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sinfonic18

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  1. Well that makes a lot more sense now why the odds seem higher in FE4 because it's an actual 5% or so. (The same system is in FE13? I never knew...) You're most likely right, and I should put it down for the good of it all, but tomorrow I think I will pick it up again and restart the game over, again... for the 4th time... Because I don't know what is good for me and I simply love this franchise too much to really give up on it, regardless of how messed up I think the game was designed. So all your advice will go into use, I guess. The problem with that though is the entire platoon moves in together from what I've experienced, and that makes it extremely difficult (especially without a dancer) since my units can't one round them outside of Ayra, Sigurd and Jamke (and maybe my Azel). I used Jamke instead of Midir as my bow user and he usually ended up killing enemies instead of weakening them, further leaving my mounts in the dust due to EXP. Raquesis (or Lachesis) died in Chapter 2, which now I really regret letting her die. More incentive to start over, I guess. That's the thing: The arena is very hard to get EXP from for most of my units because they can barely get past the first round, even with different weapons. IF , and big IF, I'm lucky, I'll get Finn or Lex or some other unit to round 2 or 3 before an enemy that outclasses them comes up or I just get RNG screwed, and no amount of trying over will get me past that hump. That's another thing I've been waiting forever to get is those items like the Brave Axe and Pursuit ring, which have never shown up. Where exactly do you get those? I need to give up on my OCD stemmed from the GBA games to get every village I can. It's just different in this game. I just wish it was a bit more fair though where it positions the enemies, not right beside the town. I never did save every one of them (especially on Ch 2) but I did get most of them. But it was at the expense of lives lol. My Dew died in Chapter 1 due to the aforementioned platoons of enemies that run towards you. He got unlucky, of course, and I didn't think I would need him but now looking back I regret letting him die. The problem with saving after every turn is I eventually save myself into a rut like I am now. Like how I got Claude and Talitu stuck on that island trapped by pirates with not much to kill them with. Yes I could just not save and maybe save after, idk, like every 2 or 3 turns, but in this game resetting after 3 turns spent is like resetting and entire chapter. I have observered that about Lex while using him and he isn't the worst cav I have but he misses a lot. He has zero chance against any sword wielding enemy and even with his high defense usually ends up getting overpowered, granted I don't put him in those positions at all during regular play but in the Arena he runs into that quite often. Vantage never really got useful on him because I never let my units get that low on health if I can help it. I bought the Silver Axe for him in chapter 3, how does it fare against Steel? I never really thought about using him to set up kills, I'd always do it vice-versa so he gets levels faster but I am playing it wrong. The Marriage thing just seems way to much work for what it's worth. What happens if I don't make any of my units boink another? From what I understand I get child units some time but I'd like to make this game as easy as possible with how much trouble I have with it so I'd like to make the most optimal pairings. But it just seems like more worth than what it's worth. Also I see what you did there LOL Talitu and Claude died because those pirates just north-east of them in the oceans eventually made their way to the shore and waltzed on over towards them with a dead Bridgid north-east and the rest of the army a 1000 miles away. (not literally but I you get what I mean) No way I could've saved them however I tried. Like I mentioned before I'm going to restart and take it step by step, I can't play with efficiency or with the mindset I had with the GBA games. I have to change my entire playstyle and if that doesn't work I'll just drop it completely even though I hate to do it. (Well if that's the case I would've had to restart anyway. ;( ) I would support a remake for this. I think modern amenities would benefit it, greatly. So if that's the case, if I were to start the game from scratch would I get the same growths as I did on the previous file? They have steel weapons or greater. Except my Azel, who only has a Thunder and Fire tome. Yup I never knew about any of this before I posted this and if I did I might've had an easier time. Mostly the guides I was looking at are for the marriage or unit tiering. I like some aspects of the game, it's not a total negative crap show. But, yeah... It's probably best to just put it down and I most definitely will if this next run doesn't go very well. This game just hasn't captivated me like the GBA or GC/Wii/Switch games have. I take no offense to it all. I'm playing it blind mostly and I have this weird style of play with FE so I most likely am playing it wrong. It's salt, no denying that. When I wrote the original post I wasn't very happy at all and wasn't thinking too great. I don't want to spew hate for the game, because it's not really a bad title per-say in my opinion, it just has some questionable design flaws that just make it sometimes a chore more than it is fun. But it still has that FE feel to it, I can't explain it but it's the reason why I don't want to give up on it.
