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bunny: spider bitten

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Everything posted by bunny: spider bitten

  1. To be fair, I think movement value is something that should be established first. It will, universally, be given more credit for swinging a character up the tier list than any weapon or stat value(which, to be honest, barely carry from game to game). Take Gilliam vs. Franz here. Come in at the same time. Can promote to the same class with the same weapons. Franz is worth 600-900 points less. Ignoring Gilliam's base level advantage, possible flaws with the formula(speed really should be worth at least 10% more), and FE8, that would mean that Franz's 3 move is worth at least 200 points each. And while that wouldn't exactly SURPRISE me, it should be stated. Really, though, I'd put my money where my mouth is with this sort of thing. You really could attempt to alter it from there if you could get a nice core to play it. I'd probably also consider just dropping the .04 for HP and .09 from luck EDIT: After looking around at it, I've decided the numbers are a little odd regardless. How did you come to 178.8 as your total? And if you're not going to use a round total(100; Even 200 would be better) as a base, why have such large multipliers? No offense, but 1, 5, 2, 2.5, .5, 5, and 1 would give roughly the same results with less headaches. 10 55 25 30 10 55 15 would probably make for clearner results with similar intentions.
  2. SRW features a few 'spirits' per character. The way they play out is, used well, they remove luck from the factor for some characters or increase odds for others. The only failing element of strategy is the odd, over the top formulas for damage. However, most characters will have some sort of defensive spirit and be able to take 2-3 hits. And then their are skills, which generally play out to differentiate the series involved(which, depending on your taste in anime and your ability to play through some moon speak can help the games) and the ability to upgrade stats and weapons is nice. Current offerings are OG1 and 2, which are a little hard to find but can be picked up as the carts. The rest are in moon speak. But some have patches - 3 and alpha gaiden have full patches, J almost has a patch, and there are some menu translations for R and K out there - if you're playing on the computer. Almost makes me wish modding SRWs were easier.
  3. I'd probably suggest SRW. It plays similar to FE, but the characters differ more and, depending on the game and how you play, it can be harder.
  4. Of course, the switch could send Lugh to character hell.
  5. For FE7 specifically, this argument is probably true. No need to short hand characters. However, in FE6, it's kind of. . . negligible. All characters are, for some reason, in support circles that, quite frankly, don't work how the game intended because of how they are formed. lol Bors, Barth, Wendy, Lilina, OJ supporting, for the most part, only each other. So when it comes to Lott and Wade, where the only difference is the. . . age of their sister and the corresponding Paladin in their support circle, they kind of overlap. It's not wrong to keep both, but it's not necessary. Unless, of course, you plan on putting in extra work. . .
  6. Three things to note; The first being that, like them or not, some characters aren't worth as much to the story and aren't needed. Large amounts of the cast could be tossed aside if needed. Dorothy is one of those characters; and that was my point. If it makes a difference, Rutger, Lugh, Treck, Lott/Wade, are just character padding anyway. That's all I was saying. Also, no need to be so over protective of your project. I was making examples of good characters to cut in over saturated classes if the cast were to be significantly trimmed down. I wasn't enforcing anything over you, so going 'end of' over a simple question and analysis is a bit far. And more options, at the end of the day, doesn't add much if the characters can't stand out much without outclassing the others. The game has 4 generals and 3 Warriors, but short of making them needed or better, they may as well be one bad bland character.
  7. If only the game needed 50 characters. Every character isn't worth saving though, especially not in their current form. Without something built in to make 60 characters different, having more than 3-4 of each weapon class just makes balancing them turn them either boring or incredibly difficult. If the game had skills, I'd change my turn, but. . .
