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xigbar7

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Everything posted by xigbar7

  1. It's not a big deal. Communication skills are important. Lead like this; "Hey mom, I really appreciate you getting this for me, but it's not the game I meant. Can we exchange it for the one I meant?" She'll probably be glad you feel comfortable being honest with her.
  2. I'm discovering that right now. I was really just having trouble installing it but Benice's vid shows me that. Making a practice map right now to fiddle with basics but this is exciting. Only thing that leaps out at me is wondering how I import fe6/7 portraits so i have more splice options but I'm sure I can find info on that.
  3. Stretch goal of making a reasonably lengthed rom hack...Mostly, I write and I think making a story is reasonable for me, but my tech skills are lower end probably but I love Fire Emblem. I'd also be interested in making some maps to test hypothetical game balance questions I've been thinking about in the series, especially the whole 'bad lords are a hindrance (ex: Roy)/good lords make the game too easy (ex: sigurd)' duality in the series and seeing what might define a balance net neutral lord. That's just one example, but you get my point I think.
  4. This is perfect thanks. First five minutes was what I needed. I’m fine with tinkering through trial and error I just couldn’t figure out how to open the program to begin with lol.
  5. Easy strategy I used for 32x was putting a beefy unit like hector and my Afas drops farina in a choke point with iron rune and trade it back and forth while the other goes in to the top right corner to get healed by Priscilla. Also used nils to make sure they could keep the choke point position. It was slow and took like 20ish turns but also had absolutely zero risk since hector and farina both had weapon triangle and enough speed to not get doubled. Or actually get doubling in Fatima’s case.
  6. Howdy, I downloaded febuilder last night but I am not sure how to even open it and make it interact with my mom ROM for the purpose of making maps, and potentially a game somewhere down the line. There are tutorials out there but I feel inundated by the volume of information. A lot of them suggest downloading a hex editor which is something I know nothing about. Is there way for me to better digest the available information as a technologically inept person?
  7. Staff utility is always potentially useful in FE 7. Serra in general is not as good as other staff users such as Priscilla who has more movement or Pent who joins with a high weapon rank in staves, but a staff user is a staff user if you want one. Probably faster to just early promote Canas if you really need one other than the two I just mentioned.
  8. Very cool! I am no tactical expert compared to say...dondon151, but I’m a practiced writer. Always wanted to play with some character concepts in a fire emblem format. This would solve a lot of my technical shortcomings so maybe I can get something going...
  9. This seems like an excellent and fairly easy to use program. If I am someone with basically no programming experience would this still be relatively accessible to me? I’d love to make a fan game with this.
  10. Both. It really doesn't matter. Be up front with your intentions. If someone is interested in casual hook ups and you directly say that's what you're looking for it will happen. Being smooth doesn't matter, pick up lines don't matter. "You want to smash?" That's the most efficient use of your time if you want to get laid through tinder.
  11. Enemies are fairly fast on Hard which is disorienting to me having mostly played enemy phase centric gba titles several times over. But you have so many ways to set up your units to nuke the enemies on player phase that it's not that bad, especially since the game makes attacks that have more than 2 range fairly ubiquitous. Maddening seems unappealing since I don't have much free time to dedicate to optimizing my every tactic. My understanding of the mechanics is that it is uphill against stat bloat in the way that fe6 is if you are doing a fresh play through. But NG+ would probably make it fairly simple if you can reasonably assemble the skill combos this game offers.
  12. Hmm...Well, it was initially was Blazing Sword due to the fact it was the first one in the series to really hook me, like yourself, but I just finished that. Incidentally just got around to doing HHM for the first time myself a couple weeks ago and had a similar experience to yourself in terms of what units ended up being better due to reliability that I might normally overlook in normal mode in favor of 'growth' units that I have time to feed against easier scenarios. At this point, I'd probably say Awakening. I think from a presentation standpoint it is a big departure from what had been the dominant feel of the GBA entries. I think as a byproduct of them trying to cater to western audiences for the first time they made the GBA games have more western storytelling conventions as well as being more euro-fantasy in general. I think due to a combination of having established some franchise loyalty through that point as well as anime having become decidedly more culturally mainstream here in america they went with some changes in Awakening that might be considered a bit more japanese by comparison, especially where visual character design is concerned. So gauging the transition from GBA/Gamecube to that will be interesting. Editted for clarity.
