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NYZgamer3

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Posts posted by NYZgamer3

  1. Use a Hex Editor for this.

    1. Find an unused space (e.g. D99900)

    2. Type the class the weapon is effective against and end it with 00 (e.g. against lord, type "01 02 03 00")

    3. Use the offset as effectiveness pointer in the Item Editor. (In this case, use 08D99900)

    To edit the existing effectiveness pointer, just edit the value of the offset or create a new effectiveness pointer (I prefer the second.)

    Ah, I see.

    Okay so how do I get the class's hexidecimal bytes for the second step?

    Because the class that I replaced the Armor brigand is Hung Leila.

  2. Hey, I'm trying to get the armor brigand class to be weak against weapons such as heavy spear and armor slayer.

    The question is how to do it?

    effectiveness_zpsa230d932.png

    I have this file here but do I just type down the class next to those offsets or is there more to it?

  3. Who? : NYZgamer3
    Project (if applicable) : Death or Glory
    Task : Two portraits
    Timeframe : Before August 1st
    Compensation : Personal thanks, Praise, Credits in my hacking section.

    For both the portraits, I need them to be generic soldier portraits. One for an active soldier and one for like a captain or major. I want it be exclusive and break out of the FE7/FE8 vanilla generic soldier portraits. Doesn't have to go overboard but deft a different look.

    Thank you!

  4. I really respect your dedication and how receptive you've been to people's opinions. You really are committed to putting forth the best game you could, and that's something to be praised.

    Thank you! I always do my best to improve if needs be. My creativity runs wild and I want to show people my creativity. There are a lot of things in progress right now so I cant wait to show to the community and the world.

  5. The main reason why i think donwik is underwhelming is because of the huge maps in ragnar's story, his slow start and movement doesnt help...

    Or I'm just really confused as the female knight in gid's story has better base stats than donwik.Which he established himself as a sort of secondary main character in the story and kinda strong story-wise

    There will be no more huge maps anymore. I made all the tedious maps a lot smaller than they currently are so for Donwik, it should be no problem.

    When I first tried this rom hack in v1.0 I found a couple of maps very tedious(old chapter 2,3, and 7). I like some of the improvements you did to those said maps in v2.0. Chapter 2 and 3 changes were good ones. I also like how you made Kai and Agro controllable before recruiting Donwik. Made it alot easier to defense the base while rushing with the rest of the troops.

    Other people already said my complaints about chapter 7.

    Is there any reason you choose for chapter 10 enemy units to not give exp?

    I also appericate the amount of gold/items/shops you have out. Allows the player to not worry about gear too much.

    Keep up the good work. I look foward to the future patches you do here.

    Thank you! Come around FEE3, the changes will be even better :)

  6. Bring back purple haired Ragnar! ;)

    I look forward to seeing the next release - I enjoyed the direction that Death or Glory was going, and my only really quibbles with it were the fact that the number of enemies + reinforcements made the gameplay into a slog in later chapters. I think the supporting cast (Esp. Tero and Vidar) were well done, even.

    Thank you!

    I took your advice on chapter 7 and the map will be smaller so thank you for that lol.

    Sweet, sounds great! Sorry for wasting your time then! Looking forward to the future updates!

    You're not wasting anyone's time! I can't wait to see the LP :)

  7. *pokes head in*

    So I'm playing this hack and LPing it with a friend and it's pretty awesome.

    I'd like to take this moment out to first apologize because we're sort of total jokes when it comes to LPing and we may have inadvertently offended you or someone elseduring it. We only do this because we're just being silly and having fun. The hack is great and our actual complaints are very few--everything else is just poking fun at stuff because we're trying to keep it interesting and have something to talk about.

    You can find the LP uploaded later on my channel (won't link but just saying).

