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Imuabicus der Fertige

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Posts posted by Imuabicus der Fertige

  1. 57 minutes ago, Eltosian Kadath said:

    You almost immediately opened with the meta argument that gameplay isn't storytelling...

    57 minutes ago, Eltosian Kadath said:

    Your insistence that gameplay is incapable of telling stories is a meta argument. You opened the door to this meta discussion.

    1 hour ago, Eltosian Kadath said:

    This is just factually inaccurate. You have been shown multiple times ways that gameplay is a part of telling a story, and will then make extremely flimsy (and often embarrassingly dismissive, and snarky) claims that fail to counter that, and it is the flimsiness of those claims that are the shortcoming of your argument.

    Bro doesn´t know the difference between going meta and talking about meta ☠️

    I also started this specific part of the discussion in my 4th reply, after having to deal with your shoddy rogue like metaphors. Surprise, surprise, the core of the comment back then remains unanswered by you and gnip, whilst you continually insist answering it would be easy.

    I will repeat it again, like a hamster enjoying it´s wheel, but only what is officiated through the author is story, everything else is headcanon.

    Spoiler
    1 hour ago, Eltosian Kadath said:
    On 9/6/2023 at 10:43 AM, Imuabicus der Fertige said:

    That whole story you wrote is so cute, all up to the point you write it in a thread where someone complains that that is specifically not explicit enough and the entirety of it´s meaning is derived from the game building up Ashnard as the BBEG, which is told through cutscenes and supports and not attacking with an iron sword.

    Ashnard being built up as the BBEG does not indicate that he dies, nor does it indicate where in the story he dies. Not all BBEGs die in stories, some have redemption arcs, other return in future sequels, others are simply too powerful to be fully killed, take for example Fire Emblems most recurring villain Medius, whose "death quotes" state that he will return, so long as there is still darkness in the hearts of men. Even if being setup as a BBEG meant the character dies, it wouldn't indicate when in the story they would die, as having someone setup as a BBEG be replaced by an even bigger bad evil guy is also a common story beat, even in Fire Emblem games (see FE3 for that one in a game made before Path of Radiance), or for the story to cover events after the BBEG's death (see FE6 for that one). It is the gameplay that tells the story of Ashnard's death.

     

    On 9/6/2023 at 10:43 AM, Imuabicus der Fertige said:

    I got the location wrong, so what? Do you hold victory speeches when the death of your nr 1 enemy in a place you should be plenty familiar with is unclear, or what?

    It is rather relevant in this case, as having a speech when you retake your home castle, regardless of whether your no. 1 enemy is alive or not, is a very common occurrence in Fire Emblem stories in particular (see FEs 1, 2, 3, 5, and 8 for Fire Emblem games that have this story beat with the BBEG still alive in them made before Path of Radiance). Having this kind of speech doesn't indicate whether or not Ashnard died, the gameplay does.

    The weakness of your argument lies in your reaching to the entirety of stories ever told, instead of focusing at the example at hand, as PoR is not all stories ever told but a self contained one. Continue ignoring the entire rest of the game to try and make a point, why don´t you.

    Why do you think I asked you who killed Freddy 2 of Babenberg and Otto 2 of Bohemia? 

    1 hour ago, Eltosian Kadath said:

    If that were true, people would be praising the superiority of Engage's story over Three Houses, as it does a better job of introducing the gameplay, without distracting from it. Some games don't have a story connecting the gameplay at all (someone already mentioned tetris as an example of that), or tells the entirety of its story through gameplay (see Journey as a classic example of this), but most tell their stories using as many tools available to them, gameplay included.

    Exhibit 1# of not understanding quality and execution. (2023.09.07, w.L.)

    1 hour ago, Eltosian Kadath said:
    15 hours ago, Imuabicus der Fertige said:

    friendly reminder that you are arguing this in the same thread a guy is crying that this isn´t clear enough

    Are you intentionally misrepresenting my point, or did this whole thing make you cry? It has always been my contention that this is all perfectly clear if gameplay is capable of telling a story, and only isn't clear if gameplay isn't story.

    15 hours ago, Imuabicus der Fertige said:

    after all he could just have escaped through some unknown means, whilst being surrounded by enemies, in a palace that was home and seat of power to said enemies and his flying mount is in the process of dying which is followed by an interaction between it and differing people present

    I´m sure if the death of your magically enhanced BBEG is uncertain you just stand around in a familiar environment you should have the advantage in and knowledge of and hold a victory speech. What´s a loose end, right, we need to set up a hook for the sequel right?

