My chapter isn't suppose to have a preparations screen. I did what you suggested and it still goes blank until I hit options.
Code
#define DISABLE_TUTORIALS
#include EAstdlib.event
EventPointerTable(0x06,Pointers)
org 0xD80000
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN Ballista_events
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Good:
UNIT Erk Mage 0x00 Level(1,Ally,False) (27,23) (36,24) (Fire, Vulnerary) (0x00, 0x00, 0x00, 0x00)
UNIT Serra Cleric 0x01 Level(1,Ally,False) (31,18) (31, 18) (0x4A, Vulnerary) (0x00, 0x00, 0x00, 0x00)
UNIT Matthew 0x3D 0x02 Level(1,Ally,False) (35,12) (35,12) (IronSword, 0x6A) (0x00, 0x00, 0x00, 0x00)
UNIT Oswin Knight 0x03 Level(1,Ally,False) (36,19) (36,19) (IronSpear, Vulnerary) (0x00, 0x00, 0x00, 0x00)
UNIT Florina 0x35 0x04 Level(1,Ally,False) (37,15) (37,15) (IronSpear, Vulnerary) (0x00, 0x00, 0x00, 0x00)
UNIT Bartre Fighter 0x05 Level(1,Ally,False) (28,13) (28,13) (IronAxe, Vulnerary) (0x00, 0x00, 0x00, 0x00)
UNIT Rebecca Archer 0x06 Level(1,Ally,False) (34,17) (34,17) (IronBow, Vulnerary) (0x00, 0x00, 0x00, 0x00)
UNIT Empty
Bad:
UNIT Empty
Turn_events:
TURN 0 Opening_event (01, 00) 0x0 0x00
CODE 0x00
Character_events:
CODE 0x00
Location_events:
CODE 0x00
Misc_events:
CODE 0x00
Ballista_events:
CODE 0x00
Opening_event:
LOU1 Good
ENUN
ENDA
Ending_event:
MNCH 0x00
ENDA
MESSAGE Events end at offset currentOffset