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Khainiwest

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Everything posted by Khainiwest

  1. So i took everyones advice and decided to just plunge through the story, I'm starting to enjoy the game again, I just felt like I wasn't deep enough in and I was looking for someone to tell me "BY THIS CHAPTER", "THIS CHARACTER" or "THIS ITEM".
  2. No I really havent looked into much of the game yet, I'll take your advice and try to blast through it, I just like experiencing all the characters and growing them. it just didn't seemed stressed to me based on my limited time playing though
  3. Well the trick is to get those first 3 seals to make them able to solo the maps of the later DLC maps, forgot the names though. I think the 'run away' similarity is an unfair comparison to as this only applied to the gold rush. That makes a little more sense as thieves typically run away in every FE game. I don't think I ever used spotpass in any function besides transferring avatar characters. Well I compare the post game grind because awakening DLC replaced that, now we have an instant DLC grind that I find much less effective than awakenings but again, limited experience.
  4. That maybe my problem, I was reading that this thing has crazy possibilities but maybe the options are too overwhelming and I'm just not seeing the specifics or something? That's why I titled this thread as I did, it's not about whether it's a bad game or not, just "hey, wait till you get to this part, or get to use this tool!", I really have no idea
  5. I want characters that do steamroll the game, but only after I put investment into them. I hate that I'm handed characters that can and have to go out of my way to nerf them myself. Awakening was my favorite because it allowed me to choose which characters were the god characters of my game, and I don't see it in this game. I had the same thing with Sacred stones/Original with hector. They had post game stuff where you could train your characters to obscene monsters, awakening had this with DLC. I can see how you /could/ make that work, but with the running away feature and half of the weaker ones attacking your baby units, I just have trouble adjusting to this artificial time limit, suggestions? You know I keep reading this and I don't understand how. Every fire emblem game had potential characters save for the pre-promote ones, which I understand. There were ways to train them and grind them but everything I read, majority of the characters in birthright are garbage while the remaining require no investment to god tier. When it came to awakening, it was planning out the kids to make these god tier monstrosities, you had personal investment in them and I was hoping this game would expand on that. Even the other two USA gameboy games had that option of having a post game grind where you could train those characters up. Do we have those in this game? Honestly the only thing I didn't like about awakening was the post turn reinforcements, dumbest mechanic ever. Keep in context I'm only 11 chapters in, and just don't feel any investment into my characters besides my main character, makes the experience dull for me. I mean, every fire emblem game I've played had some grinding aspect to it, that's why I loved it, yeah FFT was great too, but it was like "Hey, YOU GO CHARACTER WHO I SPENT A DAY TRAINING, YOU'RE MERELY A DIAMOND WHO NEEDS POLISHING." I don't get that feeling in this game at all, in fact with the scaling feature of the DLC it makes it even more frustrating because the characters can really never hold their own. Hell my main character has trouble not getting 90% of her health dropped in one hit. I imagine a grinding dlc for exp would not have the option of units running away or be scaled to your chapter. I really feel like just restarting and grinding every character I get per the chapter I get them lol
  6. I just started playing fire emblem fates about two weeks ago, I fortunately finally found a special edition with all 3 cartridges at gamestop like in the last week of September. I have jplayed every american release of fire emblem, with hundreds of hours on each. Awakening was by far the best variant I've played and I was excited to read Fates blew it out of the water, yet I just don't feel it, I'm pretty disappointed as of thus far with it. Now I'm not here to complain about the game, I'm just lost, like in awakening if I needed gold, or if I need to level up, I had the ability to grind it out to make my favorite characters viable, a-and I don't see it in this game. The DLC is grossly ineffective, the invasions/challenges seem to be much more valuable. I really just want to invest into my characters, I chose to go birthright first for this reason, but I just haven't found an effective way to grind them to that potential. Am I missing something? Even when reading about which characters to invest in, it seems like there's no one valuable, they are all roughly the same mediocrity save for like, 4 characters which steamroll the game by themselves. Like I understand every game has its "seth" but it seems this game has 4 seths without the growth rate consequence. I'm only up to chapter 11 in birthright, and I really want to be as addicted as I was in awakening, grinding my characters to make them bad asses, but so far I barely even want to play through the story, everyone seems so weak save my main character, people have written in depth guides saying very few are even worth investing in, and the investment strategies seem to be purposely ineffecitve. I mean even from what I read the kids are just as mediocre, what do I have to look forward to in the end game? I don't mind challenges, I don't mind working but I just feel like I'm doing everything wrong, and from what I read about the comparison of the two games, I'm doing something incredibly wrong
  7. I think a better way to go about this is to find out; 1) Which characters you wish to max 2) How many you wish to max (20 characters should be your goal for the last chapter). The problem is you can't optimize the entire roster without sacrificing something from another character. Olivia and chrome give you a godly inigo, but chrome an avatar give you a godly Lucina/Avatar. That's how I went about it anyway.
  8. I feel as though as limit breaker killed the balance for lunatic+. I managed to beat it before the EXP release, so there was no means to really grind, I just relied on my avatar to become a boss killer. Now I enjoy the game more because I can expand on my characters, really see who makes a nitch. Noire/Inigo conversations are possibly my favorite, Noire/Severa/Morgan(F)specifically being my favorite girl trio. But even with max stats, max grinding, forged weapons, it still reflects some difficulty. Limitbreaker however just kind of broke it. WIth that skill you can solo map's pretty much. I enjoy the growing of the characters of the personalities I like, and making them the best they can be. That's how I have fun with my FE games.
