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Sniper Sirius

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. I really love games of scale -- large games with plenty of moving parts. FE4, FE6, FE9+FE10 take the cake. I'm dying to play Fates for this very reason!!
  2. Hello friends! I've made an account once upon a time and used to be an active FE Fan, back in the GBA days when 20/20 stats were all that mattered. Now that Fire Emblem is catching steam again, I think it's appropriate to come back from the dead once again. My favorite GBA games are still FE6 and FE7, as well as 10. I'm on Heroes around twice a day and it's really nice seeing new faces and rejuvinated interest in the series. Sadly, I lost my 3DS, but hopefully I'll be able to get one to play the new installments.
  3. Hello all, Is there a tool out there that allows me to change the amount of deployable units per chapter? Tried this out with Nightmare with limiting results. Also, is there a way to change the amount of deployable units for HHM in FE7? I found the limited number of usable units for the mode a little frustrating... Thank you!
  4. Yup, you heard this right. Ch. 7 is gonna be hell. After I get through Ch. 8x, I should be able to cruise. Usable units are: Prepromos Thieves Healers can be used but not promoted Rutger and Deke sparingly until chapter 8 (because HM would be impossible without them otherwise. Especially Ch. 7) Casualties at a minimum No/Limited RNG abuse 1 Savestate per Chapter LTC is not possible because the earlygame Roy + Marcus show won't allow it. Don't have pics of previous chapters, but they're not really too crazy. It was essentially a Roy + Marcus solo with the other units grabbing villages and blocking reinforcements. Chapter 5: Chapter 6 Chapter 7 Chapter 8 Chapter 8x Chapter 9
  5. Physical Athos. Limited play time, but owns everything. 5.5/10
  6. Not as useful because of Amalda's staves. Okay combat and has a leadership star. 3.5/10
  7. Surprisingly versatile endgame unit. High move, weapon levels; decent enough stats and growths to back them up. Loves the back lines so she can magic sword enemies and heal. 5.5/10
  8. Too little too late. At least better than Shanam. .75/10
  9. Titlyu Levin: Holsety on a horse and gives every skill that helps Tinny kill things except Pursuit. Azel: Easily done since they're hardly ever fighting outside the Arena. Solid kids that wreck things. Lex: Garbage growths but omgambushwrath Brigid Beowulf: Passes down swords for Patty plus Duel for both kids, so Patty has a chance of promoting. Holyn: Not as useful for Faval, but gives Patty Moonlight Hit and access to Hero Sword. Dew: Ichival and rings for cheap.
  10. Aideen Midir: Passes down Pursuit and Bows, and doesn't screw with growths. Jamka: Same as Midir, except no Pursuit Claude: Ch. 6 A Staves, but a really really lame Lester Ayra (honestly, can't screw her up) Lex: Develops combat gods with great everything except move. Noish/Beo/Jamka: Overkill offense Holyn: Quick and easy plus durable kids. Nothing compared to Lex though. Dew: Sunlight hit and good growths Lachesis Fin: No swords for Delmud, but helps out Nanna a bit with the Fin convo and makes them solid frontline fighters. Beowulf: Just solid throughout and easily done. Azel: Gives a Nanna that can heal and thanks to Lachesis's holy blood, doesn't screw with Strength. Sylvia No one: Layla and Sharlow and solid characters. Claude: Quick plus gives a decent endgame staffer Azel: Pursuit, magic, and speed, so Corple can arena for $$$ post promotion. Dew: Bargain for staffing. Fury Levin: Painless plus overkill speed and skills. Claude: Super utility units and turns Falcoknight Fee into a goddess. Noish: Gives a solid fighting Fee. Dew: Bargain for staffing.
  11. Base stats comparable to base Othin. Bargain in a game where everything is potentially free of charge. 0.5/10
  12. On the league of Fred and Glade in unremarkability, except he doesn't have a horse. 4.5/10.
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