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Solum

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Everything posted by Solum

  1. I would use this : Misc_events: DefeatBoss(Ending_event) AFEV You load (in this case) Oleg on the map, and if you kill him the Ending_event triggers. Also, did you check the old boss's death quote in the editor? You need to "remove" the old boss's death quote from your chapter. Else you'll have the old boss's death quote with trigger ID # 0x02 active... AND Oleg with the same trigger ID # 0x02 Check this if you didn't and move the old boss's death quote to another chapter. Example : I want my new boss's death quote to be used on Lyn's Prologue, using Oleg's Death quote. You have two ways to do this : 1 - Search for the original boss's death quote in the Prologue ( Batta ) and change the character parameter into Oleg. 2 - Search for Oleg's Death quote and change the chapter parameter into Prologue : a girl from the plains THEN move to Batta's quote and change the chapter his death quote is used in. Else you'll have Batta and Oleg as boss in the prologue with the same ID 0x02.
  2. About the 1st point. Using the Death Quote editor part 2 for Lyn's mode works perfectly. You just have to... Use it. For example I used Oleg's death quote slot (0x4A if i'm right) in the chapter 1 : footstep of fate. And it works. So it's not a game mode question. The 2nd point is probably Pack yak's problem, since the default trigger ID is 0x02 for every boss if you except Kishuna in chapter 18x/19x, Jasmine&Paul, and the Black Fang morphs in the final chapter. But in every chapter where there's only one boss the trigger ID is 0x02. So just make sure this Trigger ID isn't used in your events or change it. Maybe one of your events like a character event have 0x02 as Event ID
  3. Hi, I don't really know if my question is linked to Events, but I was wondering how I could make the other phase skip completely. Because I'm doing a chapter without enemies. But there's also non acting NPCs in it and it'd be quite nice to have their phase skipped. Thanks a lot~
  4. Thanks ! It worked too. This map switch is so nice xD
  5. Hey! I have a little problem I don't know how to solve. It's an AREA event that moves the character to a different floor ( using the LOMA command ) But I'd like to make this event repeatable. So the player can switch between floors as many times he wants. I figured out a way : by adding tons of the same AREA events. But there's still a end to them and it's taking too much place. So to make it short : How can I make these AREA event Repeatable ? EDIT : Uh... Sorry I found my mistake xD The way I finally made these repeatable is to put ENUF EventID After the IFYN EventID. Which looks like this : This post shows well that I diserve the title " The idiot!". But maybe this one may help someone someday.
  6. I'll do the next add ! Edit #5:
  7. Thank you I didn't remember of this freedom we had with free space! I'll keep looking for what causes this on the simple edits because I like knowing what to do with little problems like this one. (I feel so bad posting such a tiny problem) Anyway thank you for helping me ! =)
  8. Hi guys! I have some tiny problem here: I try to insert a move sprite (actually only the Focus part) so I edited the last three sprites in the following image: Then when I click Import a bitmap in GBAGE, it abort because of the bigger size of the image. And of course when I uncheck the abort option the game glitches when I put the cursor on the character. I checked the position of the sprite according to the tiles in Usenti but it seems to be well placed so... If anyone can solve this newcomer's problem I'd be thankful =)
  9. Yeah I said ASM because I actually don't really know how I could name this. XD Maybe just having fun with HxD should be more humble. I didn't modified anything in these two, I just swaped them between the two offsets so they both take the place of the original one. I checked all the pointers related to thief and assassin 's classes but I didn't see any single time those two offsets used in the event code. As I said I am a total beginner in hacking so yeah. Can't be sure of few things ^^ PS: Oh and talking about parade, it was not one... I mean I can actually have detailed it like so, but I just like to give all the informations I can so people don't come and think " I won't be able to help you with no details and blabla..." Don't worry I didn't feel laughed at, at all.
  10. Hi guys ! I've been looking for a way to turn the usual "fancy" appearance of assasin from red to blue. FancyAssasinEntry(X,Y) Since this macro allows you to pop up the assasin in a cool effect. It only shows an enemy assasin during the animation. I wanted a blue version for few scenes in my hack so I tried to work a little bit. These two lines can be found in the EA Standard Library of Nintenlord's Event Assembler Utilities. Since the SOUN was pretty obvious on its utility I just moved in HxD to the 0xCAE5F8 and 0xCB401C offsets. As the Thief's Entry here is an Ally Thief's Entry I found that these offsets was managing the class who appears in the animation. So I swaped their places and came up with this : All this works well. But here's my question : Does the game will swap sometime between the two classes on the map or does it count only for this animation ? Since it must be my very first little "ASM modification" I am not sure of this detail so if some of you knows more about it, I'd be happy to hear you =)
  11. Up ! It worked for me. I just failed typing the Name of the event. Well thank you very much ! I'll keep this in my pocket since i'll use it MUCH ! =)
  12. Thank you for your help ! I tried to put this on a POIN and in the "Zone" POIN But as FE7 conditionals... I sucked XD Or maybe it just didn't sloved the problem =/
  13. Hello ! I Have some problem with An AREA event which triggers when it shouldn't. What happends exactly is that The text scene attached to the " Zone " AREA event triggers right at the 2nd turn without having a unit wainting in the specified area. I tried many things but well... Didn't find my way out since multiple hours.
  14. Solum