  2. Alright (or all right for formal grammarist) so I've been playing Genealogy of the Holy War since a couple of users and some other members recommended it to me and I can say for certain it's been a roller-coaster, mostly a negative one. While I like some aspects of the game, the negatives outweigh the pros by a lot and the only reason I keep trying to trudge through it is because I love Fire Emblem and hate to just throw down a game of its and never touch it again but this game is making it hard to do that. I list some things about it that frustrate me beyond oblivion and I want to know if these are valid criticisms or am I just tired of FE? I'm not sure. For one, I thought this would be no where near as clunky as FE1, but I was wrong, its some how even worse. I spent probably and hour and half today selling weapons and rings that my units got who didn't need it/couldn't use it and then trying to buy them only to have NO money to purchase it for that said unit. So I then head to the arena to perhaps fix that issue and more than HALF my units can't even get past the first round before being obliterated by a 15% WTD armor knight. That brings me onto another issue which is probably the most frustrating thing in FE4, but I will finish this first. Never did I think doing simple things like trading weapons/items in a strategy game could be such a pain in the ***. I thought FE1 was bad with it's uncongenial interface but this blows it out of the water. Like I wanted to give my Quan a silver lance that an enemy dropped. Simple enough right? Warp/return the unit that received it back to the castle, end turn so they can move, use that unit and sell the item to the pawnshop, warp/return/walk Quan to the nearest castle, have Ethlyn give him funds if he needs it, go the pawnshop, BUY IT, and then wait another turn so you can move, and then trudge all the way back to the army. And all that took like, 15 minutes. INSANE!!! WHAT WERE THEY THINKING MAKING THIS SO AWKWARD? I apologize for the caps, but I can't convey the frustration any other way lol. Now on to the second gripe I have with the game... The RNG system. Does FE4 have different RNG mechanics than the games after it or what? I know my luck is terrible with games but, how does a 5 hit axe user hit a Swordmaster with 30 Spd every single time???! My lvl 22 promoted Ayra should have never died wielding the lowest weight weapon ( a slim sword) against a couple of pirates with 3-5 hit! But she did, shamefully did, all because I had the worst luck in the world. Now I know people might think "Well this isn't the games fault, you're just unlucky" which may very well be true but I can't help but feel the game is screwy with it's RNG because it's happened before to other units but on a lesser scale. In the arena, I can't count how many times I've had the upper hand by a long shot with RNG, only for it to go against me and I die. Third... Villages. And perhaps this is a topic about mounted units in this game, or both. I swear, sometimes this game just puts you at the most unfair disadvantage at the very start of the map. Wanna get those villages? You have to use your horses. Oh wait, most of your horses SUCK in combat and when you hit that wall, and I mean WALL, of enemies they are going to obliterate your Calvary, and your infantry units are miles behind them missing all the action. So perhaps it's best to slow it down and not go on the offense and let some of the enemies come towards you so they're easier to deal with? Oh, there goes the village! Hope Grandma's family treasures weren't burnt to a crisp! Well let's go save the village so that doesn't happen! Congrats, half your units are dead because they are terrible to begin with and almost never get better. Maybe this isn't a legitimate criticism of the game, but in other FEs there is a fair playing field when trying to save villages, most of the brigand units spawn a couple turns later or don't move until certain turns pass but this game? They start walking their *** towards that place as soon as it starts and by the time you get there in one piece with the least amount of injuries possible it's already been destroyed. Unit balance is horrid. I thought the mechanic of having to have a skill to double enemies was stupid before I even picked up the game, and I was right about my suspicion unfortunately. Witnessing it myself makes it even worse, it basically just throws units down the drain from the start. Like, I didn't even use noish at all because he lacked Pursuit and hardly did any damage. Lex is another offender of this, because he uses axes which are atrocious in the game and lacks pursuit. Regardless of how his defense is, he is garbage without it. 