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James Marshall

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Posts posted by James Marshall

  1. 1 minute ago, kradeelav said:

    I can usually get STR/SPD/SKL/DEF all maxed in almost every run*, but it sounds like he's maxing HP/MAG/LK/RES in your runs?  If so, yeah that's pretty dang lucky.

    *Probably have played the dang game upwards of 70+ times but that's neither here or there, heh.

    I'm talking about mine being maxed out in every playthrough and I'd forgot to mention that in every playthrough he was lucky enough that every time he levelled despite having A 25% chance to not gain +1Hp he gained +1Hp every level up until it was maxed out

  2. I have a question about a challenge for Radiant Dawn that I'm hoping to do next year. Can you advise?

    If I do a challenge in which I only use characters that either you must use or that are either Nobility or Royal could I use the following?

    Titania as its not confirmed whether she is or isn't nobility and commoners can become Knights of Crimea

    Mist as her father was once A Noble or Daein but due to his actions is no longer A Noble of Daein

    Pelleas as he is legally recognized as The King of Daein. but he definitely isn't royalty and as he's a orphan its known if he is or isn't related to nobility

    Most if not all None-Royal Laguz, this is because it isn't confirmed if they are or aren't Nobility and among The Laguz some positions of power in their armies are given to those that are physically powerful rather then those that are Nobility

    Stefan as its not confirmed if he is descended from Nobility but as he is the ruler of a large community of Branded even if he A Commoner he may qualify

    Calil as she may be from The Countryside but its never said whether or not she is or isn't nobility

    Soren as he carries The Royal Blood of both Daein and Goldoa but has lived his entire life as A Commoner and even if certain requirements are met then even by the end of the game only his mother and uncle know who and what he is

    The biggest doubt is Marcia and Makalov, this is because as far as I'm aware you have to be Nobility to join The Holy Guard so I'm assuming Marcia is Nobility but her brother Makalov acts, thinks and talks like a commoner so I'm not sure

  3. 19 minutes ago, joevar said:

    if its strictly RNG-blessed, all the more reason you can keep them (imo). i mean, its not your fault at all. and the chance you're getting spectacular RNG for all your troops is low or at least not predictable

    Again you are right but I've beaten The GBA version of Fire Emblem 7 3 times and beat The WiiU Virtual Console version 5 times and on all 8 playthroughs that has happened to 1 unit that I'd class as a poor unit

  4. Just now, joevar said:

    i think you're allowed to do that.
    if said poor units becomes strong from their good growth rates, and you're forced to bench them and switch to another poor unit that you just recruit, 1. you wont have enough poor unit to deploy 2. you're gonna have a really hard time endgame since you may have to bench some of them after they get strong (although maybe thats what you want? 🤔)

    I was thinking along the lines of their stats being high due to RNG-Blessing not due to good growth rates but you are right

  5. Just now, NinjaMonkey said:

    Looking at the average stats for both Kyza and Skrimir, Skrimir would win since his level 40 averages are better than Kyza's stat caps.

    Ooops just realized that I forgot to mention that I'm basing this off of my 5th playthrough in which Skrimir only gained 2 levels and both times had very bad stat gains whilst my Kyza was Level 40, had The Skill Tigers get from using A Satori Sign(I think that's the name) and was sufficiently RNG-Blessed to have all stats, even Mag and Res, maxed out and even if both were transformed he could have defeated my Skrimir in 4 regular hits or 1 critical hit and 1 regular hit

  6. 1 minute ago, Sooks1016 said:

    Whatever you decide. This is your play through, not anyone else’s. If you think those rules are cool, then go for it! But if you can’t vibe with them then just don’t do it. Because why do we play games? For fun (usually)! So you go out there, with whichever rule you like more, and you have fun :3

    The possible problem is that I've never done A playthrough in which I only use poor units and as I believing in sticking to the rules I didn't know if I'd be allowed to use a unit that started out as a poor unit but ended being RNG-Blessed enough that he or she was a powerful or even very powerful unit

  7. I'm thinking about doing A Playthrough of this Game in which I only use The Lords and poor units but I have a question. Can you help?

    If a unit that starts out as a poor unit is RNG-Blessed enough that he or she becomes A powerful unit does the fact that he or she was once a poor unit mean that I can still use him or her?

