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General Spoon

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Everything posted by General Spoon

  1. I should probably add that rule sometime, since I'm planning on adding a role that wins by being lynched next game.
  2. General Spoon

    Mafia HQ

    Gameplay Each game day consists of the Day Phase and the Night Phase. These are usually 24 hours each. Day Phase The Day Phase is when everyone decides to cast a vote to hang someone (or hang no one, if you decide). You do not have to vote. Votes will be cast publicly on the forum in most cases. Votes must be bolded and obvious. If you change your vote and make a new post with a vote, unbold your old one. Remember, everyone (save for those who are dead) participates in voting if they decide to. Night Phase The Night Phase is for those with special abilities (certain villagers have these, as do the Mafia). The most notable part of this phase is who the Mafia kill. To do your actions, send the game moderator a PM on this forum. Make it 100% clear who you are performing your action to. Roles Everyone will receive their role in a PM. All roles are distributed randomly. Rule 1: Unless otherwise stated, do not talk in the game thread after you die. Rule 2: Do not change your display name while you are in a game.
  3. How can this possibly help the town?
  4. General Spoon

    Mafia HQ

    I'll draft some common rules.
  5. What's not to love about an informed minority vs an uninformed majority?
  6. Does everyone have to go to the fucking jail now?
  7. Isn't Reinfleche going to be lynched anyways?
  8. I have no doubt in my mind that Mordecai is town >_>
  9. Night 1 Results When day came, everybody just KNEW that something had happened last night, because the gunfire kept everyone awake. Except for CATS the townie. His head had been completely destroyed by several hours of repeatedly being shot. Day 1 Begins Ni!
  10. Please bold your name. The game will take place on a train. Here's what I'm thinking currently. Town 1 Oracle (picks one person at night, if the oracle dies that night or the following day, the choosen person and his role is revealed to the whole town) 1 Watcher 1 Tracker 1 Cop 1 Miller 1 Vigilante (Starts with 1 bullet, gets 1 more ammo at certain station, can hold a max of 3 ammo) 1 Doctor (Does not save from the Bodyguard's return fire, if bodyguard and doctor protect each other neither protection works) 1 Bodyguard (Pick one person to protect at night. If that person is attacked that night, the bodyguard will die in that person's place AND kill the attacker. If the bodyguard is shot in the line of duty, neither the doctor or a bulletproof vest will save him. If bodyguard and doctor protect each other, neither protection works.) 1 Lightkeeper (If this player dies, votes will be cast anonymously when the train goes through a tunnel) 1 Granny (when she has knitting supplies, she will automatically start to knit a bulletproof vest, which will be done on the day phase after she gets the knitting supplies, at which point she will give it to someone. The knitting supplies are consumed in the process; Granny tells me who gets the vest on the night she is knitting it) Everyone else are Townies Mafia 1 Vanilla Mafia (gains train speed powers if politician dies) 1 Hooker (gains train speed powers if Conductor dies) 1 Politician (real vote cast in secret) (gains train speed powers if Hooker dies) 1 Engineer (Basically the godfather of this setup, he doesn't go out at night to kill . So he won't show up on watcher or tracker reports. He also appears innocent on cop reports. He has the final say in the mafia's kill. At most every other night, the engineer can choose to stop the train at night or to double the train's speed at night. When the train is stopped, it makes no progress that night. When the train's speed is doubled, it makes twice the normal progress that night.) 