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James Marshall

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Posts posted by James Marshall

  1. A friend has spend almost 15 months working on A Game that combines the best parts of The Film Series that is The Favorite of both me and him, The Former Cartoon that is The Favorite of both me and him and The Computer Game Series that is The Favorite of both me and him, which means Harry Potter, Code Lyoko and Harry Potter and he'll let me post anything I want that isn't A Screenshot. Shall I post info on it?

    Basic plot info

    This is set roughly 150 years after Voldemort Won but didn't get to it for more then 10 years and that's cos The children of The Original Lyoko Warriors decided they'd rather be ruled by Xanna,. so they modified Xanna's program so that he'd be A Charismatic Dictator, brought A 1-use Scanner to Voldemorts Palace and whilst Voldemort was asleep virtualized him and had Xanna throw him into The Digital Sea were he was lost for ever

    Its now 140 years after Voldemort was defeated after his so-called ultimate win, The Muggle and Wizarding Worlds are unified in harmony and have been for 12 decades but their good Xanna has been replaced by insane Evil Xanna from A Alternate reality and things are getting very bad very fast

    The player has to control 4 groups, 1's the students at Hogwarts that's handled similiar to Three Houses, 1 group is of Freedom Fighters that oppose 1 group is of Freedom Fighters that oppose The insane Evil Xanna from A Alternate reality on Earth and uses Modern Weaponry, 1 group is of Freedom Fighters that oppose insane Evil Xanna from A Alternate reality on Lyoko and use combines Magic, Sci-Fii and weapons Strengthened by Magic and The 4th is sort of A Combination of managing A Secret Service, A Army and A Civilian Government all at the same time and seeming to be loyal to The insane Evil Xanna from A Alternate reality on Earth whilst undermining him, planning his death and looking for the good 1

    Combining my friends favorite parts of FE's Radiant Dawn and Three Houses you get to manage each group for 1 week a month and do things like missions, PR Stunts, Charity Events, opening new facilities to Improve life, diplomacy and other stuff, but due to the fact that all each group is are officially registered as enemies of the other 3 groups at least 1 of the 4 activities each group does has to be attack 1 other group you have to

    Saying that though you get to deliberately botch it up by having your soldiers get lost, have the enemy flee and outpace you, have them be encountered near civilians and you call it off for fear of harming innocents, accidentally forget to get the proper documents filled out so that any prisoners have to be let off scot-free and so forth. Get just the right balance and by the time you have to kill The  Evil Xanna from A Alternate reality or be killed by him then it'll be a fairly easy battle and if you get almost the best possible balance and last long for your Realities Xanna to be found and you get A Cut-Scene of your good Xanna defeating The Evil Xanna from A Alternate reality with such ease that if it were real some people would wander how The Evil Xanna from A Alternate reality lasted for so long

    What do you think?

  2. A friend of mine is working on A RPG that combines Fire Emblem and The Lone Wolf Gamebooks and has a question. Can you help?

    Since The God Kai was the being that created The Sommersweed if their is someone that's not A Kai Lord that Kai deems worthy of being able to fight using The Sommersweed without The Sommersweed suffering the permanent loss of its powers would he/Kai be able to bestow such a honor on the person that he/Kai has deemed worth of it?

  3. During The Paralogue were they go to The Beach were The Women who was Seteth's Wife and Flayns Mother is buried and after which you learn that Seteth is Flayns Father and not her brother why does Seteth say that its too dangerous to take Flayn when by that point in the game if she has been in enough fights, gained enough levels and been RNG-Blessed in the right stats not only can she not be killed without several of her foes each getting several Critical hits on her but their is also a small chance that she can be more powerful then he is?

  4. Since at the time they were made Retainers The Nohrian Courtiers and Nobility knew little if anything about Laslow, Selena and Odin if the 3 of them had been foolish enough to reveal that all 3 of them had been companions, friends and comrades in arms for many years would The Nohrian Courtiers and Nobility have suspected of being some form of spies, agents or assassins working for Hoshido or a unknown enemy?

  5.  

    1 hour ago, Benice said:

    It's on the second page of the Fan Projects forum. You should see it about halfway down. If not, perhaps try the fan game directory? It is pinned also in the Fan projects forum.

    Hope that you find it!

    All that comes up is A Page called The Road to Ruin v3.0.3zip then sign in next to it and 4 things below it whose names I forget. What do I do?

  6. What are The Rough Odds of The Marth that you get for beating The DLC Mission Champions of Yore 1 getting 2 perfect levels up in a row followed by A 3rd level up in which he gained in every stat other then MAG?

