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Mrbrkill

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Everything posted by Mrbrkill

  1. Flyers, high mobility units, high movement units that soar over obstacles and give archers a reason to exist. There are generally two main class lines that make up your Air Force, the lovely ladies of the pegasus knights, and the fearsome wyvern riders. Since you don't usually want too many flyers with there arrow and wind magic, throughout all of fire emblem history, who is better? Consider them in each game the pair appears, and how they fair as player units, and how loathsome they are when coated in red paint. The after you consider each game, chose what is the superior chose for a flyer. Personally, I'm not a complete scrub, but haven't played all the games, so I have a slightly smaller field of view, but here is my opinion. Fire Emblem 6 This game is fairly clear cut. Between Milady and Ziess, and the fact GBA peg knights have low con and a love for steel lances, wyvern riders win for me. Fire Emblem 7 Now enemy peg knights still are typically a none issue, Florina, Fiora and Farina all are really awesome units and come earlier then the fairly mediocre Heath (in my experience) and the late Vailda. Point peg knights. Fire emblem 8 I don't have quite as much experience with this one but, I've found Vanessa to be alright, and Cormag and Tana to be awesome. I'm not really sure but I want to lean Cormag because it's a GBA game, but not sure so I will say it is a tie. Fire emblem 9 A new weight system a does help peg knights, but the fact wyvern riders gain axes rather then swords, and the fact it is Marcia vs Jill is about a tie, but Haar is better then other peg knight prepromotes, so I would say that wyvern riders get a point. Fire emblem 13 Awaking completely flips the tables. The lack of weight helps the peg knights out the most, making enemy peg knights a fairly sizeable threat, where wyvern have axes that are more easily dodged tanked, and a very exploitable resistance stat, where peg knights are almost immune to magic. Then when you compare units, Sumia, Cordilia and Cynthia (all great) to Painne who eats a second seal and the tardy Cherche and he even tardier Gerome. That's not even mentioning galeforce... So easy point to peg knights So for me it's 2 peg knight, 2 wyvern rider and one leaning wyvern rider, so I am fairly undecided.
  2. So I pretty much finished the beta, I have enjoyed it. The writing is amusing, in especially the hackers. For the chapters, they were exciting, and surprisingly difficult. The gameplay felt very awakeingey. I do have a few complaints. In the first level, one of the objectives is visit all the houses, and in the area you start in there are a bunch or unvisitable huts. Considering the unique map tile choice I found this confusing, and wasted a turn trying to visit the huts. It doesn't add anything gameplay wise, so this seems unneeded. Also I don't think you can really do anything about this at this point, but the starting playable unit variety is a little lacking, mostly because of the three mages, who feel almost the same gameplay wise. Also the fact the majority of starting units are super fragile doesn't help diversify them game play wise. I will not there are a few exception an I love how the archer is one of your best starting units, to compensate for the fact she's an archer. I will not that during the intralude I skipped the text then after having control of the new party and stupidly making a mistake reseting, my save file got completely corrupted. Overall though great job, and I looked forward to future updates.
  3. I decided to start another lunatic play through yesterday, and my avatar got a perfect level up, then immediately got crit on enemy phase and died. I burst out laughing.
  4. Marth, Alm and Seliph basically become the ruler of their respective continents, thus reconstructing the world would be their responsibility. Leaf's story is about reclaiming his country he lost, so of course he's going to rebuilt it when he wins it back. Ephraim is the only lord who actually helps rebuilt another country he hasn't conquered and who's people he isn't responsible for. unless he finds a wife So it's the norm to only rebuild your country, just it so happens your examples conquered the world with the power of friendship, making it their country and their problem
  5. Now I would agree that the story of awaking is a bit rough, you are being a little unfair to Chrom, in peticular who he seemingly leaves Plegia completly alone to be consumed by a dark cult. Though less ideological, is more realistic. Yliesss was equally devastated by the war, and in no condition to occupy another country, not to mention the war ended with the majority of Plegia surrendering peacefully. After finishing of Gangrel, Chrom had no reason to stay and more important problems at home. Though the grimleaf became more powerful, according to Gangrel, during his rule still held tons of power politically in the country, with Aversa even being the chief advisor to the king. So unless Chrom followed his father and declared war on the grimleaf and wiped out all the members, they still would have had power. The first arch is a compressed version of a generic fire emblem plot, and Chrom does no more to help the country then any other game, except this time we see the consequences. None of the other fire emblem lords ever try to rebuild the countries they invade. They rebuild their country, but always delegate that immense task to natives they recruited, usually the nobles and royalty. Chrom only recruited Thaja, who I don't think anyone would want running a country. Also with the Valmense, they had no time to rebuild, for the final grima arch started immediately after the fall of Walheart. Not to mention occuping another country is a huge grey area.
