-
Posts
960 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by lonelyVoxel
-
-
I'm not there yet, it's a few months out. I'll deal with it once it comes up.
-
No, I am not doing a save data transfer. Read my last post more carefully.
Sweet mother of Marth I'm trying to do homeworkEDIT: I'll take your word for it, but even the guy that made Corrupt Theocracy was able to do it.
-
No, that's not what I'm going for, Master. This will all be on one ROM. I'm pretty sure the system for unit data transfer is already implemented, and can be used easily, possibly only with Nightmare. I've yet to look into it, though. Reason for it not being two different ROMs is because I know from people that know how to save data convert it's hard to do, and I only need so much space for Part 1 that I can probably fit it onto one ROM.
-
Oh yeah, and he'll end up translating this into Spanish. Pointless? I don't think it will be.
-
It will be one hack. The Lyn-->Eliwood system will be utilized for bringing P1 characters to P2, and Part one will be around 10 chapters.
-
Part of what Zephias and I are doing is making the Chapter one map. It'll be done today most likely, and if not it will be worked on more throughout the week. Also, the 8 characters in question are the ones that are in Part one. They will appear in Part two, but they are the only P1 characters.
-
Zeph and I are currently discussing stuff over join.me, and at this point it looks like three prologues with Chapter 1 being half a prologue, but all 8 characters are in it.
-
We are hacking FE7. I wanted FE8 originally for the branched promos, but I quickly realized that would end up messy. Also, I'll put an option for 3 Prologues, for reasons to be explained later.
-
That was what I was going for at first, but I decided that eight might be too long. We'll see what other people want.
-
I'll add a poll about game-starting options.
EDIT: Poll added, and OP cleaned up with updated story. If I got something wrong, Zeph, tell me via PM.
-
I voted FE1 since I think that because it's the original it's better to see the story that way, and it has all the characters, FE3 B1 leaves stuff out. Also, FE11 is kinda messy. Also, I think FE12 is better since it's a better refinement, and has more story options. Also, there's you. It better compliments FE11, however.
-
Thanks Armads! If you swing by the c-box sometime than we'll see what you can do for us.
-
What it means in this case is that the only event that happened was Lyn loaded with a Fire and Vulnerary. The screen was dark except for the flames coming from the bottom.
-
It's not that I'm lazy, it's that I obtained a life. I literally just had the first downtime of my day. Anyway, I evented with Master a few days ago and it blew up the Prologue. NEEDSMOAREVENT
-
Aran represent!
-
THIS HOLE ENDED UP BEING A BETTER LOCATION FOR THIS RESTAURANT. THE TAGUEL DOWN HERE DON'T FUCK EVERYTHING UP. YOUR ORDER IS GOING TO BE SHOT OUT OF A CANNON FROM HERE, SO HEADS UP!!!!!!!!!!!!!!!!!!!! *flings Dan's food up*
-
I read this as well, and I wonder how Mr. Holloway was able to take this relatively lightly. In all honesty I think he should have taken much more action.
-
What, only one vote for Noah other than me? And none for Oujay? What is this madness? Well, at least there is Sain.
-
Event text was not in the EA folder, and moving it there fixed the problem. I will now continue being awesome, thanks!
-
EAstdlib is in the same folder as Event Assembler, so I don't know why it's not being found. I'm on this old machine from 2006, so it might just be a derp. I'm switching soon, so maybe for some odd reason it will just fix itself, unless you guys think of something else.
-
Whole code dumped.
-
I was event coding with the help of Masterkeeper a few minutes ago, and this error popped up when using even assembler.
Code is below, EA get stuck on line 7, which is why I didn't paste anymore than that.
//Made by markyjoe1990 of Youtube//Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) ORG 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Good: UNIT Lyn_t LynLord 0x00 Level(1, Ally, 0) [10,8] [10,8] [Fire, Vulnerary] [0x00] UNIT Turn_events: OpeningTurnEvent(Opening_event) END_MAIN Character_events: END_MAIN Location_events: END_MAIN Misc_events: CauseGameOverIfLordDies END_MAIN Opening_event: LOU1 Good ENUN ENDA Ending_event: MoveToChapter(0x01) ENDA TrapData: ENDTRAP MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: 1000050
-
Send questions to Umiko-Hime about the sprites. She's usually on Chat, but PM with questions if she's not. You would be correct in saying they all need work, shmexy guy Will has too many colors. We are keeping Wendy, though. Sorry to offend you, but once that character becomes full, then craziness. The OP has not been updated in a long time, and hacking is actually being done. Big thanks to MasterKeeper™, who's helping me out getting started with hacking. Guess I better say stuff like that.
-
YES WE DO NOW GET ME OUT OF THIS HOLE
Beyond Dreams: Looking for a spriter!
in Concepts
Posted
I just love that line with your avatar.