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Felover3

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  1. Ok, looks like the site I used to upload the patch caused this issue for some reason(?). Tested using dropbox, issue should be alleviated.
  2. Having patched to fresh ROM the patch I uploaded I am not experiencing this issue. Does the level stay capped past the prologue? I will investigate the issue.
  3. Hello, potential player of CotE (50th edition)! Let's run some things real quick before I go over the patch, mk? This hack is a solo project. What does that mean? Well, that means that unless I somehow become a savant overnight, things like maps and sprites won't be 100% perfect the moment I make them, and overall this hack will look graphically inferior to the modern "team" project that seems to flood the market of hacks that are actually played. But don't think that means it's going to be horrible, as there are ways of fixing those things (eventually). This is the second edition of CotE in Fire Emblem 7 What does this mean? Well, that's silly. This hack, way before many of you even starting hacking yourselves or went to forums like these, this hack was done in Fire Emblem 6. Of course, throughout the years (about 5 or so), I was never able to get very far as FE6 hacking had lagged far behind FE7 hacking until about a year back. Heck, the first released versions (which will be posted along with a grand history video eventually), was done using only a hex editor and some of the first FE6 modules. It still had a custom map and such, but was very poorly made overall (I made it around the 6th grade, for time's sake). The reason this hack is finally making the switch to FE7 for now is that certain bugs in FE6 hacking that are caused by using combinations of utilities still exist and will most likely exist forever simply due to the odd nature of FE6's makeup. The only other edition of CotE to exist as a FE7 "hack" was a recolor/text hack made when XVI32 was still the hex editor of choice, and SNES palette was the only way of changing colors. But enough about that. 50th anniversary? Huh? Well, if you noticed above, this hack has been on and off for many years now. To date, there have been about 50 restarts of this hack, none of them progressing beyond chapter 2. The reason for this was usually advent of new techniques or tools, or simple desire to create a better product. Since this version is the 50th, I decided that this would be it's final remake. For better or for worse, this version will be the one completed (barring some super advent of technique or catastrophe). While individual chapters or sections might be redone, the greater whole of this version will be the final one before I begin on a new project. That's the end of the boring history for now So let's talk about the features of this hack overall that would lead people to play it. These are not patch specific, and are merely planned features at various stages of implementation: 1. Custom story spanning 28~ish chapters 2. Custom events 3. Custom maps 4. Custom* Portraits (custom meaning new here, not FC portraits inherently) But of course, most people EXPECT those features of a hack in today's world it seems. So let's talk more about gimmicks: 1. 0 LCK for certain members of the cast. This ties into the story and brings a new advent of risk and strategy to the game. No longer are criticals only coming from your side, they are now an ever present, if slight, risk. These characters will have some adjustments done to them so that the risk is often worth the reward. 2. Imported animations over from FE6 and 8 to fill in things that FE7 does not have inherently. While the loss of the mamukute jeigan is unfortunate, other classes can be imported rather easily. 3. GrimDark plot with a touch of humor for good measure (effect may not be that, depending on how well I write a given chapter) 4. One of the oldest ongoing hacks in FEditing history (Ace's hack may superscede it if it is still around) That's all grand and stuff, but what's in the patch right now? The current patch is currently NOT a final product in any form of the word. But currently the version is .015 and contains the following: Prologue, Chapter 1, Chapter 2 All player characters sprited and palette'd up through chapter 2 Limited icon changes Prologue map by C7K Mediocre Ch2 and 3 map, functional yet not pretty. Balance changes from version .01 (Lia and Jude have luck as well as some minor stat adjustments) What's planned for next patch at the least? Well, it will be planned to have: Prologue-Chapter 5 completed All player characters up to that point completed Some boss character to have sprites Some maps to be finalized Corrections to text Other balance changes based on feedback Oh, and one more thing before I give a link to the current patch. Feedback As you might have guessed by now, I know a lot of things in this hack are not perfect. However, stating things like "Dis hack sux" or "Your sprites/maps are horrible" does not allow me to create a better game. If you cannot be bothered to give meaningful advice (besides "looking at other sprites/maps", which is not specific enough to warrant any response) please don't bother. If you'd like to do better (as