  7. How about for a bit of fun we each state our favorite and least favorite Generations of The Pokemon Anime and the next person to post states how he or she thinks The Pokemon Ash used, not just caught, in the last posters Favorite Generation of The Anime would have done in The League from the last posters least Generation of The Anime and justify such things as using Pokemon from 1 Gen in a earlier gen as Time Travel using The Magic Wheel(I think that's the name) from The Gen 3 Episode Me, Myself and Time

    I've also decided to be kind, which means that in Gen 3 I'll allow Ash to have and use Bulbasaur as he brought it back to help teach Mays how to behave, during Battle Frontier Ash used Bulbasaur, Squirtle and Charizard against A Frontier Brain and as Battle Frontier, was, in my opinion, after Gen 3 and before Gen 4 I'll let him use those 3 in Gens 3 and 4 and in Gen 5 as Ash got his Charizard back shortly after the league I'll allow Charizard to be used in Gen 5

    My Favorite Generation of The Anime is Generation 5, my least favorite Generation of The Anime is Generation 3, now allowing for Time Travel using The Magic Wheel(I think that's the name) from The Gen 3 Episode me, myself and time how do you think The Pokemon Ash used, not just caught, in Generation 5 would have done in The Gen 3 League

  8. Last night I had a dream about how Langobait and Manfroy from Game 4 would look if they were in Three Houses and having the ability to perfectly recall my own dreams here they are and strangely enough in The Dream they were both fought on Maddening Difficulty.  What do you think?

    Langobait

    He is A Level 10  Noble. Level 19 Soldier. Level 41 Fortress Knight. Level 47 Warrior. Level 53 War Master. His stats are 75Hp, Str 37, Mag 18, Dex 35, Spd 25, Lck 250, Def 44, Res 17 and Ch 29

    His Weapon Skills are C with Swords, A with Lances, S+ with Axes, D with Bows, C+ with Brawl, C with Reason, D+ with Faith, B+ with Authority, S+ with Heavy Armour, D+ with Riding and D with Flying

    He attacks with Thunder, Thoron and Nosferatu and heals with Heal

    His Combat Arts are Smite, Helm Splitter and Spike

    He has The Veteran Knight, Axefaire, Weight -5, Lance Prowess Level 5, Axe Prowess Level 5, Authority Level 4, Dexterity +4 and Rally Defence Abilities

    He has A Major Crest of Neir. Has A 35% chance to either do +50% damage or add +20% to The Users Chance to critical  and a 12% chance to do both

    Armed with The Legendary Weapon of Neir(name forgot). Might 22, Hit 100, Crit 20, RNG 1-2 and Weight 17

    He also a unique Skill that means that every 4th turn he has the option to reduce his Dex, Spd or Lck by up to -15  and if he does then he can  can add either the same amount to his chance to hit or add half it, rounded up, to the damage he does do or add 1 3rd it, rounded up, to his chance to get a critical hit

    Manfroy

     He is A Level 15 Noble. Level 22 Mage. Level 28 Dark Mage. Level 52 Dark Bishop. His stats are 61Hp, Str 23, Mag 52, Dex 38, Spd 40, Lck 23, Def 26, Res 54 and Ch 34

    His Skills are C+ with Swords, C with Lances, C with Axes, C+ with Bows, C+ with Brawling, S+ with Reason, C+ with Faith, B+ with Authority, D with Heavy Armour, D+ with Riding and D+ with Flying

    He attacks with Miasma A, Mire B, Banshee, Death I, Dark Spikes T, Swarm Z, Fire and Nosferatu and heals with Heal, Restore and Recover

    He has no Crest

    He has The Combat Arts(names forgot) got at B+ with Authority, C with Bows and C+ with Swords

    He has The Duty of The Dammed(same as Huberts Officers Duty), Miasma A, Fiendish Blow, Heartseeker, Bow Prowess Level 1, Reason Level 5, Authority Level 2, Hp +5 and Faith Level 3 Abilities

  9. I'm on chapter 9 of Immortal Sword and I know that I'll be able to destroy The Supplies but am not sure if I can also save Bennet in time. Is recruiting him worth 1 or more of my units being OKO'd even though they will all survive it happening here?

  10. My GM friend has decided to completely rewrite a large part of her rules for A Fire Emblem RPG but to let me keep my character of Royal Blood and his base and start with A Mercenary Group of their Royal Leader who is A Level 1D2x5 Mercenary, The 2nd in command is A Jagen and A Level 1 Sage and have 4D6+10 or 30 levels worth of followers. Here they are. What do you think?

    The Leader is A Level 10 Mercenary, The 2nd in command A Level 1 Sage and The others are 1 Level 5 Archer, 1 Level 5 Cavalier, 1 Level 5 Cleric, 1 Level 5 Fighter, 1 Level 5 Thief and 1 Level 5 Knight. What do you think?

  11. 42 minutes ago, NinjaMonkey said:

    Why do you suddenly switch from having five difficulty settings to having four?