    Well done pointing out how ridiculously many holes there would be in Path of Radiance's story, if gameplay were incapable of telling even a part of the story, like you pretend to contend. You seem to understand my point, but have so far proven incapable of dispelling it, because gameplay is story.

    Go back to "what the author acknowledges is story" do not receive 200.

    1 hour ago, Eltosian Kadath said:
    On 9/6/2023 at 10:43 AM, Imuabicus der Fertige said:

     

    So you lost a unit and as a result your gameplan changed for the better for you as a player. That may be the case, considering you moved the discussion from how FE engages with permadeath to what you personally like, as many who have nothing relevant to add will do.

    I moved this discussion away from your guesswork about things you have no experience with, and towards actual examples I have experienced, and how they served as counter points to your wild speculation, and guesswork. Whether or not I like it, is as irrelevant as your own blatant dislike of it.

     

    On 9/6/2023 at 10:43 AM, Imuabicus der Fertige said:

    you are dealing with less than before, for replacements are largely inferior,

    This is the fundamental part of your counter argument that falls apart. The old maxim is that you loss your good growth units, and get inferior prepromted replacements, but that idea was codified back when people generally thought growths were universally better than bases, and as general opinion has shifted away from that sentiment, thanks to people actually playing the games, and experiencing the things they were talking about, so too do I think the idea that replacements are generally inferior needs reassessing. Sure it is possible for the replacement unit to be inferior, but there are also plenty of examples where the replacement is superior, for example replacing an Amelia that you were training into an armor knight with Duessel; the initial unit could have missed key benchmarks due to growths not being consistent, making the more consistent bases of the replacement superior; the initial unit simply being inferior due to people overvaluing growths; or sometimes people use units for sentimental reasons, and when they lose that unit they have to field a more practical one, etc. It could even be a case where units fill very different niches that it is hard to directly compare, like replacing Pent with Jaffar, or fill the same niche in different ways, like Effie's higher strength compared to Benny's higher defense as armored knights. This isn't as clear cut as you act, and if replacements aren't largely inferior like you claim, your whole counter point falls apart.

    True, not like I have made some threads in which I complain specifically about losing certain units (Marcia, Gilbert) which thankfully doesn´t happen often due to my overly cautios playstyle, or have done 2 playthroughs of SD to see the named replacement units and one wherein I peruse the 31 replacements.

    Granted, if my argument, like yours, relied on calling out another persons playstyle and experience without knowing said person or playstyle and making my own experience the measurement of the world, I would shut the fuck up, but you do you, as you do.

    Damn you really just recounted my own metaphor with a lot more words, the only thing to see here is how interesting a thread on the requirements of when to consider a unit a replacement is would be, considering your confusion with Amelia/Duessel.

  2. 13 hours ago, gnip said:

    I literally brought up examples of gameplay/story integration in my previous post. I don't know why I bothered, but I did.

    dunno either, you have managed to talk about anything but what was specifically asked of you

    come back after lvl 22, that might help.

    Spoiler
    8 hours ago, AnonymousSpeed said:

    shame-icegif-1.gif

    Spoiler

    lol

     

  3. 8 hours ago, Jotari said:

    I certainly wouldn't describe Iago and Hans as minor bosses. They appear very frequently throughout the story and are one of the major opponents of Corrin regardless of route. Kotaro would be closer, but the dude still rules his own kingdom and killed the family of several playable characters. Zola almost definitely is a minor boss though...on Conquest and Revelation. In Birthright he...gets his plot arc. Which on retrospect is really weird. I know it was supposed to be a red herring for possessed Takumi who is also just not a thing, but it's still weird they chose Zola of all people to dedicate a chunk of Birthright's plot to.

    Then the Ice tribe leader guy Klima, but I think I remember that the Ice Village is in at least two games (CQ I know fer sure) and he has a connection through Felicia and Flora.

    Nope never mind, the BR boss of the map is Flora and Rev doesn´t strictly have a dedicated Ice Village map.

  4. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Hortensia

    Class: Wing Tamer (promotes to Sleipnir Rider, with Class Skill: When unit uses a staff, may not consume a use. Trigger %=Dex.)

                         Lvl   HP    STR   MAG   DEX   SPD    LCK   DEF    RES     BLD

    Bases:          19    27       5       12       21      19        17       6      23        5

    T. Bases:      19     9        5        7        12      11         11       5      12         1

    Growths:      /       40      20      20      35     50       50      25      55        0

     

    Personal Skill: When unit uses a healing staff, grants range +1.