😕 Marriage system? What's the point? It was bad in Awakening but at least it was easier to comprehend. Here? Wait two units beside each other until 50 turns??? 50? FIFTY? I could have 2 FE6 maps done in that many turns. And who thought it was a good idea in this game with such clunky trading mechanics to make it even more CLUNKY by having to have units marry each other just in order to trade gold between spouses? Just... WHY? 60% of my army died on Chapter 3 today and I just stopped caring and didn't reset. I wouldn't have even gotten that far without Sigurd and Ayra because the rest of the army can't whip their way out of a wet paper bag. My final straw for me was when they put Brigid, Claude and Talitu ACROSS THE ENTIRE MAP and expect me to go rescue them when I have an entire battalion of pirates and warriors heading towards me and destroying my castles. All of them died, and I gave in. I couldn't do it anymore. Is this valid criticism of the game or am I just salty? I would really like to finish the game and see the story because I do like that part of it, and the fact that I'd like to play every title in the series available to me but it truly feels like a darn chore to do that. A 3-4 hour chore that waste time just to see the story blips. Heck, I did a challenge on Binding Blade using on the crappy armors and ward on Hard mode and that was even more fun than this (and that was god awfully frustrating trying to use only Bors and Wendy to beat the game) Sorry about the wall of text! Grazie!
  3. All great pointers for going into one of my most unknown FE games! Project Naga... Got it. Is it a patch like FE6 or is it it's standalone rom? You see, for the longest time I thought Luck determined Avoid as well as critical chances like it does actually. I never once thought weight-speed determined that. I wish I would've known this 5 games ago, I would've had an easier time if I knew what I was doing! XD Too be honest for this reason alone I kind of dislike weight and do appreciate how Awakening removed it, but it's a unique mechanic to FE so I can see the reason for bringing it back. I gotcha on all this, though.
  4. Ah, of course! I'm dumb. I totally forgot about the risk of getting doubled yourself. Weight effects avoid? I was today years old when I learned that. On to the the deployment: That is SO DAMN cool! I haven't tried it yet but the mechanic sounds amazing and they should definitely try and bring that back in some form in future FE titles. I can't count how many times I've had set aside some of my favorite units for a measly thief to take their place. Haha, of course I haven't played it yet so it may be more flawed than I think it is. Well it isn't IF I try FE4 it's when. I have yet to play any of them released only in Japan except FE6 and 10 and that's because I have no idea if there is a fan localization for the games or not. I managed to snag a repro DS cart of the remake for FE1 about a week ago because I figured since it was a remake it fixed a lot what was wrong with FE1. It's beautifully translated but I have yet to touch it. Might try FE4 first. Yes. Take Hilda or maybe Petra for instance. They both have boons in axes and Petra also has one in flying so they can develop their axe rank without needing tutoring by going Fighter < Brigand < WR < WL. And while they go through those you can tutor the lance and flying rank needed for it. Once you get to WR you can grind for like, 10 minutes tops and instantly reach the required ranks to promote. At least that was my experience in my 6 playthroughs and I used them both in WL twice. As with FK there isn't an advanced class to bridge the gap between Pegasus Knight and Falcon Knight to develop those skills quickly except Swordmaster maybe but then you won't get the lance and flying ranks leveled up that you need. Not to mention SM needs an A rank in swords to even get that. Yeah there is dark flier with DLC but that's a magic class. Dark Knight gives you double Dark tomefaire for lysithea which makes her even more of a machine than she already is. Dark Knight in my opinion is worth it solely for that, the double tomefaires you can eventually have if you get Reason to s+ which is pretty easy with her. Gremory only gives 2x uses for magic which in my experience is useless since enemy count in 3H isn't that much. Other units maybe not worth it but for her it definitely is if you want more power over longevity. My personal experience though. Not saying I'm right which I'm probably not, but mounted units are still too op for me in 3H. Thanks for this. I'll be sure to read these guides you and Benice gave me for my playthrough of the game.