  8. Laura, Ilyana, and on the real low end, Aran are also decent picks if in use. Laura especially should get BEXP enough to level up, maybe get two level ups in a chapter. And she does dip below for the last level anyway. Spirit Dust/Secret Book speeds that up. Aran is at 3 for the last two levels(status quo is also better to avoid being screwed), and Ilyana is in most of the game, so keeping her up will help and she's very quick to get better in tier 2. Mich should probably look for a level up instead of going to 99 - if she gets a point of speed/strength(mostly speed), you're really better off, and she should be level 20 my the end of 1-9 anyway. Also, to get more out of BEXP, stat boosters should be going to characters who would, most likely, max that stat out earliest. Like Spirit Dust to Mich/Laura.
  9. I don't think every character is worth saving; Some characters aren't going to be used because they're bad or worse as another character. And even personality wise, some are just mirrors of others. For example, if it's not too late, I'd probably combine Lott and Wade. Watt? They aren't vastly different, and both go underused simply because the original title nerfed them because their class would have been, in theory, broken late in the game(Bows+Axes=Dead fliers). I think Lott is a little underrated, with interesting stat set ups, and would be broken with FE7 axes, but assuming designer can go back, it'd probably be beneficial to all involved if they were combined(likely based on Lott, if only because he comes at the higher level), take the best stats from the two(Ward doesn't really win often, anyway +1 STR +2 Luck) and reorganize and slightly improved growths(Swap Lott's D and strength, add 5 to strength, skill, and/or luck). Especially if designer just sticks to FE6 supports boring set up. Because, honestly, I think Lott has the better supports too. Better reason to help Echidna, Thany, and gets more in conversation from Dieck. EDIT: I really asked not because I care who is killed off, but more because I don't think he has options remaining short of losing classes. For example. The next character I can think of dropping is Dorothy. Bland character, and honestly, Wolt could use a boost. Now no, it's not exactly a good reason to boost him - At the same time, she doesn't even excel Saul the pervert, and Wolt could use a reason for use. Treck, Noah, and Zealot? Zealot is the leader. Noah talks to Fir. Treck? Well, could probably be combined with Noah to make him more interesting. I'm not asking for a list of cuts, but a rough roster size would be nice. Lest you risk alienating fans. And almost every thing above is stated assuming that characters would transfer over directly while you would attempt making the game harder.
  10. How exactly do you plan to take out characters? I imagine there is a way to expand the roster size, but really, with no changes up to chapter 4, you'll never meet the 38(ish) characters FE7 caps you at. Considering, the most worthless characters are the two axe fighters, Garret, Echidna, Igrene, and Cath, most others have cross relationships and story importance.
  11. Even if this were your mindset, a few characters max stats so early that there is benefit to getting them a level up per chapter.
  12. As long as they're going to get a level up during the chapter, the amount of BEXP doesn't really matter. In fact, you could probably just as well give them the level up most of the time,as most characters will max something before level 20 and make it better for BEXP anyway.
  13. Bosses. If you're changing the story(or even, potentially, if you aren't), including the various bosses(either by vote or by need, depending on who is playable) is a good idea.
  14. So this game will have virtually the same story. I mean, I know that it would, otherwise, be a LOT of work, but wow. This hack really is missing out on some of the better things that could be done with this.
  15. Eh. Bigger issue is how characters were decided, if you ask me.
  16. Reminds me of the Z special disc. Don't make a chapter where you primarily use grunts against (a) major villain(s).
  17. You could have turned this. Your dad found it. What was he looking for, exactly? How did he know it wasn't his? And if he knew it wasn't his, then what is his?
  18. Who makes the game again. . . Anyway, aside from making new content to constantly re-establish a title, DLC isn't terribly wrong to give you the ability to get everything and allow them to make the game harder(even if they did it to levels that detract from the game).
  19. Shuu's only redeeming quality as a good guy are his stats. The Granzon is one of the worst units in the game. If his spirits were better, you'd probably get more out of tossing him in something else.
  20. So Shu's NeoGranzon goes down in one round.
  21. Eh, there are other signs that give away details that his life doesn't support. Like her bleeding out before crumbling to ash in the apartment. You could figure it out before the movie ended. In fact, I pissed off a friend by telling her 'I know how it ends' mid-movie. Because then she pieced it together.
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