    Innate Proficiency: Staff

    SP: 1500

     

    Support Bonuses:

    C    Hit+10, Avoid+5
    B    Hit+10, Critical+3, Avoid+5
    A    Hit+10, Critical+3, Avoid+10
    S    Hit+10, Critical+3, Avoid+20

     

    Tools and mo stats:

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

    Engage Numbers - Google Tabellen

     

    Rating: 7.5

    Next unit on Monday

  5. 3 hours ago, gnip said:

    If you could add some substance to the snark, I'd appreciate that.

    I´ll consider this once you don´t have to go meta instead of answering the question at hand.

    3 hours ago, gnip said:

    Ashnard's death quote being recognisable as a death quote because it happens after his death in gameplay is a very elementary example of gameplay and writing interacting.

    friendly reminder that you are arguing this in the same thread a guy is crying that this isn´t clear enough - after all he could just have escaped through some unknown means, whilst being surrounded by enemies, in a palace that was home and seat of power to said enemies and his flying mount is in the process of dying which is followed by an interaction between it and differing people present

    I´m sure if the death of your magically enhanced BBEG is uncertain you just stand around in a familiar environment you should have the advantage in and knowledge of and hold a victory speech. What´s a loose end, right, we need to set up a hook for the sequel right?

    4 hours ago, gnip said:

    That has been, in essence, all that I said in my last post, in response to you backing your claim that gameplay/story integration doesn't exist with very small, specific, isolated gameplay mechanics not telling a story on their own. I think that's a really dumb argument, which is what the chess example was meant to illustrate: A multitude of very simple things can create something very complex. Pointing out the simplicity of the individual components is a non-argument, and I regard your stance as entirely unbacked by a result.

    But maybe you can explain to me how Nakamura Hikaru is showing his brilliance by moving his queen from c8 to h3. No context, or even just the current position, allowed! Just the isolated act of moving a piece from one square to the other, which I'd say is roughly the equivalent of pressing the "dodge" button at the right time, or picking the vulnerary in the item menu.

    so you do like arguing hypotheticals when it suits you, man, what a surprise

    It´s obviously a brilliant move because he´s found a way to entertain himself, with nothing but a chessboard and a piece of wood, since there is nothing else. Honestly he should be careful, lest he end up as Dr. B., F in the chat for that guy, thoughts and prayer.

    But since we are here, and I entertained your shining moment of stupidity I´m sure you won´t mind telling me a bedtime story of the Vulnerary and Iron Sword in Oboros inventory? Pretty please?

    My result so far is that neither of you two have been able to come up with a story for the most miniscule moment in gameplay, which allegedly still constitutes a story. Naturally if the act of equipping Oboro with an iron sword and a vulnerary is a simplistic component to a story then in how limited an action it is, it shouldn´t be that diffcult to come up with something, anything at all, either a simple reasoning or considering this to be a simple and individual part of something greater, yet this is something you have managed to fail not only twice you are also trying to spin it such, that me not bringing up evidence  backing up your claim is my fault and a shortcoming of my arguments? Furthermore of course your incessant need to, instead of giving an - allegedly - simple answer to the question asked, you felt the need to unsuccessfully elevate the discussion to a meta level, which indicates you just plain don´t have anything of note to say. Don´t worry, your concerns have been noted, laughed at quietly and dismissed.

  6. On 8/12/2023 at 7:27 PM, AnonymousSpeed said:

    this n[my lawyers have advised me not to finish this remark] doesn't believe in gameplay story integration, at which point why even have the story at all?

    send a miracle, on god fr fr

    so true tho, focus on gameplay, makes for better games

    rly, there´s a strike with writers or some shit, we really should just take all them wastes of space, line em up and give ´em the good old tinder swipe from normandy (I do not support the killing of any amount of people for any reason)

    On 8/10/2023 at 1:25 PM, gnip said:

    If one dissects gameplay in its most elemenary components, the gameplay appears most elementary. Very insightful. In chess, every piece has very simple rules by which it can be moved, with very few special cases (castling, en passant). Why do people pretent it's a complex game?

    ey, considering you got all meta up in ´ere instead of answering the question I´m puttin that down as no story, mhmkay?

    On 8/10/2023 at 1:25 PM, gnip said:

    You could move Ashnard's entire death quote to, say, the beginning of turn 2, or whenever Ashy starts moving, and its meaning would change to a general expression to his literally insane lust for battle and bloodshed. What solidifies it a death quote is that it appears after his (possbly 2nd) HP bar is reduced to zero and that the map ends afterwards. One could say that the quote's position relative to the progress of gameplay influences its meaning. One could even use it as a very basic example of gameplay being part of the storytelling, although it's possible that somebody would respond with "LOL I like Friedrich Schiller's Tetris better", or a similarly insightful comment recognising that not all gameplay tells a story. Wow! It's almost like with words: Most novellist use words, and letters and suchlike to communicate their story. However, despite all that, neither is my grocery list literature, nor do the numbers on it make it higher arithmetics.

