silque assist), Alm goes right to squish the archer, Silque goes up the center. Had to feed Silque two speed statues to get through. Blegh. Southern Zofia 1: 3/25 Does anyone not get three turns here? Southern Zofia 2: 4/29 If you have Silque eat, she can do three Warps, zapping Kliff west turn 1, Alm north turn 2, and Kliff north turn 4. If Alm has the Leather Shield equipped, the chumps will prioritize Kliff even if Alm doesn't get over the river; most Alms should be able to four-turn. Deliverance Hideout: Free/29 Fed Python to promotion and then some, gave Silque three attack statues to hit 14, raged all day trying to get an 8-turn and resigned myself to that being unreasonable with this comp. Zofia Gate: 9/38 I really do hate Echoes earlygame in draft. Haate it. Awful shit. Actual strat notes: Team goes across the bridge because Silque can't really take three dudes up the center, Python goes and fights Archers, and Silque assembles Kliff/Alm/Python to fight at the northeast choke before aggroing the last couple of enemies (with one last Warp to put Kliff in Desaix's room, before he despawned even! So good). Name Class LV HP AT SK SP LK DF RS Arts Alm Fighter 9 34 15 12 7 11 10 4 Wrath Strike Kliff Myrmidon 4 31 13 17 19 10 7 8 Thunderclap Python Sniper 3 30 14 8 7 3 6 4 Heavy Draw, Curved Shot, Swap Silque Cleric 10 20 14 8 9 9 6 11 Swap
  11. Valbar and Nomah. Carmine takes Sonya, leaving SRC with Zeke. LET'S GOOOOOOOOOO
  12. Carmine* took Clive, I got Leon and Mathilda.
  13. ACT 4 & ENDGAME: 46/198 TURNS ctd. Rigel Forest: 3/177 2-turn was unreasonable, so I tried to feed Delthea. Easy clear. Fear Mountain: 4/181 I actually hate thwomps so much. Mathilda and Delthea fight their way north and pray to live while Alm and Gray clear out the bottom (with help from Silque). Delthea actually killed three barons? BETTER THAN LUTHIER Nuibaba's Abode: 4/185 +20/440 silver from skirmishes. Dracoshield!Alm got poked by a Thunder Witch, but gained no EXP so who cares. Takes a bit of good luck, but it's Nuibaba's Abode and at least attempts are crazy fast. Alm gets Warped twice to kill Nuibaba turn 2, he fights a ton and lives, then Gray and Mathilda are warped in on subsequent turns to clean up. Delthea does literally nothing. Fear Mountain Shrine: Free/185 Gray got looped, Delthea got a couple levels, Alm got Double Lion, Silque got Invoke, and Tatiana got Fortify (and two ATK procs). Good run. Not perfect (would've preferred to promote Delthea), but it's fine. Rigel Plains: 3/188 Don't draft Zeke. Don't get Tatiana before this map. March a Bow Knight up and kill everything. Duma Tower: Free/188 Palla got literally every statue. Nobody I cared about got much experience from anything in there, but at least Conrad's a couple levels higher? Like that'll matter. Rigel Falls: 4/192 Recruited KLIFF to open up a deploy spot on the right, PRO STRATS And then didn't use it, so good. The Last Bastion: 3/195 EAT IT, HORACE Actual strat because it was cool. -Fed Secret Shrine to Delthea, Soma to Silque, forged a Killer Bow for Alm -Warped Mage Ring!Delthea up the left to kill a bow knight (later to fight the two thwomps) -Sent Gray up the left to murderize everything in the right two columns -Plonk Alm just in the boss' range to bait -Heal Delthea with Tatiana to make sure she lives EP (has to dodge 2 of 5 shitty hitrates) -PP2: double crit a thwomp with Gray, kill the Baron with Delthea, warp Mathilda up to kill a Bow Knight (manipulated by Silque's extra Warp range to be one tile up so she could block Delthea off from Slayde turn 3. Cool, no?) -PP2 cont.: Alm has to crit+hit the boss, then Zeke kills a Bow Knight with Gradivus (which he has exactly enough ATK to do at base. Intentional design choice? I honestly suspect it.) -EP: Alm kills an Arcanist, not news -Finally, PP3: Gray and Delthea kill the other two Barons, Zeke and Alm kill the two remaining Bow Knights, and Mathilda blocks Delthea off. -I realize I forgot to do the calcs on Mathilda, who proceeded to clutch out a crit without so much as a reroll. -All this after a few attempts earlier in the evening, and calling that This Was