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Eldritch Abomination

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Everything posted by Eldritch Abomination

  1. Sorry for Necroposting my own post several months later, but there's been an update. Editors have been cleaned up and stream lined, and another editor has been added
  2. Under the "Sacred Springs" list on SoV, the number of uses for the two springs in Duma Temple 6 are switched. EXP should be 2, and Fatigue should be infinite.
  3. Updated the op with the corrected version of both modules. And honestly I have no clue what I'm planning on yet, other than maybe a rebalancing patch eventually coming out. I've already used the modules to correct issues I had with the stat distribution of certain classes, and enemy level scaling.
  4. Oh my goodness I've made so many errors that my tired mind is just now noticing. The Unknowns beneath starting hp and mp are both their growth rates, and I knew that and just forgot to put it in. Starting agility is pointing to the same byte as agility growth. It should be 74, not 75. The lowest level in the formation editor is...not that? It seems to be level scaling, but I'm not 100% sure how it works. A '1' there seems to allow enemies/allies to level scale to a certain point, but it is most certainly not lowest level, and I'm a dunce. In movement types, Sacred Demon should be Teleportation/Aquatic, I'll update this when I'm not going on 28 hours of no sleep, and when I do a few more things with it.
  5. Nightmare modules for Tactics Ogre The Knight of LodisIncludes Character, Class, Formation, Weapon, and Ability Editors!Download Here https://www.mediafire.com/file/l1scqnz3qmg9u7s/TOTKOL Modules.7zThere were a lot of Unknown's in there that didn't seem to do anything, so I've only included relevant data that can actually be used.A small note I forgot to add in there is that for Abilities, if there's a status effect with the spell, it seems to be tied to it's animation. So, to have the effect you have to have the animation. Have fun!
  6. All you'd have to do is use nightmare to give them the weapon levels. As far as I know, all of the magic using classes are already programmed to use their animations for all kinds of magic, not just the ones they normally use.
  7. Monk and Cleric (male and female) recolors to match the Bishop ones I did. Download
  8. Oh, awesome! Well, if you need any assistance with that, both myself and my boyfriend are highly interested, and definitely down to play some baddies. We also have all the necessary recording equipment, too. Either way though, I'm definitely excited to see this.
  9. This looks great! The only issues I've seen with it have already been brought up, so I won't reiterate. Are you looking for any more voice actors?
  10. I'm really, really hoping it's a democrat win because the idea of a Trump/Pence win honestly scares the hell out of me and I don't want to have to flee the country
  11. There don't seem to be any included, but if you insert the magic animation and just set it as the unarmed animation, it works just fine, which I think was the intent.
  12. Working on a rebalance for Tactics Ogre: The Knight of Lodis Currently, I've reworked the stats on most playable classes, including Demi-humans, and special character classes. Also going through the encounter data, increasing enemy max levels, and giving them better equipment, as well as working in items and equipment that are lost without multiplayer data. Still can't find any of the tables for weapon, spell, or shop data, though, which is slightly frustrating, but I don't necessarily need it. Can't get most of the NPC portraits to work as default portraits for classes, since they seem to be made up of multiple layers, and default class portraits seem to only allow for one? Also trying to figure out what makes Elrik and Euphaire's classes show up on their class tables, while no one else does. I wish there were more thorough notes on hacking this game, and trying to find this shit myself while working 40-50 hour work weeks is exhausting. Nothing Fire Emblem related at the moment, since I keep starting projects and then quickly losing momentum.
  13. Birthday: Walhart and I share September 14 Name: As far as I know no Fire Emblem characters share my name Looks: Senno from Ophelia's Paralouge looks eerily look me. Like, really eerily. Personality: Makalov if I'm being cynical. Henry if I'm not.
  14. This looks really, really good so far. I stumbled onto a video of Mangs playing it on Youtube, and was hella stoked to see my Mage Lord animation being used for Owen. On the subject of editing the animation, you can feel free to edit it as needed, so long as you let me know. It's the only animation I made by myself, so I'd like to know how it's been changed, if at all. Other than that, this looks really good, and I'm excited to play it this week when I get my new computer.
  15. Wait, what, a Dragon's Dogma thread? I'm obsessed with this game. Can we get some Gamertag/Pawn names? Because I'm all about renting out my pawns. Plus, I've gone through the entire game so many damn times, I have 5-10 copies of every weapon and item, so I'd be more than happy to share a few, including some Bitterblack Isle stuff. Gamertag is AGodDangMoose, if anyone wants to borrow my pawn.
  16. I swear I've been working on this! I've got (almost) all of the animations I need together, and I've been working on mugs, too. I've entirely rewritten the story. The original title may not even be applicable anymore? Anyway, I should have a trailer out for it sometime next month, and a patch of the first five chapters will follow soon after. Edit: Also, I'm totally down with any sort of mug submissions for characters. I didn't realize how tiring it can be to try to make character portraits for 30+ characters, with each one looking unique. It's a pain in the ass not being talented like so many others on here
  17. Wow, so, super fun long overdue update time. My entire computer crashed. My hard drive is completely fired, and I lost everything. All my mugs, animations, weapon icons, the whole nine yards. Thankfully, not all is lost. Some of my custom stuff I had backed up on a google drive, but without a computer of my own to work on, I haven't been able to do anything with this project. However, it's not dead yet. My lovely boyfriend just got me a new laptop, and my first priority is getting this project revamped, up and running. It's still going to have playable fire dragons, and axe wielding lesbians, but the first thing I'm reworking is the story, to give it a more Fire Emblem feel to it. Updates will be coming over the next few weeks, but they will be slow, as I work six days a week. Prepare your anuses, though, because with all the lovely new animations that have come out, and my intent to learn all I can about event hacking in my spare time, I'm hoping to make this something at least decently mediocre.
  18. So, simply because I almost had a heart attack when I thought I'd lost it after my computer crashed, I'm putting my (basic ass) custom lord animation up for use, as long as credit is given. Magic Lord
  19. My FE6 Bard & Dancer Soundfix was left out. Download Link
  20. Prehaps it's just me, but I seem to be having trouble with...well, just about every stage of this. Pent's Tale doesn't seem to work correctly for me. Talking with Louise on turn one causes the stage to end, but any turn after that it works fine. However, arriving at the exit doesn't trigger anything, and so there's no way to end the stage properly and continue on to Part 2. Can't trigger Kent's Tale. I completed the talk chain between Lyn/Sain/Kent, and had Lyn kill Khitan, but it triggered Rath's Tale instead. Karel's Tale never continues after beating or losing to the swordmaster boss (whose name slips my mind). It either goes to a game over, or it just sits there, doing player turn forever. Also, there's a generic Wyvern Lord weilding a Short Spear in Karel's tale who has no battle animation. Maybe I'm patching it wrong...?
  21. Much appreciated on the fix, dear! I'm not skilled with scripts.
  22. It kind of seems like your knights are in the walls? Though the map seems kind of small for that poor little Fleet there? He won't have much room to move around in and cheese away from afar. Though I do love the use of it. I always thought they were such a clever, but sadly under-used, enemy.
  23. I can't believe I never noticed that. Reuploaded, with shadow this time! Enjoy.
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