1 Conductor (If the Engineer dies, the conductor gains the Engineer's ability to change the train's speed, and also gets the final say in the mafia's kill. He will still show up on tracker and watcher reports, and will still appear guilty. The last time the Engineer changed the train's speed carries over after the Engineer dies EX: The train is stopped at night, and the Engineer is then hung during the day. The Conductor will not be able to change the train's speed right away.) 3rd Party 1 Survivor 1 Fool (wins if he gets lynched, everyone else will continue to play for 2nd place) The Train The train will move along a predefined schedule. At certain points, the train will stop at a station stuff might happen. The train will only stop at a station if it reaches it at the end of the night/beginning of the day. If the train goes through a tunnel during the day, all votes will be anonymous that day if the lightkeeper is dead. The Mafia can interfere with the train's schedule. Some things I'm currently thinking of for when the train stops at a station (these would be spread out along the route): This actually happens at the start of the game, before the train starts moving. The train has a nearby animal shelter at the start, and the town decides which kitty they want to adopt. The chosen kitty will then become the pet of everyone on the train. Candles are stocked up on. If the lightkeeper is dead and the train goes through a tunnel, these are consumed automatically, and the votes are public. The train can hold a max of 1 unit of candles at a time. Granny gets some knitting supplies. Granny immediately begins to knit a bulletproof vest. The mafia gets a crate of bombs, which they can use when they stop the train. The bombs go off in the morning, and will destroy the tracks in front of the train. This consumes the bombs. The tracks will take all day to repair, and the train won't make any progress. The mafia can hold a max of 1 crate of bombs at a time. The mafia gets a can of liquid Schwartz. This can be used at night to quadruple the train's speed that night. The mafia can hold a max of 1 can of liquid Schwartz at a time. The vigilante gets an ammo. The vigilante can hold a max of 3 ammo at a time. The mafia gets a magnifying glass. This can be used at night to determine the role of one person. The mafia can hold a max of 1 magnifying glass at a time. The cop gains one extra investigation that night, which cannot be hooked. If the cop is dead, the tracker gets an extra track that cannot be hooked. If the tracker is also dead, the watcher gets an extra watch which cannot be hooked.
  11. Update. Reinfleche's name in the current status list was changed to reflect his display name change.
  12. Which one of these did you mean?
  13. That would have been the ONLY way the town could have won at that point, and Reinfleche was too busy being MIA to tie it up.
  14. If 15 people haven't signed up yet, feel free to sign up. I'm going to randomly select 12ish of you to play.
  15. If the doctor saves the bomb, I suppose it can work again.
  16. Roles have be distributed. Night 1 Begins Please send me your orders by PM.
  17. Unbold your name in your previous post then, AND you will be off the list.
  18. Umm...I suppose it'll be a night start. Let me send out role PMs first.
  19. This is the official Mafia game thread where all discussions/game play/voting will take place. For those playing, all game-related posts should go here. If you are dead or not playing, do not post in this thread. If you're dead, you're dead. I can't stop you from talking about the game outside of the forum, but by the honor system, please don't. It'll only ruin the fun of the game for others. Gameplay/Rules Each game day consists of the Day Phase and the Night Phase. Since my schedule is fairly busy and not perfect, there will not be a 100% set schedule for this. There will, however, be a minimum time limit of 24 hours per day phase. So from the time of my most recent update, you have at least 24 hours to post your votes. Once that time has passed, someone will be hung and the night phase will begin. Once I post that the night phase has begun, ya'll can start PM'ing me. I will post the results once all actions are submitted (or at least 24 hours have passed, in case people forget). This may cause the game to run a little slowly, but it also gives more time for forum discussion, strategy stuff, etc. Additionally, I would ask that you do not change your name while playing the game. Also, only edit your post if you are changing a vote. To edit your post for any other reason goes against the spirit of the game. Day Phase The Day Phase is when everyone decides to cast a vote to hang someone (or hang no one, if you decide). You do not have to vote. For this game, votes will be cast publicly on the forum. Votes must be bolded and obvious. If I miss a vote because you implied it or forgot to make it obvious, that's your fault, not mine. If you change your vote and make a new post with a vote, unbold your old one. If you change your vote and forget to unbold your first one, I'll ignore your attempt of change