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Sunwoo

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Posts posted by Sunwoo

  1. I'm new. Hope I'm allowed to vote here.

    Best: Erm ... uh, Ike/Reyson? (Completely random vote. I can't think of much "best" yaoi pairings. At least Ike/Reyson is good from a support standpoint. Gives Reyson dodge that he wants, gives Ike some extra attack power.)

    Worst: I dislike both Ike/Soren and Wil/Rath, but I'll go with Wil/Rath. At least Ike and Soren interact often and actually do have an ending together. Wil and Rath only interact through support and don't even have an ending together.

  2. I actually didn't like Wallace as a unit before, but he helped me out massively in my latest EHM run, where everyone I was using except for Rath got so significantly screwed (especially Kent) that they couldn't keep themselves alive in CoD. I finally used Wallace as a wall, so that the others could steal kills with ranged weaponry/magic. He soaked up hits and didn't die. I have a bit more respect for him after that. But, of course, this HHM, not EHM.

  3. Yeah, I've seen that one several times (and actually use it to my advantage), but it seems like most people know that glitch at least. As far as I knew, that was the only chapter where you can reliably replicate the glitch, but ... I think I was able to move my mounted unit again every time after he attacked the falcon knights. Maybe it's that one square?

  4. I just remembered something. I think I once replicated the canto-after-attack glitch on that chapter where you fight Limstella. If I'm not mistaken, I stuck one of my mounted units in the most upper left corner of the map, between the two fortresses where the falcon knights appear, and after I attacked a falcon knight I think my unit was able to move again. This was a while ago ... so I can't remember it exactly. And it may have been a one-time thing. I would test it myself, but I'm currently nowhere near that chapter.

  5. Renault's pretty cool, but ... he's got his problems.

    He shows up on the second to last chapter (counting the gaiden) before the final. He's not exactly a "game breaker" in the way Athos is, so this is bad. Plus 12 magic isn't really good. Less attack power and less staff range. The good thing about him is that he has solid defense for a magic unit and A staves. But ... considering his lack of availability and his shortcoming in magic ...

    2/10

    If you don't have a better staff or magic user for whatever reason, he's good filler. But I don't see why you would bother with him as a unit otherwise, unless you just like him.

  6. Nice ... there's a fellow science savvy person on here. Good to meet you, too, although I think I've read your posts on the draft forum when I was a lurker.

  7. Hi, I'm a new member here (obviously), but I've been lurking here for a while. I've been planning on registering before, but I kept on changing my mind for various reasons. Anyway, nice to meet you all.

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