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Lord_Brand

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Everything posted by Lord_Brand

  1. We don't know exactly how far back Legends Arceus takes place, unless I missed an announcement otherwise. But even so, I did suggest there could be progenitors to the Grimer and Koffing species; maybe living piles of naturally-occurring slime and gas that just so happen to combine disturbingly well with waste and pollution, essentially making Grimer and Koffing mutant species. Though I did suggest that the Power Plant was being built, so I guess it's possible Grimer, Koffing, and Magnemite could appear, but maybe in smaller numbers. What about Porygon, though?
  2. They did an Animal Crossing film, so why not. But you know one series I'm surprised hasn't come up yet? Splatoon. Think about it: a CGI series starring the Squid Kids, happily turf battling away until one day the Great Zapfish vanishes, prompting them to investigate and discover the presence of Octarians. Under the guidance of Captain Cuttlefish, the Squid Kids go undercover as Agents of Unit 3 to get the Great Zapfish back. And then the Octolings appear...
  3. Proves me wrong...based on your subjective opinion? At any rate, I only used SoV as an example because Fabulously Olivier used it as an example of scenario 3 - I'm not that familiar with the game myself outside of the basic plot involving the gods, Alm, and Celica. So, if it proved anyone wrong here, it'd be Fabulously Olivier. If that's the case, my mistake was assuming his example was correct. I understand the point about going for the "proven" story first, but my concern is that it'd be viewed as inferior to the game itself as you get just as much story from the game. Kinda like what happened with the Ratchet & Clank movie. The one exception being maybe non-gamers who might find the story nonetheless interesting. But the majority of fans who'll be drawn to a Fire Emblem animated series have probably played one or two games before. Meanwhile, a properly fleshed out adaptation of a game with barely any plot can breath new life into it, much like SatAM did for Sonic back when his games' plots amounted to "Evil mustache man is making robots to conquer the world and speedy blue hedgehog wants to stop him." (Not that his modern games' stories are anything to write home about, but they are goldmines of YouTube video material.) As a compromise, Awakening could be a good choice due to both having more plot than FE1 yet also having room for expansion in an animated series since all the support convos are still images with text. An animated series would be the perfect place to bring those skits to life, assuming they wouldn't do so with a Switch remake. Not to mention, Awakening is arguably the second-most important entry in the franchise after the original game due to saving the series from permanent discontinuation. If not for Awakening, there wouldn't be a Three Houses. And alluding to Marth's time could generate interest in a prequel series or miniseries focusing on that era. Really, why not just adapt the entire franchise? Then you have different Sagas of Fire Emblem, like the Shadow Dragon Saga, the Awakening Saga, and the Three Houses Saga. For another IP, I'd like to see Mario finally get a TV series again. I think a slice of life format would work well there, though they could bookend each season with two- or even three-part stories that capture more of the mainline games' adventure feel. Like, Season 1 starts with an adaptation of SMB1, the original kidnapping of Princess Peach which the Mario Bros. resolve within two episodes (covering SMB1 and SMB2TLL). Then the rest of the season has them enjoy their new status as heroes of the Mushroom Kingdom, during which time they contend with the likes of Wart, Tatanga, and Wario, until Bowser makes his big return for the Season 1 finale, adapting SMB3. The last episode of Season 1 shows off a polka-dotted egg on an island, alluding to Super Mario World. Season 2 appropriately starts with an adaptation of SMW, which adds Yoshi to the cast. The rest of Season 2 takes some twists and turns like tying in with Donkey Kong Country, covering a Mario Kart mini-arc, adapting SMRPG and Super Mario 64, and ending with an adaptation of Luigi's Mansion. Season 3 kicks off with a Super Mario Sunshine adaptation, includes another Kart arc (based on Double-Dash in particular), and ends with a Super Mario Galaxy adaptation that comes with a twist ending: Mario must make his way back home! Season 4 starts where Season 3 ended, with Mario on a journey back home in an adaptation of Galaxy 2. The next several episodes cover what the rest of the cast were up to during Mario's return trip, like Luigi's trip to Evershade Valley, Peach's own rescue mission involving the Sprixies, Captain Toad tracking treasure, and Donkey Kong contending with the Tiki Tak Tribe and Snowmads (assuming that's not covered in a DKC spinoff series). Eventually, Mario returns much to everyone's delight, just in time for the Season 4 finale adaptation of Super Mario Odyssey. That about catches up with Mario and the gang so far, so where the show would go from there is anybody's guess. But I think what I described would make for a serviceable and even enjoyable series that adapts a multitude of games. The only parts missing are adaptations of the Arcade games, but that itself could be handled in a film to which the series could be a follow up.