I'm sure some of you can), and you don't think I'll ever be able to fix something, feel free to donate a map/sprite to the project. Before you do so, I'd ask you PM me first in case others are doing the same, or if certain things need to stay in tact for map's sake. Additionally, if you'd like to donate, I'd also ask that you'd be willing to donate until the completion of the project, as I'd rather not have to spend a bunch of time removing donations because a person finally decides they don't want to. If it's a minor donation, such as a weapon icon, I'll be more than willing to delete it. If you decide that you'd like to remake all my maps then decide that you hate my guts, I'd rather you not contribute at all. Thanks in advance. Feedback Part 2 I also promise to be nicer this time around with feedback as long as we can keep it civil, as the large argument in the last version of this thread absolutely destroyed my resolve to continue making hacks at that point. My rate went from about a chapter every 2 weeks to not wanting to touch the series for close to a year. Work will be slow now that I have real life things to worry about, but this part of my life is so significant I'll finish it eventually. That said, initial progress will be slow as I get back up to speed in my hacking skills and exploring new tools that have come out. It's super important to me that I get some feedback on this balanced tweaked game. I don't promise to change everything you suggest, but I at least have better reasons this time around. Credits (in terms of hack resources outside of the tools and guides made by the greater community): C7k (Better Prologue and Chapter 3 map (not yet implemented due to game balance adjustment required) MageKnight404 (Fighter and Knight animations that don't look derpy) Klok (He offered some scripting advice, don't recall how much was implemented, but was worth noting) Celice (He offered a package of goodies that I don't recall if I used any, but said were available for use) Anyways, here's the current patch: Patch 0.15
  4. So I noticed that as a community we have developed tons of methods of going in and editing palettes for various things in the FE Universe, yet we somehow don't just have a directory so that all a person needs to do is edit an image and reinsert rather than go through a lengthy process. Feel free to contribute what you have to share, I will update this as I myself get around to editing palettes of certain characters and objects. Mostly this is meant for battle palettes (more people are going to be changing those than other palettes). Palette Directory FE6: FE7: Lyn - FD9000 Kent - FDB720 Florina - FDB064 Rebecca - FD9050 FE8:
  5. For an ambush, Hans was honestly disappointed. The wildlife back in his homeland generally were more dangerous than that group. Granted, he had spaced out and may have missed something important, but aside from the drama queen and Han's new hero, Pops, he didn't see anything that warranted a major discussion. However, the ambush did give him some time to catch some sleep as they had been on a road a rather long time. This group was interesting, but Hans didn't really have a reason to get to know them just yet. His pride was bit hurt when he knew his witchdoctor skills weren't qualified enough to be of use here (with a high chance of survival), but he knew the other healers should be able to handle it with the modern methods. Hans thus decided to sit down next to the tree he was up against from the battle before and take a nap (light enough to not be left behind).
  6. Hans noted the group of enemies that were now closing in on the priest. Of course, he decided he would rather clean up the forces near him. He did take time to assure the priest he would get over there eventually. "Hang on pops! I'll lend you my hand in a bit!" [Hans moves to [15,8] and nukes the knight from orbit. Where the nuke is a dark flux spell and orbit is the ground that is.]
  7. Hans suddenly noticed quite a large time had passed from his catnap. In fact, he was now standing in the middle of a road being attacked. Fantastic. How'd it come to this? "I should probably be helping right around now!" Hans said with impunity. He turned his ahead and noticed an anima mage, an easy target for him. He didn't like the look on her face, she was going to die. [Hans stands in place and casts Flux on the mage [14,11]]
  8. Hans would of lit up in excitement, if he had the ability to produce light. Instead, as they were approaching on the group, Hans looked down and said "Wow you guys are kinda oddly prepared aren't you? That's just the book I need in order to be useful. Thanks a bunch!" as he gracefully (or as gracefully as possible) took the book from Tara and shoved it into his robe.
  9. "Absent minded? It's not like the fortress has a sign out in front that says 'contains evildoers and thugs' and many of these buildings have tended to be abandoned from the ones I've encountered." He then quickly changed the topic, as he knew where the previous one was headed. "I suppose if you ever need a shaman on your 'official business' I've got time to spare, and I guess I do owe you all a favor or three for getting me out of here, though it was one of the nicer ones I have been in."
