Jump to content

Samias

Member
  • Posts

    2,628
  • Joined

  • Last visited

Posts posted by Samias

  1. yeah illyana gets screwed over by availability. i've been tempted to give her favoritism in a pt, and then see how she does in endgame (specifically the dragon chapter) with a blessed rexabolt. her best utility as is is giving the greil mercs gems and celerity.

    For whatever reason when the devs decided that Thunder tomes were too good in PoR, they decided to nerf both the tomes and Ilyana's class into the ground. Bad hit rate, bad might, and Ilyana is stuck at 30 speed max with a 30% growth rate. You'd probably be better off handing a blessed Bolting to someone rather than Rexbolt since there's no way Ilyana can even approach Deghinsea without getting murdered. 45 HP and 24 defense won't even survive one counter and Mantle negates crit...

    She's OK in easy mode, but drops off pretty hard in normal mode. Her existence is strictly short term dominance in the DBs, only to become a caravan mule for the GMs.

    Micaiah is like Ilyana's inverse. Terribly hard to use early on, only to grow in relevance thanks to getting a good staff rank at the end of part 3 that puts her healing on par/better than Laura, but still keeping strong chip damage. I wish her promotion timing didn't suck but Micaiah can always do something, which is a lot more than can be said than some people in the cast.

  2. I have no interest in scoring units for a tier list, but Micaiah's Sacrifice can also be used to heal status conditions like poison and sleep, and both of those exist in chapters where she is forced. Her incredibly poor durability and late promotion is offset by incredible healing utility later on. I honest don't believe someone who gets Physic immediately upon promotion is worth a 4, at the very least. Honestly if it weren't for 1-9 being an awful chapter that abuses all of Micaiah's weaknesses, she'd be quite favourable of a lord compared to the likes of Lyn or Roy in the context of usefulness in their own games.

  3. I found filling the dex pretty easy using the GTS, although i did it pretty early on. People back then were trading things left and right for a castform. And I took full advantage of that. I dont know if it is still going on, but goomy's and other weather pokemon were fairly popular too.

    also does corrosion allow salazzle to hit steel types with poison or does it just allow you to use toxic on them?

    Just allows toxic. However you can poison other poison types with anything that carries the status.

  4. Congrats! Filling the dex is a lot harder than I thought it'd be.

    I think the hardest part was the wait for someone on the GTS to fulfill my trades for UBs. I traded Pheremosa for Kartana which took quite some time, then tracked down someone else's Buzzwole for a Celesteela. Cover legendaries weren't as hard since I had someone to trade back and forth with. I had mareanies to help with everything else.

  5. So I caved in and traded for a Castform because all it cost me was a Chinchou on the GTS. But then I went to S.O.S. chain for a Vanillite...and what should appear first when called for help in Hail, but Castform?

    OTL

    Were you trying in the rain? I never got Vanillite to appear in the Tapu Village patch of grass. Just lots of castforms. I caved and used the GTS for Vallilish, with no bites on Vanillite. Does it ever snow in Tapu Village? In fact I question whether or not it even rains in Malie Garden... I ended up farming for King's Rocks instead.

  6. I agree any remake of Pearl/Diamond needs to at least include Platinum's regional dex + snowy atmosphere. Otherwise the original dex was just uninspired. Distortion World should also come back but then again ORAS didn't do the neat Sky Tower event from Emerald... but then Delta Episode exists.

    Also, I finally completed my Alola Dex today, at a nice round 90 hours.

    [spoiler=image]

    tumblr_oi029yTIgc1s8o79no1_540.png

  7. Doesn't HGSS have more endgame content than ORAS? What w/Kanto being like 50x more fully featured than it was in GSC and all that. It also had a lot of other cool shit that you could do, like chatting up the Gym Leaders and the Safari Zone (there's probably more stuff that I'm blanking on at the moment). Did the Wifi Plaza work in HGSS or was that just Platinum because that was pretty cool too. Also the Pokewalker was sooooo great man HGSS were good games. I'm not sure what XY in particular did better than ORAS in terms of conveniences, though.

    It's hard to say. HGSS has a lot going for it with new routes and the Safari Zone addition but Johto as a region is actually really small. However Kanto got a pretty major restoration compared to the original games.