  4. I've got an idea for a new approach to this concept: Abilities and Hold Items that add third or even fourth types to Pokemon. For example, when brainstorming for Legends: Mew, I came up with the idea for Ghost-type variants of non-Ghost Pokemon that would appear near Lavendar Town, serving as literal ghosts of those Pokemon (like a Ground/Ghost Cubone or Marowak). That in turn gave me an idea for an ability that adds the Ghost-type to whatever other types the Pokemon has. Which in turn inspired an idea for a whole cycle of "Add Type" abilities that add a type to a Pokemon that doesn't normally have that type, potentially allowing for functionally triple-type Pokemon. Normality - Adds the Normal-type. Martial - Adds the Fighting-type. Aerial - Adds the Flying-type. Insectoid - Adds the Bug-type. Terrestrial - Adds the Ground-type. Lithic - Adds the Rock-type. Noxious - Adds the Poison-type. Spectral - Adds the Ghost-type. Metallic - Adds the Steel-type. Incendiary - Adds the Fire-type. Ligneous - Adds the Grass-type. Aquatic - Adds the Water-Type. Voltaic - Adds the Electric-type. Psionic - Adds the Psychic-type. Cryogenic - Adds the Ice-type. Draconic - Adds the Dragon-type. Baleful - Adds the Dark-type. On top of that, I have an idea for Hold Items that serve as counterparts to the "Add Type" abilities, which likewise could allow for triple-type Pokemon or, when combined with "Add Type" abilities, four-type Pokemon. Since Abilities and Hold Items aren't readily visible, these would have the side effect of granting special effects to the bearer to indicate that they're in effect. A Pokemon with an ability or item that adds Fire has flames dancing around its body, for example, while one with added Steel has a metallic sheen.
  5. It's been mentioned that Oak and Agatha were friends, though once Oak retired from battling to become a researcher, Agatha felt he'd grown soft and called him a fool. I could see Agatha being the daughter of Channelers from Lavender Town. Also, Samuel's cousin, Samson, should make an appearance. Johto content is an interesting prospect. Especially if the game doesn't strictly follow a League per se, and the focus is instead on helping the current professor research Pokemon in the area. At the very least, Arceus opens up exciting new possibilities for future Pokemon games.
  6. Even though Legends: Arceus hasn't released yet, my creative spark has ignited and I'm already thinking about a prospective future installment of the Legends series set in the Kanto region decades before Red/Blue and their remakes. The protagonists resemble Red and Leaf/Green, and are implied to be their ancestors. A young Samuel Oak is your primary rival. He is friends with a ghost-loving girl from Lavendar Town named Agatha. In this era, Kanto is less technologically developed but is showing signs of progress such as the Power Plant being built north of Lavendar Town and Dr. Fuji setting up a laboratory on Cinnabar. Silph Co. is of particular note as the main provider of technological development in the region. However, a second company, Rocket Industries, is giving them competition (and quite possibly trouble). New to Legends: Mew are Kantonian variants of Pokemon introduced in other generations, and/or new evolutions. Certain species like Grimer, Koffing, Magnemite, and Porygon are absent as Kanto has yet to develop technologically to the point where such Pokemon could exist due to them being incidental byproducts or deliberate creations of industry and technology. However, there could be progenitors of Grimer and Koffing that would explain how sludge and smog become animate (namely, by mixing with artificial toxic waste and pollution to become the species seen today). Certain species like Farfetch'd and Lapras are more common, in contrast to how rare they've become by the present day due to poaching and such. Several Gen II Pokemon that originally only appeared in Kanto could also be present, due to Kanto and Johto being neighbors. And of course, the name should indicate the importance of Mew to the plot. A team of researchers lead by Fuji himself are planning an expedition to a faraway island in search of a rare and elusive Pokemon said to be dwelling in a jungle there.