    Sorry I meant to put 5 both times and must have put 4 by mistake. Sorry I'll correct it

  12. Does anyone else think that if this Game was remade with 5 difficulty settings that it would make sense that Sonia on The Hardest of The 5 settings to be stronger then Nergal is on The Easiest of The 5 Settings

  13. I have a question about pregnancy in Fire Emblem's Genealogy of The Holy War. Can you help?

    Am I the only person that thinks that due to of the risk of miscarriage potentially causing The , hopefully temporary, extinction of a Major Holy Blood Line that whether A Child has Major or Minor Holy Blood is decided at Birth rather then when he or she

  14. 9 minutes ago, ping said:

    Luck transfer? o.O If PoR!Jill hits her 25% Luck growth on all of her 31 level-ups, she's still one and a half Goddess Icons shy of hitting the cap.

    To answer your question: Yes.

    Yeah I'm surprised myself but my Young Brothers A Notorious Hacker, maybe he hacked The Game and didn't tell me

  15. I've just realized that on the same completed save file on which I have The Rolf I mentioned the other day I have a even better Jill whose Transfer Bonuses are +4 Hp, +2 each to Str, Skill, Spd, Lck, Def and Res,  he gets A Bond Support with Lethe and her initial Rank with Axes goes up from B to A. So do you this that this boosted Jill worth using?

  16. I've recently started a new playthrough of Radiant Dawn and want to know how you would rate my Rolf?

    Transfer bonuses gives him +4 Hp,  +2 Str, +2 Skill, +2 Spd, +2 Lck and +2 Def,  it also gives him A Bond Support with Rhys and it also raises his Rank with Bows goes up from B to S. So how you would rate my Rolf?

  17. I've got 4

    What do you call A Female Emballian Noble with 2 Brain Cells. Pregnant

    Loki says to Thor somethings preying on my mind, Thor says poor thing must be dying of starvation

    Why did Sutr choose Veronica and Ylgr to be sacrificed to The Rite of Flames. To make those Hot Gals even hotter

    What is the best way to Thasir's Heart. Straight through the chest with A Round from A Ballista 

  18. I've downloaded this game a few hours back, have decided to use 1 of The Following 4 Avatars and would like people to rate and give opinions on my planned Avatars. Thank you

    Male

     

     

    Jim M

     

    He is A Level 1 Mercenary. D with Swords. His Starting Stats are 20Hp, Str 7, Mag 1, Skill 13, Spd 12, Lck 3, Def 5 and Res 0. His Fortunes are Past is Nobles Child, Present is Diverse and Future is Humanitarian. His Growth Rates are Hp 80%, Str 55%, Mag 10%, Skill 60%, Spd 55%, Lck 60%, Def 45% and Res 0%

     

     

    Erin

     

    He is A Level 1 Fighter. D with Axes. His starting stats are 24Hp, Str 11, Mag 2, Skill 7, Spd 8, Lck 3, Def 3 and Res 0. His fortunes are Past is Orphans child, Present is Beautiful and Future is Humanitarian. His growth rates are Hp 100%, Str 70%, Mag 5%, Skill 55%, Spd 50%, Lck 60%, Def 35% and Res 0%

     

     

    Jacob

     

    He is A Level 1 Mage. D with Tomes. His starting stats are 18Hp, Str 3, Mag 4, Skill 6, Spd 6, Lck 3, Def 2 and Res 3. His fortunes are Past is Nobles Child, Present is Diverse and Future is Rich. 

    His growth rates are Hp 50%, Str 25%, Mag 55%, Skill 55%, Spd 50%, Lck 75%, Def 5% and Res 30%

     

     

    Theo

     

    He is A Level 1 Knight. D with Lances. His starting stats are 20Hp, Str 8, Mag 0, Skill 5, Spd 1, Lck 4, Def 11 and Res 1. His fortunes are Past is Orphan, Present is Wise and Future is Honourable. 

    His growth rates are Hp 90%, Str 45%, Mag 5%, Skill 65%, Spd 45%, Lck 70%, Def 50% and Res 5%

     

     

    Name

     

    Arina

     

    She is A Level 1 Myrmidon. D with Swords. Her starting stats are 18Hp, Str 6, Mag 1, Skill 12, Spd 12, Lck 3, Def 6 and Res 0. Her fortunes are Past is Clergy’s Child, Present is Diverse and Future is honourable. Her growth rates are Hp 70%, Str 45%, Mag 10%, Skill 65%, Spd 75%, Lck 65%, Def 35% and Res 5% 

     

    Erina

     

    She is A Level 1 Pegasus Knight. D with Lances. Her starting stats are 18Hp, Str 8, Mag 2, Skill 9, Spd 9, Lck 3, Def 5 and Res 6. Her fortunes are Past is Orphans child, Present is Beautiful and Future is Humanitarian. Her Growth rates are Hp 60%, Str 40%, Mag 5%, Skill 60%, Spd 65%, Lck 60%, Def 40% and Res 10%