    ORAS made Secret Bases work online, a huge boon compared to the local wireless-only that they used to be. It also added DexNav, the Delta Episode, revamped Team Aqua and Team Magma significantly, added new mega evolutions and the Primals, and then the Eon Flute allowed you to get a bunch of postgame legendaries on a daily basis. It's a bit more disjointed of an experience compared to HGSS so it's hard to sum up all of ORAS's features. I prefer HGSS over ORAS though.

    And boy do I hate how most Alola Pokemon, especially in the seas, are more rare than the Kanto mons. I feel like 90% of the new mons are unnecessarily rare. At least the presense of the inevitable Kanto mon inclusions are less here than in ORAS, but they're still there. Abra is the only common Synchronizer since we lost out on Ralts too... The only other options are Umbreon and Espeon, who need friendship evolutions so that's a much bigger pain to deal with than just lobbing nest balls at Abras in Hau'oli grass patches. They really messed up Abra too since it's glitched to not learn Confusion when it evolves despite it being on its movelist.

    Kalos didn't feel as bad as they made previously rare Pokemon less rare, and the encounter rate for the Kalos introduced mons is pretty high. It just means most Pokemon are condensed into a single area where they appear, so you're constantly running into new things. I actually like that approach so I'm not encountering *insert Route 1 normal type and bird here* EVERYWHERE for the ENTIRE GAME. 455 was a bit too much. 300 in Alola was fine. They just seriously screwed up the encounter rates.

  8. My issues with the ORAS remakes were mostly a lack of updates to the Pokemon used by trainers to match the accelerated EXP gain. Wallace still has unevolved Pokemon and unimpressive choices like Luvdisc and Seaking. The Elite 4 having so many duplicates of the same Pokemon in the first run is really obnoxious too. Glacia's team is downright boring. Most of these issues were ones I had with the original game too, so it was mostly being upset that they were barely updated except to bring in Froslass and Dusknoir in an attempt to make the Elite 4 teams less repetitive. The Hoenn dex in general is quite bad with only 211 Pokemon available, and feels especially barren after completing XY's Pokedex with 455 total.

    I think people liked the FRLG and HGSS remakes because they don't feel like they backpedalled on the games you just played. While ORAS certainly did some things better than XY (DexNav, secret bases, Eon Flute flight, not dealing with your 5 pathetic friends), FRLG was rougly equivalent in gameplay value to RS (less endgame content than Emerald, though), and HGSS was an excellent current gen update with Crystal enhancements and Battle Frontier that put it on par with Platinum. In reality ORAS > HGSS > FRLG in conveniences and endgame content but the latter two feel more well balanced in their own gens.

    I actually think some of the better sales of ORAS compared to its fellow remakes are attributable to Pokemon Go, actually. It was the most current game when that was a mega hit and there was definitely a sales boost of the games during the summer.

  9. Happiness is pretty easy to raise. I just stick them in the hot spring overnight. At first the hot spring isn't very good but at max rank it actually raises happiness very quickly. It's also the way I tend to hatch eggs now, even if doing it yourself is faster. Alola Meowth was one of the very first Pokemon I evolved when I caught it early. It will just naturally gain happiness running around and winning battles, and using items on it (but not TMs). You can also get certain cafes in your Festival Plaza that give big happiness boosts, and also the berries that lower an EV in exchange for happiness, which also has the side effect of letting you fix unwanted EVs.

    My most hated evolutions are the trade ones. Especially Porygon-Z. Weavile and Slowking/Politoed are also quite bad. At least Metal Coats can be stolen from Magnemites.

    The best thief in the game is Butterfree, by the way. Compoundeyes bumps up the rate at which you find held items (the consensus seems to be either a double chance, or that it moves items up a "tier" ie 1% -> 5% -> 20% -> 50% -> 100%) Too bad Galvantula or Vivillon are not around in Alola, who would be able to do the same thing.

  10. Dirge of Cerberus and Revenant Wings were also on different platforms than the original game they follow in different game genres. I only know a few people who liked Dirge of Cerberus as it is pretty much the Shadow the Hedgehog of FF7. Crisis Core was a much more successful game and went the action RPG route, which tends to be more palatable than FPS or RTS when it comes to RPG spinoffs.

    And yeah my hopes for the story of FFXV are not that high. But after XIII I don't know if it will ever be that bad. I don't expect it to stack up to FFXIV, which was written by the Tactics Ogre and Ivalice team.

  11. Most FF sequels are pretty bad. In that respect I think X-2 and XIII-2 are actually high quality games for mixing things up and not retreading the same ground even with some reused graphics and areas. Even if the plot is bad, the gameplay in both those titles are really good.

