Wargod: Experienced mercenaries who's skill and strength surpasses those of the Hero and have increased defense with terrain.
Weapons: Axes, Swords, Lances.
Skill: +20% Critical, 2x terrain bonus.
Promotion of Hero.
Magic Sniper: Experienced archers who sacrifice potential (as in, their caps are low, 20 and only a few are slightly above it. Skill cap is 25) for versatility. Promoted archers who chose not to be a regular sniper.
Weapon: Bows
Skill: +30% Critical, Counter, Crusher.
Counter: Enables Magic Sniper to counter attack against direct-attacks. Always active
Crusher: Enables Magic Sniper to enhance arrows with magic, allowing him/her to attack the lower defensive stat of the enemy. Activation rate = Skillx2 + 5 with each support level. Works on Bosses with except those on thrones.
Weapon-Newbie: Inexperienced fighters capable of using 2 weapons of their choice. Weapon cap however is C.
Weapons: Axe, Bow, Sword, Lance. Limited to 2 choices.
Weapons-Master: Fighters skilled in all forms of physical combat who control the weapon triangle. Promoted weapon-newbie.
Weapons: Axe, Bow, Sword, Lance. Can use all 4. Caps are A for the weapons used in the previous class and B for the new ones.
Skill: +25% critical with the weapons he/she can A-rank. +15% critical with the others. Weapon expertise.
Weapon expertise: Can change weapons 2 times during the enemy phase when attacked.
Destroyer: Promoted Weapons-Master whose skill with weapons is unmatched.
Weapons: Axe, Bow, Sword, Lance. All weapons can each S-ranks.
Skill: +30% critical. Triangle Control. Advanced Weapon Expertise.
Triangle Control: Doubles advantageous weapon triangle bonuses and halves disadvantageous bonuses.
Advanced Weapon Expertise: Can change weapons 4 times during the enemy phase when attacked.
Yeah I realize they're broken.