    That whole story you wrote is so cute, all up to the point you write it in a thread where someone complains that that is specifically not explicit enough and the entirety of it´s meaning is derived from the game building up Ashnard as the BBEG, which is told through cutscenes and supports and not attacking with an iron sword.

    On 8/10/2023 at 1:25 PM, gnip said:

    However, despite all that, neither is my grocery list literature,

    eh, there´s worse, send in your list to your nearest publisher and maybe you´ll get lucky. Somebody has to break in the market, be the first! You could always record it all and in 200 years it´d be an important source for economic history or w/e the english term is.

    On 8/11/2023 at 9:41 AM, Eltosian Kadath said:

    They aren't holding a speech in Ashnard's Castle after his death (you take over Ashnard's Castle far earlier), they are holding it in Castle Crimea.

    I got the location wrong, so what? Do you hold victory speeches when the death of your nr 1 enemy in a place you should be plenty familiar with is unclear, or what?

    Spoiler
    On 8/11/2023 at 9:41 AM, Eltosian Kadath said:
    On 8/10/2023 at 12:16 PM, Imuabicus der Fertige said:

    Underlined: I accounted for this in my second paragraph, the very same paragragh you dismissed with "uhm, akschually itsh shuper hard to softlock", which naturally your argument didn´t extend beyond the games that involved fails safe such as Athos, Shadow Dragon, designed to prevent or alleviate such scenarios.

    First off, this isn't addressed at all by the second paragraph of the OP that talks about softlocking

    On 7/24/2023 at 7:49 PM, Imuabicus der Fertige said:

     

    But, there´s never really anything done with the deaths of units, other than death grunts and minor quotes of miniscule regret, the question Permadeath poses is "Are you softlocked yet?" It´s just a big fucken Sword of Damocles hanging over your head, a silent challenge given to any and every player, remedied by resetting, to the point that ironmanning, apparently the og Kaga idea, is seen as something out the ordinary (imo, what do I know about the whole FE community).

    No where in here do you in any way address anything even close to what I am talking about in the underlined section. Even in the paragraph before that

    On 7/24/2023 at 7:49 PM, Imuabicus der Fertige said:

     

    Obviously, if unit X dies, investment is lost, sometimes alongside the inventory and you have to proceed with a worse unit. Which is shite, because in later installments and on higher difficulties it can be diffcult to get a B-Lister of the bench and up to snuff. Also paralogues can be lost if the corresponding parent is gone. Bohoo, no child soldiers. I think the only one game that alters dialogue if a unit dies is SoV. 1/17. Oh yeah, there´s Shadow Dragons habit of supplying an infinite amount of noname mercenaries and a couple paralogues, beyond a certain body count.

    which I feels is at least in a similar ballpark as the underlined section, but you focus on the lost investment, ignoring what is gained from a gameplay perspective from the death, which is at its heart what that underlined comment is trying to discuss.

    Secondly, what I was responding to there was the statement that I specifically quoted

    On 8/7/2023 at 11:31 AM, Imuabicus der Fertige said:

    permadeath neither for the purpose of story telling nor a gameplay mechanic is used to any meaningful extent (and asking people what they think about that).

    Specifically this bit about Permadeath not serving as a meaningful purpose as a gameplay mechanic. Put simply, I am pointing out a meaningful way gameplay is changed in a positive way by permadeath as a mechanic.

    Although circling back to your embarassing critique of one of my earlier arguments from the quote a bit above

    On 8/10/2023 at 12:16 PM, Imuabicus der Fertige said:

    "uhm, akschually itsh shuper hard to softlock", which naturally your argument didn´t extend beyond the games that involved fails safe such as Athos, Shadow Dragon, designed to prevent or alleviate such scenarios.