     

    Sissy

     

    She is A Level 1 Cavalier. D with Swords. E with Lances. Her starting stats are 20Hp, Str 7, Mag 0, Skill 6, Spd 8, Lck 3, Def 9 and Res 0. Her fortunes are Past is Clergy's Child, Present is Beautiful and Future is Recluse. Her stat growths are Hp 70%, Str 55%, Mag 20%, Skill 65%, Spd 50%, Lck 60%, Def 35% and Res 5%

     

    Nino

     

    She is A Level 1 Archer. D with Bows. Her starting stats are 18Hp, Str 7, Mag 0, Skill 6, Spd 5, Lck 5, Def 7 and Res 2. Her fortunes are Present is Merchants Child. Present is Kind and Future is Recluse. 

    Her stat growths are Hp 70%, Str 50%, Mag 15%, Skill 50%, Spd 60%, Lck 65%, Def 35% and Res 0%

  19. My friend has decided to try and do a different FE RPG that still has characters that start out high level with high stats and good growth rates but with the idea that in most missions they'll be enough enemies to beat my characters via sheer numbers. Here's the group. What do you think their personalities should be? and how should they be played? 

    The characters

    The Leader

    Family stuff

    He is the oldest son and heir of his homelands king. Bhat as barring his father being assassinated or suffering a similar untimely death my character won’t be king for a estimated 20+ years and that is why my character decided that to get some excitement in his life he took to wandering disguised as A Common Leader of Mercenaries

    Level, class and stats

    He is A Level 5 Mercenary. C with Swords. His official stats are 22Hp, Str 11, Mag 2, Skill 12, Spd 11, Lck 8, Def 9 and Res 4

    His 2 new stats are INT 10 and CHA 9

    The Skill he starts with is Attack of Opportunity -if he chooses to Wait then he can attack 1 foe per turn that passes within 3 Foot of him

    His official growth rates are Hp 80%, Str 70%, Mag 20%, Skill 65%, Spd 60%, Lck 35%, Def 50% and Res 25%

    His 2 new stats growth rates are INT 55% and CHA 40%

    His Abilities

    Assess Person Level 7. Only of use off of The Battlefield. When talking to potential clients the user can try and assess if I think they can be trusted and if I think they look like they can afford the fee they are offering. When talking to potential the user can try and new recruits can assess if I think they can be trusted, if I think they are worth the fee and if I think they are good enough for us

    Potential Anime Arcana Level 5. At a cost of 18,000 Gold per Rank, counting E as 1 Rank, she can either be trained up to B Rank in 1 type of Anime Magic or C Rank in 1 type of Anime Magic and D Rank in A 2nd type of Anime Magic or D Rank in 2 types of Anime Magic and E Rank in The 3rd type of Anime Magic

    And

    Each new Anime Rank that that buys him gives him my choice of either +1 Mag or +1 Res and I even I don’t pay for him to learn to use Magic I can still either spend 5,000 Gold for him to gain +3 to either Mag or Res or spend 8,000 Gold for him to gain +3 to both Mag  or Res

    Herbal Healing Level 6. It can only be used on maps with 1 or more area’s of Forest Terrain. If she spend 2 turns in Forest Terrain then he can gather enough Herbs to heal up to 3 people of up to 15Hp each

    Diplomacy Level 7, Most of its uses are in getting pay-checks, or better 1’s, or in getting more, and potentially better, new members. But it can be used to try to persuade people that wouldn’t normally help me to aide me if either it’s a enemy that’s a threat to both us and them or theirs a big enough reward or payment in it for them

    Willpower Level 6. Has A Chance equal to his Mag +Res +Willpower Skill Level x2.5 or 25% to reduce the chance of Staffs that cause effects from working by -35%, half that rounded down or a 12% chance to reduce the chance of them working by -65% and 1 4th that or a 3% chance for it to miss even if the normal chance would be 100%

    Starting stuff

    1 Bronze Sword, 1 Armourslayer, 1 Herb, 1 Light Rune, 1 Pure Water and 1 Torch

    The Jagen

    Background stuff

    She is A New edition to The Elite Forces of The Mercenary Leaders Homeland and its king/The Leaders Father, has secretly ordered her to keep him/The Leader safe

    Level, class and stats

    She is A Level 12 Bow Knight. Level 3 Bow Paladin. B with Bows. D with Lances. Her official stats are 31Hp, Str 13, Mag 2, Skill 13, Spd 16, Lck 10, Def 11 and Res 7

    His 2 new stats are INT 10 and CHA 13

    The Skill she starts with is Deadly Aim -when using A Bow has the option to either do +2 damage but at a cost of -10% to her Hit Rate or gain -10% to her Hit Rate but at a cost of doing -2 damage