  5. Alright I'm going to try and put all my thoughts into this one post so I don't spam and clutter this guy's topic with another topic. XD Anyway, I getcha. But, why does weight even matter if you can't double without a skill equipped? You don't have to be worried about being weighed down like in other games if you don't have Pursuit. That's a very good point I guess. That and some of the late game maps have anti-mount terrain. But none of that effects the infamous Wyvern lord. Falcon Knight in 3h is extremely hard to get to but WL isn't since you'll already have the requirements by the time you get to Lvl. 30 from being in WR. Dark Knight is also a master class worth getting into but is harder to get than WL. But I agree, as with the rest, non-mounted advanced classes are better. The type of nerf I honestly want to see is a movement nerf. Bump all mounted classes down to 7 or 6 MOV and keep foot classes at the same move. And bump classes like General and Sage to 6-7 MOV. This is unrealistic and takes the niche from mounted units though and would not go well with people, so it's just a pipe dream for now. Bolting? I won't ask what class that is that can use every weapon, as I don't want to spoil myself (I am curious though). But FE4 sounds a lot like FE13. But yes I agree, I got us off topic, way, way off topic. Sorry about that! Well they sound familiar in story too with 2 generations of characters you can use. I keep hearing you can use how many units you want, does that game not have a deployment limit or what?
  6. ...What? Oh god, are you serious? I don't know if I'm ready to go through ANOTHER FE where swing of a weapon is like playing the lottery. Although... Swords and Wind magic being actually good excites me, since there aren't many FEs where those aren't overshadowed. Well, mounted units are OP in every FE (seriously, I wish they would rebalance mounted and flying units in the next entry) It sounds really fun. I'd love to give it a try. Although I've been kinda burned by FE1, I've been reluctant to give games pre-binding blade a try. Genealogy isn't as archaic and clunky to the point of unplayability as FE1 is though I'd imagine. Sounds like the opposite of Tellius in terms of weapons lol. So if that's the case then I imagine it's extremely easy (Even more than Awakening? Perhaps like 3H Normal). Not that that's a bad thing, while I prefer a harder difficulty easy isn't bad as long as it requires some sort of strategical planning, even if a little.
  7. Okay well this is a lot to take in. It sounds fun, it's something new that I haven't tried before in the series since the games released outside of Japan are amazing, but a little too easy even on difficult modes. Like Binding Blade for instance is 10x harder than Blazing Blade. I'm supposing a "What are the best units to use in Genealogy of the Holy War" topic shouldn't be created if I should play it blind though, lol. Buuut, I am curious as to why unit and weapon balance isn't that big of a deal in FE4. Is there only like, 4 or 5 units worth using and the rest are hot trash (like FE6). For me personally though, a lot of units that people don't recommend for these games turn out great for me in the end. (Gonzales and Mia for example)
  8. That's kind of stupid sounding but of course if I played it I'd probably like the feature
  9. Wait what? Speed doesn't dictate whether you double or get doubled in Genealogy?
  10. Well, I've never played Genealogy so I feel it's unfair for me to judge it so I won't. But from what you're telling me it sounds like the exact opposite of Awakening where mounted or not, a unit can be a map clearer if you put the time into them or completely meh.
  11. Awakening used to be my absolute favorite game in the series because of this but, my opinion on it has changed ever since I've played the older games. It's one of, if not, the worst one. (Fe1 always takes the cake) I used to think the grind fest and capping character stats and giving them all these broken skills was epic, to the point they could solo Lunatic maps by themselves. So I recently went back to play it after playing FE9 and, it's not as a good as I thought it was. It's just a stat-cap grind fest. There is almost zero strategy to it at all. Yeah sure, you could not grind or reclass and play it like an older FE but your severely hindering yourself with that and if you play on any difficulty above normal it's going to be nigh impossible to beat the game. Another reason is there is almost no reason to use first-generation characters over their children because of the stat-cap skill grind fest gameplay. I always go back to units like Stahl and Sully, in any other FE title not on the 3ds, those two would be top-tier S characters. But in a game like Awakening, they're mediocre units completely outshined by their children. Not to mention taking the reclassing system out of your game style take half the game away. Sorry, I know this turned into a bash reply but I just couldn't help it since I just put FE13 down half way through after playing it again for this single reason. I think Conquest and Three Houses do what Awakening does but much better and not a boring, broken quest.