    this one specifically, if you want me to talk about experience from other games I have ironmaned, I can. I recently finished a linked ironman of Hard Conquest for instance (meaning an ironman I played along with other people, where if units died in their games, that "killed" off units in my game, and visa versa), and despite the extra deaths from other player, it was not a problem. The combination of Child paralogues still being accessible after parent deaths (as long as you unlocked an S support before the death), capturable generics, not to mention other creative sources of units (like my favorite bond unit Einherjar, trusty Rusty) means you have plenty of functional replacements to get your way through the game. My off-again, on-again ironman of Echoes is funny in that Celica's side has yet to have a death, while Alm's side got brutally slaughtered down to 5 units, before I managed to limp that crippled army all the way to Nuibaba's abode, and after adding Titania and Zeke, not to mention how overleveled having to low-man that cantor heavy section of the game made the remains of that army, they are looking fairly capable again. Lowmanning's ability to break most of these games makes ironmnning more conductive to play, and points out how the potential softlock thoery can really miss the mark. I also finished a Hard Engage ironman, and Engage is a really fun game to ironman, with the Emblems giving you a lot of emergency firepower to save yourself from sticky situations that might otherwise lead to a death, even if you are being a bit of a goof like I was, and refusing to use good units like Kagetsu, while dragging people like my Bouchy boy all the way to endgame. Additionally Egage's structure with oddly powerful future recruits pokes a serious hole in the lost investment analysis of ironmanning from the OP. Thracia 776 was literally the first game I ironmaned, but despite its reputation for difficulty, it is actually a fairly conductive to ironmans, as Integrity pointed out earlier in the thread. FE6 is fairly well known for being ironman friendly, despite its difficulty on HM, although my personal experience with ironmaning it is a bit muddled, as the main ironman run of FE6 HM I did being a succession game (in this case meaning I complete 2 chapter, then pass the game to the next player, cycling through the player until we completed the whole run), plus it being a soft ironman to better accommodate more inexperienced player (Roy is notoriously squish in the late game on HM). I guess I could theoretically mention FE8 and FE9, but they are both a walk in to park to ironman (although the most dangerous chapters of FE8 are not what you would expect...).

    Also there was a reason I mentioned FE7 before, as despite it seemingly being an easy game, it is one of the harder games to ironman, certainly the hardest I have tried, because when you actually engage with the permadeath mechanics, it has a more complicated impact on the gameplay. Additionally, I did expand on that argument by pointing out how 0% growth runs on the highest difficulties show how much value there is in low stat units, and that being theoretically able to softlock isn't all that uncommon even with more mundane mechanics like the ability to sell items. Third, I was pointing out how things tend to turn out in practice, as it was very clear form the OP that you are speaking from a theoretical perspective.

     

    On 8/10/2023 at 12:16 PM, Imuabicus der Fertige said:

    your insistence to make my own story, in essence telling me I may as well just take a couple dirt piles, give em names and shove em around and see that as a story,

    The gameplay was designed intentionally, included as a part of the story being told, which is a fair bit different from your dirt pile hypothetical. It is the same way a TTRPG isn't simply the GMs story, but also the story of the players, none has full reigns on the experience, both telling their own stories blended together through collaboration.

     

    On 8/10/2023 at 12:16 PM, Imuabicus der Fertige said:

    has seemingly severly hindered your ability to engage with the question I loosely defined and posed to this forum.

    Your inabilty to see gameplay as story has led you to to the conclusion that FE doesn't interact with permadeath, as you crafted a story with your gameplay where you never interacted with unit death in FE, and are imposing that on FE in general.

     

    On 8/10/2023 at 12:16 PM, Imuabicus der Fertige said:

    the answer to which was a mix of not really, an example of this stance being Integritys answer and well it does have changing supports and then there were AnonymousSpeed and you with answers that boil down to "just don´t reset bro" and "DIY storytelling", which is a reduction of what has been asked to such a degree, that in hindsight it has me stumped as to how these are conclusions you two could have reached, because these so clearly miss the point. 

    You might not like the arguement, but the point you "boil down" to "DIY storytelling" is not missing the point, it is addressing how permadeath is engaged with by the story. I wont go over your mischaracterization of AnonymousSpeed's point too much, but I will use your shortening of it to point out a key way it does address the topic. Permadeath's impact on the gameplay is complex, hard to fully capture in the abstract, and difficult to really understand without experiencing it. Lenticular addressed this very early on in this thread when she talks about how a resetting and ironman playstyle are radically different experiences. Pointing out the you need to "just don't reset bro" to understand it is showing how defining the mechanic is on FE from a gameplay perspective, if you engage with it.

     

     

    The story is nothing but a justification for the gameplay, otherwise people would be complaining about why we do what we do, where we do it and how we do it, as is the case regardless but worse. 

    So you lost a unit and as a result your gameplan changed for the better for you as a player. That may be the case, considering you moved the discussion from how FE engages with permadeath to what you personally like, as many who have nothing relevant to add will do. At the core of what has happened is that upon loss of a unit you are dealing with less than before, for replacements are largely inferior, as such your options have not become different but the strategies you may employ have become less. Instead of using this death, to proactively introduce change in the campaign, it is simply a net loss of would be capabilties down the line, the consequences diluted thorugh mediocre replacements.

