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Defeatist Elitist

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Everything posted by Defeatist Elitist

  1. Man, this is wierd as fuck, first Hika's votes didn't work, then when I tested it mine didn't, then I changed it and now yours don't. EDIT: Aaaaaaaaaaaaand now mine don't work anymore. EDIT2: After removing the second option, it's working again for me for now. EDIT3: It also works for Integrity.
  2. Alright, it appears my poll broke again, but I think I managed to fix it so votes should work now.
  3. Oh, cool, thanks. I guess anyone who voted before should revote or something?
  4. After working at the rope for a while, Matthis manages to unhook it from its lodging.
  5. I think Anouleth is on to something here. While obviously Crash is a pretty immense hypocrite for denouncing one type of prejudice while maintaining another, what he's saying is that people who advocate for genocide should die. Now, while I don't necessarily agree with this, I definitely agree that racism is pretty terrible, and I think you guys have caught Crash up in a web of his own logic here. He's not saying quite the terrible things you think he's saying.
  6. I was definitely considering WizEU3 because it's fucking amazing, but it changes so much about the game, sometimes in pretty fundamental ways, I didn't know if it was an accurate representation of it. MiscMod changes a number of things too, but generally they're smaller changes, WizMod is almost a diffferent game sometimes, especially when it comes to combat and whatnot. Anyway, I think it looks like I'll be playing Peace of God now, as an Orthodox nation, as was suggested, I'll put a poll up with a number of options, but feel free to suggest more. Potential Options: Byzantines: Obviously a pretty neat option and pretty good fun to play, however, as it starts fairly strong it's unlikely I'll run into much trouble I didn't create, but I guess I could always pull off roleplay bullshit to make things fun. Trebizond: A Greak Kingdom on the Black Sea coast, with Byzantium having a claim on all of their provinces but one right off the bat (the Timurids claim that one). Also nearby Armenia and Georgia, whose cultures are within its culture group (Byzantine), allowing for easier inheritance. Georgia or Armenia: Georgian and Armenian in culture respectively, both are Kingdoms, with the first bordering the Golden Horde and Qara Koyunlu as hordes, while the second borders Qara Koyunlu, the Timurids, and the Jayalarids. Probably pretty tough to survive initially as, but shouldn't be too hard after that. Novgorod: A Russian Merchant Republic that starts a decent size and bordering the Golden Horde, which basically means constant war. Harder than the Byzantines, but not too difficult. Muscovy: Very similar to Novgorod, but it's a Kingdom. It probably is a little economically weaker than Novgorod, but can dick around with Royal Marriages if necessary. Tver or Yaroslavl: Basically Muscovy but smaller, weaker, and not bordering the Golden Horde (the Golden Horde is always at war with whoever it borders, but can be paid off with tribute). Bulgaria or Wallachia: As a Bulgarian state, we gain several bonuses. They're both pretty poor, and somewhat vulnerable to Catholic agression, with Bulgaria being somewhat larger and more militarily powerful. If I play Wallachia, there's a good chance I'll try to form Romania. Really, beyond the obvious (ie "they're in the Balkans") there's not much more to say. They're both Kingdoms I guess. Bulgaria is, well, Bulgarian, and Wallachia is Romanian. I suppose it's worthwhile to say they're both in the South Slavic culture group. Poll modified, nation choice available.
  7. Oh come on, after virtually an entire civilized history of slavery, genocide, pointless war and oppression of women, homosexuals, and minorities worldwide, and shit like the holocaust, a guy expressing his shitty opinion is enough to put you over the edge? The really sad part is that these people are everywhere.
  8. To be fair, there are still terrible Japanese people who insist Imperial Japan never committed any war crimes and think all Koreans are criminals. Nationalism is pretty much retarded wherever you find it though, and I think this is a pretty good example of the narcissism of minor differences and myth and malevolence shit. I mean, it's not quite Balkans level, but still.
  9. I have a roommate. He's a super cool dude and is literally never here because he's off fucking his girlfriend or something so I basically have a whole double room to myself. So yeah I fucking love the guy.
  10. >listen to non indie music released recently >pretend to not be subhuman maggot you're bad
  11. I suspect his problem is with the "Oompa Loompa" part, not the "slutty" part.
  12. But yeah spray on tans are kind of whatthechrist. I'm wondering who first thought they were a good idea.
  13. Buy a chocolate factory and get'em working.
  14. Well looks like I'm almost definitely playing EU3, gonna leave the last poll up for a bit longer just in case anyone else even cares and also because I have no idea who I'll play on Dark Continent so yeah.
