Jump to content

Sniper Sirius

Member
  • Posts

    23
  • Joined

  • Last visited

Everything posted by Sniper Sirius

  1. I really love games of scale -- large games with plenty of moving parts. FE4, FE6, FE9+FE10 take the cake. I'm dying to play Fates for this very reason!!
  2. Hello friends! I've made an account once upon a time and used to be an active FE Fan, back in the GBA days when 20/20 stats were all that mattered. Now that Fire Emblem is catching steam again, I think it's appropriate to come back from the dead once again. My favorite GBA games are still FE6 and FE7, as well as 10. I'm on Heroes around twice a day and it's really nice seeing new faces and rejuvinated interest in the series. Sadly, I lost my 3DS, but hopefully I'll be able to get one to play the new installments.
  3. Hello all, Is there a tool out there that allows me to change the amount of deployable units per chapter? Tried this out with Nightmare with limiting results. Also, is there a way to change the amount of deployable units for HHM in FE7? I found the limited number of usable units for the mode a little frustrating... Thank you!
  4. Yup, you heard this right. Ch. 7 is gonna be hell. After I get through Ch. 8x, I should be able to cruise. Usable units are: Prepromos Thieves Healers can be used but not promoted Rutger and Deke sparingly until chapter 8 (because HM would be impossible without them otherwise. Especially Ch. 7) Casualties at a minimum No/Limited RNG abuse 1 Savestate per Chapter LTC is not possible because the earlygame Roy + Marcus show won't allow it. Don't have pics of previous chapters, but they're not really too crazy. It was essentially a Roy + Marcus solo with the other units grabbing villages and blocking reinforcements. Chapter 5: Chapter 6 Chapter 7 Chapter 8 Chapter 8x Chapter 9
  5. Physical Athos. Limited play time, but owns everything. 5.5/10
  6. Not as useful because of Amalda's staves. Okay combat and has a leadership star. 3.5/10
  7. Surprisingly versatile endgame unit. High move, weapon levels; decent enough stats and growths to back them up. Loves the back lines so she can magic sword enemies and heal. 5.5/10
  8. Too little too late. At least better than Shanam. .75/10
  9. Titlyu Levin: Holsety on a horse and gives every skill that helps Tinny kill things except Pursuit. Azel: Easily done since they're hardly ever fighting outside the Arena. Solid kids that wreck things. Lex: Garbage growths but omgambushwrath Brigid Beowulf: Passes down swords for Patty plus Duel for both kids, so Patty has a chance of promoting. Holyn: Not as useful for Faval, but gives Patty Moonlight Hit and access to Hero Sword. Dew: Ichival and rings for cheap.
  10. Aideen Midir: Passes down Pursuit and Bows, and doesn't screw with growths. Jamka: Same as Midir, except no Pursuit Claude: Ch. 6 A Staves, but a really really lame Lester Ayra (honestly, can't screw her up) Lex: Develops combat gods with great everything except move. Noish/Beo/Jamka: Overkill offense Holyn: Quick and easy plus durable kids. Nothing compared to Lex though. Dew: Sunlight hit and good growths Lachesis Fin: No swords for Delmud, but helps out Nanna a bit with the Fin convo and makes them solid frontline fighters. Beowulf: Just solid throughout and easily done. Azel: Gives a Nanna that can heal and thanks to Lachesis's holy blood, doesn't screw with Strength. Sylvia No one: Layla and Sharlow and solid characters. Claude: Quick plus gives a decent endgame staffer Azel: Pursuit, magic, and speed, so Corple can arena for $$$ post promotion. Dew: Bargain for staffing. Fury Levin: Painless plus overkill speed and skills. Claude: Super utility units and turns Falcoknight Fee into a goddess. Noish: Gives a solid fighting Fee. Dew: Bargain for staffing.
  11. Base stats comparable to base Othin. Bargain in a game where everything is potentially free of charge. 0.5/10
  12. On the league of Fred and Glade in unremarkability, except he doesn't have a horse. 4.5/10.
  13. 6/10. Flies but comes late. Amazing against one type of enemy (foot units), crappy against another (any magic unit) Has to rely on arena/OHKOs for kills before promoting. Crap resistance hinders flying due to staves.
  14. 8/10. Never fatigued. Takes advantage of scrolls like a boss. Awesome prf weapon.
  15. I miss: Soldiers/halberdiers FOW The S-Rank Affinities Weighted weapons Master Knights/those OP general units that use everything in FE4/5
  16. 2/10. Give him knives so he can kill bishops lolololol.
  17. 1/10. Utterly useless... Reading some of these arguments...man. Just because a unit isn't as good as another doesn't mean bad. Also doesn't make a crappy unit better. "marcus becomes totally useless once i get zealot. since marcus is totally useless because i have zealot, wolt and bors automatically become more useful that marcus." Also since when does Lucia beat anyone in combat? Snowy, you say that Lucia has better combat than Haar? Did you totally just miss aku chi's post? Haar completely demolishes Lucia in combat.
  18. Uber combat vs. Super staff bot that owns magic users. Either way, super useful. Foot unit though... 8/10
  19. New member here. I like Fire Emblem. A lot. The new 3DS FE has me hype!
  20. Slow, low movement, no availability to do stuff and support. Pretty useless. 2/10
×
×
  • Create New...