    I suppose this positive change you insist on could be described as being "different" instead of "less" in the same vein a stroke victime may move and speak differently after the fact, as tact- and tasteless as the comparison is.

    You are right I don´t experience unit loss all that much because I try to play very, very carefully since I do not want to lose a unit I have decided to use since losing one such unit voids the meaning and intent of the run and repeating the same map with the same units is not all that interesting.

  7. Not a fan of knife as a weapon for Sages. Feels like "We must innovate, quick what do we do?" If a mage is too weak to handle a sword, they don´t belong on the map, they belong in a sanatorium or on the receiveing end of a coup de grâce and I frankly see no reason why we shouldn´t have mages ballin in the melee with weapons, unless there is a lore reason akin to poweful magic = crippled body. If Athos steps up, I´m expecting 5x5 fire balls, but the closest FE has gotten to showing powerful magic, outside of "hehe can´t win against gharnef" is the magic gambits of TH (I might be misremembering  but the strongest damage wise are still the lord battallions which are all physical in appearance no?) and before that, the fucken warp staff.

     Everybody knows rocks are a timeless weapon from a less civilized age. If Merric can conjure up storms with Excalibur, then give him a couple pebbles and he´s walking around with a Glock or a shotgun.

     

    Anyway, for magic user knifes: infinite uses (spectral knife or some justification) and MAG calculates for hit, crit and procc skills should the exist. Add additional effects as per weapon rank.

  8. 3 hours ago, lenticular said:

    Is that unpopular? Disliking all cutscenes probably is, but I always got the impression that "win in the game, lose in the cutscene" has pretty widespread disdain. Kai Leng in Mass Effect 3 is the one that always comes to mind for me as a particularly bad example.

    eh I think they generally disrupt the flow of the game, unless the game itself is just a slideshow.

    Like, play a strategy game campaign, load cutscene, play cutscene where the big bad evil explains their evil plan, load game, continue. SC2 had these small cut ins where the character would talk while you could still just focus on the game. I think I managed to mess myself up in C&C ZH and The Settlers 5 HoK where I triggered a cutscene and I watched my doods dying in the background or got back to a destroyed army.

    Same shit with soulslike, might even be interesting the first time, I don´t care to see boss 2nd or 3rd phase phase transition for the next 50 attempts.

    And then there´s this weird thing BG3 does, where every character interaction is this weird almost cutscene-in-nature close-up even when just trading, not to mention how awkard the body language and facial expressions are in general - tav always standing around with their arms folded and their brows all kinds of wrinkled - I´m probably misremembering but in D:OS2 you could just go directly to the shop? I think that´s just plain more efficient.

    Ah well, high level whinging. 

  9. On 9/4/2023 at 6:43 PM, Shaky Jones said:
    On 9/4/2023 at 1:41 PM, Alef Zero said:

    I'd prefer vantage, wrath and retribution. I want to be like Dimitri, dammnit!

    What a fool you are.

    You can't just have vantage and wrath when confronting Kaga! Now it doesn't work anymore. Unlucky.

    Considering his banage, I think he meant the murderous insanity part a core requirement for royalty.

    then again, insanity is probably grounds for non compos mente or something, so I suggest execution post chapter 17, child abuse clearly didn´t have STAB

    On 9/4/2023 at 6:43 PM, Shaky Jones said:

    Who would've guessed he was conspiring the downfall of Fodlan all this time?

    Hey, I'd take it over angry mole men screeching.

    what a moustache does to a mf

    On 9/4/2023 at 6:43 PM, Shaky Jones said:

    >Use Gilbert

    >Reclass to Warlock

    > Give boots

    >Give Thyrsus

    >Gain +1 range magic through S rank black tome 

    > Obtain defiant crit

    > Give crit ring

    > Use thunder until lack of crest nearly dissolves your humanity

    >Critical 6 range thoron

    Now you're thinking with magic.

    the magic:

    Spoiler

     

    Cope more, Gilbert will never be a magical girl.

    On 9/4/2023 at 6:43 PM, Shaky Jones said:

    Thracia fans when you tell them the lategame is actually beatable without warps

    NHJJW1i.png

    cringe, I spent all that time comitting interracial eugenics in Underleveled Incest Simulator: West meets East

    chin is the best stat, look at Valbar and tell me I´m wrong

  10. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Merrin

    Class: Wolf Knight

                         Lvl   HP    STR   MAG   DEX   SPD    LCK   DEF    RES     BLD

    Bases:          1      36    15      10          21     21      12       12        14        9

    T. Bases:      16    13     9        7          12      11       8        8         10        3

    Growths:      /       55    25     25         40     50     30      30        25       10

     

    Personal Skill: When 2 or more female allies are within 2 spaces, grants Hit/Avo+5 to unit and those allies.