  8. In The Part 2 Chapter were their going to investigate Ludveck(I think its Chapter 2), theirs a base conversation in which Lethe says something that seems to suggest that The Beast Tribe choose their Kings based on power, that any member of The Beast Tribe that thinks that they strong enough to take the throne can challenge the king and if they beat the current king then he/she becomes the new king and that has me thinking about something. What do you think?

    If you use Kyza enough and if Kyza is RNG-Blessed enough in Hp, Str, Skill, Spd and Def that he is powerful enough to have a reasonable chance of challenging Skrimir for the throne and winning then once Skrimir becomes king what is to stop Kyza from challenging Skrimir for the throne, beating him and becoming Gallia's New King. So what do you think?, would Kyza be allowed to be King?

  9. 22 hours ago, mangasdeouf said:

    Hi, me again (it's been a while though)

    Today the topic is Laguz, but not about their tiering in their respective games. It's about how they were affected by the changes between POR and RD.

    First, what I love in RD: transformation gauge management was a damn good improvement! In POR you could only watch the gauges go down and up passively without any active control of them, in Radiant Dawn you can revert and retransform at will (when it's full), get more exp for countering in human form, thus level up faster than tier 2 average units (opposite to their transformed state which levels up like a tier 3 or even slower), the possibility to counter in human form itself (especially for tigers and hawks, since cats barely deal any damage in human form, sucks to deal less damage as a supposedly stronger race than Astrid's RD weakling version), well, in general Laguz MECHANICS have improved.

    Second, what I love in POR: good base stats even in human form, since Lethe and Mordecai barely gained stats from their first encounter in POR and their first encounter in RD although RD's ennemies have like twice their POR counterparts (sure double stats, but cats loose like 6 points or so per fight, which means they're usable only if you manage their gauge like a boss, plus their base strength and claw damage really suck, basically they deal T1 units damage untransformed and just promoted t2 damage transformed with an iron lance, which is really ass, barely scratches a general for 3-4 damage in the first chapter where you can play Lethe in normal, not even talking of hard mode's stat inflation that looked like lunatic awakening to me when I started it, with early game mymidons doubling or nearly doubling everyone on my team WTF IS please playtest your games before selling them).

    So in POR, human form couldn't counterattack sadly, but at least they weren't cannon fodder for ennemies (I'm glad Mordecai is tanky even in human form, can't say the same about RD Lethe who gets doubled by nearly everything as a speedy class/race and dies in 5 weak hits although she has very high HP...her base speed is inferior to Volug's although her class has higher average speed).

    POR had amazing items called laguzguard and beorcguard. Where did they end up in RD, where they were 10x more needed due to transformation mechanics? In the unused data, as skills. They could've been given to units (Lethe with beorcguard in P2 would've been 5x better at least, especially since she could've levelled up in human form without fearing every ennemy on her joining map where you don't see anything because of annoying FOW, and really ennemy units shouldn't be able to see you in FOW, if you don't see them hw can they see you? they're not magic creatures FFS). With the growth bands, Laguz could've had bonuses to their weak growths in RD, with blossom accessible from part 2 they could've gained good level ups as soon as chapters 2-3, with BEXP to make them close to level up.

    But no, instead laguzguard and beorcguard are hidden in the data file with no way to get them in the game (not even with Dolphin cheats since they don't work due to weird changing code, even the unit exp gauges don't stay at the same number for the whole game, if you change them too often they just move to another number location), part 2 skills are unmovable because why would you want to move skills from one unit to another in the hardest chapters of part 2? It's not like there are 80% of the units in p2 that would benefit a lot from skills being movable (paragon, terrain nullifying skill mainly), and they didn't even give anyone wildheart before the late part 3 (how much better would Mordecai be if he had wildheart? at least 5x better in my book, with 3 more base def than Brom and 20-ish more HP, 3 more movement, and the ability to revert and transform at will...OMG I want it! he wouldn't loose 2 turns just to fill his garbage base gauge level, or be forced to waste a laguz stone for something Lethe can do from the start of every chapter IIRC).

    Finally, something really bothers me. Base stats/stat caps:

    Tigers:

    POR: 28 hp, 8>15 str, 2 mag, 6>10 skl, 7>10 spd, 7>10 def, 2>5 res, 75 hp, 30>37 str, 20 mag, 33>37 skl, 34>37 spd, 40 lck, 30>35 def, 24>27 res.

