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ciphertul

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Everything posted by ciphertul

  1. Like I said everything they are meant to do can be done better with something else, and genealogy is a bit of an outlier as the map are catered to mounted unit do to size. Movement is as important as you make it, player discipline is what make the difference. Don’t nerf a class when everyone jumps on the bandwagon as over powered, use them less or change how you use them. It’s a game, Fun is the purpose of games, X unit is mounted and strong but why would balance matter to someone who prefer unit Y who will never be as strong as X. Balance in the end is subjective, you think Fate/awakening Fk are great I think they are terrible. How you balance is different then how I balance.
  2. If you can only have fun playing an efficient playthru and putting stock on tier lists then I know I can’t reason with you. I play for fun, I don’t care about top tier classes and strats. I use the units I like regarding of class and potential, having played as long as a have I never thought knight and archer where bad. If you don’t like fliers don’t use them, efficient no, but that is your choice.
  3. That really doesn’t help, just make them shittier isn’t a good rework. Falcoknight’s Str ain’t that high in the first place, Spd is all they really have outside of movement. But Fates/Awakening Falcoknights where easily the worst class in those games, everything they could do something else does better and with more options elsewhere. Dark Flier and Malig Knight are different but I feel they are well enough balanced stat wise.
  4. I get that, and that is why it’s in quotations. And yes it’s easier for Edie but you can’t argue that it game is set to be Snow from the start if you pick BE. I think the OP will need to come up with their own reasoning as it seems to falling into one of three reasons “she is forced down our throats” “She is best girl” and “She is totally smitten with Byleth”
  5. I may be alone in this but I love the falcoknight class and I do not ever want to see that sad excuse of a flier from Fate/Awakening again. Shifting away from combat would make the opposite true, I don’t see a team slot open for a unit that can’t maintain themselves outside of dedicated healers. But if you think re-tooling fling roles is a good idea how would you implement it?
  6. In fate/awakening/3H the balancing comes down to more or less player discipline, where I feel previous games made the class more important. That is why I would take reclassing out. Rework classes and make them more important again, you could have an OP class but if the character didn’t have good growth that would balance a bit better. Instead of just reclass and fix growths.
  7. The exact same thing applies to Edie too, and the game play automatically puts you on snow so I see Rhea as “more canon” then Edie.
  8. Well it’s not class they could bring back wind edge or storm sword. I like the whip idea, they could easily make effect whips. The summoner coming back would be cool it could be like invoke where each character would summon a set class phantom.
  9. That would be interesting, I could see some crazy plans working around that. Whips eh? Would they hold to the standard iron/steel/silver types or would they be something different like hard or studded leather?
  10. That would be hard to get used too. You could give them unique skills that may break the game, like maybe a giant bird could ferry 2 unmounted allies its movement range, that would take its turn but that would really help low movement characters. Ferry not rescue so the ferried units could still acted
  11. They did do an axe/magic unit the Oni Chieftain from fate, which while a novel idea was very bad in practice... if they changed up the growths and/or skill to make them something different like drop their Def and Res but boost their Str and Mag to make them a dual type glass cannon.
  12. Well discounting 3H WL and FK I don’t think they are too strong. I hope future FE get rid of dismounting or make it a one and done thing. Like you got of your wyvern in the middle of the battle, that’s it your on foot now.
  13. I’m okay with most classes returning, but I would love the tier 3 classes mostly ... and not overclasses
  14. I fully agree on Haly best class by far. Kirin Knight (promotes from Valkyrie) 8 move-mounted (no-dismount) stats- Good Hp and Def, average Str and Mag, Low Skl, high Spd and Res Weapons- Staffs, Light magic and Swords skill- Boon, removes status effects and debuffs from adjacent allies at start of turn Basically a solid and mobile frontline healer
  15. Create new classes or reworks to old classes you would like or hope to see in the next FE. That includes skills(class or learned), weapons and hidden abilities.
  16. Edelgard and Byleth is a terrible pair, I see her feelings is more infatuation then affection. She is more in the Tharja/Rhajat camp and those two are very split in the fanbase. As for the feeling, faye flat out tell alm her dream of having his kids and he pretty much tells her screw your dreams. Simple feeling are bad when the game or characters make them one sided. Her “needed” Byleth is just a big red flag.
  17. Then what is the point of the master classes? They don’t add something with out the intention of it being used. I would prefer flat upgrade over worthless side-grade any day... I have to agree with OP give more infantry master classes and better weapon requirements for them, not just lance, the class system is easily the worst aspect of this game
  18. Well I got to level with you, I can do the same with most NA releases (barring SD and 3H), but it is just to much after a point. Many-ish people could be the same but not everyone, and even to someone who loves to grind this game just has to much filler in between fights. The free fights and side battles never change, the same enemy placements just different classes. It gets really old, really fast and gotta say playing thru while holding down the skip button is an option but why “play” the game then?
  19. Nothing for sure but the “final” dlc for 3H isn’t out yet so maybe they are waiting till the end of it to announce it. Hopefully
  20. I would like to see a Warriors Orochi 3 U amount of playable characters! But back to reality rework some of the old guys(Minerva) and make Dario playable. Then for new units you have the big one(Byleth and the leaders) I would like 2 students from each class and maybe 1 more for each on dlc. I would like some Laguz... all those stones and only one unit to wield them...
  21. Yea, fully agree, being the kind of person who plays FE to death after the 4th route I just couldn’t bring myself to do another one. I actually saved and quit in the middle of a level and started playing Fate. That’s not a good place to be.( apologies to everyone who likes Fate, I think it’s mediocre)
  22. It’s good but I feel it’s not quite the best, solid 3rd place for me. The class system and the terrible replay factor favor heavily against it. I do think it only loses to SS and PoR/RD.
  23. The only time I can see the holy knight is when grinding lvl, they do have good growths but that is it. As for battalion renewal, I fell it’s just bad do to requirements. Renewal may be harder to get for some but it has no extra triggers, and many who have trouble with getting that can get heal focus. So that will be a no to both but an asterisk next to Holy Knight
  24. I would love to see a remake/sequel to SS as it’s one the the few stand-alones... I would even take just a graphics update... but I would like to see a new FE in a new world. I hope it does away with 3Hs bad class system thou, locked classes and branching.
  25. Well we can only hope the opposite can happen here disappointing trailer but good game... right?
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