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Folt

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Posts posted by Folt

  1. I think the shorter bars' combined total of HP is lower than 50%, so you may have needed to do a bit more damage to him.

    EDIT @r_n If anything, I'd say Armor Break is kind of a trap skill for weapons. The times you do get broken, the damage taken requirement can be hit pretty fast.

    With this release, I'm also considering grinding out a couple 5* Hero weapons that don't have slayers in them to have something better to swap to for Neutralized Effectiveness missions.

    Also, for tomes, Robin, Leo, and Elise are fantastic for crowdclearing: Robin has a slew of various great options (everything but C2) and Leo and Elise have C3 which will rack up KOs frighteningly fast.

  2. 5 hours ago, Anomalocaris said:

    Interestingly, since generic captains' movesets are mostly derived from player character movesets, it means there are partial movesets for Knights and Fighters here but no playable character who properly utilizes them. Lissa's moveset seems very different from the generic axe-user's moveset as far as I can tell.

    Actually agreed on this, now that I have a better understanding of the game.

    Also, now that I've gotten a better look, the Sorcerer Trio actually doesn't reuse the generic mages' stances; they have their own unique ones (Validar looks like he's always ready to cast a spell, Iago's stance makes him look as if he's posing for something, which reflects how he views himself as greater than he actually is). I'm almost betting that its the same for Darios too.

  3. Noticed you don't have the Dragon!Tiki stats for Lv. 99. Here you go:

    • Str: 99
    • Mag: 81
    • Skl: 69
    • Spd: 87
    • Def: 121
    • Res: 124

    HP and Luck is unchanged.

    Also, a suggestion, for Frederick and the Wyverns, in the Weakness section; have their weaknesses listed as Plate/Mountslayer and Draco/Wingslayer if you're worried about space. That way, you can simply input the actual movement stats (5 for infantry, 6 for Human!Tiki, 8 for Dragon!Tiki, 10 for Frederick, 15 for the other horse units, and 20 for the fliers) in the movement section.

  4. 2 hours ago, Anomalocaris said:

    Thank you kindly.

    So I've noticed something odd. NPC Linde has an attack where she simply calls down a bolt of lightning in front of her, and shouts "Thunder!".

    Thunder is not one of her spells in her playable moveset; she has Thoron, but it's radically different from this attack. I wonder how this happened?

    I agree it is odd. What's even more odd is that she has Elfire as another attack, but it's still not part of her normal moveset. Her normal combos are better than these A.I. attacks so it's not a big deal, but it is very strange.

  5. 26 minutes ago, Emperor Hardin said:

    This sounds similar to how Hyrule Warriors enemies worked.

    I wonder why the promoted generics are missing a combo, it'd be easy to give them one?  Perhaps that is why there are so few generic bosses?

    Basically what r_n said: They're intended to be less powerful and easier to kill versions so promoted enemies get one less combo finishers than characters and base class enemies get one less than promoted enemies again. I also find it interesting how, as you go from base to promoted to character, that the combo given tends to be  bit more advanced and more supernatural than the last in execution. (F.ex. Myrmidons only get C1 which is pretty basic, then the Swordmasters get C5 which is a multi-hit attack, and then Owain and Ryoma get C3 which, while actually earlier in the moveset, makes them look überpowerful compared to the lesser versions.)

    Actually, it made me think about something in regards to the Cavaliers again. Cavalier enemies, and particularly the more powerful or notable ones often have a tendency to pack a Javelin in their moveset to make ranged attacks with a projectile which makes them extremely versatile with their high movement. Xander's sword beam, while not a javelin, essentially gives the Paladin a projectile attack which keeps them in spirit to this tendency.

  6. 1 hour ago, Anomalocaris said:

    I was so thankful for Princess Minerva's. I thought Velezark would appear after defeating Xander and I only had less than a minute left to defeat both, but nope, he just summoned a bunch of useless Paladins who didn't even get to him by the time Oboro reduced him to confetti. Close shave S-Rank.

    I do like that the boss music is Velezark's though.

    Also, Takumi, Sakura, and M!Robin will summon Velezard in certain missions if I remember correctly. M!Robin I kind got the hint for this time.

    Spoiler

    Because he as Grima fills in for Medeus in the reenactment of the Mystery of the Emblem final boss battle.

     

  7. Shadow Dragon DLC Boss Mission gimmicks:

    A Brush in the Teeth

    Spoiler

    Velezark.