    RD: 36 HP, 6>12 str, 0 mag, 6>12 skl, 5>10 spd, 4>8 def, 1>2res, 75 hp, 23>46 str, 5>10 mag, 18>36 skl, 15>30 spd, 30 lck, 22>44 def, 10>20 res.

    If their caps were just as high as in POR, tigers would be infinitely better for endgame. What about their base strength, def and res all being lower than POR's? at least they have more HP but their strength is really bad. They could use higher magic cap to be decent imbue users for better performance as tanks, but not only have they less cap, their base is also 0 vs 2, loosing magic from the previous game. Kiza would've made a wonderful tiger if he was really the weird tiger he's supposed to be (which he isn't at the end of the day because he's just a worse Muarim in every way but availability). Kiza could've been the tiger who tanks magic in endgame, the tiger who doubles late game bosses, the tiger who can use imbue better than the garbage skill named renewal, useless after part 1 and even then only Volug can get anything out of that ****. Kiza could've been the Fiona of tigers (with more usable bases than hers even if he's weak at start). But instead you have 3 tigers, the tank with amazing availability but really lackking even in strength and who doesn't even have access to wildheart before 3-8 or something like that (even then, I bet hawks make better use of it at that point), and Muarim and Kiza being clones or not far from it but Kiza having a shitty start and not even good availability.

    Female cats (because Ranulf is a whole other class):

    POR: 26 hp, 6>12 str, 4 mag, 6>10 skl, 8>11 spd, 3>8 def, 3>6 res, 70 hp, 26>32 str, 20 mag, 34>38 skl, 36>39 spd, 40 lck, 27>32 def, 27>30 res.

    RD: 47 hp, 7>14 str, 6>12 mag, 11>22 skl, 11>22 spd, 7>14 def, 8>16 res, 65 hp, 18>36 str, 10>20 mag, 20>40 skl, 20>40 spd, 30 lck, 14>28 def, 16>32 res.

    Radiant Dawn cats have less max stats compared with Radiant Dawn in all decisive areas except strength, where they make up for lower comparative cap by having S and SS ranks with +5 and +10 damage. they loose 13-4 def with stats capping up to 10 points higher than in POR, which means they loose 5 hp, 24-8 real skl cap, 26-9 real spd cap, 20 real luck cap (highest luck cap is 50), 23-14 real def cap and 21-8 real res cap. There isn't a single stat cats are as good in in RD as in POR!

    Cat (Ranulf):

    POR: lv 9: 46 hp, 19>25 str, 4 mag, 17>21 skl, 17>20 spd, 13 lck, 17>22 def, 6>9 res, 70 hp, 29>35 str, 20 mag, 34-38 skl, 35>38 spd, 40 lck, 30>35 def, 24>27 res.

    RD: lv 26 (=6): 55 hp, 14>28 str, 6>12 mag, 16>32 skl, 15>30 spd, 23 lck, 13>26 def, 10>20 res, 65 hp, 18>36 str, 10>20mag, 20>40 skl, 20>40 spd, 30 lck, 16>32 def, 14>28 res.

    Base RD Ranulf is 3 comparative levels lower than POR Ranulf, has decent availability for a prepromote-like unit, good base stats in cat form, but in human form he gets doubled by early every ennemy in his joining map, has inexistent offense (just like Lethe 1 whole part earlier), less defense/hp than Mordecai one whole part earlier, his only saving grace being res. In POR, he's a bit slow for a cat but I guess he should double fine for the most part since POR scales reeeeeeeeaaaaaalllllyyyyyyyyy sloooooooowwwwwwwwwwwwwlllllyyyyyyyyyyyyy even in hard mode, to the point you barely need more than 20/3 on your units to get the job done for most of the game except endgame where, according to forums, ennemy stats suddenly jump from the underground to the roof (never got past the chapters in Beignion, don't remember which one, I've recruited Shinon, Beaten Muarim but I don't recall in what order it is, even recruited Danved and done the next chapter, but the game is so sluggish that I got bored at that point). What's even worse, with 14 levels up left he only has 30% str growth, 35% speed, 55% lck that will absorb most of the first 7 BEXP levels alongside the 70% hp, 15% def and 10 res% that are unlikely to get better at all although they're already BAD in p3!