because, well, because I can. Remember, everyone (save for those who are dead) participates in voting if they decide to. You cannot vote for yourself. Night Phase The Night Phase is for those with special abilities (certain villagers have these, as do the Mafia). The most notable part of this phase is who the Mafia kill. To do your actions, send me a PM on this forum. Make it 100% clear who you are performing your action to. In the subject, put the Day # in there somewhere. For example, the mafia will PM me who they kill each night, if there's a doctor then he will protect someone, etc. Special Roles Everyone will receive their role in a PM. For this round (yes, we'll have more rounds later), I will be posting the approximate number of mafia members and what special roles there are. All roles are distributed randomly. No, it's not rigged, and no, I am not going to change the results for friends. I want to hold true to the randomness of the game. So, theoretically, the same person could be mafia 5 rounds in a row. Town Roles Townie (what this role does shown here, actual Townie PMs just say that you're a townie) Doctor Every night phase, this player can protect one person. Protecting blocks all killing actions done on that person that night phase. A doctor cannot protect himself. Nurse If the doctor dies, the nurse will become able to protect a person at night. A nurse cannot protect herself. Cop Every night phase, this person may investigate one player to determine if they are innocent or guilty. Deputy If the cop dies, the deputy will receive all of the cop's investigations, and will be able to investigate people at night. Vigilante At night, this player can take actions into their own hands and kill someone. Bomb If this player is attacked at night, he will explode, taking his killer with him. If a doctor protects the bomb when he explodes, the attacker will die and the bomb will live. If a doctor protects the attacker when the bomb explodes, the attacker will still die. Mafia Roles Vanilla Regular mafia guy. Participates in the mafia's discussion and stuff. Stalker Can stalk one person at night. The stalker will know this person's role by morning. Janitor The janitor can clean up the mafia's kill every other night, preventing the town from learning the deceased's role, though he will know the role of the person cleaned up. The janitor keeps a notebook containing information on the people that he has cleaned up. If the janitor dies, he will drop this notebook, and the roles of the people he has cleaned up will be revealed to all. 3rd Party Roles Survivor The survivor can hide behind one person at night. If someone tries to kill the survivor that night, they will be unable to find him and the kill will fail. If the person the survivor is hiding behind is killed, the survivor will also die. Questions, Comments, Concerns If you have an questions, post it in the mafia sign-up thread. If I forgot to mention something here, feel free to post about it there too. Winning Conditions The town wins if the mafia is dead. The mafia wins if they make up half of the town. The survivor wins if he is alive when the game ends. We have 21 players this game. There are/is: 10 Townies 1 Bomb 1 Cop 1 Deputy 1 Doctor 1 Nurse 1 Vigilante 1 Stalker 1 Janitor 2 Vanillas 1 Survivor Core -Dead- Night 3- Ravenous books > him (Townie) King Russell -Dead- Night 3- Shot up (Janitor) Crysta -Dead- Night 6- Quickly shot (Townie) Trompe le Monde -Dead- Day 7- Rambling on (Townie) cheezperson -Dead- Night 4- Found (Survivor) BK-201 -Dead- Night 5- Axed (Townie) CATS -Dead- Night 1- Head destroyed (Townie) I Eat Tables -Dead- Night 2- Gone missing (Cop) Ether -Dead- Day 3- Bottomless pit (Vanilla) Fayt Zelpher -Dead- Day 4- Hung (Townie) WeaponsofMassConstruction -Dead- Night 6- Quickly shot (Townie) Lightning -Dead- Night 7- Shot, and shot again (Townie) Lux Aeterna -Dead- Night 8- Killedish (Townie) Lychees -Dead- Day 1- Hung by a massive cop-out given by everyone (Townie) Ninji -Alive (Vanilla) Bizz -Dead- Day 5- Loss of life (Stalker) Mordecai -Dead- Day 2- Spaz attacked (Deputy) Dracohon -Alive (Bomb) Hikarusa -Dead- Night 8- Killed by Ninji (Vigilante) Pride -Dead- Night 4- Shot (Doctor) Raymond -Dead- Night 5- Headshot (Nurse)
  20. Signups are now close for this round. It'll start after I get stuff ready.
  21. It was pretty stupid for the jailer of all people to hammer on a random vote on day 1.
  22. Bump. This round might actually start tonight.
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