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ThisProfileNoLongerUsed

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Everything posted by ThisProfileNoLongerUsed

  1. Expand the array? Not very familiar with that, as I've never had to do that before. Is there a tutorial on that?
  2. Somewhat...I put the Sage's animation into a different slot, and it plays, albeit glitchy. It may the concept, but I'm not so sure.
  3. Idk but I have no way to fix it .This is what I thought, too, but the other animations run perfectly. It's just the sages, however, that act up.
  4. So, uh... Yeah. Idk why this is happening, but I'll tell you what I did anyways. First, I patched the FEditor Adv. thingy with Onmi's patch, then I inserted the FE7 animations of the Sages into FE6. I did not move anything around, I only replaced the animations with the FE7 ones. Using Lilina ingame attack someone is fine, her animation shows up perfectly, but when she heals someone, she uses the Male Sage's healing animation. I can't even heal with any male Sage, though, much less use them to attack. In FEditor, under the Class Animation Manager, these are where the Sage animations are: 12 (Lilina's Sage anim.) 36 (Male Sage) 46 (Female Sage) 79 and 7A (Male Sage Staffing and Female Sage staffing, respectively) I've tried redoing it from scratch and only doing it one at a time, but it seems that whenever I insert the animations in the Sage slots, it starts to fuck up other classes too, like the Nomad and Thief. I can barely get through the list because they won't properly display, so I can't see what's all messed up.
  5. Wait, there's a Facebook on here?

  6. Currently, I'm working on a reboot of my old hack. The redo I'm making will be about 10~ chapters long, it's a small story, really. But since I'm redoing it, I have unfortunately have no screens at all.
  7. If you need someone to proofread your stuff beforehand, I can help.
  8. Meanwhile... But yeah, that was a pretty good ending.
  9. Then at least tell us what your story and setting is. You may not have anything yet (which is understandable now that you've said that), but you can at least give us your ideas and we can provide feedback.
  10. The fact that you don't have any pictures of this makes me to believe that if I take you seriously, it may just be a waste of time. I'm not meaning to sound harsh, but how do we know you're gonna keep to your commitments and churn out something if you don't have anything to show for it?
  11. The fuck is with all these new people not posting any progress whatsoever? You'd think that they'd start out fiddling around before making a topic. Rant aside, you should post a pic or something of your hack.
  12. You know, you can quote someone by hitting the quote button. Also, I know you're new here, but you should start working on your hack, if you haven't already. If you don't know how to make one, then google Blazer's Ultimate Tutorial. It'll show you the Golden Path.
  13. Good luck, man. It's a hard thing, but if you stick to it, you'll get it done.
  14. Well, it's usually that the weapons make it too easy to use against manaketes (which were supposed to be powerful, anyways). I'm not saying make it tough, but doing like this much damage It's absurd. EDIT: Oops, I meant the legendary weapons this whole time..My bad.
  15. Agreed Also, this reminds me, are you going to lower the effectiveness on the slaying weapons (i.e Rapier, Durandal, wyrmslayers) from 3 to 2? I find it silly for it to be that high.
  16. Well, imo I would agree if Geese had followed into the whole act, but he can see right through her charade. I mean, I don't want anyone to be offended, but wouldn't it be rape if he actually DID...well, you know? And it's not like she really is drunk, either, so there's that. But that's my opinion and I understand that raep is a touchy subject, so I'mma leave it at that.
  17. I believe it was because most of the FE6 mugs weren't as polished as later FE games, so they weren't too good looking.
  18. If you want a strength capped mage, go for Lilina. If you want a mage with more skill and speed, then go for Lugh.
  19. Idk if you said this yet, but are you adding in paired endings? I find it strange that only Roy's supports affect his ending, but no one else's (other than the women he can marry in the game).
  20. Also, I don't know if anyone said this already, but are you going to be expanding the pairings? I felt that the pairings only mattering for Roy was pretty shitty.
  21. I edited this And made the background a little more blue (by background, I mean that background when you press the R button and you see the little diamond pattern behind the weapons and whatnot) It seemed to work fine, I used GBAGE to insert it. The offset palette, I believe, is 10FF78. I should also note that if you switch layouts, it only spazzes out when you select the orange, but not the grey, blue, or green. You can switch the color anytime and it will be fine (aside from the orange, of course)
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