The Run (my first attempt of the session). FEELS GOOD BRO Rigel Castle: 1/196 Have a 24 ATK Bow Knight by this point (with a +3 Killer Bow and Hunter's Volley, obvs) to 1-turn. 28 ATK kills on hit+crit for crazy reliability. I didn't even have to change my deployment locations. So good. Duma Tower: Free/196 Fed the EXP from Sylvan Shrine to Silque, then went into the Tower and fed it to her. Duma: 2/198 Fed Silque basically everything, and the Warp range actually mattered for the two-turn. Tatiana got Warp and Delthea got Rewarp, which helped too. Had boosters in reserve that weren't needed, surprisingly. Mathilda got an illegal kill in an ambush, I didn't reset but she did literally nothing after that. Name Class LV HP AT SK SP LK DF RS BTL WIN Arts Alm Hero 15 48 26 22 17 17 16 5 283 121 Scendscale, Wrath Strike, Subdue, Swap, Double Lion, Windsweep, Hunter's Volley Gray Bow Knight 8 52 28 27 32 21 21 2 255 161 Hunter's Volley, Swap, Penetrate, Thunderclap, Foudrouyant Silque Saint 18 33 21 12 18 24 14 11 379 113 Shove, Swap Mathilda Gold Knight 8 43 19 19 25 17 17 10 108 76 Delthea Priestess 10 32 31 15 23 26 12 15 89 59 Tatiana Saint 8 31 17 15 12 6 5 20 14 2 Zeke Gold Knight 4 41 21 13 15 4 14 6 7 6 Mycen Gold Knight 7 44 22 14 11 3 18 8 5 2 ======= Celica Princess 11 36 30 19 19 24 15 8 163 99 Swap, Sunder, Plentitude Genny Saint 12 34 26 11 16 13 6 13 199 84 Swap Valbar Knight 8 36 17 8 6 1 17 0 97 9 Swap Palla Falcon Knight 11 44 25 20 20 10 17 8 157 87 Mistdancer Atlas Dread Fighter 12 45 23 22 23 14 13 4 152 84 Penetrate, Grounder, Duelist Sword, Roundhouse Conrad Gold Knight 4 42 19 21 21 9 13 13 55 26 Wew. Fun run. Zeke costed a turn, don't bother with him. I broke even by sheer dumb luck (Tatiana and Zeke contributed to a 3-turn of Last Bastion and Tatiana contributed to a 2-turn of Duma), but why bother recruiting them? Tatiana can only be worth recruiting, in my humble opinion, if she can save you a turn by Warping as immediately as Rigel Falls, shaving a turn there, on The Last Bastion, and on Duma (mayyyybe on Rudolf if your bosskiller is shit). Other opinions... Delthea was fine, she pitched in very much at the last bastion and made Duma cakewalk easy with Rewarp, but Luthier probably could have replicated most of her contributions and saved a turn on one, maybe two maps in my run. Mathilda was very handy, but... maybe a bit overrated. She's very good combat for as long as she exists, idk what non-villager can just mow things down on this route like she can. Honestly, was probably the worse pick for my team; Clive would've frankly saved me a great deal of headache and lost... maybe a turn or two at Sluice Gate compared to her. Your earlygame is important, kids! Other missteps--as previously noted, Palla needs to promote fast. Mine was still great, testament to how great the unit is. That said, she mattered most in the swamp, doing things the other pegs could've probably done. Probably would've been better off with an early pick (Leon or Saber) and snatching up Catria or Est if Palla was gone. Don't think she's pick two material. Atlas was... a dread fighter. He did necessary dread fighter stuff in late act 3 and act 4. He did it well. Feel like he went around the right time. Valbar's trash. Seriously. Take any of Celica's starting seven over him, he's so bad. He was a warm body and that's aboot it. Genny--Genny's a beast. She can serve as your only early supporter for Celica, but... I don't recommend it. Desert Stronghold was literally "drop Genny on the chokepoint and pray she Nosferatus enough things". ===== This is a ragey game to draft, but honestly? I finished it, and I'm glad I did. I may have been CRUSHED by HORACE, but I may still outpace Refa! Hopefully he'll finish!
  14. To be honest, I don't know squat about booze; I was kidnapped from Team Weed and they're holding me prisoner!
  15. ...a virgin strawberry daiquiri? Is that what the kids are calling a smoothie these days?
  16. Why would you bother? Fruity drinks taste nice, sure, but drinking already gets you FAT; hard liquor can be pretty tasty without chugging a Cadbury creme egg along with it!