  7. Seeing how ORAS was able to adapt RS to be more like XY, it's a shame they couldn't do the same for BDSP and SwSh. Before BDSP was revealed, I imagine a lot of fans were excited to see what a full 3D overhaul of DP could be like. Seeing how there were fully-animated non-chibi 3D models of most of the characters leaves one to long even harder for such a remake. Maybe the BW remakes will fare better? At the very least, Legends: Arceus stands to make up for BDP's shortcomings with a much more innovative take on the series' formula, not to mention the sheer novelty of what may well be the first-ever Pokemon prequel. Even if Legends somehow fails, it won't be for lack of effort nor creativity; we'll all have something new and interesting to talk about. Now I'm aching for a Legends: Mew set in Kanto 30 years in the past, when Oak was young and still aspiring to be a Master (and perhaps be the protagonist's rival, no less!). The male protagonist could resemble Red, and be heavily implied to be his grandfather. The female protagonist could likewise resemble Leaf/Green. Kanto could be shown to be less technologically developed than it is now, with Dr. Fuji and Blaine setting up a laboratory on Cinnabar Island and the Power Plant being under construction.
  8. If Yoshi's name ain't in the title, it ain't a Yoshi game. :P But those examples show that Yoshi does work in 3D, so sooner or later we'll get a proper 3D Yoshi game. A good plot for a 3D Yoshi could be a search for missing Yoshi Eggs, similar to Spyro: Year of the Dragon. Maybe Kamek or some other villain stole all the Yoshi Eggs, so the green dino embarks on a quest to get them back. Along the way, he gets to use powerups, transformations, and skills such as slurping, flutterkicking, ground-pounding, and egg tossing, with a variety of eggs available based on the type of enemy Yoshi slurps up. Birdo could also make her debut as one of Yoshi's friends, using her ability to spit eggs to help Yoshi out. However, this isn't the place to discuss Yoshi's theoretical 3D outing, so I'll reserve further crafting for the proper topic.
  9. DK made the jump with Donkey Kong 64, a fully 3D collect-a-thon platformer in the vein of Banjo-Kazooie, although far more infamous thanks to excessive backtracking among other flaws. Yoshi made the jump with Yoshi's Crafted World, which has him move between the foreground, middle, and background. It's a fairly limited form of 3D and probably not what you're thinking of, but it's a step. I wouldn't be surprised if they eventually did make a true 3D Yoshi game. As for others, Takamaru could get an open world adventure in the vein of BotW.
  10. Okay then, strive for scenario 3. Since the game is oh-so-barebones, turning it into something more fleshed out and compelling as happened with Shadows of Valentia shouldn't be that hard. See now, you couldn't do that with Three Houses or one of the other more recent FEs since their canon is so fleshed out already (though maybe there are some glaring issues with Fates that could be fixed...). Shadow Dragon & The Blade of Light being as basic as it is is a boon for writers who want to try their own take on the story. As long as they stay faithful to the basic beats, they can add on to the story and characters in any number of ways.
  11. Well, let's see...a lot of Nintendo's older A-list series have made the jump to 3D by now. Mario, Donkey Kong, Zelda, Metroid, Kid Icarus, Fire Emblem, Yoshi, Wario, Star Fox (heck, that one was always 3D), Pokemon...and Kirby himself has had 3D installments, just never a fully open 3D adventure title like we're seeing here. Here's a partial list of old Nintendo games and series that have yet to receive 3D installments: Balloon Fight Clu Clu Land Duck Hunt EarthBound (came so close with Mother 3) Game & Watch Hogan's Alley Ice Climber Mach Rider Mole Mania Mystery of Murasame Castle (which I would rename "Takamaru") R.O.B. Sheriff Wild Gunman Wrecking Crew A larger list of Nintendo franchises can be found here: https://nintendo.fandom.com/wiki/Nintendo_franchises A lot of those are sports, which live on in the Mario Sports spinoff series today.
  12. So, you want to adapt a game where a lot of the story is already written and known, thereby repeating what the game already did, versus one where you have the freedom to expand on the characters and plot considerably?
  13. If you're gonna adapt Fire Emblem into a full-blown anime, why not go back to where it all began - the original story featuring Marth? I know they made an OVA back in the day, but it never got very far.
