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CorruptDruid

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Everything posted by CorruptDruid

  1. You might want to set Nergal's battle pallet from his promoted class to his actual since an unchanged rom has his promoted pallet as default and his unpromoted set as Negal.
  2. Not bad for something done by yourself. Things that you need to address Zoldam's portrait and battle pallet do not match. Also you will probably change this since I believe Zoldam and Heintz are placeholders for the actual enemies. When talking to Lloyd and Linus it's odd that no mention of the Black Fang is done. Give the ex morphs better weapons No convo between Linus and Brendan I talked to Darin with Hector, that power hungry fool not only stayed neutral but he pilfered an iron lance, at that was when I went WTF? Eliminate Limstella's drop last item feature unless that's only there to get to the ending events. In the ending of the 2nd chapter, between Lloyd and Lyn there is an instance where Nergal is not capitalized. There are probably more issues but not bad for a measly framework to get people interested in your hack.
  3. Alright I think my problems are solved, thanks for the help.
  4. Yes, it worked, thanks for the link. It seems I was missing the module I needed since I've done this before and the module I used seemed a bit different. On a side not do you know how to give an ax ranged animation since all that seems to occur is the battle initiating and continuing with no end. I'm sure there's more to it regarding axes, but I'm not sure on the next course of action.
  5. On the editor I'm trying to give certain weapons a ranged animation to use,but the correct settings to achieve that are unclear to me. Could somebody post the correct settings for the module I'm supposed to have? Since I don't want to explore and screw it up beyond repair.
  6. I just tried it, and it worked, thanks for clearing up the confusion.
  7. When you say to open up the Class Editor, do you mean the Nightmare file itself or open it through the program Nightmare? I also looked in the text called Battle Animation, which only gave me list of the class animations withe their corresponding pointers. I'm screwing up somewhere and have no clue as to what it is. I did use the search function and looked through all the results, and still got nothing. If it helps the keywords I used are NDHU, and Battle Animation Pointer. Sorry for bothering you,and late help is better than no help.
  8. Sorry to bother you, but after reading your tutorial, and trying to utilize the Custom Battle Animation Editor, I've succeeded in Fe 7. No problems so far, except when I try Fe 8 the Class Editor Module's Battle Animation Pointer is a drop down box. Unfortunately I need one with a text box, and have tried searching for an editor for the past hour with no luck. Is there another way to to modify the Animation Pointer, and how? Or do I need an editor with a text box and where can I find one? If you could help that would be nice.
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