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NYZgamer3

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Posts posted by NYZgamer3

  1. Chapter121_zps1ee43e4d.pngChapter122_zps926a5b35.png

    Chapter123_zpsabf4be4c.pngChapter126_zps7b980b5d.png

    Chapter125_zpsb82e215e.pngChapter124_zpsb9fde600.png

    Here's the first showcase of FEE3. Chapter 12! Woot woot!

    Chapter 13 will be LPed for FEE3. Took quite some time for the production to be met, but I'm very satisfied on how it turned out so far.

    Here's a small preview to hype up the crowd lol.

    Hope you guys enjoy the show and thanks to all that are participating in this event. It'll be a great show!

    Fight_zps333b1bf8.png

  2. Well done, I played through the hack and I found it rather interesting, I like where the story is going it has great potential to be an awesome plot and the chracters like Drogan and the beserker guy freaked me out. Bosses were also rather challenging which I liked, units weren't half-bad though some had a terrible stat...or two. Ragnar and Agro were great, Vidar and Melanie kept on breaking out the criticals.

    I also enjoyed the music, like the battle theme is different and the map themes were pleasant. The chapter with the 22 turn limit was crazy those damn reinforcements,

    still challenging.

    Other than that keep up the good work, and I look forward to future releases.

    Thank you SwiftStrike! I appreciate the kind words.

    I hope you watch FEE3. My hack will deff make a big appearance with big things lol

  3. That is weird, it shouldnt give you those problems. Just re-patch it again and see what happens.

    If the problem is still there then don't play that version because I am working on the hack for FEE3.

    Maybe like a couple of weeks after FEE3, hopefully I'll be able to have a new patch out with those problems solved and new stuff added and changed to it.

  4. Entering this year. Time to get my hack famous lol.

    Base Engine: FE7

    Name: Death or Glory

    Creator: NYZgamer3

    Submitting: Live Playable Demo

    Anything else: Not sure yet, will update if needs be.

  5. Sorry, but I'm on my phone. Check the obscure hacking thread. It's definitely in the 0xCE0000 area; look for words of CG values lined up. Otherwise I might be able to get you the info tonight if I didn't post it here or something.

    Okay, I found the thread, but that's for sound room. How about for the Lyn_ending event? How do I replace those with just a black background? Do I just go to the offset in Hex and change it or do I go to GBAGE to change it? I remember having the image offset for the Lyn CGs last time, but I lost it lol.

  6. Who said he's using the CG for events? He might be trying to get rid of them in the sound room. Just saying.

    If you are, I think there should be some way mentioned in one of my resource threads--a table which controls what CGs are shown. I think the offset is 0xCE5088 or something but this is off the top of my head so I could be totally wrong.

    Can you send me the link to the resource thread? I been looking for an half an hour trying to find the CGs offset to replace. I'll appreciate it :)

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