  14. Not gonna lie, I'm kinda relieved that the live action series got cancelled, because I hate when more cartoony-looking series get stuck with live action adaptations. I much prefer a series that looks animated to stay animated. This is what I want Link to look like in a TV series: Or something like this, an animated cutscene in an actual Zelda game:
  15. Not Netflix per se as my family doesn't support that channel anymore, but for a similar service I'd love to see a Zelda animated series. I have my own Zelda story that would adapt to an animated series pretty well. The basic premise is that Link, Zelda, and Impa are a trio on a quest for the eight pieces of the Triforce of Wisdom. Guided by Zelda's visions and ability to sense when the pieces are near, their journey takes them to the far corners of Hyrule, during which they meet many friendly faces and fight many formidable foes. Meanwhile, a sinister advisor to the King seeks the Triforce for himself, setting in motion many schemes from within the walls of Hyrule Castle. He's convinced the King that Zelda has been kidnapped, leading to a kingdom-wide hunt for the princess that forces Zelda to conceal her true name and status, adopting the alias of a commoner named "Lia". A big part of the fun is seeing how our heroes get from place to place and what kinds of colorful characters they encounter along the way. An early example involves them seeking horses from Lon Lon Ranch to expedite their travels across the vast kingdom, only to learn the ranch has been having problems that our heroes must help resolve if they hope to purchase some steeds. Naturally, there are lots of puzzles to solve, monsters to battle, and treasures for our heroes to find. The show adapts as many Zelda tropes as possible. Lots of familiar faces are featured, though there are of course plenty of new ones too.
  16. "Realistic" and "believable" are two different criteria. It's more important for a story to be believable than to be realistic per se, as part of the reason we turn to fiction is a need to take a break from reality. That said, scenes where characters stand anywhere near lava are forever ruined for me thanks to my knowledge of how convection works.
  17. Here's how I'd map Yoshi's Specials: N: Slurp - Same as before, only now Yoshi can store opponents in his mouth for a brief time much like Kirby and King Dedede, as well as items and even projectiles. You can press down to turn opponents into an egg, or to eat items and restore health. S: Triple Fireball - Yoshi spits out a trio of fireballs, like when he spits out a red shell in Super Mario World. U: Super Wings - Yoshi takes flight with a pair of wings for a short time, similar to when he slurps up a blue shell in SMW. D: Egg Lay - Yoshi lays up to three eggs that follow him around and which he can throw using the attack button. The Ground Pound becomes his D air. Another possibility is that Egg Throw becomes Yoshi's S special while the triple fireball is the result of Yoshi slurping and spitting out certain items like the Fire Flower or Sparky. This is another place where my Action button idea would come in handy big time. Adding a third moveset button would do wonders for Smash.
  18. Heh, that's exactly why I love playing Simon: the projectiles. I especially love the Hand Axe for its arcing trajectory. I too think a Jr./Koopaling situation would have worked excellently here. Simon, Trevor, Christopher, Richter, Juste, Julius, Leon, and Desmond (listed in chronological order of appearance by game release) would work. Though Sonia in place of Desmond would be a neat twist, but her build would have to be tweaked to be rigged properly along with the rest of the Belmonts.
  19. Co-op makes the deal sweeter. And the game comes out the day before my brother's birthday, too (which happens to be the day behind my birthday)!
  20. P1-8 are there to help distinguish between different players playing the same character in multiplayer. I wouldn't like those being unlockable, since we got to use them from the get-go in Ultimate. But extra costumes? That, I would like very much. Fire Mario, Funky DK, Soldier Armor Link, Dread Samus, Pikachu Pop Star, Adventure Fox, Great Lord Chrom...that'd be some cool unlockable fluff.
  21. I would have loved DLC bosses. Each DLC fighter getting their own boss to fight would have made their Classic Modes so much more exciting.