    Next, one of the things we... more specifically, I did was point out some grammar issues or hint towards them. As it turns out, thanks to years of writing experience, tutorial-writing, and proofreading game scripts (the FE12 translation, The Last Promise, other hacks) I cannot help but notice all the small problems in a script, even if I don't want to (believe me, I am TRYING to just enjoy the game like a normal human being). That being said you might find it useful if you haven't already fixed them.

    At the same time, we're sort of lazy and don't want to accumulate all the instances of mixing up your/you're or a line skip or something, so it'd sort of require you to watch the LP.

    Furthermore, we thought that chapter 1 might have some bonus for not killing the soldiers, but didn't find one, and were honestly a little disappointed since the hack seemed like it would like to give one or something. Did you not think to give one, or were you unable to come up with a way to check if those soldiers were killed? If it's the latter, I suggest giving those soldiers a unique character ID (the stats etc. don't matter) and then tying a special death quote to them--the death quote needs to have an event/trigger ID attached to it, and then at the end of the chapter, check if it was activated. If it WAS, that means at least one of those soldiers died--if NOT, then it means none of them died.

    I say this because we sort of went out of our way and I think while it's not necessary, it might be a cool future. You may have already implemented something, intended to do so, or had a reason for not doing so, in which case we apologize and hope you ignore our suggestion. :)

    ...

    Holdit.gif

    Moderator or Mini-Mod: Look at the date of the last thread! When was this topic last posted in? Indeed... it was over a month ago! I believe this fair member has just earned himself a penalty for necroposting! Time to lock up this thread, too!

    objection.jpg

    Me: You'll have to do better than that. You see, I happen to have an excerpt from the Code of Conduct right here...

    Moderator or Mini-Mod: What? No one reads the rules! How could you?!

    Me: Whether anyone reads them or not is irrelevant, now isn't it? Because the fact is, the rules dictate clearly that if a topic has not fallen outside of the first page of the board, the conditions for a post being considered a necropost have NOT been met!

    *epic music*

    Thus me, the accused and the defendant and my own defense attorney, am NOT guilty of necroposting!

    Takethat.gif

    Thank you Blazer!

    As for the writing situation, I have a full-time writer coming out with full scripts. He is a very good one indeed so that won't be an issue anymore.

    As for chapter one, I couldn't figure how to do that. But I will learn how to so it can be implemented.

    There are lots of changes/upgrades to this. I promise come along FEE3 2014, you will see all these changes.

    Just one thing, if there's another spriter out there that is willing to help out with portraits, please send me a PM and we will take it from there.

  8. Chapter 5 (I believe it is 5, I'm at a different PC at the moment - Melanie's chapter) could really use a Torch somewhere on the map, perhaps in one of the houses, for both gameplay and logistical reasons. In the case of the latter, think the following - It's a relatively inhabited village, presumably with light sources available to deal with individuals moving around after dusk. Grabbing a lantern or a torch in a situation like this seems only logical.

    From the gameplay side of things, the chapter is a bit of a slog. Enemies are constantly running out of the darkness at you and you're basically forced into turtling up by the shop and killing wave after wave of enemies. It's also very easy to create a situation where Iivari suicides herself, or where Melanie dies to a random archer that bursts out of nowhere. FoW should be challenging, yes, but there should be counterplay and there should be a measure of tactics involved apart from forcing oneself into turtling.

    Yes, you have a point. I'll take that suggestion into play and put a torch or a torch staff in the vendor shop for players to obtain.

  9. Woah, mad comments lol.

    Alright:

    A game shouldn't 'deny a player information needed to complete a task and then use it to punish the player, is pretty conventional game design, as I understand. Telling a carpenter to build something but refusing to give him his tools with which to do so is less than ideal. I've played Fire Emblem since the early J2E patch for Genealogy, and it certainly caught me off guard, largely because of what Arch said - Killing that one specific soldier is fine, but the rest are verboten. I believe there's a similar scenario in something I played more recently (Was it New Mystery? Am I losing my mind?) Where details are still somewhat obscure, but not to the same degree.