  10. Hans realized his "mistake" (sleep deprived induced though it may be) and decided that he may as well try the truth, though after the bandits he wasn't sure how that was going to turn out. "Short story shorter is that I needed a nap from walking all day and thought that taking a nap in the shade of the fortress outside was a good idea. Unfortunately, the occupants decided it was not ok and I ended up in here. So who are you guys anyways?" With that Hans did another yawn, this time using his good arm to stretch outward, quickly straightening his elbow so he ended up hitting Ryst in the face. "Oh, dear. Sorry man. You'll have to forgive me, I'm sometimes a bit slow when it comes to realizing people are there."
  11. Hans was shaken violently. It's been what, two, three minutes? One good nap, that's all I want. Oh well, best treat the warden nicely, usually gets me out a bit faster anyway. Hans' brain was still operating on the same key it had been before his catnap. So, as he had become accustomed to doing, he stood up and yawned raising his existing arm to the sky before putting his arm back in his robe and saying "Where to Warden? And, if you don't mind me asking, how long do I have left on my sentence, I was hoping to be out of these parts before the months end if at all possible."
  12. Hans looked as the door opened and someone started rattling off instructions. Man, sure the bandits locked him up and all, but you'd think the first thing would be to check on our state of minds, health or something. Nope. It's gotta be protocol and debriefing. Hans hated debriefing. If the bandits didn't believe the napping thing, why were the authorities going to be any different. If this was going to turn out anything like the last time, Hans was going to spend a bit of time in the prison for some charge or another. At least there though he could catch some sleep. As Hans spoke up, his sleep deprived brain decided that he had already been convicted of something or another. "One prison to another, huh? Well, I'll be here if your captain needs me. Oh, and on the off chance you guys need to take me prisoner as well, the bandits should have some shackles around here somewhere." With that, Hans' head drooped down and he started off into dream land. Probably wasn't going to get much sleep, but a cat nap is all Hans had really wanted from the beginning.
  13. Hans was spaced out in his cell when the fighting initially broke out. In fact, this was the 4th time in the past year where he had been in a situation like this. It seemed that a lot of people on the mainlands took the whole trespassing thing way too seriously. Heck, the only reason Hans was here in the first place was because he took a nap outside in the shade of the building. A man had spoken at Hans a little while ago, a little bit after the fighting outside continued. To be fair, Hans really wasn't in the most talkative mood, as prisoner small talk never was all the fun for him as the standard questions just made the other prisoners think he was odd. However, Hans also didn't want to be rude, so at least made an effort at a conversation, albeit one that may have had nothing to do with what the man had said before him. "Well, looks like whoever decided to knock on these guys' door are at least putting up a fight. The guards outside the door ran away a little while ago. Name's Hans by the way, and as the first prisoner to be thrown in here, I call first prisoner to be out the door." Certainly not Hans' most graceful speech, but interrupting nap time does that to a man. Hans moves to [05,05] and sits down in front of the door.
