Have Astrid stand at 2 range of the halberdier with the Killer Bow. Then, hit him in Player Phase again. :p
Oscar> Boyd in part 3 because of his horsie.
Boyd is struggling to double in 3-P and cant get a 7 turn clear. While Oscar is not caring, doubles some stuff and can get to the boss fairly quickly. +1 turn lead for Oscar
Oscar has a mount in 3-1 so naturally, he can get to places faster, and with Adept and his Short Spear, he should be able to get a really low turn akin to Titania. Boyd has better 1-2 range (and more quantity) but isnt getting a 4 or 5 turn like Oscar can. +2 turn lead for Oscar
3-2 is fairly even since they both cant ORKO the boss, they take 4 turns assuming theyre alone. But, oh wait, Oscar has a horse! So he can ferry someone that CAN kill the boss quickly like Ilyana, Soren, Rolf, Shinon, Ike or Mia. He can get a 2 turn if he drops a mage or a sniper there. While Boyd is always 4 turning that map, no questions asked. Lets be kind to Boyd and not assume u have a unit that can KO the boss (except dropped wyrmslayer Ike). +3 turns lead for Oscar
3-3 is pretty self explanatory. Oscar has a mount and can 7 turn the map. Boyd can only get an 8 turn. +4 turn lead for Oscar
3-4 you got me there but I think Oscar's contributions so far make up for his performance here. Still, Ike can solo the top portion if you are doing it right. Might have to take a turn more than usual, but oscar has saved more than boyd anyway. +3 turn lead for Oscar
3-5 Celerity!Oscar can reach the boss in Turn 1 and KO him. While Boyd reaches him in Turn 2. +4 turn lead for Oscar
3-7 Lol 3-7.
3-8 Boyd wins here by a bit. Hand Axes and naturally better Str for KO'ing generals. Oscar needs forges in order to get a 4 turn like Boyd can. Lets assume Oscar is 5 turning this map and Boyd is getting 4. +3 turn lead for Oscar
3-10 Oscar has a mount. 4 turns it while Boyd 5 turns it. +4 turn lead for Oscar.
3-11 Oscar can ferry Ike for a 6 turn while Boyd is lol. +5 turn lead for Oscar.
3-E Boyd has better combat but doesnt reach enemies quite as quickly. Still, both can 4 turn it. Oscar struggles to KO the enemies he reaches, but reaches them faster. While Boyd kills everything in sight but struggles to reach the enemies. +4 turn lead for Oscar
Part 4:
Boyd is likely to be going Greil while Oscar is best in Hawk Route.
Boyd can take on the Generals in 4-1, but almost anyone can do that at this point. Oscar can do the same thing if he takes this route.
In 4-4, Oscar cant climb the ledge so Boyd has an advantage there. Boyd can go help Ike, get some of the rooms and stuff. Oscar mainly helps with reinforcements and might take the west room or something.
If they both go Hawk:
Oscar wins 4-2 definetely. 11 move with decent combat makes for awesomeness. He can pincer attack the boss area for a 6 turn clear, 5 turn clear with another cavalier.
Boyd can only 6 turn it assuming u have a cavalier with him. If you dont, probably a 7 turn.
4-5 Boyd has an advantage because lolmounts here.
Boyd wins in Endgame but lolendgame. So, Oscar obviously wins in overall turns shaved.
And Im going to lower Naesala and Tibarn now.