    I think your suggestion is a lot more reasonable - Reducing funds, limiting rewards, etc. Not instant game over. What's particularly odd is that the game just drops straight to the Game Over screen - Not even a "Oh no, what have we done!?" from Ragnar to reinforce why it happens. You have to infer it. There's more nuance to what you proposed.

    For this, I have two options in mind that I can either do.

    One: Try to reduce the funds and such as Arch stated. (I need to know how to code that properly lol).

    Two: Do what Hawkeye suggest and change the soldier to something different.

    Also for chapter 3, the map is changed into a smaller reasonable size. Less turns to beat with more options to maneuver so that won't be an issue for the next patch.

    I'm just spamming this topic with notes, lol.

    But in Chapter 4, I was a little bummed that you didn't use a canned fight scene for Tero getting arrowed. He'd start the chapter with one hit already taken, but it'd be a nice touch methinks. It's a little odd that the text makes a big deal out of it, but he still has full HP.

    I actually might take that idea. Thank you for that :)

    As for the death quotes, I didn't have time to change those. However, it will be changed once I get time.

  10. Other things I've caught, dialogue wise -

    "Silvatica has declared war. Not a moment ago I received these dark news." (Should be this).
    "It's a bit of a shock for them to pull such a perculiar behavior." - The sentence is somewhat awkward, suggestion "Their behavior comes as a bit of a shock." / "This sort of peculiar behavior comes as a bit of shock." etc.
    "Pondering why the sudden change" - wondering why the sudden change.

    Thank you for your critique/feedback.

    I already have a writer/editor that's working on my dialogue as we speak.

    I appreciate the help though. :)

  11. I'm on Chapter 7 and the King just died. Is that a bad thing?

    Yeah, he is not suppose to die lol. Did you get a gameover screen when he died?

    Oh God I should probably get back to working on this.

    I'll get the next 2 chapters in this weekend, promise.

    Only 9 days late so far

    ...

    And I guess the first few chapters of my LP are sitting around somewhere waiting to be uploaded as well.

    I blame reading week for all this. I haven't done anything productive in a long time.

    Okie dokie!

    What's your youtube page? I would like to see them if you're uploading them onto youtube lol

  12. Tried this the other day, I quite like it! I'm currently on CH10, but the reinforcements just kept coming and I'm just :/

    Also I've been reading this topic and others seem to prefer Vidar over Tero, but the former got RNG-screwed :(:

    But Tero just...wow FireEmblem_02_zpsda6b7905.png

    And I got a pretty darn blessed Kai as well FireEmblem_01_zpsa3c24fe2.png

    Anyways, keep up the good work! I'll keep on playing~ my Ragnar sucks so bad why

    Thank you!

    You really got mad lucky w the stats. That Kai is amazing lol.

  13. I've just gotten started with this hack and I have to say I'm really enjoying it so far. The gameplay and chapter design is definitely solid, but the writing...... well it makes it clear that English isn't your first language (I believe that's correct? I haven't actually read through this thread in a long time). I don't know how many corrections have been suggested, and I don't know how many corrections have been implemented, but there are definitely a lot of errors from what I've seen so far (half done of chapter 3). If you want me to point out some errors I'd be happy to, but if they've already been noted and you just haven't corrected them yet then I won't bother. Still, my main point is that this is an excellent hack, so keep up the good work!

    Thank you! English is actually my first language, just grammar isn't my cup of tea lol. I'm still somewhat looking for a writer if anyone is interested. PM me for more details if anyone is interested.

  14. 2.0 is still the most recent patch out, right?

    Not sure if this typo's been identified yet, its during the conversation after chapter 1. During which I was disappointed to not get any goodies for not killing innocent people. Because really, who does good things for the sake of being not evil.

    RiFLs3b.png

    Should be "They also knew..." or the clumsier "They also had knowledge that..."

    Yeah 2.0 is still the recent patch. Thanks for pointing that out I had most of my grammar mistakes taken care of however, I will double check again for more

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