  12. My first was Diamond when I was 7 and I remember putting HMs on all my main pokemon without knowing you could delete them.
  13. Apologies to all you for such the late reply. My internet was down all yesterday and I only played the game for a bit because I couldn't look at a pre-chapter walkthrough. xD Anyways, I didn't even knows Knives existed. Just by reading the name you know they suck lol. How do I remove skills from units? Do you have to replace it with a skill scroll or can you just remove it altogether? Yup I got Marcia because it was pretty easy to get Ike up to where she was at due to Titania clearing the field. I don't really care much for her character at all, but I'm still using her because I like fliers. Yup, I'm used to bad growths, haha. I spent all day yesterday making sure he got magic in his level ups with Bonus EXP and now he's a pretty powerful beast. Now my Ilyana is the one who is screwed because her defensive stats are through the roof while her offense is mediocre at best. Dx I've gotten to the point where I can forge weapons, but I tried forging a Thunder tome with the best stats and it's just way too expensive. So I just gave him regular Thunder tomes to hopefully boost his damage even more now. That kind of sucks that it goes up throughout levels as I'm totally out of Bonus exp now and don't seem to be getting a lot more anytime soon (I got only 100 points from Chapter 9 since it took me like, 20 turns to finish) to where I don't have enough to give Marcia some. Is there Arena's in this game you can grind on? That's true... I forgot about Binding Blade and how I used them probably more than I did any other weapon not swords. Now that you mention it, I've never once used a Javelin, Hand Axe or so in my many playthroughs of Fates:Conquest. I don't remember many enemies using them either, but I haven't played Fates in like, 2 years. I can agree with this from personal experience. Mia is actually my best unit right now, she is consistent in doubling and does somewhat solid damage, but I feel like she will fall off eventually since I'm only on chapter 10.
  14. Well my Soren is incredibly weak at Lvl 4 and only 6 magic. He hasn't gotten a magic level up since I got him, so I don't know if I should stick with him or banish him to the bench. The prepromoted sages are sounding good right about now. Hopefully Ilyana turns out better. I doubt it honestly, since no matter the FE I play I ALWAYS tend to get stat screwed on units. Never fails XD. FE9 for me as of now, while I'm enjoying it a bunch, seems a lot slower in general compared to the GBA or 3DS FE'S for instance. It's also a lot darker, literally, like the whole game is dimly-lit. It was their first time with 3D though, so I'll give 'em a pass. Actually on to the former topic again, pretty much all my units minus Titania and Ike suck really bad. Boyd is good sometimes but he's so inconsistent, Oscar was very bad when I first got him but he's getting around now a bit (He had a level up with NO STAT gains. DX) Soren is just terrible and has no redeeming qualities, and Rhys can't seem stay between healing people or hiding away from enemy fire. I just got Mia on my last chapter and while she can't do too much damage, at least she's consistent with what she does and you can expect what you expect out of her. But the magic thing for her just seems, eh, way too impractical. I'd rather use all those magic boosters on Ilyana or Soren since he is in desperate need of one or two. Crippling my best character to make a decent character would be a death sentence for me right now, haha. I'm not sure who those cavs are, but Oscar is kind of iffy rn, so there's that. I just got the Base and unlocked the Bonus exp feature but can someone explain to me how this works? From what I could gather, you get 100 points which is 100 exp and you can dump it into a character and raise their level by one. I didn't try it yet, since I don't want to waste it on a bad decision. I currently have 1300 BEXP, so what's the best candidate for all of it? I also got a Miracle scroll from a chest on a fortress map but that skill kinda sucks so I'm not sure if I'll use it, tbh. That's another thing, how do I rig levels with this? Is there some kind of technique to it or is it a cheat? I'm interested in that since I'm tired of getting stat screwed, and I'll even cheat a bit to fix it. XD A sage without staves? What is this madness? Haha, but in all seriousness what does she use? I know you can choose cavs second weapon upon promotion but I didn't know you could for other classes?? She sounds interesting with all these ways you can use her, maybe some of them aren't practical at all or not worth it, but I think I'm willing to give something a try with her IF I don't get a better unit (Like a cav or magic user).