    For promoting to Bow Paladin she gets The Skill Flanking -if another of my units has attacked the same enemy in the same turn she gains +3 each to Str, Skill and Spd

    Her official growth rates are Hp 60%, Str 55%, Mag 5%, Skill 45%, Spd 45%, Lck 25%, Def 35% and Res 15%

    Her 2 new stats growth rates are INT 35% and CHA 25%

    Herbal Healing Level 6. It can only be used on maps with 1 or more area’s of Forest Terrain. If she spend 2 turns in Forest Terrain then he can gather enough Herbs to heal up to 3 people of up to 15Hp each

    Diplomacy Level 6. Most of its uses are in getting pay-checks, or better 1 then normal pay-checks, or in trying to persuade more, and potentially better, new members to try and join. But it can be used to try to persuade people that wouldn’t normally help me to aide me if either it’s a enemy that’s a threat to both us and them or theirs a big enough reward or payment in it for them

    Handle Animal Level 8. On the battlefield if a random event shows that her Steed and only her Steed  is getting very difficult to control she is also guaranteed to control it and outside of the battlefield it can be used on any animal but only 1 at a time

    Master of Disguise Level 6. Starts out disguised as A Mercenary loyal to The Enemy. Which means that no enemy can her until after she’s attacked by 1 of them

    Bow Mastery Level 5. Can only be used by some form of Bow User and their promotions and lets them use Bows even if reclassed into A Class that can’t

    Starting stuff

    1 Killing Bow, 1 Devil Lance, 1 Herb, 1 Pure Water and 1 Master Chest Key

    Others

    1 Archer

    She is A Level 5 Archer. C with Bows. Her official stats are 21Hp, Str 10, Mag 2, Skill 13, Spd 11, Lck 9, Def 11 and Res 2

    Her 2 new stats are INT 7 and CHA 11

    The Skill she starts with is Gamble -he has the option to half Hit Rate to Double the chance of A Critical

    Her official growth rates are Hp 70%, Str 80%, Mag 20%, Skill 60%, Spd 50%, Lck 65%, Def 30% and Res 25%

    Her 2 new stats growth rates are INT 55% and CHA 40%

    Starting stuff

    1 Crossbow, 1 Herb, 1 Concoction, 1 Door Key and 1 Vulnerary

    Abilities

    Bow Mastery Level 6. Can only be used by units that can use Bows whilst in A 1st Tier Class and their promotions and lets them use Bows even if reclassed into A Class that can’t

    Repair Work Level 6. If she misses A Fight then he can help the locals with Repair Work and, despite the name, Maintenance Work but sadly never both between 1 single fight and this net us around 400 to 500 Gold per time

    Green Fingers Level 5. Lets someone that either has never been A Thief or was A Thief but was reclassed to A Class that can’t Steal use The Steal Option

    Medical Know-How Level 8. The user has basic training in Medicine which means that for a number of Times per Battle equal to either 3 or half her MAG, whichevers higher, she can use First Aide that has the same effect as if she had used A Heal Staff whilst having A MAG of either 7 or 3 less then her MAG, whichevers higher

    1 Mage

    He is A Level 5 Mage. C with Wind. E with Fire. His official stats are 19Hp, Str 3, Mag 11, Skill 12, Spd 10, Lck 9, Def 3 and Res 12

    His 2 new stats are INT 11 and CHA 9

    The Skill he starts with is Perceptive -in Maps with some form of limited Line of Sight he gets 1D6x2 Feet or +8 Feet to his Line of Sight

    His official growth rates are Hp 50%, Str 20%, Mag 80%, Skill 65%, Spd 60%, Lck 35%, Def 25% and Res 70%

    His 2 new stats growth rates are INT 55% and CHA 40%

    Abilities

    Herbal Healing Level 6. If she spend 2 turns in Forest Terrain then he can gather enough Herbs to heal up to 15Hp to up to 3 people

    Diplomacy Level 6. Its main use is to too try to persuade people that wouldn’t normally help me to aide me if theirs a big enough reward in it for them

    Tome Mastery Level 7. Can only be used by Mages and their promotions and lets them use 1 type of Tome even if reclassed into A Class that can’t

    Staff Training Level 5. Can only be took by Mage, lets them use E Rank Light Staffs before promoting and once promoted starts with D Rank in Staffs rather then then normal E Staffs

    Sixth Sense Level 6. Gives him A Higher Chance then normal to avoid being hit by attacks from A RNG higher then 2

    Exalted Performance Level 5. Over time has a chance to earn enough from performing to afford to buy 3 or 4 chickens for eggs to self or 1 Cow for milk to sell

    Starting stuff

    1 Elffire Tome, 1 Herb, 1 Meteor and 1 Torch that has 5 uses rather then the normal 3

    1 Cleric

    She is A Level 5 Cleric. C with Staffs. Her official stats are 20Hp, Str 3, Mag 9+2 or 11, Skill 9, Spd 10, Lck 10, Def 5 and Res 13