  22. They could be distinguished if necessary. Though the Ninja's signature ability, Throw, is already available as a move for all fighters. :P But the Ninja would presumably Throw shuriken as their signature Special. Dragoon is not only iconic but would also be novel thanks to using a weapon type that basically hasn't been seen in Smash yet. I did consider referencing them in the Warrior and Thief's movesets by way of the Warrior using Jump as their U Special and Thief throwing a Boomerang as their S Special (though Thieves often get to use boomerangs anyway). Since Ultimate made it a point of paying homage to characters' and series' roots, I'd figured characters based on the original Final Fantasy would be appropriate. I'm baffled they didn't get so much as costumes or Spirits in SSBU; Cloud and Sephiroth may be more popular, but there wouldn't be a Cloud or Sephiroth if not for the original 8-bit Final Fantasy that started it all. My original design featured a party of four characters as a nod to the fact Final Fantasy was one of the first console RPGs with more than one playable character, period, but I eventually decided that job-changing is a more iconic aspect of the franchise, not to mention made more sense within Smash's rules. The party aspect could always be represented by way of team battles or co-op/CPU allies in Classic Mode. Yeah, basically. But unlike Pokemon Trainer, where the Pokemon somehow all share the same damage percentage despite being separate individuals, you're playing the same character with six different forms. Something else I considered doing back when the Warrior was a team of four was have them all share S, U, and D Specials while their N Specials would be personalized. Their common S Special would be Chocobo Ride, their U Special would be Moogle Rescue, their common D Special would be Change, and their N Specials would be personalized command menus like Thievery and Black Magic. I guess I could still opt for that direction, but I think it's more interesting if they have as many different moves as possible.
  23. The general idea is that each job has its own moveset, though logically the Red Mage should have some overlap with the Warrior, Black Mage, and White Mage, including maybe a special shared with each. Attributes like weight and speed are also affected, yes.
  24. The Warrior of Light fighter I suggest doesn't represent only the original game, else they'd be six separate fighters with the ability to promote midbattle. Job Changing is prevalent in FFIII and FFV, and summoning was introduced in FFIII as well. Not to mention their costumes are all based on specific characters from FFI through FFVI. The Smash version of Warrior of Light is designed to capture common tropes in the series, as even the term "Warrior of Light" appears in more than one game. The use of Bahamut as the summon is an artifact from a time when I envisioned the Warriors of Light as a team of four - Warrior, Thief, White Mage, and Black Mage - and thus was a reference to Bahamut being essentially the first summon character to show up in the series, before there even were summons. I eventually realized the Warrior of Light would work better as a singular job-changing fighter, but kept Bahamut as the summon since he's one of the series' most famous and powerful, not to mention is elementally neutral (though in Smash terms, Mega Flare would probably be considered Magic or Energy). That said, I am strongly tempted to include Ninja and Dragoon as two additional jobs, giving the Warrior of Light access to eight total.
  25. This will take some time to finish, so I'll have to update this post over time. Warrior of Light A job-changing hero who represents the classic Final Fantasy games. The Warrior of Light has access to six jobs, the starting jobs in the original Final Fantasy. They can Change Jobs using their Down Special, which brings up a menu of the other five jobs they can switch to. Warrior Thief Monk Black Mage White Mage Red Mage Final Smash: Summon Bahamut The Warrior of Light uses a crystal to summon Bahamut, who blasts the field in front of them with Mega Flare. Taunts & Victory Animations On top of the Down Special and Final Smash, the six jobs share one taunt and victory animation each. The shared taunt has the Warrior of Light use a Potion, Ether, or Elixir in cyclical order, though the item's effect is purely cosmetic. The shared victory animation is of course the classic victory dance. Costumes The Warrior of Light's costumes switch between male and female, each one based on one or more characters from the classic 2D titles on the NES and SNES. There are four hair styles total, two for males and two for females, and each appears twice with different color schemes. The six jobs each have one male outfit and one female outfit, with according color scheme variants. P1 is male with a mane of red hair, based on how the Warrior looked in FFI and FFIII as well as how Firion looked in the NES version of FFII. P2 is female with long purple hair, based on Maria from FFII. P3 is male with spiky white hair, based on Paladin Cecil's sprite from FFIV. P4 is female with blonde hair tied in a ponytail, based on Rosa of FFIV and Krile of FFV. P5 is a recolor of P1 with brown hair, resembling Bartz from FFV. P6 is a recolor of P2 with pink hair, resembling Lenna from FFV. P7 is a recolor of P3 with dark blue hair, based on Leon from FFII. P8 is a recolor of P4 with green hair, based on Terra from FFVI.
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