    Princess Minerva

    Spoiler

    Xander will summon 5 Paladins who will attempt to meet up with him as fast as possible. For every Paladin that meets up with him, Xander gains a morale boost. And if you were thinking of cheesing this with Mountslayer, this mission has a restriction that nullifies the effect of -slayer skills so you must defeat him and his Paladin reinforcements the hard way.

    Knorda Market

    Spoiler

    Validar uses the Power of Darkness to regenerate health. Linde will appear and ask that you escort her to Validar and Shadows of Validar will periodically be summoned to stop her from getting that far. If Linde successfully makes it, she will dispel the darkness effect to weaken Validar.

     

  8. 59 minutes ago, Homosexualbeard said:

    Actually, is there a generally accepted "meta" for weapon skills? I usually just go with Rainstorm, a couple Strong skills, and then 2 slayer skills, depending on the character (on their personal weapon, of course).

    The accepted standard is two slayer skills tailored to deal with the character's weaknesses, Sword/Tomebreaker, Pair Up+ or Critical+, and with this DLC we're probably gonna use Critical Focus as a new standard skill for weapons as well. The last skill will probably be a swap skill or a boost to your favorite charge attack.

  9. My favorites are Robin, Leo, Xander, and Lissa. Of the other infantry units, I kind of prefer Ryoma, Chrom, Navarre, Sakura, and Niles. Of the mounted units, Frederick, Caeda, and Hinoka are also used a good deal.

    Honestly, I might get flak for this, but once you get good at this game, mounted units start to outshine infantry units in general because anything below 10 Move starts to feel so effing slow at getting anywhere if they don't pair up with, you guessed it, a mounted unit. Infantry units that are good considerations despite their move is probably the infantry mages (Robin moreso than Linde, but still applicable for both), possibly the archers, Navarre/Lyn, and Lissa.

  10. 44 minutes ago, r_n said:

    Brynhildr is probably meant to be dark, like Goetia & elise's dual special, but I want to take this moment to mention the silliest thing Fates did was make dark magic a sub class of magic like awakening did but limit it to Nosferatu and NOTHING ELSE. That doesn't really affect anything this topic brings up, just...it's really goofy.

    Anyway I wouldn't necessarily be surprised at Tharja being a Robin clone, arguably she's one of hte more fitting clones considering dark mages actually get access to all magic in the first place and also the whole "stalker" thing, but there's enough different spells (even non-dark) they could throw in if they REALLY wanted to. And linde using thoron in a totally different way from Robin shows they could use similar spells if it came down to it

     

    By the way, I expect Tharja to get Nosferatu as her awakening special just like Linde, regardless of her being a clone. It's a spell that changes wildly in its classification depending on the game, so it'd be a cute mirror of each other.

    Dark Mages getting access to all elemental magic in the first place is probably why Tharja will be a clone, yes. (And also because she's a dark mage.)

    But yes, I fully expect her to get the dark magic version of Nosferatu in her Awakening Special

  11. 16 hours ago, Anomalocaris said:

    My application of Topsy-Turvy was less about improving overall damage and more about giving units with the same moveset different niches; obviously Lissa, Sakura, and Lianna all benefit from Topsy-Turvy thanks to their higher Mag, but I also put it on Cordelia and Celica since they have even attacking stats and letting them target enemy Res instead of Def gives them a different function from their fellow moveset clones.

    With Statflip, the damage type doesn't change, so all that matters is raw damage dealt. I have to consider whether the total damage increase is better or worse than just giving them a different attribute such as Pair Up+, Health+, ect.

    Someone brought me one interesting application of Statflip. Since the move also swaps what stat you use for defensive purposes, putting Statflip on Robin makes his defences on par with thr Peg. Knights in exchange for a slight loss in Resistance (mainly, you use Res to attack, while STR and MAG become your defensive stats: Robin thus turns his RES stat into his attack stat, dumps his extremely low Defence stat, his decent Strength stat now works as his defence against physical attacks, and his Magic stat now works as his defence against magic attacks).

  12. 6 hours ago, NSSKG151 said:

    Elise's dual special is her using fire, wind, lightning and light. Her awakening special is her using her staff to cast freeze and then sending a giant heart at her foes. Her regular special I'm not sure since it has her shooting pink lasers but it seems to be dark magic to me.

    All of Leo's specials revolve around Brynhildr besides his dual special having him use his iceblade.

    But yeah, it wouldn't surprise me to see Tharja using nothing but dark magic, hexes and such during all her specials.

