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Posts posted by Jubby
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Hmmmmm, "There was an error processing one or more streams"? I KNOW I probably did something stupid, but I just don't know what it is :/
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Okaay, lol I found that here too: http://forums.feshrine.net/index.php?showtopic=3856 But yeah, I tried to read some of the doc stuff and it just confused the crap outta me :/ But thanks, I'll give it a try right now. Astra, you've heard it before, but you are my hero.
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It's in the doc, isn't it.
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my ROM got messed up, and FEditor wouldn't let me add any more animations, so then I decided to start over. But ALL I did so far to a brand new clean rom was expand the index and add new animations, and I already can't open the Class Animation Manager. Anybody know why or have this problem before?
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Sorry, but that's my art style, and I don't intend to change it.
And we like it.
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I'm glad you like them, and I hope your game goes well! xD
Thanks! :D
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Thank youuuuu :) I really really like them, specially the rogues :D I hope to see more of your work in the future :) (Smiley spam ftw!)
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Would you mind if I used them in my hack? I really like them all :)
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Perfect, thanks. Is there any way to use it (or another code) for, say, loading units?
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Even better, using this: (http://www.zophar.net/utilities/hexutil/windhex.html) hex editor (probably some others, too, I'm not sure) you can just click Tools, Increase/Decrease ROM size, and then choose how much space you want to add :) You could use it to trim your rom down too, if you add too much space.
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Just wondering... Is there a condition for if the player/tactician is male/female? I kinda remember reading somewhere that Sain will hit on your character if you say that you're female, which most likely means it triggers different text slots, right? Which would necessitate a condition, I think...? Was thinking of having it load a different unit depending on whether you're male or female :)
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In case anyone would like, the "Combat Info Window," that thing before you fight with all the percentages and crap, is at 1958BC, with the palette being here: 195BAC
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For the record, guys, the Equipment checkered thing is at 3FCC90, I couldn't find it cause I kinda sorta accidentally inserted something else without repointing, so the one in my ROM disappeared :/ Anyway, that's what's up.
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@Astra, please do
, and @Cam, I've asked so many questions in this forum that you could probably compile a relatively sizeable tutorial just with the answers :$
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Exactly what I needed
I'll just do the battle data thingy's palette and that's that. Astra, you are my hero. Srsly.
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Does anybody know the offsets for:
The battle data screen frame thing that one sees before a battle, with the hit, dmg, crit, etc.
The little box at the top that tells the mission objective,
The character window where the chibi is displayed,
And finally, the little box at the bottom of the Items frame that shows Equipment, Rng, Atk, Crit, Hit, and Avoid? It'll probably just be some checkered squares in a boxlike formation. Thanks everybody, for all the assistance so far :) Sorry for being noobish thus far.
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Gaaaaaaaaaaaah Cam. Dx
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So to sum it up for anyone wanting to waste many hours attempting this, I'll sum up the findings (Which probably should've had their own thread by now since this hardly pertains to the original subject)
Blue Stat- Graphics 1D5844 Red Stat- Graphics: 1D6130 Green Stat- Graphics: 1D72E4 Grey Stat- Graphics: 1D6A24
Blue Stat- Palette 1D60F0 Red Stat- Palette: 1D69E4 Green Stat- Palette: 1D5844 Grey Stat- Palette: 1D72A4
These graphics contain the statsheet and the left side of the portrait box; the portrait space itself uses the main tile from the statsheet. (All from AstraLunaSol)
The palettes here control the right, top and bottom sides of the portrait box, the statsheet, the use item box and the display that pops up once you select a character. They also affect the box that surrounds the chapter objective, terrain box, and possibly the unit bubble.
General Palette: 3FCBAC (Also from Astra)
This one controls the portrait box's left side, the portrait space, the part at the bottom of the inventory where it lists equipment stats and such, and the equipped item line.
Portrait box Graphics: 3FCBEC (from me)
This is the right, top, and three corners of the portrait box; it uses the statsheet palette.
Unknown Palette: 406DB0 (Astra)
Apparently the same palette as the "General Palette;" not sure what it's for though.
Terrain box: 1C4460
This is controlled by the statsheet palette as well.
And if I find anymore I'll post them as well.
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That's definitely the right offset for the graphic but I don't think it's the same palette; maybe the other palette that you said you found when searching?
Edit: It uses the same palette as the rest of the statsheet, which makes it a HUGE pain in the ass to insert.
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I think I found it; 3FCBEC, and it uses the palette that you gave me with the portrait background. (3FCBAC) Let me know what you think, I'll test it tomorrow morning :)
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Hmmmmmmmmmm, ran into a problem inserting. Whilst I was inserting my new frame (tile by tile) I couldn't find the right corner tile for the portrait box. I continually searched for it, but couldn't find it, so to test I put in an empty box to make all the statsheet graphics transparent, but something weird happened. (see picture) Most of it disappeared, but the right and top edges of the portrait box stayed. Does this mean it's a different graphic? D:
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Could be in that palette too, maybe; I'll attach a picture; if you zoom in you can see the normal peachish colours on the left side, but if you look at the top and bottom of it you can also see where I changed the palette to grey. The right side wasn't affected, though (That's why the picture's only of the left)
Edit: I'll try to edit the palette with the bluey background tonight and see if that fixes it.
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Okay, new question: just as a test I saved it as a bitmap, changed the palette a bit in usenti, then reinserted it; everything worked, but when I opened it in game, the left side of the portrait box still had the original palette. Do you think the left side is a different image/ palette from the rest of the images? I'm going to test it on the other colours after school as well.
Expanding Class Animation Manager screws up your ROM?
in Questions
Posted
All I did thus far was add some animations, think I should just start over again and then fix the checksum from now on? Probably an easier approach....