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cluesagi

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About cluesagi

  • Birthday June 3

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    She/Her

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  • Favorite Fire Emblem Game
    Mystery of the Emblem

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    Archanea

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  1. The difference in file size is probably due to the original patch not trimming the rom. If the game is actually 80MB, it would have needed to be released on a 128MB cartridge with 48MB of empty space. So an untrimmed rom is the full cartridge size while a trimmed rom is the game's actual size.
  2. You don't need to use Quirino's patch, just apply this one to a clean Japanese ROM.
  3. This is a patch to replace the script with a more direct translation from Japanese. It's not 100% finished but I'm pretty sure the main story is done.
  4. Great to see! These wide text boxes are quite the improvement. I bet a theoretical new Gaiden translation could benefit from them as well. Personally I'm not the biggest fan of the FE3 translation but it's still much better than the old patch. I saw in the readme you kept 黒騎士団 as 'Sable Order', so I'm guessing 白騎士団 was likewise kept as 'Whitewings', but since most other things are translated literally why not these as well? I.e. "Black Order of Knights", "Black Knight Order", "Black Knights" or something to that effect. The readme also transliterates it as 'ankokukishidan' but it should be 'kurokishidan'
  5. I'm not sure if you'd consider this a gameplay change or if it's outside the scope of a translation patch, but have you considered adding a way to view all enemy ranges like Project Ember?
  6. Assuming you're on Windows: Try running NUPS as an administrator (right-click -> run as administrator). In NUPS, click "Apply an UPS patch to a file" and make sure you've selected the rom in the first field and the patch in the second. It should look like this: Click "Patch" and then run the rom. If it's not working after that, you probably don't have a clean rom.
  7. The same thing happens with my copy except it's a black line instead of white. I wouldn't worry about it
  8. The thing about emulators is they are made with basically reverse-engineered source code from the original console (the GBA in this case). Even if the actual source code is publicly available (from leaks or whatever), which theoretically could allow for a perfect emulator, community emulators legally cannot use it since Nintendo owns it. Because emulators need to be made from scratch, it's pretty much impossible for them to be 100% perfect no matter how old or simple the original platform was.
  9. This game's entire OST is S-tier but this is one of my favorites
  10. On the Class Base Stats page for New Mystery of the Emblem, Falcon Knights are listed as having a base magic stat of 3, but it's actually 4. I was mistaken, please disregard
  11. Which game specifically? Shadow Dragon is generally quite a bit easier than New Mystery on equivalent difficulties, so if you want something like Binding Blade normal for Shadow Dragon I'd say maybe Hard 1 or Hard 2. For New Mystery, Normal or Hard 1.
  12. Is there any story-related reason why it needs to be where it currently is? Other than the Fire Emblem being "Bern's treasure". I haven't finished FE7 yet so if it has some significance in that game I'm not aware of it. Anyway I realize it's not exactly feasible considering all the stuff that would need to change to accomodate it, I was just throwing an idea out there
  13. While we're on the subject of Roy promoting earlier, I was thinking maybe a (somewhat) lore-friendly way of making that happen would be to move the location of the Shrine of Seals from southern Bern to maybe somewhere in eastern Etruria. Then Roy and the gang could stop there on their way to either Ilia or Sacae, and Roy promotes and gets the Binding Blade. But since the Binding Blade is so powerful in the base game it wouldn't be good to give it to the player that early, so I'd say nerf it really hard, and explain it by saying the sword hasn't unlocked its true potential yet, and then they restore its full potential (to its base game stats) after 21/21x. It would be similar to how Three Houses gives you the Sword of the Creator early on but you don't get its full power until later in the game.
  14. I feel for you. Hopefully the stick controls will be enough to mitigate the problem for you. Nintendo is so forward-thinking when it comes to creative game design but they're still stuck in the 80s in terms of accessibility and industry-standard, basic QoL options. They're a very traditional Japanese company in that sense. It's extremely frustrating, and I know doing better would be as easy as lifting a finger for them, but they just can't be bothered.
  15. I know it probably was unintentional but my headcanon is that he couldn't bring himself to actually hurt Melady so he just surrounds your units to make it look as if he were fighting and then allows himself to be killed. Though he does still fight back if you attack him, which kinda puts a few holes in that theory
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