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General Spoon

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Everything posted by General Spoon

  1. The subboss party on floor 15, while it initially seemed difficult, was easily destroyed on my 3rd attempt at it. By this time I had learned to bind the arms of one and the head of the other, and then to focus fire on the one whose arms I bound. That, and revenge Hexer is lol. Average party level is 32.
  2. Well, there's your problem. If you're timing it wrong and hitting the edge, you bounce back stunned a bit, which is long enough for Gyorg to catch up to you (IIRC he's recovered by the time you should be jumping). Amusingly enough, I found the little fish spawn he sends out more of a problem than Gyorg himself.
  3. Hahaha you mean you don't know that you can jump out of the water as Zora Link and land right on the platform?
  4. I don't understand why people think that Gyorg is difficult. I had no trouble with him my first time through, and still can't understand why people build him up. Do they stand at the end of the platform so he can knock them off or something?
  5. Once again SF users proudly continue the retarded tradition of bashing games they haven't played.
  6. Eh, I find that my WG is plenty good at keeping my party healthy when combined with items. I'd rather have have that over a healbot that takes forever to be able to DPS.
  7. Should probably also mention that after a bit of tinkering I was able to kill Hellion in 4 turns with about a Lv20 party. Party formation was: P WM DH G H This is important because the person standing in the front row next to the protector is likely to die. What I did was have my Protector use Provoke on the first turn, which has the effect of keeping the squishy DPS from being wiped out by embrace and inferno. WM casts War Might on Gunner, DH uses Cuffs, Gunner uses Ricochet (and spams it for the rest of the fight), and the Hexer uses Poison (the quicker Hellion gets poisoned, the shorter the battle). Fortunately, Hellion got poisoned on the first turn. Only like 1 of my guys got confused the previous turn, so I had the WM use a Therica B on that person. I had the protector and DH use smite and cuffs (the plan was for the DH to always use cuffs unless Hellions arms were already bound, because if I would want my DH doing anything else, that would mean that my protector had already died, which would probably mean I'm already screwed), respectively. Unfortunately, neither of them succeeded in binding its arms, so that meant that the WM was killed by embrace, which didn't really affect anything because I could just use Medica IIs to heal the protector. And Hellion died at the end of the fourth turn. Poison seems to have a low chance of success against bosses now. The damage is still good, but it doesn't seem to work often enough for it to be worth my time. It seems like now would be a good time to rest characters to regain skill points I have spent in earlygame skills. As long as my protector can survive every enemy attack for 1 round, things shouldn't be a problem.
  8. The money from the Beast Wing windfall I got way back when I killed Chimaranoob is just about gone.
  9. I am however impressed by the inescapable dicks living on floor 8 who pop up in corners when you pass by. The first time I saw one I was like "Oh hey, I recognize this from the first game. That's just a Moa hiding in the corner. Imma go kill it." Then right after I walked onto its space I was like "Oh wait, Moas are regular enemies now." And then when I found out that flight was impossible from the sword dick who was raping my team I was like "Crap. I'd have killed him if my gunner hadn't missed that last shot/I hadn't wasted time trying to flee." ...I could probably kill one, actually. Imma go do that now.
  10. General Spoon

    Mafia HQ

    http://www.google.com/google-d-s/spreadsheets/
  11. I am not impressed by the Redwood FOEs (monkey FOEs on floor 7). I can down them on sight in like 4 turns. Provoke allows for nice things like neutering them.
  12. I'm running P DH WM G H My thoughts on them: Protector: Provoke is being leveled up, and is expected to be awesome. 1 level in En Gaurde is plenty, as further levels into it do not provide enough return to justify the investment. Dark Hunter: There seems to be no point to running a sword DH. The bind skills still need more investment before they start working more than they fail. War Magus: With immunize gone in EO2, its harder to justify building up a battle medic when I could just take one of these. Gunner: Love the damage output on this class. I put two points into fireshot for the first stratum, because I expected lots of monsters in it to be weak to fire, and I was correct. Maxxed ricochet is pretty neat against single targets, especially with the War Might buff. Hexer: Poison is still boss this early in the game.
  13. Assuming that trends in this game are similar to the previous game, this is what I expect with regard to FOEs: 1st Stratum: Avoid FOEs for a while, then come back to kill the weaker ones, and kill the stronger ones later (has happened) 2nd Stratum: Some of the weaker FOEs can be killed by the time I reach the 3rd floor in this Stratum. 3rd Stratum: FOEs can be handled on sight, but I'll have to leave after one, two at most. 4th Stratum: FOEs are piss easy and can be handled on sight. 5th Stratum: Like the 4th Stratum, only easier. 6th Stratum: FOEs will either take a long time to down or will be quick and strong enough to possibly down guys before dying.
  14. What do you mean my party that averaged Lv13 dropped the first boss in 4 turns? Fenrir took me at least twice as long as this Chimera loser. EO2's Hexer poison > EO1's Alchemist poison.
  15. Trouble is most little kids wouldn't move without a guardian to help them along :/
  16. I'm reposting this here because I'll probably forget it, and I don't want this idea to die.
  17. Unfortunately for you, the point of this topic is to link you to the game's ISO.
  18. All food is organic, you dietary morons.
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