    Her 2 new stats are INT 9 and CHA 8

    The Skill she starts with is Focus -gives her +2 MAG

    Her official growth rates are Hp 50%, Str 20%, Mag 80%, Skill 65%, Spd 60%, Lck 35%, Def 25% and Res 70%

    Her 2 new stats growth rates are INT 55% and CHA 40%

    Abilities

    Appraise Level 7. When buying or selling will know if he’s getting a good price or not

    Light Training Level 6. Can only be took by Clerics and Priests, lets them use E Rank Light Tomes before promoting and once promoted starts with D Rank in Light rather then then normal E Rank

    Diplomacy Level 7. Its main use is to too try to persuade people that wouldn’t normally help me to aide me if theirs a big enough reward in it for them

    Bluff Level 5. If faced with foes that 1 of our enemies has hired to kill us can attempt some type of Bluff that will prevent the fight

    Brew Elixer Level 6. For every 4 Battles that she misses she can brew between 2 and 4 Elixers that all have between 1 and 3 uses

    Starting stuff

    1 Mend Staff, 1 Herb, 1 Panacea and 1 Heal Staff

    1 Axe Knight

    He is A Level 9 Axe Knight. B with Axes. His official stats are 27Hp, Str 15, Mag 4, Skill 11, Spd 9, Lck 8, Def 16 and Res 4

    His 2 new stats are INT 8 and CHA 9

    The Skill he starts with is Brute Force -when in a fight he determines his Hit Chance using his Str rather then his Skill

    His official growth rates are Hp 70%, Str 65%, Mag 20%, Skill 60%, Spd 35%, Lck 50%, Def 80% and Res 25%

    His 2 new stats growth rates are INT 55% and CHA 40%

    Abilities

    Bluff Level 5. If faced with foes that 1 of our enemies has hired to kill us can attempt some type of Bluff that will prevent the fight

    Repair Work Level 7. If he misses A Fight then he can help the locals with Repair which will net him around 400 to 500 Gold per time

    Green Fingers Level 6. Lets someone that either was never A Thief or reclassed to A Class that can’t Steal use The Steal Option

    Craft Level 5. If there is a big enough gap between battles he has a chance to graft something they can sell

    Starting stuff

    1 Iron Poleaxe, 1 Herb, 1 Pure Water and 1 Concoction

    1 Thief

    He is A Level 11 Thief. B with Swords. His official stats are 22Hp, Str 11, Mag 5, Skill 15, Spd 19, Lck 13, Def 8 and Res 6

    His 2 new stats are INT 12 and CHA 16

    The Skill she starts with is Run -if she chooses to wait then she can move A 2nd time and if I use A Heron or Bard she would be able to move A 3rd time

    His official growth rates are Hp 65%, Str 60%, Mag 20%, Skill 70%, Spd 80%, Lck 50%, Def 35% and Res 25%

    His 2 new stats growth rates are INT 55% and CHA 40%

    Master of Disguise Level 6. Starts out disguised as A Mercenary loyal to The Enemy. Which means that no enemy can her until after she’s attacked by 1 of them

    Sword Mastery Level 7. Can only be given to those whose 1st Tier Class can use Swords and lets them use Swords even if reclassed into A Class that can’t

    Locks Mastery Level 5. Can only be given to Thieves and their Promoted Classes and lets them Pick Locks even if reclassed into A Class that can’t

    Master Thief Level 6. Can only be given to Thieves and their Promoted Classes and lets them Steal stuff even if reclassed into A Class that can’t

    Blackmail Level 8. If A Enemy Unit is A Thief, Brigand, Pirate, a promoted version of 1 of those or another Career on the wrong side of The Law then he can try to blackmail the Lawbreaker into fighting on my side for the fight

    Geography Level 5. In battle the user has a chance to not suffer as big A MOV Penalty and outside of Battle can make money by aiding lost Travellers

    Starting stuff

    1 Venin Edge, 1 Herb, 1 Master Key, 1 Vulnerary and 1 Chest Key

    The Laguz that before Slavery was abolished a mere 22 years ago was A Slave of my family but now serves me cos of how kind she was treated whilst A Slave of my family

    She is A Level 11 Raven Laguz. B with Strike. Her official untransformed stats are 26Hp, Str 11, Mag 6, Skill 15, Spd 16, Lck 11, Def 10 and Res 10 and her official transformed stats are 26Hp, Str 16, Mag 9, Skill 22, Spd 24, Lck 11, Def 15 and Res 15

    Her 2 new stats don’t go up when transformed and they are INT 12 and CHA 13

    The Skill she starts with is Vantage -this means she always goes first in combat

    Her official growth rates are Hp 50%, Str 40%, Mag 5%, Skill 50%, Spd 60%, Lck 40%, Def 25% and Res 10%

