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Scanman

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  • Favorite Fire Emblem Game
    Awakening

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  1. Agreed; the 3 reincarnations have an entire game already. They have no reason to be in Fates other than popularity. They're all worse than their original incarnations too. I'd remove them entirely. I also agree with this. His base class is myrmidon, he's obsessed with swords, there's not a chance in hell he wouldn't fight for Hoshido. Morally, I think he'd be the least accepting of Nohr of the 3. ----------------------- If I were to change it, I would have 6 awakening children participate: Noire, Brady, Kjelle, Owain, Inigo, Severa. (a quick explanation of those excluded: Morgan is too tied to Robin, Lucina is too important to the plot of Awakening, Yarne and Nah suck have unique classes that don't exist in Fates-land, Cynthia is very similar to Hinako (gameplay-wise), and Gerome is... Gerome. He's kind of similar to Percy too.) Owain, Noire, and Brady would be in Hoshido. Noire can easily replace Setsuna, Owain can replace Hinata, Brady can replace Hayato (the story for that can be retconned- he just ended up with the Wind Tribe somehow). Kjelle, Inigo and Severa would be in Nohr. Kjelle easily replaces Effie, who is basically the same character anyway. I think that would be a pretty good balance, and it's a lot less haphazard than how the real Fates turned out. --------------------- I made a document on my PC called "Hypothetical Fates Redesign) with exactly this listed in it.
  2. I found it creates a perverse incentive to kill off characters that you're not going to use (or who can't cook, in Rinkah's case) because you might roll them for the arena and they're just useless. Or they'll get a bonus from the kitchen, which is useless because they won't be used regardless. I also think the food/ore spawns being based around real-world time is... strange at best, and I don't understand the reasoning behind it. I don't think it makes sense to punish you for going through the game more quickly, rather than doing basically 1 level a day. Fates is just weird sometimes; they tried to do way too much and some of it fell flat.
  3. On the topic of permadeath, one big flaw with child characters + permadeath is that it just encourages resetting, as if you want to have the child character, you absolutely have to have their parent alive until the child mission becomes available (in Fates and Awakening). I think Genealogy was the only game to handle this well, since you get (infererior) replacement units which function the same as the child units. In Fates the child units probably shouldn't be there regardless, but in Awakening it can get pretty frustrating trying to babysit someone to S-rank just for the child unit. I'm looking at you, Inigo. I think it would've been better implemented if the future-children show up regardless of their mother's status in the present timeline. Thankfully, not every game has child units so it's not a series-wide flaw.
  4. You rag on Mir a lot, and he takes his hatred of Binding Blade a little too far, but he has a lot of valid criticisms of the game. Ambush spawns are dumb. Over half the characters being useless... is dumb. Enemy staff spam is dumb. Low hit rates, in particular axes, are dumb. Asinine character recruitments are dumb. Maps taking forever because of fire effects (and also just being really long) is dumb. Getting an awesome, legendary weapon, locked to a character that's bad for 3/4 of the game (Roy), and giving it only 30 uses is dumb. Secret ending... bleh. ----------- Ironically, I also think it's the most likely to be remade. They just re-released the original for Switch, Roy is in Smash bros, it's never been released in the US. All good reasons for a remake. It also strangely has a lot of popular characters. Genealogy is the 2nd most likely. Sigurd was featured pretty heavily in Engage, and it's "next" in order of games that need to be modernized. It also has some very unique mechanics, which might actually work in its favor (I'm only saying that because Gaiden has by far the most different mechanics, and they felt the need to modernize it). Also never released in the US. It could happen. ----------- I think the games that are -least- likely to get remade are Thracia and Sacred Stones, and I think the reasons are obvious. Thracia didn't sell well, and it's effectively a side-story of Genealogy. Sacred Stones is standalone, doesn't have a whole lot of great characters, and I'm guessing (although I don't know) that it didn't sell particularly well either. If it didn't have cute GBA graphics (And wasn't by far the easiest to modify) I don't think many people would play it.
  5. Minimal, and certainly nothing like the Monastery or the Somniel. Fates got it as close to correct as it will ever be, and that was still extra from what was needed. It was funny how one of the devs said they wanted My Castle to be fleshed out enough that it could "be it's own game". It'd be a 2/10 game on its own. Mercifully, it's pretty quick to run through everything between battles with My Castle.
  6. Robin definitely has a personality, and a pretty good one at that. I'd agree with making Azura the main character though. In fact, if they made it so that Azura and Corrin are siblings, and he's not theoretically related to the other royals, the game would feel a lot less icky. ---------------------------- As for my own unpopular opinion... I just can't make myself care about 3d graphics in the series. I probably won't end up playing anything past SoV because I just enjoy looking at sprite artwork. My favorite game (ATM) is Awakening, and pretty much the first thing I do in any run is turn off battle animations, both for time and visual reasons. When I look at Path of Radiance, Radiant Dawn, Three Houses etc I just think about how dated they look (PoR/RD), and how dated it will look in the future (3H). Also how incredibly long they take, but that's secondary. I don't think it's unrelated that people "sprite-ify" characters from new games in their youtube thumbnails (particularly Alear). It just looks more timeless.
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