  9. This isn't a question of "type" of gameplays. You're playing through the story, whether you DLC grind or not, you have to defeat the chapters, that is the objective. So your opinion is not a definition, while mine, kind of is. I apologize that I went into a thread called "lunatic/Lunatic+" where the only requirement of discussion is, well playing the difficulty. While you limit yourself based on the fact you either can't, A) afford it, or B) have a fallacious sense of pride, I can enjoy both worlds, with different goals. Though you never actually presented a retaliation to, well a logical assessement beyond is con's, which in this case does not outweight his pro's, considering his armsthrift will be even more necessary with a limited budget. Just dismissed a clearly legitimate point based on..LB/+2 which is irrelevant to my original point. (As majority of characters would carry limit breaker, thus his stat cap would still be in the same rut).
  10. To clarify, are you trying to talk down to me in an elitist tone, or do you only come across that way? You hit fast enemies hard enough for donnel to finish them, the best cannidates are thieves/archers. Aptitude quickly pushes him to usable means, maybe I was just lucky with my run.
  11. My response was Donnel with armsthrift makes him more note worthy than a character lacking it. You saw the LB/+2 and jumped to "lol! DLC". ...wut? The first 5 chapters you can't grind, by that point I would imagine you'd have an army to hold their own. I've only managed with a def+ and a mag+ avatar.
  12. I've beaten lunatic+ 4 times, you're still on chapter 17. 2 of those times were experiments to see how plausible it is to beat it without DLC. If anything that was a waste of time. You end up with maybe 8 characters able to survive in the last chapter, and are incredibly limited. Now I'm focusing on optimizing as I want to beat the final paralogue. If anything the fact you're trying to make it more difficult on yourself, is even more reason why armsthrift is necessary.
  13. Cordelia, Olivia, Gregor, Cordelia, Donnel and your Avatar(m) are the only first generation characters that can learn armsthrift by default. That is an invaluable skill especially when doing pairings when going through the story/paralogues. You mean the time you'd take having to manage equipment? To forge 5 brave axes/swords it costs about 25k each. That is minimum of two Gold runs, which take at least 3 minutes. That's all for one character. You tag on armsthrift with limit breaker/all stats 2/Aggressor/Axefair and a breaker, that's not only a consistent but gurranteed damage output. EDIT: Note this is for lunatic+ where damage means a lot especially when you're chapters with high reinforcement rates
  14. Donnel is easily worth the effort. He's one of the top 12 characters for story gameplay imo.
  15. Go through the map and mark counters/Luna, have your main team womp those off, then have donnel take the weaker. I kind of messed up on Vaike, I was under the impression he brings merc class to everyone, but it's only certain girls =| So I might have to restart luna+ again to compensate that error. Although I got smart and started saving chapter 11, so I could change chrom if I wasn't happy with him.
  16. I hit 350 with crit ignis on some enemies during Ike's limitbreak paralogue. That's without any other enhancements.
  17. The only time you should reach max level on a character is if you want to reclass them as the same class. Specifically for stat capping. This is under the assumption you have all the skills you wish to have on the character.
  18. When you complete a chapter, what circumstances makes the a certain character a "hero" of the chapter?
  19. You know when the game is getting difficult when I have to graph out the map on who has counter/aegis/pavise. lol So far I have; Lonqu!Severa, both with max stats, severa with forged short axe/killing edge (only at chapter 15) Although I have paird Panne up with her for the S rank benefit, while I actually made cordelia a hero, who is paird with lonqu. Chrome!Inigo, pretty much same thing as severa. All max stats, although I kept chrome paird with inigo, as he's used in all the chapters. Nowi!kellum, scrubs, havent bothered to train them yet. Nah!Avatar, Working on her tonight, but I'm making her an offensive tank. I can't beat the limitbreaker chapter as I don't have any worthy magic users, Once I have Morgan done, I'll make my avatar a AversaTank, which gives me two broken magic users right off the bat, then I'm going to work on a bolt axe brady with armsthrift.
  20. What skills are available for supportive partners? I know axefair like skills, or even critical+ skills. But for example, wrath or hex? If the partner is purposely put at half HP does he gain that critical bonus?
  21. I hated bowman in all FE because of their lack of 1-2 hit. But this game, Sniper is my favorite. They are counter resistant, and that is awesome.
  22. I got through all 4 chapters of lunatic+ in under 4 hours so, RNG god is feeding me grapes at the moment.
  23. Well this is my third time going through lunatic+, the first time I married chrom to sumia by accident, the second time I did a female avatar, wasn't happy with my pairing results, this time I'm maximizing my the potential of my kids. The first time, took me a weekish to get through, with a magic+ asset The second time took me about 2 frekin weeks with a def+ asset The third time, I spent an entire day trying to get proper RNG with 3+ def/speed. Finally got it, and got to chapter 15 in a few hours. But there is one thing that counter cannot beat, and that's a frekin sniper. People underrate this class so much, but Noire as a sniper was a better asset than her a nostank. I'm also experimenting with a female morgan. I'm not sure if shadowgift or manakete would bring more advantages, but I have two files to compare the two.
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