    Her 2 new stats growth rates are INT 55% and CHA 40%

    Abilities

    Regular Laguz Negotiator Level 8. Only available to Laguz. If on A Map with Laguz that are Green or Yellow Units can try to get them to become Player controlled units for the rest of The Map

    Expert Laguz Negotiator Level 6. Only available to Laguz. Guarantees that The Regular Laguz Negotiator Ability Works and in edition if n A Map with Laguz that can only be recruited by The Armies Commander then she can also recruit them

    Adrenaline Rush Level 5. Only available to Bird Laguz. If she needs to use more then half her move to get to her foe then the Adrenalin boosts her Atk, Hit Rate, Crit Rate and the amount she reduces a foes Crit Rate by

    Olivi Grass Forage Level 6. Only available to Laguz with Bird Laguz having the best chance. If she misses A Map then she can try will forage and gather between 2 and 4 Bags of Olivi Grass that all have 3 doses in them

    Intimidate Level 7. Rather then attack a adjacent foe She can use this on him/her and the target can’t attack her in his/her next turn

    Acrobatics Level 5. Only available to Bird Laguz. If both her and her foe are flying units then I can choose for her to either increase her chance to Hit Rate A Enemy by up to +35% by reducing her chance to Avoid A Enemy Attack by the same amount or increase her chance to Avoid by up to +35% by reducing her Hit Rate by the same amount

    Starting stuff

    2 Anti-Toxins, 2 Herbs, 1 Laguz Pearl

    The 2 Ex Slaves whose freedom I bought and who now fight for me to both return the favor and pay off their debt

    The Bard

    He is A Level 13 Bard. B with Daggers. Her official stats are 23Hp, Str 8, Mag 12, Skill 12, Spd 12, Lck 20, Def 7 and Res 14

    Her 2 new stats are INT 15 and CHA 23

    The 3 Skill she starts with are Canto -lets 1 adjacent unit move again, Naturalist -Forests only reduce his MOV by -1 rather then -2 and Desert Explorer -Desert Terrain only reduces his MOV by -2 rather then the normal -3

    Her official growth rates are Hp 90%, Str 70%, Mag 40%, Skill 65%, Spd 65%, Lck 55%, Def 55% and Res 40%

    Her 2 new stats growth rates are INT 55% and CHA 55%

    Starting stuff

    1 Herb and 1 Torch

    Abilities

    Master Sneak Thief Level 5. It is A Bard only Ability that lets them use The Stealth and Pick Abilities without having either having originally been A Thief, having reclassed into A Thief and later reclassed back or paying to learn them

    Trainee Wind Mage Level 5. It is A Bard only Ability that lets them that lets them use E Rank Wind Tomes before promoting and once promoted starts with D Rank in Wind  rather then then normal E Rank

    Finders Keepers Level 4. When on a grid reference where he has a chance to find A Hidden Item she can raise her Chance to find it to A % equal to 2.5 times, rounded up, his Lck +his level in this Ability +His Magic or as of now A 61% chance but if he fails he is guaranteed to fail to  find Hidden Items for the rest of this Chapter and both the next 2

    The Soldier

    He is A Level 13 Soldier. A with Lances. Her official stats are 26Hp, Str 16, Mag 7, Skill 13, Spd 13, Lck 13, Def 15 and Res 10

    Her 2 new stats are INT 15 and CHA 17

    The Skill she starts with is Gamble -I can choose to half her Hit rate to double her chance of A Critical Hit, Pillage -gives 20 Gold every time she defeats A Enemy and Watery Navigation -can cross Water like A Pirate but unlike Pirates suffers -3 in Sea and -2 in all other Water Terrain

    Her official growth rates are Hp 80%, Str 80%, Mag 25%, Skill 60%, Spd 65%, Lck 50%, Def 55% and Res 25%

    Her 2 new stats growth rates are INT 55% and CHA 50%

    Abilities

    Swimming Legend Level 5. When at Sea he has chance equal to twice his Level in this Skill +his Spd +3 or A 26% chance and that chance is to reduce his MOV Penalty at Sea from -3 to -1 and his MOV Penalty in all other Water Terran from -2 to -1

    Legendary Gambler Level 4. I have the option to reduce Hit rate by up to -60% to increase double her chance of A Critical Hit by the same amount

    Finders Keepers Level 4. When on a grid reference where he has a chance to find A Hidden Item she can raise her Chance to find it to A % equal to 2.5 times, rounded up, his Lck +his level in this Ability +His Magic or as of now A 44% chance but if he fails he is guaranteed to fail to  find Hidden Items for the rest of this Chapter and both the next 2

    Starting stuff

    1 Herb and 1 Chest Key

    On their base

    It is A Very Large Army Surplus Fort that has semi-luxurious furnishings, could comfortable hold a group triple the size of my starting group and at a extreme push could only just a group five times the size of my starting group

