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Posts posted by Jubby
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Is there an easier way? I've just been taking different methods from random guides and such and sort of piecing it together...
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Okay, one more question, just to sum it up.... Say I want to replace Eliwood with an original character of mine. Just as an example, say I want the character to be a mercenary, and I want him to promote to a great lord. So I would change his class directly in a hex editor to a mercenary, change the mercenary class using the class editor Nightmare module so that it promotes to a great lord, change his palettes using one of the methods you gave me, and change his portrait (And name) with FEditor Advance? Does that sound about right?
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Both of those look excellent and relatively straightforward for my nooby self, thank you! I'll try both of them and see which works best for me, and I'll be sure to hit you up if I have any questions, thanks And Nintenlord, thank you for all your work in FE Hacking, I've been following Blazer's Ultimate Tutorial to learn the ropes, and I think he uses some methods that you came up with, so thanks for making it possible for me to learn!
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*Forgot to attach the file*
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Hi everybody, I've just begun hacking these past few days, learning how to insert portraits and such... Just now, I was attempting to edit Eliwood's battle palette, using the "Quick GBAGE Method" here: http://forums.feshri...?showtopic=3073 Everything goes well until I get to the actual editing colours part. I load up the ROM, type the offset, go to image 1746, see Eliwood's sprite, but then when I try to edit the colours in the color control window, the RGB options are greyed out. This is probably a really stupid question, but I can't figure it out Anybody have any suggestions? I'll attach a screenshot of what happens. Thanks, and hello, by the way
Palette Editing?
in Questions
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Oh no, by piecing it together I meant sort of finding at least one method to insert each aspect of my custom characters. I won't be putting it all together all haphazardly or anything. I should've made that clearer, my bad... But thanks for the info, sounds good!