  6. I would like to play Fire emblem 6 on hard mode, but i don't want to play through first on normal. For FE7 I was able to find a save file so hector hard mode was unlocked, can I find the same for FE6? If anyone is willing send me a link or solution, it would be very much appreciated.
  7. So would do you need? I have found this thread recently and would be willing to submit. I'm sorry if I'm just brain dead, but can't come where I'd insert one. Also what do you want to do with thiefs? Are they promoting to rouges or assassins
  8. Is it possible to do a pokemon like infinite no loop? For exemple, when the game asks for taction data, i could make it so hitting no, doesn't do anything and force your to insert the information
  9. When i open feditor with my rom and i open the tools and select portrait editor, it doesn't open. For what i can tell, it might be related to a common error, but i don't know what it is or how to fix it.
  10. I'm trying to insert this portrait but when i insert it i the face is all screwed up Why?
  11. I've been trying to insert this sprite . If i insert it with the player phase sprite (pointer 194594) the pallets out of order, causeing it to look all screwed up. How can i fix the pallet? If i try to arrange the pallets using Usenti, it just mixes it self back up again. Is there a way i can fix the pallet?
  12. I've been trying to insert a sprite as using the program you suggested. But instead of getting the map sprite I wanted this but got this
  13. but what is the format that is needed.
  14. but the problem with this tutorial is that it doesn't teach you how to insert your own custom animations. I'm trying to add a female pirate map animation. Is there a video tutorial i can watch?
  15. I'm following this tutorial http://forums.grandb...pic,2709.0.html and using un-LZ- GBA I've taken lyn's standing sprite, and pasted over the female pirate animation, but now when i try to insert it, I get this error "Error image not indexed" How can I resolve this error, or if link me to a tutorial that explains importing custom map sprites better. Edit: Also is there a hidden male priest animation, or do i have to import it?
  16. Also how do you let the game know what character is your lord? I currently have a myrimdon as my "lord", but how can set him as it, or on the other hand is it possible to make it so that all my units have the ability to seize.
  17. I'm having problems with a seize event to end the chapter. Here are the my location and end events. If you need more info I can give it.
  18. For the record the handaxe animation for the female pirate is broken. When you try to insert the animation file it gives you a "this animation is unreadable error" and if you try using the script to make a new file, it doesn't give you an error but it stops at mode 11 and gives a "incomplete animation" error when you try to save as file.\ Here is the code
  19. Alright, trying to make a disarmed animation, but it's my geting an "incomplete animations" error. How do i fix that?
  20. Sorry here's a different way to phrase what I what. Where can i find the enemy pallet for wyvern rider.
  21. Now I'm getting an error saying two of my frames are too big, but they are piercing frames. They are both 488 x 160. Edit it's randomly fixed
  22. I'm getting this same error again, this time for a revision of my wyvern rider animation. FEditorAdvance.ClassAnimationCreator.loadFromScript_helper: SyntaxException Error parsing line 3: Can't add a terminator to an empty mode. My code
  23. Where can i find some default animation sprite sheets. I would like some sprite sheets for the Wyvern rider, the with the default blue pallet. I would like to make, say a female wyveren rider, but still make it so that the enemy pallet still looks good, and if i wanted to give her Heath's pallet she'd still look fine. My current one, not only doesn't have a red version for enemies but if I try to put a different, normally compatible pallet it still looks weird. Could someone send me a link or something please. Also if this is in the wrong form I'll move it, I wasn't sure if this should go under hacking or sprites.
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