    It can and does hold enough very good quality Mares for the entire current group and up to 8 more members to mount up and escape

    The Mercenaries also have access to rights to fish in the nearby rivers, to hunt in the nearby forests, the right to the occasional row-boat trip down a river and in return for free protection from bandits the locals give them free food and drink

    All The Mercenaries have good accommodation, access to fairly good quality fitness, recreational, reading and magical entertainment facilities, get access to decent quality magical healing, good quality healing via herbs with medical uses and as much time to themselves as possible

    And

    The Fortress also has a magic chest in it through which The Leaders Father sends him per month to pay his mercenaries 10% more per month then normal and has enough left over to still hire 4 more unpromoted units and 1 promoted unit

    Gold

    Starting

    37,060

    Current

    4,060

    Other stuff of use relating to income

    1st

    When it comes to sources of troops of more often then not average quality, almost never higher then very good quality and never more then 2 of high per 15 years is the fact Slavery is legal in 3 of The 4 Neighboring Countries

    1 source from that is that I can buy Slaves in them but before I buy them I do a deal that in return they work for me till the monthly wages that they’ve forfeited 85% of has paid off their debt

    And

    Another source from that is find people that are heavily in debt and facing debt-related slavery and pay off their debt/debts but at least 1 of the family must fight for me and if possible at least 1 other work even if as A Cook or Cleaner or something similar till the monthly wages that they’ve forfeited 85% of has paid off their debt

    2nd

    With regards to potential and/or definite sources of income the group is lucky enough to have 2 and while their only 1 Good Income Source and 1 Low Income Source they are secure enough  that barring some unforeseeable catastrophe they’ll never run out

    The Good Income Source and The Low Income Source turn out to not only be both related business’s but they are both on the same business property

    By that I mean that they are both A Riding Stables, that The Good Income is generated by The 3 Female and 1 Male Large White Colts that they use to breed for young to sell to the children of Merchants and Nobility and The Low Income Source is providing lessons in Horse Riding that less rich people can pay for with services in kind

    With regards to 3 Female and 1 Male Large White Colts mentioned above I’ll admit that despite the fact that in the real-world A Colt refers to A Certain Age Group that applies to all horses in the setting it is the biggest A Species of Small Horse in The World

    And

    Before The Campaign started my character had, by various entirely legal means, earned him and his company netted 2,300+4D6+2x80 or 2,300 +17x80 or 2,300 +1,760 or 4,060 Gold Coins

    Other stuff worth mentioning

    1st

    I choose to use all of my characters 33,000 Gold Coins to recruit by buying the freedom of A now Ex Slave or 2 that would be of great use to me as they’d be very loyal to me and would have the bonus of costing me little if anything for quite a few years

    My character choose rolls on The GM’s Tables I spend 16,500 Gold Coins x2 or 16,500 Gold Coins and my character bought The Freedom of 2 now Ex Slaves that are both of the Level 13

    All in all that netted me A Level 13 Soldier and A Level 13 Bard both of which are 1st Tier Classes, they have 1 initial Skill and 2 more Skills but none of the 3 can be had without having to meet requirements to have and 1 Level 4 and 1 Level 5 Abilities

    My character persuaded his father/his homelands ruler, to pay for them to be fairly heavily equipped, so The Bard who has A B with Daggers starts with 1 C and 1 D Rank Daggers, 1 Herb and 1 Torch and The Soldier starting with A with Lances, 1 B and 1 E Rank Lances, 1 Herb and 1 Chest Key

    As well as which their prior owners may not know but I heavily suspected and learnt within hours of buying their freedom that prior to being Slaves they were both very Skilled Profession Soldiers, fairly skilled minor officers and were among some of the most skilled minor officers in the games versions of The Territorial Army that defends real-life Britain

    First off it means that The Soldiers Growth Rates are The Same Stat Growths as my 2nd in command/promoted unit/Jagen Unit, +1D6x5% to all their Stat Growths arand if 1 or both of The Mag and Res Growth Rates are still are 20% or less raise them to 25% and if 1 or more of Growth Rates are still 45% or less raise them to 50%

    As well as which it also means The Bards Growth Rates are The Same Stat Growths as my 2nd in command/promoted unit/Jagen Unit, +1D6x5% to all their Stat Growths, then add another +10% to both The Mag and Res Growth Rates, if their Growth Rates  are still are 30% or less raise them to 30% and if 1 or more of Growth Rates are still 50% or less raise them to 55%

    And

    This had the same effect as the following in-game stat increases during their 12 levels up. Getting a perfect level-up(+1 in all stats) once, getting +1 in both INT and CHA 5 times, 5 of their normal stats each getting +1 6 times and their other 3 normal stats each getting +1 9 times and that the other 3 stats each went up 8 times

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