  15. I think you're missing my point. The first assumption is what the community operates under. Sometimes, in the pursuit of it, we'll see things that look like the second assumption. Now, if Sethskip tier list was literally the only tier list for FE8, and all the other FEs had a similar thing going, then your point would start to make sense, but considering the fact that that couldn't be further from the truth, I'm not sure where you're seeing this. Basically, what I'm saying is that by having a Sethskip tier list and a non Sethskip tier list, what they're doing is the first assumption. The Sethskip tier list represents what happens when Seth is used to his most efficient degree, and the non Sethskip tier list represents what happens when he isn't.
  16. If I do, should I play as one of the little Balkan nations, a Russian nation, Bulgaria, one of the Romanian states, or dem Byzantines?
  17. Wait, what is this? You may or may not recall that I previously tried to make a Let's Play of Victoria 2 as France, however this failed as my computer used to overheat and shut off while playing this. As it's better now, I've decided to do a Let's Play of one of two Paradox Interactive Grand Strategy games: Europa Universalis 3 and Victoria 2, both with all expansions and patches, as well as the MiscMods mod for EU3, and the Pop Demand Mod for Victoria 2. Wait, what are these games? These games are, as mentioned previously, grand strategy games by Paradox Interactive. As far as historical accuracy and depth go, they're mostly unparalleled in gaming, though they obviously still have a ways to go. They're pausable real time games, meaning they more or less run in real time, but can be paused and adjusted whenever. While both of the games have a decent militart system, they're way more about politics and economy than just military force, especially Victoria 2. As a consequence, most military minutiae are completely out of your control, and while you can control your military organization and whatnot, as well as ordering them from province to province, once they're in battle, you have little control over its course, other than sending in more guys, or similar things. Europa Universalis 3 takes place from 1399 until 1820, and is the more sandboxy and militaristic of the games, with less focus on really really detailed economies and whatnot. It's also generally easier to play, and significantly easier to get really powerful in than Victoria 2. Victoria 2 takes place from 1836-1936, and covers the industrial revolution and the build up to the modern age. It has a really detailed and in depth world economy, and a generally more robust diplomatic and political system. It's worth noting I guess that if I play EU3, I might then convert it to Victoria 2 and finish the game there. Wait, what are these options in the second poll? If I end up playing EU3, there are four possible 1399 starting scenarios to choose from, so I figured I'd let you guys decide. The options are as follows: Historical Grand Campaign: Our world in 1399. This is the normal one that you get without mods, and is more or less completely historical. The Renaissance is just getting going, Ming dominates the east, the Holy Roman Empire is somewhat fractured, the Moores have been pushed back to just Granada, the 100 years war is sort of raging (ie. England has its continental holdings), Burgundy is going strong, and the Timurids are fucking shit up. The Byzantines are almost dead, and only really have Thrace. Shattered Europe: Christianity is feeling pretty bad. The British isles are broken up even further, with the Druidic religion thriving. Scandinavia is filled with Shamanists and Asatru. Lithuania and its ilk are still running with Animism, and Islam is going strong. Iberia is almost totally dominated by the Moores, as well as parts of Italy, and most of the Balkans and Eastern Europe, and the King of France only has direct control over Ile-de-France. Peace of God: The Pope pulled off way more succesful crusading shit than in our timeline, and the Crusader Kingdoms are still around, and the Pope even has North African holdings. Additionally, the Byzantines have only now begun to give up ground, and Orthodoxy is, in general, far stronger. On the other hand, Catharism is still around, and growing in the south of France. Dark Continent: The black plague basically whiped European civilization off the map. This is the only scenario where there are really significant changes outside of Europe, with a significant number of American and African nations being added, and these places generally being strengthened. In general, Paradox games tend to be pretty Eurocentric, and even after mods, they tend to be really lackluster when it comes to actually playing as African or native American nations, but sometimes it works out. That should be it for now. Oh yeah, ask any questions if you have them, and also, suggest countries you might want me to play eventually.
  18. There is no significant difference between the two definitions. Rather, the second definition is implied by the first. If you're playing to a certain standard of speed and reliability, then it stands to reason that you're going to try to craft the best team possible. The only thing that prevents this is that you've added the "whatever team you might be using" clause, but even then I think it holds true. The fact is, that while you can certainly apply efficient standards to ANY team, an understanding of those factors, and the logical application of them in team choice is what the tier lists are based on. Sethskip complies completely to the first definition, because that is pretty much the most efficient way you can play ever. If you ARE using Seth, then you may as well be Sethskipping, it's the most efficient thing to do, and that's what a Sethskip tier list represents. Beyond that, there is a whole other tier list dedicated to playing without Seth, so Sethskip is hardly even assumed. My point is, that the tiering philosophy here follows the former definition, but the second definition is easily derived from the first, so you're going to be seeing shit that looks like that.
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