  17. Okay, lost my draft notepad, so I'm gonna remember some TCs and you ain't gonna get much notes. Dead Man's Mire: 6/158 Dracozombies: 1/159 Dolth Keep: 5/164 Duma Gate: 4/168 Jedah and the Stranded Thwomps: 2/170 Berkut: 4/174 Not much interesting went on here, except me stuffing Palla full of literally everything at Duma Gate (and suiciding Valbar to make witch AI behave), Palla godmoding swamp with Conrad trying to suicide into Jedah so Atlas could Roundhouse crit, aaaand Delthea actually contributing against Berkut. Passed Gradivus to Celica, then gave Alm that, Killer Bow +3, Dracoshield, Mage Ring. In my totally humble opinion, there's exactly no chance I'm wrong about any of these even though I'm recalling them, but I'll check credits like a good citizen regardless :P
  18. Act 3 (Alm): 32/152 Turns Northern Zofia: 6/6 Designated Tobin a skirmisher, +20 silver from skirmishes. Wanted to get all the grind out of the way in one go (got Tobin to DF and Lukas to Baron) I have EXACTLY too little Warp range to engage Fernand turn 1. So bad. I did not draft enough early Alm dudes. Period. God I hope Mathilda puts in the work. Everybody went north, and I fielded Fernand's troops on their way in. Even FORSYTH probably could've saved a turn here. Zofia Forest 1: 7/13 +20/40 silver from skirmishes. This took awhile, but I'm actually pretty proud of the strat. Basically, Alm goes right and fights... just about everything, Silque assists, and Gray picks off a couple Arcanists on the left. 2 RES sucks. Kinda wish I'd just made him a Dread Fighter and warped him at the whole damn gaggle of 'em. Forest Crossroads: 2/15 +20/60 silver from skirmishes. This is just... how fast this map goes, right? I'm sure somebody can shave a turn here though. Desaix's Fortress: 5/20 +20/80 silver from skirmishes. Made a Silver Sword from the preset Rusted Steel you get along the way. Turns out this is surprisingly not awful. If the Witch cooperates and I get any luck at all dodging, I can get five turns here. Warp Gray up T1, have Alm and Silque follow behind to assist, yada yada. 4-turn possible with crazy luck maybe, but can't be bothered. Zofia Forest 2: 3/23 +40/120 silver from skirmishes. Made a Ridersbane +1 with half that SWANKY PURSE Desaix left lying around. With it, Lukas just fails to one-hit Paladins in skirmishes, so good! Mathilda goes left, everyone else goes right. 2-turn possible with this team but very far from reliable, even with Turnwheel. Sylvan Shrine: Free/24 +120/240 silver from skirmishes. First: promote Gray to DANK FUCKER Second: Fend off skirmish, yawn. Third: Go to Forest Village, get Blessed Lance, forge it to +3. I'm making Gradivus anyway, so why not use this for the time being? Fourth: Use that Blessed Lance to feed the dungeon to Mathilda, who otherwise gets REAMED by Bonewalkers. Fifth: Realize that you wanted to save Sylvan Shrine for Delthea and attempt the next map. Sixth: Realize that having Mathilda be able to kill things and live things will be MEGA HANDY, feed Sylvan Shrine to her anyway. Seventh: Find that DANK GOLD COIN, forge Gradivus Forest Northside: 4/28 Mathilda's extra levels and Gradivus both helped a lot. Everyone ran in, shit died, the end. Sluice Gate: 4/32 +180/420 silver from skirmishes. Forged my Silver into a Brave+1 so I could one-round Arcanists (and the boss with an ATK proc) with Gray. Mathilda killed most of the early Arcanist group, then zoomed up to fight the northwest Arcanist. Gray basically got rushed to the top-right room and cleared it out. aaaaand Alm killed the two remaining Arcanists, which was honestly the least reliable part of the entire map. Name Class HP AT SK SP LK DF RS Arts Alm Fighter 15 38 20 14 13 10 10 04 Subdue, Swap, Wrath Strike, Windsweep Gray Dread Fighter 3 36 16 18 20 07 12 02 Swap, Thunderclap, Foudroyant Silque Saint 5 30 14 10 13 15 09 11 Swap, Shove Mathilda Gold Knight 1 40 18 16 20 14 13 10 Delthea Mage 3 22 11 08 10 15 03 15 ============================================== Celica Princess 1 33 24 16 15 18 10 08 Plentitude, Swap, Sunder Genny Saint 8 32 23 10 13 11 05 13 Swap Valbar Knight 6 34 17 07 05 01 15 00 Swap Palla Falcoknight 1 34 14 12 12 05 10 06 Mistdancer Atlas Dread Fighter 3 39 21 17 18 11 11 04 Duelist Sword, Roundhouse
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