    Brynhildr I believe is dark elemental, so besides the ice part in his Dual Special, he'd be using dark in all of them then.

    Also incidentally, Elise and Leo's used C#s are C2, C4, and C5. Which doesn't surprise me because the other 3 C#s would be kind of unfair to you if they were allowed to use them (Goetia's ridiculous range...).

  13. 16 minutes ago, Arthur97 said:

    Robin uses light in his yellow gauge finisher too.

    Robin's Awakening finisher doesn't look like pure dark magic. There is the orb of light which seems to have streams of the other elements going into it.

    Very well. I posted most of these from memory. It's all the more reason that they'll get changed out for something else for Tharja when she comes though.

    EDIT: Elemental Magic used in Leo/Elise's regular attacks (as I've forgot Elise's Special and Awakening attacks) so not to leave them out:

    • String: Thunder
    • C1: Thunder
    • C2: Wind
    • C3: Dark
    • C4: Fire
    • C5: Light
    • C6: Thunder
    • Critical Hit: Thunder (might have a Dark attack a part of it as well)
  14. 3 hours ago, r_n said:

    It's pretty funny how they specify the dark magic thing considering he only uses dark magic in 2 attacks: his combo for Ruin and his awakening attack which is more of a grima reference. The rest of his moveset is either Thunder or explicitly every element. He even has rexaura for unknown reasons?! And also his signature tome is Thoron. Linde at least uses light magic in more: her strong attack, her first strong combo, her final strong attack (& arguably thoron, iguess), and all her specails are light magic or roughly equivalent (Aura, Nosferatu, Starlight).

    Linde's final strong attack is Bolganone: A Fire-based attack. For her regular moveset, she only uses light in her C1 and C2 attacks.

    Robin also uses Dark magic in his Critical Hit for the white stun gauge.

    For the record, the elements used by Robin and Linde are as follows:

    Robin:

    • String: Thunder
    • C1: Thunder
    • C2: Fire
    • C3: Wind
    • C4: Thunder
    • C5: Dark
    • C6: Light
    • Critical Hit: Dark & Light (White Stun Gauge Finisher), Fire (Yellow Stun Gauge Finisher)
    • Warrior Special: Thunder
    • Awakening Finisher: Dark
    • Dual Special: Fire, Thunder, Wind, and Dark

    Linde:

    • String: Thunder
    • C1: Light
    • C2: Light
    • C3: Wind
    • C4: Ice
    • C5: Thunder
    • C6: Fire
    • Critical Hit: Light
    • Warrior Special: Light
    • Awakening Finisher: Light
    • Dual Special: Light

    So its pretty likely that Tharja will have Robin's moveset with the Warrior Special, Awakening Finisher, and Dual Special attacks changed to be casting pure dark magic.

  15. What the title says: CPU versions of playable characters, including characters who were made playable as DLC, only use three charge attacks from their moveset. Those three attacks are always predetermined by the moveset itself. Incidentally, Owain, Oboro, Niles, and Navarre used 3 charge attacks like every other CPU version of a playable character, as does Darios and the Sorcerer Trio.

    The enemies based on the various FE classes are even more limited. 2 charge attacks for the promoted versions and only 1 charge attack for the base version. Like the CPU characters, these charge attacks are predetermined by the moveset itself. Here's some examples of what I mean:

    MYRMIDON/THIEF (TEMPLATE CHARACTER: RYOMA)

    1. Base: C1
    2. Promoted: C1, C5
    3. Ryoma/Owain: C1, C3, C5

    SOLDIER (TEMPLATE CHARACTER: OBORO)

    1. Base: C2
    2. Promoted: C2, C3
    3. Oboro: C2, C3, C5

    ARCHER (TEMPLATE CHARACTER: TAKUMI)

    1. Base: C1 (Half charge version)
    2. Promoted: C1 (Half charge version), C3
    3. Takumi/Sakura/Niles/Anna: C1 (Half charge version), C3, C4

    MAGE (TEMPLATE CHARACTER: ROBIN)

    1. Base: C1 (Half charge version)
    2. Promoted: C1 (Half charge version), C4
    3. Robin/Validar/Iago/Gharnef: C1 (Half charge version), C4, C5

    In addition, I also believe the CPU versions got a longer, better attack string the higher in power they are. These strings do not always correspond to the string of the playable version (Robin's attack string as a CPU is vastly different from the attack string he uses as a playable character).

