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meltenvy

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About meltenvy

  • Birthday 08/30/1995

Retained

  • Member Title
    BocchiPossessed TeaTime

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  • Location
    Hawaii

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  • Favorite Fire Emblem Game
    Path of Radiance

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  • Members
    Black Knight

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  • I fight for...
    Tellius

meltenvy's Achievements

  1. Do any of the Four Winds have dialogue for fighting Mauvier as an enemy? I know they have dialogue for their mirrors but can't find anything for the former, and my completed Xenologue file already has Mauvier so I can't test this unless I restart a new playthrough.
  2. Do you get anything specific out of beating the Xenologue DLC on Maddening? I've basically given up on Chapter 6, I feel like this chapter was designed with the idea of you letting characters die since the game specifically reminds you Casual is on and to go all out. If you're going to have 3 wyverns spawn on a crowder map with AOE spam and bosses everywhere at least make them not one-shot anything with less than 20 speed. The wyverns are probably the main thing making this borderline impossible. Making the decision to either just stop caring about character deaths or switching to Hard/Easy
  3. That is so lame man. I hope it's at least easy to mindlessly speedrun it on Easy Mode or something if I want to do another playthrough with those characters.
  4. After you beat Fell Xenologue you can recruit characters from it right? How does it work? Is it like every playthrough you want to use them you have to complete the Xenologue? Or do you just have to beat it once, and then you can just recruit them on subsequent playthroughs like with the Ashen Wolves? I haven't beaten it yet so please refrain from any specific spoilers about which characters, I'm only concerned with how to recruit them in base game.
  5. To add onto this, I've done Maddening post-game, and it seems like the EXP formula arena becomes what it is in other modes? Or so I assume, because it gets buffed. Youg get 15 for a loss, and more for a win. Lower level units beating units with higher ratings results in higher EXP gain, like my underleveled Diamant beating my leveled Lapis got him about 60 EXP with Lineage and Mentorship bonuses. Also that, Lineage and Mentorship do apply even in Maddening, so you can get a bit more out of each arena with these two skills.
  6. Show on the UI which engraves are on which weapon. Make it easier to see weapon stats on the UI. If you inherit a skill and there's an empty slot, the UI should add it automatically. Add a way to toggle staff, ballista, and teleport ranges individually. Mostly UI stuff. This game's UI lacks a lot of basic shit.
  7. I've only ever found one niche use for the Celica engraving, by putting it on an unforged fist weapon for Alear so they can 0x4 enemies for a free Engage. Lower damage so she doesn't kill anyone before the 4 hits plus counter attack go off. Pretty helpful to be able to get Byleth back on demand if the situation calls for it.
  8. During the main story there's no real reason to go above Donation level 1 (5,000g max) since that's all you need to adopt all the animals in their respective region. Money is simply too hard to come by especially when taking Maddening into account which has almost no skirmishes, and thus you really don't benefit from skirmishes getting buffed. Only bother going higher if you're doing endgame grinding.
  9. Is it? I was able to do so on my most recent third playthrough in about the same amount of time, but it's basically RNG isn't it? It could take as little as 10 and as long as an hour. I was thinking I may have just gotten lucky.
  10. I don't think one can reasonably expect to get Dire Thunder early as a guarantee, but it certainly is a really good option if you happen to roll it. I don't think any reasonable person would argue that Dire Thunder > Thoron, but Dire Thunder is certainly better at the start, and I think even then, there is some merit to the argument that even if you consider their damage to be similar, Thoron missing means losing out on all the damage but Dire Thunder would likely hit at least once. Getting some damage vs. none could make or break a turn. Dire Thunder also isn't limited by weapon rank, meaning characters like Hortensia and High Priests can get a Thoron equivalent without leaving their optimal class. Also consider the scenario in which you need to hit something with Thunder, and both one hit of Dire and one Thoron would both kill. Dire Thunder is the safer pick in this scenario, for finishing off weaker enemies. I believe Dire Thunder is more of a side grade than an up or downgrade to Thoron. It's not super worth it if you don't roll it early, but worth keeping around as an option.
  11. If you're going to take into account inheritance with Sigurd, I think Lucina should go up a tier or two for Dual Assist, since it's basically an auto-pick for any backup units by default and is primarily what enables chain attack abuse. Byleth being able to give Rally Spectrum when on dragons alone puts him in top tier for me. The dance is already good enough, Rally Spectrum is just busted. Micaiah's AOE staff uses and being able to provide additional hitrate with Staff Mastery is like unmatched utility as well. Even if she can't always be engaged, it's not like you need 100% uptime on it to begin with. Just pick and choose the times for it carefully. AOE silence, freeze, entrap, and rewarp really saved my ass a lot in late-game Maddening when nothing else could have done the same thing. Roy is a stat stick that gives a fuckton of Strength, Hold Out, and a 1-2 range weapon with good stats and +5 Def/Res. He's a very simple unit with a mediocre engage skill, yes, but his ability to salvage strength-screwed units, access to holdout and Binding Blade make him a bit higher than bottom tier for me. Celica being high seems odd to me, since Seraphim even in late-game I've found doesn't really do much for me? The strongest mages that can use it usually have to one-shot anything that can counter and Maddening likes to throw Tomahawks and Spears on a lot of units. Sieglinde does a better job of murdering Corrupted in my experience since being engaged means you have Solar Brace and recover health on hit, and by virtue of her being on a physical unit, they'll almost always have significantly higher bulk than your mages. My tier list with inheritance included is something like S: Corrin > Lyn > Micaiah > Byleth A: Sigurd > Ike > Lucina B: Eirika > Marth > Roy C: Celica > Leif
  12. What's the most efficient way of training your weaker units after you completed Maddening? ALL of the skirmishes are level 20 advanced. The only base class skirmish I found was on the Divine Paralogue map and that happened only once.
  13. Just finished my second Maddening playthrough, where are all the skirmishes? The first time I cleared, I went to the world map and immediately like 7 skirmishes popped up. Now on my second, only one is popping up at a time.
  14. I honestly think it's a bad idea until you get [redacted], since Alear is the only dragon and thus the only one that can Rally Spectrum with Byleth among other things, plus the class skill of Divine Dragon isn't particularly bad. On my first playthrough I switch around a lot, but that was mostly because I was unaware of that caveat. Went from Wolf Knight for daggers, movement, and because it could use swords, and then to Bow Knight by the end because I had no good bow user for the flier units. It worked out just fine. After Chapter 22 you can re-class Alear however you want. Ultimately Alear is one of the only two dragon units in this game so all consideration for the subject should be about "do I lose anything by losing the dragon classification?" If the answer is no, then feel free. If yes, then Alear is kinda stuck since they're the only one that can fit the role. You have a lot of options for how you want to re-class in this game since Emblem Arena makes learning proficiencies easy and weapon ranks have been phased out, so you can switch the roles of any given unit entirely with no real downside. If you need another bow user or axe user or something, you could always make someone else one. Most units can be anything, but only Alear and [redacted] can be dragons. Some strong effects are the aforementioned Rally Spectrum with Byleth, and Corrin allowing you to access any dragon vein in the game, affording you a lot of adaptability to the situation. Dragon also gets sync bonuses from pretty much every emblem.
  15. Is there a way to disable the turret range when the game calculates danger zone that I'm not seeing?
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