  15. Eh well, bows are bad in every FE not named Three Houses, so no surprise there. xD I'm on Chapter 5 now and what you are saying totally plays out into reality. In essence, Titania pretty much breaks the game for me and doesn't really give anybody else a chance. Hand axe is kind of inaccurate but it's good for what it does, without her I don't know how I would've beat Ch. 4. She's like Seth but on anabolic steroids. I've been trying to get Ike as many levels as I can (as well as boyd, I've debated about giving him the speedwing I got) but like I said, there really isn't any opportunity to give them EXP since Titania hogs it all, and I feel like if I don't use her these chapters would've been impossible, so it's a catch-22. I actually had no idea you could pick a second weapon type of your choice when you promote cavs in this game, that's an awesome feature that should return! If that's the case then practically all cavs you recruit earn a spot, right? Eh, I like fun and impracticality (FE is at it's greatest for me when i can make it as impractical and inefficient as possible!) but bows are, just... ew. I don't mind swords, since at least some enemies with no ranged weapons you can counter, with bows there is zero of that. Bows are only really good in fe6 and 16 and I don't really see the point in picking those over axes or lances, or even swords! Mages would be, Soren and Ilyana, that's all, right? I REALLY wanted to use Mia but if she really is that bad than perhaps I'll give up on that idea. Is there any redeemable quality she has to her? I don't really care about Rolf either way. Other than that I will take all this advice into my merit! Thanks again, Ping! I think I know who you are talking about and regardless whatever those units have, they are in bad classes so I will bench them anyways. Good to know since my Titania is getting EXP like crazy.
  16. Title. This is my first time playing the game, I'm on chapter 1 and I'm doing it semi-ish blind. (I've seen some playable units in this title) Basically like my other FE unit boards. What are the best units to invest time and effort into and the worst units which aren't worth it at all? Right now I got: Ike, Boyd, Titania and Oscar. I don't really have much bias against pre-promotes lately so feel free to suggest those if they are good! Thanks! Edit! And I should add I'm playing on Difficult mode!
  17. Dude. You literally just said every single thing I wanted to say. Thank you!
  18. Personally I would like a HD fe1 remake because after playing the original NES version on switch I can conclude that it's downright terrible and so archaic that it's barely playable compared to other FEs. GBA and GC, Wii Fire Emblem doesn't need remade imo as bad as the early NES and SNES era games.
  19. Alright, thanks everyone for the suggestions! I now have a specific team planned out for the game.
  20. I kind of feel weird posting this so soon after my Binding Blade one but the truth is I am FE fanatic and I go from one game to the other so let's get this one started! I just started the game and units I have now are Marth and the original Jagen, Cain, Abel, Draug, Gordin and Caeda. I stopped playing so I could ask this on what units are the best to invest since I've been researching without spoiling myself as a lot of things in the first game are vastly different than they are in newer games. Anyway, thanks in advance! Oh, and let's try to keep this thread as small as possible since my Binding Blade thread got a little too big for the question asked so if we can, let's refrain from debating. xD
  21. It's not that I buy them per-say, (I might've bought a few at the beginning of the game because I run out of them quickly) but it's the fact that almost every unit you recruit has them and I immediately bench most units I recruit so therefor their inventory goes into the convoy lol. I never get around to selling it XD.
  22. About 9000 vulnerarys that you keep forgetting to bring into your units inventory every chapter like a moron. xP
  23. That was most likely it since the units you get at the beginning of the game, while they have great growths and eventually turn out powerful, have pretty terrible base stats and it's hard to get them out of that slump especially if you're unlucky like me. That's basically what I do, if a unit get there butt beat I use another unit and see if they can do so, and whatnot. When all my units I'm training get beat by the same enemy, that REALLY sucks. XD I actually took your advice and started using the Killer lance, and damn am I glad! It's actually better than probably the Silver Lance even and while I don't get the crit bonus often, it's got more power than iron and better accuracy then steel. It actually makes lances useable for me. I went and bought a bunch, but now I'm out of Merlinus space. xD
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