    One interesting note about this in my opinion: Do you see which charge attack was added from the Mage moveset's promoted version to Robin? Yes, it's the dark nova explosion which among other things explains why his profile says that he specializes in dark magic instead of thunder magic as he actually does and why the Sorcerer trio copies his moveset. This also means that his moveset is ideal to copy to any dark magic-based magic user we're getting (and in hindsight explains why Linde had to get an original moveset given that the CPU mage moveset only includes thunder and dark magic).

  16. 3 hours ago, Anomalocaris said:

    At what gap between Str and Def (or Mag and Res) does Statflip become worth an Attribute slot in terms of raw power?

    I'm totally putting it on Elise with her monster Resistance stat, but is it worth it on, say, Oboro, whose Def is only 13 or so points higher than her Str? Or anybody else with only a 10-15 point difference?

    Probably use the same judgment as you would Topsy-Turvy if I'm gonna be honest.

  17. 2 minutes ago, Jedi said:

    Warriors games tend to continue adding onto the previous rosters, there has only been very rarely instances of removing characters and that was early on in DW when they wanted 2 more mystical characters movesets to be used for the Create an Officer system in dw4/5.

    So a hypothetical FEW2 would likely contain this games entire roster (including the DLC) and then add-on to it.

    Although there is another possibility, Dragon Quest Heroes changed up quite a bit in terms of its roster and design mentality between it and its sequel but I think that was just to make it more dragon quest like, but it's OCs were new and it chose different characters.

    If I remember correctly, only Alena, Kiryl, Maya, Terry, and Jessica returned from the first installment.

    That said, the way they handled characters/movesets in this game means every character appearing can conceivably return for a sequel without much issue.

  18. Sword: Xander. Having a horse and thus not being stuck with 5 MOV makes him very high up on the list, and he's very competent in battles as well.

    Lance: Caeda. The Peg. Knight moveset is probably the best of the lance movesets and Caeda is the best of the Peg. Knights.

    Axe: Lissa. She is just too useful. Occasionally I use Frederick as well.

    Bow: Niles. A physical healer is pretty nice to have.

    Tome: Robin by far, but also Leo as well. Male Robin is my favorite FE character of all time and I think he has the best Tome moveset by a significant amount as well, but Leo has the all-important mount for increased movement and rather ridiculous HP for a mage. Due to that HP, I think he is better defensively against both physical and magic attacks compared to Elise.

    Stone: Tiki is the only stone user, but this is probably the weapon type I use the least.

  19. 4 hours ago, NSSKG151 said:

    Tharja could end up going in any direction. She could end up with an entire dark spells only moveset but that was when I thought Linde was only going to use light spells until I saw her using Wind, Blizzard and Thoron. Tharja will probably end up a Robin or even a Linde clone since I'm pretty sure Olivia is a lock for a completely unique moveset.

    I'm leaning on her being a clone of Robin for two reasons: 1. None of the DLC has ever introduced more than one unique moveset (as Oboro's moveset was already in the game in a nonplayable form due to her being used as the template for the Soldier class enemies), and Awakening's unique moveset is liable to go to Olivia due to her being a Dancer. 2. Linde's moveset does not suit her at all due to lack of light, but Robin does, and it's telling that his description says that the magic he uses is often dark + the Sorcerer trio all copy the NPC version of his moveset. The dark version of Nosferatu can be handled like Linde's version was, being her Awakening finisher. As such, Robin codified the dark mage for this game.

    Honestly, Linde's moveset makes it rather clear how influental Robin was on the magic users for this game, as even Linde uses thunder magic for her normal attack string. (Well, other than how the promoted magic user sprite is essentially the Sorcerer sprite instead of the Sage sprite.)

  20. 1 minute ago, Arthur97 said:

    True, I don't mind Linde myself, but in the end, this game is not very hard most of the time. I say go with what you like better, but that's me. Generally, Robin's moveset does feel better to me too, and he's no slouch in magic either.

    Ah yes, but Linde has amazing Luck which benefits her greatly considering that Luck is basically the godstat of this game. Of course, if a hypothetical skill arrived that makes character skills that rely on the Luck stat rely on the Skill stat instead, then I think Robin would objectively become better than her, simply because her moveset isn't as good.

  21. 1 minute ago, Arthur97 said:

    Stats aren't that critical. A better moveset is probably more important unless their is a massive difference.

    She has the highest magic in the game + higher Luck than Elise. That's pretty good. Her moveset is also decent. It's just that I think Robin's is significantly better overall. Like, if I rated them, it'd be:

    Robin > Mounted Mage (Leo, Elise) > Linde

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