    And about his caps, much like females cats, all defensive caps are obvious downgrades from POR, on top of his growths being 40 to 50% lower than in POR except in skl, spd and luck (-10, -20 and +20 respectively). Meaning his 9 level ups left in POR are 40% or so more effective than in RD, and if he only gains 4 levels in POR then I don't even imagine how many he'll gain in RD with even lower exp gains although more chapters to achieve it, still with his massively sucking growths totally unadapted to his game, he won't do anything better than in POR past a few chapters after recruitment. Even worse, Janaff has better base stats in everything but res, with only -4 res in bird form, nearly capped lck for better BEXP levels, Marksman's spd cap as his base value, higher skl base than most beorc classes, more hp base than many beorc classes and good offensive/defensive growths (40% str, 45% skl, 25% spd, 35% def) even though his bases already trivialize endgame as a full form falcon. So, Ranulf, councellor to the next king of Gallia, Giffca's future replacement, is inferior to a young falcon general for their whole availability in bases, growths and utility (hawks have both shove + super canto)  on top of having a worse transform gauge and Janaff having wildheart from join.

    Hawks: useless to say hawks are far better than in POR at base since Janaff's bases are quite similar to Stephan, who's tower ready from the get-go, only their strike rank is less than desirable, so I'll only go for caps here:

    POR: 65 hp, 26>32 str, 20 mag, 34>40 skl, 36>39 spd, 40 lck, 26>30 def, 26>30 res.

    RD: 65 hp, 19>38 str, 5>10 mag, 23>46 skl, 21>42 spd, 35 lck, 16>32 def, 12>24 res.

    Although much better than tigers and cats put together, hawks still have the same magic cap issue as tigers (unable to use imbue at max potential), overkill speed to double but still 25-7 less comparative spd cap (which highly affects their avoid), 15 comparative luck cap (again highly dents their avoid as 15 is a full earth affinity avoid boost), 20-8 less comparative def and 24-16 less comparative res in a game where endgame is filled with magical threats!

    I think you see what I mean, when Laguz loose this much in stat caps, even if they weren't reaching them on average, the difference between having more def than a general, more speed than a swordmaster, equal res than a bishop and more hp than a general and on the other side better speed/skill than a swordmaster by little, same strength as a wyvern master and same def/res as a swordmaster...means they just lost half of what made them good in POR, namely durability difference with Beorcs in late game. Even the skill deficit is affecting their crit rate since their weapons have 0 naturel crit rate (not even 5 at SS sadly) and their skill activation rate. As for tigers it's the differece between doubling most non-Ashnard to every non-Ashnard ennemies vs not doubling any fast/boss unit in endgame, it's like tigers speed cap is in a permanent wildheart state...

    On top of that, add the fact that demi band was movable at all times from one laguz to another and didn't take a skill slot, demi form still had full unit's base stats so you barely lost any stat from half to full form (well, I think actually half transformation was better handled stats-wise in RD than in POR but the availability of wildheart and the human form base stats were the real problem on top of the class caps I already criticized earlier). Add to it the beorcguard or laguzguard and Laguz had much more potential in POR than in RD, they just needed better endgame weapons (like double damage on blessed weapons for endgame or something like that). If IS just combined POR stats with RD mechanics and let the guard items available in game, while fixing character availability and growth rates of Laguz forcing BEXP or blossom abuse...we'd have the most satisfying experience of Laguz units we could according to me.

    What do YOU guys think of this?

    Just thought I'd mention that you are right about Wildheart being better on A Hawk then A tiger and I know this because in 4 of my 7 completed playthroughs and my current/8th playthrough, I've used Wildheart on Janaff and tried to use it on 1 of The Tigers and every time Janaff has benefitted from it far more then any of the tigers

  10. In my current playthrough I decided to prove that if you want to then with enough investment Kyza can be worth taking into The Tower. I got him to Level 38, I didn't use even 1 Stat Booster, I did use Bonus EXP and because of all The Bonus EXP I gave him all of his stats, even Mag and Res, are maxed out.

    That means that his stats are 75Hp, Str 23+5, Mag 5+5, Skill 18+23, Spd 15+5, Lck 30+5, Def 22+5 and Res 10+5 when untransformed and 75Hp, Str 46+5, Mag 10+5, Skill 36+5, Spd 30+5, Lck 30+5, Def 44+5 and Res 20+5 when transformed, I'm on The Easy(I think that's the name) Difficulty Setting and I want to know if you think he is worth using?