  14. Name: Hans Chrosh Age: 27 Appearance: Class: Shaman Character Specific Skill: Renewal Affinity: (GM will roll choices) Personal Fault: Can't Handle It: 2 Less inventory space Personal Skill: One Armed Bandit: On kill, 20% chance to loot gold (50xLevel) Personal Skill: Five Finger Discount: 20% discount in shops Weapon profs: Dread ©, Dark (D) Level: 1 (0/100) Total Level: 1 Progression spent: 330% HP: 19 (65%) STR: 2 (0%) MAG: 7 (70%) SKL: 7 (+3 added) (55%) SPD: 4 (50%) LCK: 2 (25%) DEF: 1 (35%) RES: 5 (30%) CON: 8 (+2 added) AID: 7 MOV: 5 Inventory: Name Type () RNG MT WT Hit CR Uses Flux Dred (E) 1-2 8 7 80 0 45 Battle stats (Flux): AT: 15 Hit: 95 AS: 4 (4 - (8-8)) = 4 Eva: 10 Crt: 3 DG: 2 Bio: Hans was born to a family who resided in a small village (if you could call it that) that resided on the Qasian Islands. For reasHans unknown, Hans was born without a left arm, rendering him unable to do many of the physical tasks needed to survive in the harsh landscape. His father, the lumberjack of the village, although dissappointed in his lack of physical strength (and appendages) realized that Hans could have a place among the local witchdoctors who practiced dark magics. Thus, Hans was sent away from his family to the witchdoctor's hut, where he spent his youth learning the dark arts and as many survival skills as his situation allowed. During this period, he lacked many friends, as other children were quick to peg him as a freak of nature and the adults didn't think he would live past the age of 10. However, Hans grew close to the witchdoctor, as many harsh years and unfortunate circumstances had left the witchdoctor to be emotionally scarred as well as physically, thus acting as a kindred spirt to Hans. However, due to bad winter and poor hunt, the village suffered a catastrophic famine that led to the decimation of the locality and the loss of a sustainable living. Thus, Hans and the witchdoctor set out across Qasia in hopes of finding another group to join. After many years, they found a naval village that offered a chance to go towards the mainlands. Hans was quick to accept, but the witchdoctor decided he had no place in that world, choosing to remain on the Qasian Island. Upon reaching the Causil islands, Hans quickly was overwhelmed by the technology and way of life and had to spend years adapting to this new society. Unfortunately, he also learned to take advantage of other's pity of his physical state and quickly became "notoriously" in merchant circles as the "One Armed Bandit". Hans did try his hand at business ventures, but lacked the skills to do many of the trades that were in demand, as the witchdoctor's training proved to be outdated as well dangerous. After a time, he grew weary of spending his days wandering the shops and using his magics to hunt and decided to become a vagrant, migrating around the world to discover new technologies, cultures, people, and ways of life. He accepts his fate readily, and takes the most oddly optimistic outlook, despite how his face may look. Furthermore, he looks for a place he can call home, one day hoping to start his own "Witchdoctor school".
  15. Basically in involves going into a hexeditor with Table capabilities like WindHex32, loading up the text table for FE6 (which I'll get around to posting somewhere because finding it these days is a pain), and manually typing in text and the text codes. It's a pain as all FE6 characters take two bytes (bits? close enough) and if you mess up even one character, you'll end up with a lot of hearts instead of text that you want to use. Additionally, unless you want to repoint stuff yourself, your space is limited to what is already there.
  16. Have you ever wanted to make generic units usable by the player (ala FE5) in the GBA games? Well, not only should you and I become friends, but there is actually a really easy way to do this. First decide on a character number to utilize to be the generic unit and edit them in nightmare as you see fit. Then, when loading up characters in your chapter, don't load the generics as players, as you will only get a single unit from that character number. However, if you load up the units as NPC's first and then convert the entire group with a change alliance command to player, you now have playable, generic, expendable units.
  17. Two questions so far on the new rules/awards: 1. Are the three savestates no longer given by the hack maker at specific points if they choose to do so? 2. What defines "Excessively Cryptic".
  18. I'll be patiently waiting until this contest launches to start, but I have to say I'm exicted to lose even more fantastically in RF4.
  19. New post because shut up I found the manly way of making the text you want to change. Essentially, what you need to do is go into your hex editor and Since I don't know if I am allowed to redistribute the translation table, that's what you need to change. If you want to change it to something else or another menu command, I'll let you know the process like this one. Remember what you change for this method must contain equal or lesser letters to the original. Also, this is a proof of concept post and should extrapolate to the other menu commands for the most part. But if I'm allowed to actually redistribute the table, I'll go over the actual process to find this stuff and give you it so you can do it yourself :E
  20. It's been a while since I did FE6, but are they graphics like the chapter titles? I would give it a quick runthrough. EDIT: checked for you. All the main menu stuff and chapter titles are there, but not the menu. If my laptop hadn't died I'd use the translation table file I had to go and find out where it is...but I have to find the table first...
  21. I feel like as the shittiest hacker/spriter/mapper/ragefester combo combined, I should get around to submitting a shitty sprite here to lead the SSS/CCC...
  22. Try restarting the chapter and post what happens. If you just resume the chapter where you left off, it'll keep the same stats they had when you exited the game the first time.
  23. When you set it to 0 originally, did it display a 0, --, or the 31 value?
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