    Innate Proficiency: Knoife

    SP: 1500

     

    Support Bonuses:

    C    Hit+10, Avoid+5
    B    Hit+10, Critical+3, Avoid+5
    A    Hit+10, Critical+3, Avoid+5, Dodge+5
    S    Hit+10, Critical+6, Avoid+5, Dodge+5

     

    Tools and mo stats:

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

    Engage Numbers - Google Tabellen

     

    Rating: 8.19

    Next unit on Thursday

  11. The secret ingredient to TH Maddening is Alert Stance. 

    1 hour ago, Alef Zero said:

    He ended up with 85 HP though, so he could take some punishment.

    drugs

    don´t do drugs

    they turn you to bdsm

    1 hour ago, Alef Zero said:

    Mycen was vantaged,

    Whomst?

    Spoiler

    269px-FESoV_Mycen.png.be4f59eaaf79a923d3452abb462f646a.png

     

    If you aren´t warp skipping the last 5 maps of TH then you are doing it wrong.

  12. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Panette

    Class: Berserker

                         Lvl   HP    STR   MAG   DEX   SPD    LCK   DEF    RES     BLD

    Bases:          1      46     25       3        19      13       11        7        11        11

    T. Bases:      16    17      12       3        13       7         8        5         9         2

    Growths:      /       75     45      10       40      25      30      15       20        15

     

    Personal Skill: If unit’s HP is not at max after combat, grants Crit+10 as long as unit’s HP stays below max.

    Innate Proficiency: Knife, Axe

    SP: 1500

     

    Support Bonuses:

    C    Hit+15
    B    Hit+15, Avoid+5
    A    Hit+20, Avoid+5
    S    Hit+30, Avoid+5

     

    Tools and mo stats:

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

    Engage Numbers - Google Tabellen

     

    Rating: 9

    Next unit on Monday

  13. 20 minutes ago, Jotari said:

    The only one that really bothers me specifically is Knight. Since knights are just as much associated with their cavalry aspects (and indeed is the origin of their name and stuff) than the armoured aspects. So much so that most of the characters that are knights within the narrative of the games themselves are more often Cavalry and Paladins. And in Japanese, I believe, they've always been called Armoured Knights.

    mrw no squire, no heavy bois

    20 minutes ago, Jotari said:

    The issue with Sword/Axe/Lance Fighter that I see is that, in addition to being very generic, it's kind of limiting. By having more distinct (if not entirely accurate names) you get to have stuff like Myrmidons and Mercenaries. Two different sword infantry that nonetheless play very differently based on their stat lines. Even if Mercenary is a very generic term for a large variety of different soldiers and Myrmidon is a weird throwback to ancient Greece that makes no sense, it beats having Fast Sword Fighter and Bulky Sword Fighter.

    Eh, Hinata/Hana, Arthur/Charlotte, Setsuna/Takumi, Effie/Bennie, Hinoka/Subaki, Odin/Nyx, Saizo/Kaze/Kagero, Hayato/Orochi (growth unit Hayato may be) are all pretty different units in my opinion, even when considering the quality gaps in retainer-lord (aforementioned Setsuna/Takumi, Hinoka/Subaki but especially Beruka/Camilla, Peri/Xander) 

    Emphasis on personal growths over class growths and correspondingly distributed high bases should make for Navarre/Ogmas scenarios aplenty, even with only one (base) class.

    Though terrain costs, individual modifiers (think the Fates S rank classes bonuses) might get lost, though base classes got no business having the latter I think.

  14. 1 minute ago, Jotari said:

    I'm not sure what you're saying here. Are you saying you dislike both Myrmidon and Sword Fighter as names? If so, what should we call them?

    I dislike "real world" inspired class names that go beyond the scope or have nothing to do with the real world implication, is a way I´d put it I think. I´m fine with Halberdier, Archer, even Sniper etc. but stuff like Troubadour, Valkyrie, Melusine feel strange. I also dislike it when they give names like Aura, Siegfried, Wille Glanz (a literal nonsense name), Excalibur and so on, to items though I wouldn´t be able to explain why. At the same time, Bishops wielding holy magic and staves is also fine with me, weirdly. Similarily I wouldn´t like Hussars, Curassiers, Landsknecht, Doppelsöldner, Dragoon, Keshig, Janissary and the like, because these names refer to more or less specific troops (or are just outside the time setting of FE´s so far anyway).

