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tipperthescales

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Everything posted by tipperthescales

  1. I may mess around with a Deer's page a bit later to see if my intentions of displaying the data in a certain format will work or not. I'm going by the game's display order (hence why I listed the classes as is on the front page). This also kinda applies to however I'll reorganise the front page's class table thing. We could I suppose tabulate things based on weapon - but that does mean Axe/Bow/Gauntlets get all smooshed together which I'm not a great fan of myself.
  2. Feels suuuuuper weird to get post-release profiles, but... No associated active ability / preferred class for the followup however today. === Oh right, Rodrigue. That arm in the image looks... awkward there. Probably Holst tomorrow?
  3. I'll probably make the front page's Classes section look something like the game's class tree at some point, but time is as always the kicker.
  4. Just a courtesy reminder that the game is out in the wild, and the usual warning about spoilery files applies.
  5. Would we be using this topic for wiki discussion that isn't already in Talk pages there? And yeah with how 3H's files were also really all over the place, it's a massive headache to comb through everything.
  6. I kinda feel like the Holy Knight is a Gold Knight equivalent for lance cavs (at least from the very limited footage we've seen of it), with the Dark Knight as the more hybrid approach.
  7. I'd be interested to assist, though IRL commitments would probably limit me to an advisory or suggestions role here. Don't have a login, and no prior experience with Serenes wiki stuff specifically, but a wiki is a wiki in terms of navigating it. I think it'd be good to set up the intro page at least and start chipping in things gradually. Major things to consider off the top of my head: - with a few exceptions, I think movesets should be in class groups (especially those in a progression tree). As a result I'd be thinking characters should probably be bundled by affiliation (e.g. Eagles, Lions, Deer) with maybe the lords/Shez on their own page perhaps? - do we want GIFs or screenshots of a moveset in action? Ditto action abilities? - a lot of the deeper nuances with 3H specific mechanic carryovers may need to have their organisation structured similarly to the site's 3H section. - it's important that we do cater this with a more FE directed approach as opposed to a Musou approach given that we're probably going to expect the majority of people coming across from 3H. (Also, welcome back!)
  8. That fourth Awakening theme is associated with Shez (first plays in Ch 0, but remains when using Awakening with them), and I wonder if it's also associated with 'unaffiliated' characters (probably the domain of spoiler characters tbh). Though admittedly...:
  9. I'm not sure about AI unit enemy kills, but each character you can control has their own kill count as well, in case you weren't aware. (-) pause menu is great as well for resetting the mission (Retreat - Restart from Beginning) if you killed off a unit or aren't hitting the S rank timers that you wanted to. === Is this our first look at Ailell? === Also, since I've been seeing people claim that Shez has a white hair form, it's just a just frame in their Awakening:
  10. Re the sword: has griffon featured on Knights of Seiros emblem on the ricasso - centre of the crossguard has a Crest of Seiros engraving and a red stone embedded in it As mentioned above, discounting any Chapter 0 Byleth appearance, appears in cutscenes of them seen so far. Not on the boxart though. This to me suggests that it's either a heirloom from Jeralt, or Byleth gets the prf when Jeralt / they are hired by the Church. Don't forget that so potentially they could use a whip like effect even without SOTC if they channel some sort of elemental effect.
  11. I haven't played Scarlet Blaze, but Ch 4 implies they already have the bridge under control. I think the enemy level in Hard in Ch 4 isn't higher than 20 though.
  12. Partner Special today is actually a bit of a subversion: Also though I should link the earlier twitter post as well of which I'm not sure is a new Chapter mission: (A mission at the Great Bridge, and seems to be some sort of pseudo escort with an allied Ladislava. The player level makes me think that it's Ch 5+.)
  13. Nothing super exciting now, but a few tweets of note: Presumably Yuri/Balthus tomorrow, but I'm not sure what they'll do from that point onwards. The character postcard total is 35. In terms of characters who would make sense on these: - Both Shezes are confirmed (from previous images back in April I think?) - Eagles, Lions, Deer, Wolves - for 28 This leaves 5 slots left, which doesn't actually cover all the other playable characters in the demo if we also want to include Arval. Hmm...
  14. I do wonder about I think any further trailers will be peri- or post-release (including DLC if that's being decided on).
  15. I honestly haven't worked out where the crit damage boost would outweigh guaranteeing stun gauge reveal; and IIRC both have an associated skill (whether it's a personal or class one) to increase the perfect dodge or guard window. I guess it again will be class / character / build dependent.
  16. Walls = barriers ofc. I assume that the drops are higher with full armour break state? Seems like the ideal situation is for physical weapon coverage across your allies, and a variety of elements (there are 6).
  17. I feel like they really wanted to differentiate classes for their combat roles to mimic FE even more - which puts archers and mages in the awkward spot of their laggier startup imitating their historical poor close quarters combat not quite making a comfortable feel in an action game at first impression (nothing a bit of practice won't resolve, though). At least Priest and Mage feel significantly different enough that they're not the Plegian tome vs Linde situation in base FEH (and ofc adding Dark Mage on top of this to further differentiate).
  18. Not quite sure how the dark field is set exactly based on this description (at Hapi's position? At the position of the end of the attack string?), but having it deal Spellbound with its significant debuffs + also having detonation makes it multipurpose. --- Does anyone think we'll get demo route specific non-student bios next? (not that this will tell us anything new for those who've played the demo)
  19. Remind me again, in base 3H what letters exist internally for body / head model pairs for non snowflake characters with timeskip designs (iirc Dimitri and Edelgard have extras for their child models)?
  20. And because neither English translating twitter account acknowledged the followup tweet to this one: Which is to say, the elemental attribute of her satellite orbiting magic orbs changes depending on time of day / environment of the battlefield: - during nighttime outdoors / anything indoors, light elemental - during daytime outdoors, dark elemental Probably suggests no dark flier in base which is sad, but otherwise Gremory fits Constance.
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