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Shotguner159

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Everything posted by Shotguner159

  1. Perhaps your best unit in 2-2, since she has decent offence, doubles, passable durability and doesn't have transformation issues. Then she comes back in Part 4, still base level, and is kind of shit. However, if you use a Master Crown on her, she has 42HP, 21STR, 14MAG, 29SL, 29SPD, 19LUK, 17DEF and 18RES, which returns her to passable, as using a Forge she likely has the same attack as Elincia. 2/10
  2. She steals a Secret Book, Dracoshield, Energy Drop, opens some chests, steals some Disarmed weapons. Terrible combat, terrible defences. 5/10.
  3. Why are we 1-3 turning 2-E when we can get more EXP by killing enemy units in the full 15 turns?
  4. If you raise him, hes better than Gordin, but there's not really much of an incentive too. 0.5/10
  5. Brom has Hand Axe's in 2-F. Also even if Neph doubles more often, they still both 2RKO. Neph also can't utilise her full move all the time as she's 2/3HKO'd by most of 2-2, and Brom is 4/5HKO'd, and so serves as a wall to stop enemy units from reaching Heather, Leanne, Untransformed Lethe and Nealuchi.
  6. I'm pretty sure the two soldiers behind Yeadley move after he attacks/is attacked. Also, 30% of 32 is 9.6, and one hit from Yeardley drops her to 14HP, so even if he hits her she's not going to wrath without another hit. Anyway, Brom is pretty bad, but he is useful in Part 2. He's essentially needed to kill the boss in 2-1, as Nephnee's too frail and Heather is frail AND can't damage him. In 2-2 he's probably damaging things so that others can kill them, acting as a stone wall to stop enemies from reaching your frailer units. In 2-E he's probably being a stone wall to block enemies from getting to the seize point, and using a hand axe to attack enemies on lower levels from above on ledges. Part 3, you'd only really use him if you like the character, as Gatrie is so much better. 4.5/10
  7. 5/10. She has 35% Str and Def growth, so even if you had enough BEXP, and she'd capped SKL, SPD and RES, she still going to grow in HP and LUK over one of them, and she does need both. Brom will be killing Yeardley and his underlings as she's VERY liable to die if you try with her, as she can't double Yeardley even with the javelin, and he does 18 damage a hit, and she's doing 9 damage back, and the two soldiers behind him are doing 9 damage and 17 damage. 32 - (18 + 9 + 17) = 0. So she's stuck recruting heather and getting the items, without killing the Volunteers. So not a lot of exp for her. 2-2, she's doing a bit better as Nealuchi's ferried Marcia's Steel Lance over, so she now has 25 ATK and 20 SPD. She doubles 18 out of 28, but she's still not doing an awful lot of damage, being unable to ORKO an 29HP 12DEF archer, doing 26 Damage with a Steel Lance. You can team her up with others though so that they can damage, and she can finish of. Come 2-F, she's what -/4? She's probably flinging javelins at units on a level below her or from behind more durable units. Even if we kill as much as we can in 15 turns she's not going to be higher than -/7 unless you gave her BEXP, which would lower her STR and DEF, so I'm assuming she's not, so she's still losing AS from her SGL. . She comes back in 3-2, where she's still averagwe, but she's easier to deploy now we've got amazing untis like Gatrie, Shinon, Ike and Titania to help Haar pick up the slack of weaker units. She's not even necessarily the best unit for the Wishblade as The Seraph Knights hit the magic 34 SPD, fly, have canto and do decent damage with it. Sure I can give her forges to help her, but by the time I can, I have units who DON'T need forges or weapons in limited supply like killer edges to have decent offence.
  8. So Tanith has access to the Flame Lane. But it comes in Chapter 23. Tanith joins in Chapter 18. Assuming Mia just promoted, and you gave her the Mage Band for every level and a Spirit Dust, she's going to have 9.6 Mag on average. I can give Tanith the Spirit Dust and she gets 12 Mag at base. Since Tanith can use the SS, the FL and the RS, why am I not giving the Magic Weapons to Tanith, as not only does she have a better Mag stat, but has more of a weapon selection?
  9. Best unit in the game. He's like a general, but he has 9 move and flies. Sure he might have Speed issues, but they're easily fixed by a speedwing. Thunder Magic might be a problem, but give him Nullify and they're not a problem either. I always put him into Micaiah's Army because he flies, so he helps immensely in the desert. 10/10
  10. He's decent in Part 2, with 36 speed and 27 attack. When he comes back in Part 4, he's terrible, unless you get him to S-Strike in Part 2, then he's just Sub-Par. He can fly in the desert chapter though, and he has canto. He also has innate wrath, for whatever that's worth. He's actually quite durable. He shows up 5 levels lower than Ulki, with 6 less HP, 1 less Def, Same Speed, 1 less Luck and the same Res. They share a Spd and Res growth and Nealuchi has a higher Def and Luk growth. Sure he doesn'y have vigilance, but he still has a very low chance of dying, unless it's against crossbows. But he has terrible availabilty. 3.5/10.
  11. Will you be continuing with the Radiant Dawn one next, which I believe reached Naliah? Also, why's Makalov below Tormod?
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