    I´m fine with Sword/Axe/Lance Fighter/Rider/Armor at the same time I think it´s a tedious if not worse a boring naming system. I thought a base class Soldier with access to sword, axe and lance specialises into Sword/Axe/Lance Fighter who then promote into their final form of... whatever one choses. 

  15. I´m kinda of the opinion that magic/physical hybrid classes should either be lore bound to a nation or as a personal class to a character.

    So maybe Camilla isn´t a Malig Knight but The Malig Knight and her weapon could ´ve been the magic damage equivalent axe to Siegfried and the Raijinto (real strong Bolt Axe, I guess). Same with Hinoka but a Bolt Lance, though with another class.

    I´m gonna say, the more I think about it, the less I like FEs using class names like Myrmidon, Paladin, Assassin at the same time, Axe Fighter/Rider, Sword Fighter/Rider, Lance Fighter/Rider just don´t have even remotely the same ring to it.

    I also don´t think any healer class should be stuck with just healing. At least let them have a butter knife. For that sweet dodge stat.

     

    I´ve also been thinking a new class of bows, the DS inspired Greatbow: high damage, high range, can´t double, a wee bit inaccurate maybe, impacting the enemies movement range.

    Spoiler

     

  16. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Timerra

    Class: Sentinel (promotes to Pickett, with Class Skill: Sandstorm: While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger %=Dex.)

                         Lvl   HP  STR MAG DEX SPD DEF RES LCK BLD

    Bases:          18    35    14    6      17    18    16    8    10      5

    T. Bases:      18    11      6     5      12    11      8    7     7       1

    Growths:      /      55    25    25    45   45    30   30  30    10

     

     

    Personal Skill: Inflicts Crit-5 on foes within 3 spaces.

    Innate Proficiency: Lance

    SP: 1500

     

    Support Bonuses:

    C    Hit+10, Critical+3
    B    Hit+10, Critical+3, Dodge+5
    A    Hit+10, Critical+6, Dodge+5
    S    Hit+10, Critical+12, Dodge+5

     

    Tools and mo stats:

    Engage Numbers - Google Tabellen

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

     

    Rating: 5

    Next unit on Thursday

  17. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Bunet

    Class: Great Knight

                         Lvl   HP  STR MAG DEX SPD DEF RES LCK BLD

    Bases:          1      41    15    5        15    9     20    8     13    11

    T. Bases:      16    15    6     3         7     4      7     6     10    3

    Growths:      /      65    30    10    40    35    45   25   40   10

     

     

    Personal Skill: On eating a packed lunch, unit may obtain another of the same item. Trigger %=Lck.

    Innate Proficiency: Sword

    SP: 1200

     

    Support Bonuses:

    C    Hit+10, Critical+3
    B    Hit+10, Critical+3, Dodge+5
    A    Hit+10, Critical+6, Dodge+5
    S    Hit+10, Critical+12, Dodge+5

     

    Tools and mo stats:

    Engage Numbers - Google Tabellen

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

     

    Rating: 2

    Next unit on Monday

  18. RIP Lae´zel, she squared up but she ain´t Her. Vlaakiths Will won´t be done. Maybe I should try speak with dead on her, just for fun.

    Imagine getting the Nightsong before even getting to Moonrise Tower, couldn´t be me. 

    Fighting is good so far (normal, I think Balanced it´s called) but goddam do I have some accuraccy issues. The Meenlock fight was brutal. Feels like I´m missing 3/5 of my attacks.

    Contrary to seemingly popular opinion, I´ve had my share of problems with visual bugs, things not loading in when loading in a new area or when returning via warping, cutscenes playing twice. Nothing nessecarily gamebreaking, but hella annoying when you want to go over the bridge or in a building that does not yet exist.

    +1 for dog and owlbear

  19. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Pandreo

    Class: High Priest

                         Lvl   HP  STR MAG DEX SPD DEF RES LCK BLD

    Bases:          1      34    7    16      18    17      8    22    14    8

    T. Bases:      16    14    4     8       10    11      5    12     9    4

    Growths:      /      60    5    30     45    45    15    55    30    15

     

     

    Personal Skill: Grants a bonus to Hit and Avo equal to 3× the number of allies and foes within 2 spaces.

    Innate Proficiency: Staff

    SP: 1200

     

    Support Bonuses:

    C    Hit+10, Dodge+5
    B    Hit+15, Dodge+5
    A    Hit+15, Dodge+10
    S    Hit+15, Dodge+20

     

    Tools and mo stats:

    Engage Numbers - Google Tabellen

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

     

    Rating: 8.21

    Next unit on Thusrday

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