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lonelyVoxel

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Posts posted by lonelyVoxel

  1. No, that's not what I'm going for, Master. This will all be on one ROM. I'm pretty sure the system for unit data transfer is already implemented, and can be used easily, possibly only with Nightmare. I've yet to look into it, though. Reason for it not being two different ROMs is because I know from people that know how to save data convert it's hard to do, and I only need so much space for Part 1 that I can probably fit it onto one ROM.

  2. Part of what Zephias and I are doing is making the Chapter one map. It'll be done today most likely, and if not it will be worked on more throughout the week. Also, the 8 characters in question are the ones that are in Part one. They will appear in Part two, but they are the only P1 characters.

  3. THIS HOLE ENDED UP BEING A BETTER LOCATION FOR THIS RESTAURANT. THE TAGUEL DOWN HERE DON'T FUCK EVERYTHING UP. YOUR ORDER IS GOING TO BE SHOT OUT OF A CANNON FROM HERE, SO HEADS UP!!!!!!!!!!!!!!!!!!!! *flings Dan's food up*

  4. EAstdlib is in the same folder as Event Assembler, so I don't know why it's not being found. I'm on this old machine from 2006, so it might just be a derp. I'm switching soon, so maybe for some odd reason it will just fix itself, unless you guys think of something else.

  5. I was event coding with the help of Masterkeeper a few minutes ago, and this error popped up when using even assembler.

    JdTXtaU.png

    Code is below, EA get stuck on line 7, which is why I didn't paste anymore than that.

    //Made by markyjoe1990 of Youtube//Modified by Nintenlord
    
    
    #define DISABLE_TUTORIALS
    #include EAstdlib.event
    
    
    EventPointerTable(0x06,Pointers)
    
    
    
    
    ORG 0xD80000
    Pointers:
    POIN Turn_events 
    POIN Character_events 
    POIN Location_events 
    POIN Misc_events
    POIN TrapData TrapData
    POIN Bad Bad Bad Bad
    POIN Good Good Good Good
    POIN Opening_event Ending_event
    
    
    Bad:
    UNIT
    
    
    Good:
    UNIT Lyn_t LynLord 0x00 Level(1, Ally, 0) [10,8] [10,8] [Fire, Vulnerary] [0x00]
    UNIT
    
    
    Turn_events:
    OpeningTurnEvent(Opening_event)
    END_MAIN
    
    
    Character_events:
    END_MAIN
    
    
    Location_events:
    END_MAIN
    
    
    Misc_events:
    CauseGameOverIfLordDies
    END_MAIN
    
    
    Opening_event:
    LOU1 Good
    ENUN
    ENDA
    
    
    Ending_event:
    MoveToChapter(0x01)
    ENDA
    
    
    TrapData:
    ENDTRAP
    
    
    
    
    MESSAGE Events end at offset currentOffset
    //The map for this chapter is at offset: 1000050
  6. Send questions to Umiko-Hime about the sprites. She's usually on Chat, but PM with questions if she's not. You would be correct in saying they all need work, shmexy guy Will has too many colors. We are keeping Wendy, though. Sorry to offend you, but once that character becomes full, then craziness. The OP has not been updated in a long time, and hacking is actually being done. Big thanks to MasterKeeper, who's helping me out getting started with hacking. Guess I better say stuff like that.

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