    Been making progress in FFXV. The dialogue is quite bad and conversations don't always make sense. The characters kind of talk over each other sometimes. That said it is less groan worthy than FF13's awful script. The combat is also way more fun. However the default control scheme is awkward and you only get to pick from a list of presets. I chose preset B, which puts block on the shoulder button which makes it easier to maneuver around and weave attacks.

  12. I'd say the bird people are allies... there's that one minstrel who gives hints to Link during the Bill Trinen playthrough, and the one in the trailer has that bright blue scarf. It's not a Sheikah emblazoned item, but blue seems to be the colour of the "good" characters. The woman in blue, Link's new tunic... I can't see that maybe-Rito character as being villainous despite the slightly ominous appearance of their airship. It is nice to see civilization though, and the potential to have followers once again. Hopefully useful ones! Also dogs!

    Even if Zelda gets pushed back I'm really hoping this game manages to merge some of the better story beats of Wind Waker/Twilight Princess/Skyward Sword with the kind of freedom I felt in the older games.

  13. Just OCs! One's an old retired RP character, the other is from my Shadowrun game although that's been on hiatus for a long while now. I wouldn't consider her retired though.

    tumblr_ohl7z0iJ8s1qixsfqo1_1280.png

    This was just me doodling through an end-of-the-week slump at work. I recently got a promotion at work but it's been quite the increase in workload and a real brain drain at times. My only recourse is to draw cute girls.

  14. I think Final Fantasy's current business model almost requires sequels? The base games cost so much to make that they need the cheap cash-in sequels to help turn a real profit. FFX-2 and FFXIII-2 are not the most adored games in the series but they still sold a lot (3-4M?) compared to their budgets.

    Yeah, the costs sunk into developing their own engines is something that motivates SE to make direct sequels. Crystal Tools was extremely expensive for XIII and XIV 1.0. That engine was just so terrible when it came to optimization, though, so XIII-2 and Lightning Returns were forced to pare down playable characters to make the games more open. Luminous Studio will have to make its money back somehow. Its custom sister engine for XIV is paid for by subscription fees and cash shop cosmetics. However I doubt SE is just going to use it for XV once and move on. Not to mention XV took over 10 years to develop, a bunch of that time being wasted on Crystal Tools only to find it completely inadequate for what the devs wanted to do.

    No matter how "final" the ending of XV seems for the characters...

    [spoiler=FFX and FFXIII spoilers]Lightning and co survived crystal stasis and a bunch of time travel and afterlife shenanigans to continue to have adventures so rebirth is not outside the realm of possibility. Especially in Fabula Nova Crystalis if Etro is still linked to this universe. And somehow Tidus managed to survive returning to the Farplane to return in the ending of FFX-2. Square Enix really doesn't care about asspull reasons to have their main characters survive death.

    Actually it would be kind of cool if we got some more experimental spinoffs like what happened with FFXII and Revenant Wings and FFTA2. After all, that's how Type-0 and FFXV originally existed, but for the 13 universe. But I doubt it, because the huge expense of Crystal Tools and Luminous Studio is hanging over SE's head.

  15. Why now?

    I know the Marvel Cinematic Universe is popular, but it was already popular by the MVC3 was released, and the Marvel characters were all based on the comics.

    But it wouldn't suprise me if the cinematic universe affected some character choices.

    Because MvC3 was taken off the market by Disney/Marvel before, when they were adamant on making games through their own studio. Marvel also has downplayed the X-Men in favour of the Inhumans, and killed the Fantastic 4 series entirely.

    Since Capcom would be sublicensing off of Marvel, I think Marvel will be pushing characters in properties they want to appear in movies. Though a lot of people would be upset to lose Wolverine and Dr. Doom. Also who knows what would happen with characters like Dormammu with very, very different appearances in the movie universe. I hope they just stick with the comic book designs and we get interesting heroes like Captain Marvel.

  16. I'm surprised they drew Lorazieh here when he didn't have a single image in the games...

    It might have been planned to have Lozarieh appear, only to have it not pan out in the end. It happens a lot in production. There's a lot of design work on the cutting room floor. I was helping out on a pitch and the characters were completely redesigned at least three times before they even hit the sizzle reel on a TV show. Some characters were designed but weren't going to appear in the pitch trailer.

×
×
  • Create New...