  13. Just chiming in to say I have read like 80 pages of this thread over the last few days and love it. As someone who had basically the same experience as yourself by getting initially introduced to the series through the GBA releases and progressing to the 3DS games when they came out while also going back to older titles through emulators, seeing someone do this project of yours is refreshing.
  14. I don't think they matter in a practical sense, since the amount of time to farm stat boosters would be arduous, but that is partly my point that some of the games don't even give you the option to do so, thus making the idea of capping a stat not even register on my radar in a game such as FE7 where there is no real way to farm stat boosters. In other words, stat caps only matter in theory when the game gives you a theoretical means to pursue them. But I agree with you, it is not really worth it. Even in Sacred Stones, where caps are lower and very reachable by farming stat boosters in ToV of Lagdou Ruins, it is extremely tedious.
  15. In games where you don’t have “down time” between chapters and simply go from chapter 1 to chapter 30 (or whatever) growths and bases are more important since you probably won’t hit caps as often anyway. Even as a player who trains units to level 20 before promoting which many do not I seldom see units get significantly higher than level 10 as a promoted unit. in games where you have a lot of down time like fe8 and 3 houses and are able to farm stat boosting items your caps become more important if you take advantage of the fact that you can reliably hit them given enough investment of time.
  16. 2-3 Range isn't super unfair if it's across the board AND keep hand axes etc. the same damage out put and only 1-2 range OR make bows the only good 2 (3 with longbow) range damage output. There is a reason that the archer class units are consistently low tier in enemy phase focused installments in the series. Make there be a reason to use bows or it is wasted gameplay content.
  17. Getting laid is pretty easy. Biggest mistake people with little experience make is forgetting that almost everyone wants to get laid sometimes and trying to hide it nervously is pointless. I can not tell you how many times I've gotten a 'yes' by being very direct and asking "do you wanna smash?" We indulge in the overthink action far too often. If they say no, move on. Are population just keeps going up, so do your options.
  18. Most people feel that way. In the age of social media where we are exposed to a purported ideal appearance on a daily basis from people who make a living off of genetically gifted aesthetics it can be hard to appreciate the beauty of real people that we actually know, and ourselves. Men in general are discouraged to speak openly about their negative emotions including insecurity. Plenty of guys say they envy my appearance because I compete in powerlifting and have more muscle mass than some. But I also started lifting because I was insecure about my unusual face, which lifting can not fix. So it's all relative. Take solace in the fact that your sentiments mirror the huge majority of the population that fall below the line that society sets for illusory beauty standards.
  19. This, also makes Master classes better since they can otherwise be a pain to master on builds that want a lot of abilities to complete. For the sake of a unique contribution, Byleth starting with a spell in order to develop Reason without having to spend activity points with faculty training. Would make out of house recruiting easier, although building supports is still the easier way to go.
  20. Exploring early to build professor level fast results in more actual gameplay options in the long run since it equates to more battles when you decide to do so and you can remotivate more units when you want to train off focus skills. The sooner you have more activity points the more remaining chapters there are to use them. Also incidentally builds supports when you spend time on that and every bonus in combat you can get matters in maddening.
  21. Basically comes down to whether or not it is more efficient in a given game to set up situations where lower power enemies dogpile a stat monster who kills them (enemy phase) or you have to coordinate assaults on stronger enemies to prevent them from targeting your units in multiples. Most of the earlier games especially the GBA era have you outnumbered 3 or 4 to 1 but enemies stats scale slow and your units can be very powerful if you feel like training them up. So it’s more efficient to jam a well trained unit or two in the middle of enemies and let them wipe themselves out. Some games especially newer ones on higher difficulties maybe don’t outnumber you as much but have better enemy stats and more strategic positioning and even just two or three of them attacking one of your units costs a character. So, thoughtlessly putting even tankier units can be dangerous.
  22. Hey guys, thanks for the feedback. Really loving the time spent and many optional events between each real “chapter” map. Makes the game more immerse and allows for a more realistic perspective on passage of time. I would probably have planned out my characters more if I had known how freeform the customization is. I am definitely more encouraged to go in certain directions. It’s not that I would defy the intended course of a character so much as I would have taken a more direct route from the get-go. I don’t hugely like how hard it is to recruit out of house magic units since building reason/faith on the main unit takes time. But on the flip side I feel like it’s easy to devote time to only half of the out of house units to grab what my starting units lack and fill out my roster with the appropriate implements.
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