  11. 1 hour ago, Jotari said:

    You say limited, I say practically non existent. IMO Claude should have been trying to work his way into Edelgard's pants in part 1. What better way to unite the continent than through a political marriage between the two heirs of the major countries? 

    Since Edelgards a lady wouldn't he have been trying to work his way into her knickers rather then her pants?

  12. 10 hours ago, Ertrick36 said:
    1. Of course they aren't, and time doesn't affect their vampire rank either.
    2. Not sure, though I know that one player had to give up being a mermaid to learn magic so this probably is the case for vampires without mods.  It's not like the Sims 2 where one can be, like, both a plant sim and a vampire.  Vampires do get a myriad of special vampire-specific abilities though, and they're pretty powerful.
    3. I mean... why would they not be able to?
    4. They can't siphon plasma (that's what it's called in-game, btw) from kids.  Kids may be able to help them grow plasma fruit, but that's as close as you'll probably get to them being sources of blood.  And IIRC the children are barely able to do much of anything without mods because I guess EA thinks kids are worthless bags of meat, so they may not even be able to help with plasma fruit farms.
    5. Probably nothing, but it's pretty useless.  Might be better to just use the adult as a continuous plasma farm.

    I say if you want an easy way of getting a vampire plasma, have them get abilities that enable them to just break into people's houses (I think it's called "Vampiric Entrance" or something) and just raid random Sims' houses.  Or at night you may find people just randomly walking along the sidewalks that you can prey upon rather easily without repercussions.  You can also just, like, grow plasma fruit after studying Vampire Lore a bit (you can get Vampire Lore books through online shopping and looking in the book section).

    That said, I don't know why you would need this information - if you are thinking of doing a challenge or if you are wanting to find a way to cheese the system.  And of course I'll add that there could be mods out there that change the answers to literally every single question you've posed.  You'd have to look up the mods yourself, and honestly you will probably get a better experience out of mods than out of some of the Sims 4 packs (the vampire DLC is solid, but some packs just suck, such as the recent Star Wars pack).

    Actually I am a massive fan of Harry Potter, I am also a big fan of Sims 4 and I decided that it would be fun to create A Sims 4 Characters based on what I imagine Greyback would be like if he were A Vampire rather then A Werewolf

  13. I have 5 questions about Vampires in Sims 4. Can you answer them?

    The 1st is are they ever effected by aging?

    The 2nd is is it true that they can't learn magic?

    The 3rd is can they adopt children?

    The 4th is if they aren't effected by aging and they can adopt children could A Vampire use the ability to adopt Children to gain a free supply of Blood without turning them into A Vampire

    The 5th is that if they can do all of that once The Child becomes A Adult what's to stop me killing off The Adult, adopting another Child and starting over with another child?

  14. Last night I had A Dream about what Volke from Game 9 would be like if he was in Game 7,  in the dream his Average Stats as A Level 20 Thief/Level 5 Assassin are 39Hp, Str 17, Skill 18, Spd 26, Lck 14, Def 11 and Res 12 and without using stat boosters his maximum Stats as A Level 20 Thief/Level 5 Assassin are 44Hp, Str 20, Skill 20, Spd 28, Lck 19, Def 15 and Res 16. What are thoughts on this dream Volke?

  15. On my current playthrough I used Lyn Hard Mode to get Wallace all the way to Level 16 Knight/Level 6 General,  I gave him both stat boosters, his weapon ranks are S with Lances and D with Axes, his heavily RNG-Blessed stats are 45Hp, Str 25, Skill 16, Spd 13, Lck 14, Def 26 and Res 11 and those are the stats he had after Lyn Hard Mode

    In order to recruit him I did Lloyds version of Four Fanged Assault and I'm on Hector Normal Mode.  So do you think that this heavily RNG-Blessed Wallace be worth using Long-Term?

  16. Despite only being on Chapter 3 of Black Eagles my younger brother spend close to 7 weeks of real time using The Free Battles and now he's worried that he'll not enjoy the game as my characters are so strong their will be no challenge for ages. What do you think?