    Lenh's Locker

    This Caïus is really Nice ! Congrat it's awesome. I agree with Astra, the face may be one pixel larger on the sides and bottom. I also think that the hole eye and eyebrow could be better if moved one pixel to the right. Aaand Shade the neck. It's still a pretty nice start !
  15. Hi everybody. Today I watched a FE8 speedrun, where the player used something interesting. I don't know if it's have already been put here since this glitch is not mentionned on the hints and secret section of FE8. But on fog maps, you use the wand torch, if an enemy stops on the same tile you can reset the game and get the same effect you have with mine and burning tiles. If it have already been mentionned... But I maybe some of us still didn't know this, lik me =)
  16. Solum

    My Work. :)

    Oh that's pretty nice. It's been a while you didn't post something here. Athos x Tethys.... : " Tethys... Let me show you my new kind of magic " And Aht is cute !
  17. Solum

    Solum's sprites

    Hi there, Once more a mug comes back a little bit edited. So it looks like maybe. Better ? I also hesitate on which color I prefer for the plastron. I also need help for this guy's helmet because it looks flat. It's a FE 10 Style Soldier i already post here. But i still have hard time editing the head.
  18. Solum

    slice 'n' spice

    You' should maybe give some movement to his body, because he only moves his arms here. Like when he loads the arrow his body could move a little bit on (our) right. I'm not a specialist in Battle animation though
  19. Solum

    Solum's sprites

    Hi Back ! Still working on this mug, have hard time with it though ^^ I try to focus on the face before starting hair and clothes. Dunno if it's better now ? And another one that I did with Ubel Angel for the Team splice competition, I reworked some parts to make it look better. ( I suck with chibis portraits )
  20. Solum

    Solum's sprites

    Hi ! I have some help to ask for a mug with a tricky head orientation : I don't find a way to make her hole face look right without disproportionating some parts. Thanks =)
  21. It's his FE4R Battle Template Yes.
  22. Ahh some news. Nice battle template ! You made it through the glitch of your old Rom file so ? Good job for this ( goes back to work ) .
  23. Solum

    Elibean Nights

    I also noticed that dayan has B rank with Niime, but Niimes doesn't have B rank with Dayan.
  24. Solum

    Elibean Nights

    I found few other things, in Rath's tale this time. Niime's Death speech is a blured message on top left corner of the screen like " lady's((word I can't read)) " so yes she has no deathquote if i am using the right term. The second thing is about recruiting Bartre and Karla, it works well with Rath, But you can also recruit them with Florina and it's still Guy in the dialogue.
  25. Solum

    Elibean Nights

    I found something minor but maybe... true. It's that on Lyn's tale, when you make Sain and Kent speak to each other about Lyn's leaving and Kent feeling bad, you can directly engage the second conversation between them. without making Sain speak to Lyn. Maybe you forgot conditions about these three conversations. If that wasn't that then I go back enjoying this beautiful hack !
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