    Due to it being his 4th playthrough he used Renown to get A Supports with all recruitable units, they have all been RNG-Blessed in 3 stats, they have all been RNG-Screwed in 1 stat, their other stats are all between 1 point below and 1 point above average and he has chosen to play on Normal Difficulty and has chosen to use Casual Mode

    Level wise his Avatar is, thanks to skill levels bought with renown, A Level 40 Holy Knight, all of his Black Eagle Units are between Level 22 and 24 and are in advanced classes, his Felix, Sylvain and Leonie are all Level 20 and are in advanced classes and his other units from The Blue Lions and Golden Deer Houses are all between Levels 12  and 17 and are in immediate classes

    So their you have it. What do you think?, will my younger brother not enjoy the game due to his characters being so strong their will be no challenge for all of the pre-timeskip and a longtime after it?

  17. As my cousin has chosen Makalov ignore my last question, but he has another question  Can you help?

    In his current playthrough he's about to choose his team for The Tower and wants to know if you think he should use A Arms Scroll to raise Makalov's Rank with Axes to A and the reason he wants to do that is so that Makalov can use A Forged Silver Axe that thanks to gaining The Benefit of The Goddess Card has Mt 22, Hit 90, Crit 20, WT 16 and RNG 1

    Or should he use it to raise Micaiahs Light Magic Rank to SS and the reason he wants to do that is because it is the only way to guarantee that Micaiah can use The SS Rank Light Tome that you get when you kill Lekhain that doesn't expose her to too much danger

  18. My cousin wants a slightly harder then normal challenge, has decided to not use Cainghis and instead he will use either Makalov or Brom, but he knows I like Makalov and dislike Brom and doesn't trust me to give a opinion that's not biased. So who should my brother use

    Brom is a level 13 Axe General. Level 15 Marshall. 60Hp, Str 29, Mag 9, Skill 28, Spd 26, Lck 30, Def 36, Res 10. Has 2 Herbs, 2 regular Silver Axes and 1 Forged Silver Axe that thanks to gaining The Benefit of The Goddess Card has Mt 22, Hit 90, Crit 20, WT 16 and RNG 1. His Weapon Ranks are SS with axes, B with swords, C with lances.

    Makalov is a Level 21 Sword Paladin. Level 16 Gold Knight. 59Hp, Str 34, Mag 12, Skill 31, Spd 33, Lck 30, Def 30, Res 20. Has 1 3 use elixir. 2 silver swords, 1 Wo Doa and A Forged Silver Sword with Mt 17, Hit 115, Crit 15 and Wt 8. His Weapon Ranks SS with swords. B with axes and if needed I could use A Arms Scroll to raise his Axe Rank to A, which would let him use Broms Forged Silver Axe

  19. During my last playthrough of Path of Radiance ended 12 years ago, as I wanted to 1 day use her in The Tower I did everything possible to ensure that my Jill got loads of Transfer Bonuses, but as I lost the memory card and only found it yesterday on my 7 prior playthroughs Jill never benefited from The Transfer Bonuses from my last playthrough of Path of Radiance

    In the end her transfer Bonuses from Path of Radiance will give her A Bond Support with Mist, they will increase her Weapon Rank with Axes from B to A and they will increase her base stats to 29Hp, Str 13, Mag 1, Skill 14, Spd 17, Lck 14, Def 15 and Res 5. So will Jills bonuses make her worth using  in The Tower

  20. Will someone give me A Level 30 to 40 Melmetal for my Water/Dark type Urshifu that I got in A Surprise Trade, whose actual level I've forgot but it is somewhere in The 60's

  21. How about we each list a type of power rangers main villain that we would love to have on the show?  Here's mine

    I'd love 1 that is trying to conquer mankind not for power, glory, infamy, evil or because he wants to enslave mankind but rather he truly believes that The Human Race would be far better off under the rule of his family then they ever would be if they ruled themselves and he also truly believes that the suffering of a estimated maximum of 40 or so million humans over a estimated maximum of 10 years will be worth the benefits to billions over the coming decades

  22. A hour or so ago I got A Kubfu in A Surprise Trade whose nickname was SWOSH-X.com, whose trainer name was also SWOSH-X.com, that was holding A Masterball, Special Def was The Stat that was highlighted in Blue, Speed had The Stat that was highlighted in Red and its nature is Naïve. How likely is it that my Kufu's hacked?

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